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{ | |
"version": 3, | |
"sources": ["../../../../data/mods/gen7pokebilities/scripts.ts"], | |
"sourcesContent": ["export const Scripts: ModdedBattleScriptsData = {\n\tinherit: 'gen7',\n\tfield: {\n\t\tsuppressingWeather() {\n\t\t\tfor (const pokemon of this.battle.getAllActive()) {\n\t\t\t\tif (pokemon && !pokemon.fainted && !pokemon.ignoringAbility() &&\n\t\t\t\t\t(pokemon.getAbility().suppressWeather ||\n\t\t\t\t\t\tpokemon.m.innates?.some((k: string) => this.battle.dex.abilities.get(k).suppressWeather))) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t},\n\t},\n\tpokemon: {\n\t\tignoringAbility() {\n\t\t\t// Check if any active pokemon have the ability Neutralizing Gas\n\t\t\tlet neutralizinggas = false;\n\t\t\tfor (const pokemon of this.battle.getAllActive()) {\n\t\t\t\t// can't use hasAbility because it would lead to infinite recursion\n\t\t\t\tif (\n\t\t\t\t\t(pokemon.ability === ('neutralizinggas' as ID) || pokemon.m.innates?.some((k: string) => k === 'neutralizinggas')) &&\n\t\t\t\t\t!pokemon.volatiles['gastroacid'] && !pokemon.abilityState.ending\n\t\t\t\t) {\n\t\t\t\t\tneutralizinggas = true;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn !!(\n\t\t\t\t(this.battle.gen >= 5 && !this.isActive) ||\n\t\t\t\t((this.volatiles['gastroacid'] ||\n\t\t\t\t\t(neutralizinggas && (this.ability !== ('neutralizinggas' as ID) ||\n\t\t\t\t\t\tthis.m.innates?.some((k: string) => k === 'neutralizinggas'))\n\t\t\t\t\t)) && !this.getAbility().flags['cantsuppress']\n\t\t\t\t)\n\t\t\t);\n\t\t},\n\t\thasAbility(ability) {\n\t\t\tif (this.ignoringAbility()) return false;\n\t\t\tif (Array.isArray(ability)) return ability.some(abil => this.hasAbility(abil));\n\t\t\tability = this.battle.toID(ability);\n\t\t\treturn this.ability === ability || !!this.volatiles['ability:' + ability];\n\t\t},\n\t\ttransformInto(pokemon, effect) {\n\t\t\tconst species = pokemon.species;\n\t\t\tif (pokemon.fainted || this.illusion || pokemon.illusion || (pokemon.volatiles['substitute'] && this.battle.gen >= 5) ||\n\t\t\t\t(pokemon.transformed && this.battle.gen >= 2) || (this.transformed && this.battle.gen >= 5) ||\n\t\t\t\tspecies.name === 'Eternatus-Eternamax') {\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\tif (!this.setSpecies(species, effect, true)) return false;\n\n\t\t\tthis.transformed = true;\n\t\t\tthis.weighthg = pokemon.weighthg;\n\n\t\t\tconst types = pokemon.getTypes(true, true);\n\t\t\tthis.setType(pokemon.volatiles['roost'] ? pokemon.volatiles['roost'].typeWas : types, true);\n\t\t\tthis.addedType = pokemon.addedType;\n\t\t\tthis.knownType = this.isAlly(pokemon) && pokemon.knownType;\n\t\t\tthis.apparentType = pokemon.apparentType;\n\n\t\t\tlet statName: StatIDExceptHP;\n\t\t\tfor (statName in this.storedStats) {\n\t\t\t\tthis.storedStats[statName] = pokemon.storedStats[statName];\n\t\t\t\tif (this.modifiedStats) this.modifiedStats[statName] = pokemon.modifiedStats![statName]; // Gen 1: Copy modified stats.\n\t\t\t}\n\t\t\tthis.moveSlots = [];\n\t\t\tthis.set.ivs = (this.battle.gen >= 5 ? this.set.ivs : pokemon.set.ivs);\n\t\t\tthis.hpType = (this.battle.gen >= 5 ? this.hpType : pokemon.hpType);\n\t\t\tthis.hpPower = (this.battle.gen >= 5 ? this.hpPower : pokemon.hpPower);\n\t\t\tthis.timesAttacked = pokemon.timesAttacked;\n\t\t\tfor (const moveSlot of pokemon.moveSlots) {\n\t\t\t\tlet moveName = moveSlot.move;\n\t\t\t\tif (moveSlot.id === 'hiddenpower') {\n\t\t\t\t\tmoveName = 'Hidden Power ' + this.hpType;\n\t\t\t\t}\n\t\t\t\tthis.moveSlots.push({\n\t\t\t\t\tmove: moveName,\n\t\t\t\t\tid: moveSlot.id,\n\t\t\t\t\tpp: moveSlot.maxpp === 1 ? 1 : 5,\n\t\t\t\t\tmaxpp: this.battle.gen >= 5 ? (moveSlot.maxpp === 1 ? 1 : 5) : moveSlot.maxpp,\n\t\t\t\t\ttarget: moveSlot.target,\n\t\t\t\t\tdisabled: false,\n\t\t\t\t\tused: false,\n\t\t\t\t\tvirtual: true,\n\t\t\t\t});\n\t\t\t}\n\t\t\tlet boostName: BoostID;\n\t\t\tfor (boostName in pokemon.boosts) {\n\t\t\t\tthis.boosts[boostName] = pokemon.boosts[boostName];\n\t\t\t}\n\t\t\tif (this.battle.gen >= 6) {\n\t\t\t\t// we need to be sure to remove all the overlapping crit volatiles before trying to add any of them\n\t\t\t\tconst volatilesToCopy = ['dragoncheer', 'focusenergy', 'gmaxchistrike', 'laserfocus'];\n\t\t\t\tfor (const volatile of volatilesToCopy) this.removeVolatile(volatile);\n\t\t\t\tfor (const volatile of volatilesToCopy) {\n\t\t\t\t\tif (pokemon.volatiles[volatile]) {\n\t\t\t\t\t\tthis.addVolatile(volatile);\n\t\t\t\t\t\tif (volatile === 'gmaxchistrike') this.volatiles[volatile].layers = pokemon.volatiles[volatile].layers;\n\t\t\t\t\t\tif (volatile === 'dragoncheer') this.volatiles[volatile].hasDragonType = pokemon.volatiles[volatile].hasDragonType;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (effect) {\n\t\t\t\tthis.battle.add('-transform', this, pokemon, '[from] ' + effect.fullname);\n\t\t\t} else {\n\t\t\t\tthis.battle.add('-transform', this, pokemon);\n\t\t\t}\n\t\t\tif (this.terastallized && this.terastallized !== this.apparentType) {\n\t\t\t\tthis.battle.add('-start', this, 'typechange', this.terastallized, '[silent]');\n\t\t\t\tthis.apparentType = this.terastallized;\n\t\t\t}\n\t\t\tif (this.battle.gen > 2) {\n\t\t\t\tthis.setAbility(pokemon.ability, this, true);\n\t\t\t\tif (this.m.innates) {\n\t\t\t\t\tfor (const innate of this.m.innates) {\n\t\t\t\t\t\tthis.removeVolatile('ability:' + innate);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (pokemon.m.innates) {\n\t\t\t\t\tfor (const innate of pokemon.m.innates) {\n\t\t\t\t\t\tthis.addVolatile('ability:' + innate, this);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Change formes based on held items (for Transform)\n\t\t\t// Only ever relevant in Generation 4 since Generation 3 didn't have item-based forme changes\n\t\t\tif (this.battle.gen === 4) {\n\t\t\t\tif (this.species.num === 487) {\n\t\t\t\t\t// Giratina formes\n\t\t\t\t\tif (this.species.name === 'Giratina' && this.item === 'griseousorb') {\n\t\t\t\t\t\tthis.formeChange('Giratina-Origin');\n\t\t\t\t\t} else if (this.species.name === 'Giratina-Origin' && this.item !== 'griseousorb') {\n\t\t\t\t\t\tthis.formeChange('Giratina');\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this.species.num === 493) {\n\t\t\t\t\t// Arceus formes\n\t\t\t\t\tconst item = this.getItem();\n\t\t\t\t\tconst targetForme = (item?.onPlate ? 'Arceus-' + item.onPlate : 'Arceus');\n\t\t\t\t\tif (this.species.name !== targetForme) {\n\t\t\t\t\t\tthis.formeChange(targetForme);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn true;\n\t\t},\n\t\t/**\n\t\t * Changes this Pokemon's forme to match the given speciesId (or species).\n\t\t * This function handles all changes to stats, ability, type, species, etc.\n\t\t * as well as sending all relevant messages sent to the client.\n\t\t */\n\t\tformeChange(speciesId, source, isPermanent, message) {\n\t\t\tif (!source) source = this.battle.effect;\n\n\t\t\tconst rawSpecies = this.battle.dex.species.get(speciesId);\n\n\t\t\tconst species = this.setSpecies(rawSpecies, source);\n\t\t\tif (!species) return false;\n\n\t\t\tif (this.battle.gen <= 2) return true;\n\n\t\t\t// The species the opponent sees\n\t\t\tconst apparentSpecies =\n\t\t\t\tthis.illusion ? this.illusion.species.name : species.baseSpecies;\n\t\t\tif (isPermanent) {\n\t\t\t\tthis.baseSpecies = rawSpecies;\n\t\t\t\tthis.details = this.getUpdatedDetails();\n\t\t\t\tthis.battle.add('detailschange', this, (this.illusion || this).details);\n\t\t\t\tif (source.effectType === 'Item') {\n\t\t\t\t\tthis.canTerastallize = null; // National Dex behavior\n\t\t\t\t\tif (source.zMove) {\n\t\t\t\t\t\tthis.battle.add('-burst', this, apparentSpecies, species.requiredItem);\n\t\t\t\t\t\tthis.moveThisTurnResult = true; // Ultra Burst counts as an action for Truant\n\t\t\t\t\t} else if (source.isPrimalOrb) {\n\t\t\t\t\t\tif (this.illusion) {\n\t\t\t\t\t\t\tthis.ability = '';\n\t\t\t\t\t\t\tthis.battle.add('-primal', this.illusion);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tthis.battle.add('-primal', this);\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.battle.add('-mega', this, apparentSpecies, species.requiredItem);\n\t\t\t\t\t\tthis.moveThisTurnResult = true; // Mega Evolution counts as an action for Truant\n\t\t\t\t\t}\n\t\t\t\t} else if (source.effectType === 'Status') {\n\t\t\t\t\t// Shaymin-Sky -> Shaymin\n\t\t\t\t\tthis.battle.add('-formechange', this, species.name, message);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (source.effectType === 'Ability') {\n\t\t\t\t\tthis.battle.add('-formechange', this, species.name, message, `[from] ability: ${source.name}`);\n\t\t\t\t} else {\n\t\t\t\t\tthis.battle.add('-formechange', this, this.illusion ? this.illusion.species.name : species.name, message);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (isPermanent && !['disguise', 'iceface', 'ability:disguise', 'ability:iceface'].includes(source.id)) {\n\t\t\t\tif (this.illusion) {\n\t\t\t\t\tthis.ability = ''; // Don't allow Illusion to wear off\n\t\t\t\t}\n\t\t\t\tthis.setAbility(species.abilities['0'], null, true);\n\t\t\t\tthis.baseAbility = this.ability;\n\t\t\t}\n\t\t\tif (this.terastallized && this.terastallized !== this.apparentType) {\n\t\t\t\tthis.battle.add('-start', this, 'typechange', this.terastallized, '[silent]');\n\t\t\t\tthis.apparentType = this.terastallized;\n\t\t\t}\n\t\t\treturn true;\n\t\t},\n\t},\n};\n"], | |
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| |
"names": [] | |
} | |