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Running
; | |
var __defProp = Object.defineProperty; | |
var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
var __getOwnPropNames = Object.getOwnPropertyNames; | |
var __hasOwnProp = Object.prototype.hasOwnProperty; | |
var __export = (target, all) => { | |
for (var name in all) | |
__defProp(target, name, { get: all[name], enumerable: true }); | |
}; | |
var __copyProps = (to, from, except, desc) => { | |
if (from && typeof from === "object" || typeof from === "function") { | |
for (let key of __getOwnPropNames(from)) | |
if (!__hasOwnProp.call(to, key) && key !== except) | |
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
} | |
return to; | |
}; | |
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
var scripts_exports = {}; | |
__export(scripts_exports, { | |
Scripts: () => Scripts | |
}); | |
module.exports = __toCommonJS(scripts_exports); | |
const Scripts = { | |
inherit: "gen5", | |
gen: 4, | |
actions: { | |
inherit: true, | |
runSwitch(pokemon) { | |
this.battle.runEvent("EntryHazard", pokemon); | |
this.battle.runEvent("SwitchIn", pokemon); | |
if (this.battle.gen <= 2) { | |
for (const poke of this.battle.getAllActive()) | |
poke.lastMove = null; | |
if (!pokemon.side.faintedThisTurn && pokemon.draggedIn !== this.battle.turn) { | |
this.battle.runEvent("AfterSwitchInSelf", pokemon); | |
} | |
} | |
if (!pokemon.hp) | |
return false; | |
pokemon.isStarted = true; | |
if (!pokemon.fainted) { | |
this.battle.singleEvent("Start", pokemon.getAbility(), pokemon.abilityState, pokemon); | |
this.battle.singleEvent("Start", pokemon.getItem(), pokemon.itemState, pokemon); | |
} | |
if (this.battle.gen === 4) { | |
for (const foeActive of pokemon.foes()) { | |
foeActive.removeVolatile("substitutebroken"); | |
} | |
} | |
pokemon.draggedIn = null; | |
return true; | |
}, | |
modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) { | |
if (!move.type) | |
move.type = "???"; | |
const type = move.type; | |
if (pokemon.status === "brn" && baseDamage && move.category === "Physical" && !pokemon.hasAbility("guts")) { | |
baseDamage = this.battle.modify(baseDamage, 0.5); | |
} | |
baseDamage = this.battle.runEvent("ModifyDamagePhase1", pokemon, target, move, baseDamage); | |
if (move.spreadHit) { | |
const spreadModifier = move.spreadModifier || (this.battle.gameType === "freeforall" ? 0.5 : 0.75); | |
this.battle.debug(`Spread modifier: ${spreadModifier}`); | |
baseDamage = this.battle.modify(baseDamage, spreadModifier); | |
} | |
baseDamage = this.battle.runEvent("WeatherModifyDamage", pokemon, target, move, baseDamage); | |
if (this.battle.gen === 3 && move.category === "Physical" && !Math.floor(baseDamage)) { | |
baseDamage = 1; | |
} | |
baseDamage += 2; | |
const isCrit = target.getMoveHitData(move).crit; | |
if (isCrit) { | |
baseDamage = this.battle.modify(baseDamage, move.critModifier || 2); | |
} | |
baseDamage = Math.floor(this.battle.runEvent("ModifyDamagePhase2", pokemon, target, move, baseDamage)); | |
baseDamage = this.battle.randomizer(baseDamage); | |
if (type !== "???") { | |
let stab = 1; | |
if (move.forceSTAB || pokemon.hasType(type)) { | |
stab = 1.5; | |
} | |
stab = this.battle.runEvent("ModifySTAB", pokemon, target, move, stab); | |
baseDamage = this.battle.modify(baseDamage, stab); | |
} | |
let typeMod = target.runEffectiveness(move); | |
typeMod = this.battle.clampIntRange(typeMod, -6, 6); | |
target.getMoveHitData(move).typeMod = typeMod; | |
if (typeMod > 0) { | |
if (!suppressMessages) | |
this.battle.add("-supereffective", target); | |
for (let i = 0; i < typeMod; i++) { | |
baseDamage *= 2; | |
} | |
} | |
if (typeMod < 0) { | |
if (!suppressMessages) | |
this.battle.add("-resisted", target); | |
for (let i = 0; i > typeMod; i--) { | |
baseDamage = Math.floor(baseDamage / 2); | |
} | |
} | |
if (isCrit && !suppressMessages) | |
this.battle.add("-crit", target); | |
baseDamage = this.battle.runEvent("ModifyDamage", pokemon, target, move, baseDamage); | |
if (!Math.floor(baseDamage)) { | |
return 1; | |
} | |
return Math.floor(baseDamage); | |
}, | |
hitStepInvulnerabilityEvent(targets, pokemon, move) { | |
const hitResults = this.battle.runEvent("Invulnerability", targets, pokemon, move); | |
for (const [i, target] of targets.entries()) { | |
if (hitResults[i] === false) { | |
if (!move.spreadHit) | |
this.battle.attrLastMove("[miss]"); | |
this.battle.add("-miss", pokemon, target); | |
} | |
} | |
return hitResults; | |
}, | |
hitStepAccuracy(targets, pokemon, move) { | |
const hitResults = []; | |
for (const [i, target] of targets.entries()) { | |
this.battle.activeTarget = target; | |
let accuracy = move.accuracy; | |
if (move.ohko) { | |
if (!target.isSemiInvulnerable()) { | |
if (pokemon.level < target.level) { | |
this.battle.add("-immune", target, "[ohko]"); | |
hitResults[i] = false; | |
continue; | |
} | |
accuracy = 30 + pokemon.level - target.level; | |
} | |
} else { | |
const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; | |
let boosts; | |
let boost; | |
if (accuracy !== true) { | |
if (!move.ignoreAccuracy) { | |
boosts = this.battle.runEvent("ModifyBoost", pokemon, null, null, { ...pokemon.boosts }); | |
boost = this.battle.clampIntRange(boosts["accuracy"], -6, 6); | |
if (boost > 0) { | |
accuracy *= boostTable[boost]; | |
} else { | |
accuracy /= boostTable[-boost]; | |
} | |
} | |
if (!move.ignoreEvasion) { | |
boosts = this.battle.runEvent("ModifyBoost", target, null, null, { ...target.boosts }); | |
boost = this.battle.clampIntRange(boosts["evasion"], -6, 6); | |
if (boost > 0) { | |
accuracy /= boostTable[boost]; | |
} else if (boost < 0) { | |
accuracy *= boostTable[-boost]; | |
} | |
} | |
} | |
accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy); | |
} | |
if (move.alwaysHit) { | |
accuracy = true; | |
} else { | |
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); | |
} | |
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) { | |
if (!move.spreadHit) | |
this.battle.attrLastMove("[miss]"); | |
this.battle.add("-miss", pokemon, target); | |
hitResults[i] = false; | |
continue; | |
} | |
hitResults[i] = true; | |
} | |
return hitResults; | |
}, | |
calcRecoilDamage(damageDealt, move) { | |
return this.battle.clampIntRange(Math.floor(damageDealt * move.recoil[0] / move.recoil[1]), 1); | |
} | |
} | |
}; | |
//# sourceMappingURL=scripts.js.map | |