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"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var scripts_exports = {};
__export(scripts_exports, {
Scripts: () => Scripts
});
module.exports = __toCommonJS(scripts_exports);
const Scripts = {
inherit: "gen3",
gen: 2,
pokemon: {
inherit: true,
getStat(statName, unboosted, unmodified, fastReturn) {
if (statName === "hp")
throw new Error("Please read `maxhp` directly");
let stat = this.storedStats[statName];
if (!unboosted) {
let boost = this.boosts[statName];
if (boost > 6)
boost = 6;
if (boost < -6)
boost = -6;
if (boost >= 0) {
const boostTable = [1, 1.5, 2, 2.5, 3, 3.5, 4];
stat = Math.floor(stat * boostTable[boost]);
} else {
const numerators = [100, 66, 50, 40, 33, 28, 25];
stat = Math.floor(stat * numerators[-boost] / 100);
}
}
if (this.status === "par" && statName === "spe") {
stat = Math.floor(stat / 4);
}
if (!unmodified) {
if (this.status === "brn" && statName === "atk") {
stat = Math.floor(stat / 2);
}
}
stat = this.battle.clampIntRange(stat, 1, 999);
if (fastReturn)
return stat;
if (!unboosted) {
if (statName === "def" && this.side.sideConditions["reflect"] || statName === "spd" && this.side.sideConditions["lightscreen"]) {
stat *= 2;
}
}
if (["Cubone", "Marowak"].includes(this.baseSpecies.name) && this.item === "thickclub" && statName === "atk" || this.baseSpecies.name === "Pikachu" && this.item === "lightball" && statName === "spa") {
stat *= 2;
} else if (this.baseSpecies.name === "Ditto" && this.item === "metalpowder" && ["def", "spd"].includes(statName)) {
stat = Math.floor(stat * 1.5);
}
return stat;
},
boostBy(boost) {
let delta = 0;
let i;
for (i in boost) {
delta = boost[i];
if (delta > 0 && this.getStat(i, false, true) === 999) {
delta = 0;
continue;
}
this.boosts[i] += delta;
if (this.boosts[i] > 6) {
delta -= this.boosts[i] - 6;
this.boosts[i] = 6;
}
if (this.boosts[i] < -6) {
delta -= this.boosts[i] - -6;
this.boosts[i] = -6;
}
}
return delta;
}
},
actions: {
inherit: true,
runMove(moveOrMoveName, pokemon, targetLoc, options) {
let move = this.dex.getActiveMove(moveOrMoveName);
let target = this.battle.getTarget(pokemon, move, targetLoc);
if (!options?.sourceEffect && move.id !== "struggle") {
const changedMove = this.battle.runEvent("OverrideAction", pokemon, target, move);
if (changedMove && changedMove !== true) {
move = this.dex.getActiveMove(changedMove);
target = this.battle.getRandomTarget(pokemon, move);
}
}
if (!target && target !== false)
target = this.battle.getRandomTarget(pokemon, move);
this.battle.setActiveMove(move, pokemon, target);
if (pokemon.moveThisTurn) {
this.battle.debug(`${pokemon.fullname} INCONSISTENT STATE, ALREADY MOVED: ${pokemon.moveThisTurn}`);
this.battle.clearActiveMove(true);
return;
}
if (!this.battle.runEvent("BeforeMove", pokemon, target, move)) {
this.battle.runEvent("MoveAborted", pokemon, target, move);
this.battle.clearActiveMove(true);
this.battle.runEvent("AfterMoveSelf", pokemon, target, move);
return;
}
if (move.beforeMoveCallback) {
if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) {
this.battle.clearActiveMove(true);
return;
}
}
pokemon.lastDamage = 0;
let lockedMove = this.battle.runEvent("LockMove", pokemon);
if (lockedMove === true)
lockedMove = false;
if (!lockedMove) {
if (!pokemon.deductPP(move, null, target) && move.id !== "struggle") {
this.battle.add("cant", pokemon, "nopp", move);
this.battle.clearActiveMove(true);
return;
}
}
pokemon.moveUsed(move);
this.battle.actions.useMove(move, pokemon, { target, sourceEffect: options?.sourceEffect });
this.battle.singleEvent("AfterMove", move, null, pokemon, target, move);
if (!move.selfSwitch && pokemon.side.foe.active[0].hp)
this.battle.runEvent("AfterMoveSelf", pokemon, target, move);
},
tryMoveHit(target, pokemon, move) {
const positiveBoostTable = [1, 1.33, 1.66, 2, 2.33, 2.66, 3];
const negativeBoostTable = [1, 0.75, 0.6, 0.5, 0.43, 0.36, 0.33];
const doSelfDestruct = true;
let damage = 0;
if (move.selfdestruct && doSelfDestruct) {
this.battle.faint(pokemon, pokemon, move);
}
let hitResult = this.battle.singleEvent("PrepareHit", move, {}, target, pokemon, move);
if (!hitResult) {
if (hitResult === false)
this.battle.add("-fail", target);
return false;
}
this.battle.runEvent("PrepareHit", pokemon, target, move);
if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) {
return false;
}
if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") {
if (move.target === "all") {
hitResult = this.battle.runEvent("TryHitField", target, pokemon, move);
} else {
hitResult = this.battle.runEvent("TryHitSide", target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) {
this.battle.add("-fail", pokemon);
this.battle.attrLastMove("[still]");
}
return false;
}
return this.moveHit(target, pokemon, move);
}
hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move);
if (hitResult === false) {
this.battle.attrLastMove("[miss]");
this.battle.add("-miss", pokemon);
return false;
}
if (move.ignoreImmunity === void 0) {
move.ignoreImmunity = move.category === "Status";
}
if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) {
return false;
}
hitResult = this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move);
if (hitResult === false) {
this.battle.add("-immune", target);
return false;
}
hitResult = this.battle.runEvent("TryHit", target, pokemon, move);
if (!hitResult) {
if (hitResult === false)
this.battle.add("-fail", target);
return false;
}
let accuracy = move.accuracy;
if (move.alwaysHit) {
accuracy = true;
} else {
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
}
if (accuracy !== true) {
accuracy = Math.floor(accuracy * 255 / 100);
if (move.ohko) {
if (pokemon.level >= target.level) {
accuracy += (pokemon.level - target.level) * 2;
accuracy = Math.min(accuracy, 255);
} else {
this.battle.add("-immune", target, "[ohko]");
return false;
}
}
if (!move.ignoreAccuracy) {
if (pokemon.boosts.accuracy > 0) {
accuracy *= positiveBoostTable[pokemon.boosts.accuracy];
} else {
accuracy *= negativeBoostTable[-pokemon.boosts.accuracy];
}
}
if (!move.ignoreEvasion) {
if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) {
accuracy *= negativeBoostTable[target.boosts.evasion];
} else if (target.boosts.evasion < 0) {
accuracy *= positiveBoostTable[-target.boosts.evasion];
}
}
accuracy = Math.min(Math.floor(accuracy), 255);
accuracy = Math.max(accuracy, 1);
} else {
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
}
accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy);
if (accuracy !== true)
accuracy = Math.max(accuracy, 0);
if (move.alwaysHit) {
accuracy = true;
} else {
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
}
if (accuracy !== true && accuracy !== 255 && !this.battle.randomChance(accuracy, 256)) {
this.battle.attrLastMove("[miss]");
this.battle.add("-miss", pokemon);
damage = false;
return damage;
}
move.totalDamage = 0;
pokemon.lastDamage = 0;
if (move.multihit) {
let hits = move.multihit;
if (Array.isArray(hits)) {
if (hits[0] === 2 && hits[1] === 5) {
hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]);
} else {
hits = this.battle.random(hits[0], hits[1] + 1);
}
}
hits = Math.floor(hits);
let nullDamage = true;
let moveDamage;
const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable;
let i;
for (i = 0; i < hits && target.hp && pokemon.hp; i++) {
if (pokemon.status === "slp" && !isSleepUsable)
break;
move.hit = i + 1;
if (move.hit === hits)
move.lastHit = true;
moveDamage = this.moveHit(target, pokemon, move);
if (moveDamage === false)
break;
if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === void 0))
nullDamage = false;
damage = moveDamage || 0;
move.totalDamage += damage;
this.battle.eachEvent("Update");
}
if (i === 0)
return 1;
if (nullDamage)
damage = false;
this.battle.add("-hitcount", target, i);
} else {
damage = this.moveHit(target, pokemon, move);
move.totalDamage = damage;
}
if (move.category !== "Status") {
target.gotAttacked(move, damage, pokemon);
}
if (move.ohko)
this.battle.add("-ohko");
if (!move.negateSecondary) {
this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move);
this.battle.runEvent("AfterMoveSecondary", target, pokemon, move);
}
if (move.recoil && move.totalDamage) {
this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, target, "recoil");
}
return damage;
},
moveHit(target, pokemon, move, moveData, isSecondary, isSelf) {
let damage = void 0;
move = this.dex.getActiveMove(move);
if (!moveData)
moveData = move;
let hitResult = true;
if (move.target === "all" && !isSelf) {
hitResult = this.battle.singleEvent("TryHitField", moveData, {}, target, pokemon, move);
} else if ((move.target === "foeSide" || move.target === "allySide") && !isSelf) {
hitResult = this.battle.singleEvent("TryHitSide", moveData, {}, target ? target.side : null, pokemon, move);
} else if (target) {
hitResult = this.battle.singleEvent("TryHit", moveData, {}, target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false)
this.battle.add("-fail", target);
return false;
}
if (target && !isSecondary && !isSelf) {
hitResult = this.battle.runEvent("TryPrimaryHit", target, pokemon, moveData);
if (hitResult === 0) {
hitResult = true;
target = null;
}
}
if (target && isSecondary && !moveData.self) {
hitResult = true;
}
if (!hitResult) {
return false;
}
if (target) {
let didSomething = false;
damage = this.getDamage(pokemon, target, moveData);
if ((damage || damage === 0) && !target.fainted) {
damage = this.battle.damage(damage, target, pokemon, move);
if (!(damage || damage === 0)) {
this.battle.debug("damage interrupted");
return false;
}
didSomething = true;
}
if (damage === false || damage === null) {
if (damage === false && !isSecondary && !isSelf) {
this.battle.add("-fail", target);
}
this.battle.debug("damage calculation interrupted");
return false;
}
if (moveData.boosts && !target.fainted) {
if (pokemon.volatiles["lockon"] && target === pokemon.volatiles["lockon"].source && target.isSemiInvulnerable() && !isSelf) {
if (!isSecondary)
this.battle.add("-fail", target);
return false;
}
hitResult = this.battle.boost(moveData.boosts, target, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.heal && !target.fainted) {
const d = target.heal(Math.round(target.maxhp * moveData.heal[0] / moveData.heal[1]));
if (!d && d !== 0) {
this.battle.add("-fail", target);
this.battle.debug("heal interrupted");
return false;
}
this.battle.add("-heal", target, target.getHealth);
didSomething = true;
}
if (moveData.status) {
hitResult = target.trySetStatus(moveData.status, pokemon, move);
if (!hitResult && move.status)
return hitResult;
didSomething = didSomething || hitResult;
}
if (moveData.forceStatus) {
hitResult = target.setStatus(moveData.forceStatus, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.volatileStatus) {
hitResult = target.addVolatile(moveData.volatileStatus, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.sideCondition) {
hitResult = target.side.addSideCondition(moveData.sideCondition, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.weather) {
hitResult = this.battle.field.setWeather(moveData.weather, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.pseudoWeather) {
hitResult = this.battle.field.addPseudoWeather(moveData.pseudoWeather, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.forceSwitch) {
if (this.battle.canSwitch(target.side))
didSomething = true;
}
if (moveData.selfSwitch) {
if (this.battle.canSwitch(pokemon.side))
didSomething = true;
}
hitResult = null;
if (move.target === "all" && !isSelf) {
if (moveData.onHitField)
hitResult = this.battle.singleEvent("HitField", moveData, {}, target, pokemon, move);
} else if ((move.target === "foeSide" || move.target === "allySide") && !isSelf) {
if (moveData.onHitSide)
hitResult = this.battle.singleEvent("HitSide", moveData, {}, target.side, pokemon, move);
} else {
if (moveData.onHit)
hitResult = this.battle.singleEvent("Hit", moveData, {}, target, pokemon, move);
if (!isSelf && !isSecondary) {
this.battle.runEvent("Hit", target, pokemon, move);
}
if (moveData.onAfterHit)
hitResult = this.battle.singleEvent("AfterHit", moveData, {}, target, pokemon, move);
}
if (!hitResult && !didSomething && !moveData.self && !moveData.selfdestruct) {
if (!isSelf && !isSecondary) {
if (hitResult === false || didSomething === false)
this.battle.add("-fail", target);
}
this.battle.debug("move failed because it did nothing");
return false;
}
}
if (moveData.self) {
if (!isSecondary && moveData.self.boosts)
this.battle.random(100);
this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true);
}
if (target?.hp && moveData.secondaries && this.battle.runEvent("TrySecondaryHit", target, pokemon, moveData)) {
for (const secondary of moveData.secondaries) {
if (secondary.status && ["brn", "frz"].includes(secondary.status) && target.hasType(move.type)) {
this.battle.debug("Target immune to [" + secondary.status + "]");
continue;
}
if (secondary.volatileStatus === "flinch" && ["slp", "frz"].includes(target.status) && !secondary.kingsrock) {
this.battle.debug("Cannot flinch a sleeping or frozen target");
continue;
}
if (!move.multihit || move.lastHit) {
const effectChance = Math.floor((secondary.chance || 100) * 255 / 100);
if (typeof secondary.chance === "undefined" || this.battle.randomChance(effectChance, 256)) {
this.moveHit(target, pokemon, move, secondary, true, isSelf);
} else if (effectChance === 255) {
this.battle.hint("In Gen 2, moves with a 100% secondary effect chance will not trigger in 1/256 uses.");
}
}
}
}
if (target && target.hp > 0 && pokemon.hp > 0 && moveData.forceSwitch && this.battle.canSwitch(target.side)) {
hitResult = this.battle.runEvent("DragOut", target, pokemon, move);
if (hitResult) {
this.dragIn(target.side, target.position);
} else if (hitResult === false) {
this.battle.add("-fail", target);
}
}
if (move.selfSwitch && pokemon.hp) {
pokemon.switchFlag = move.id;
}
return damage;
},
getDamage(source, target, move, suppressMessages) {
if (typeof move === "string") {
move = this.dex.getActiveMove(move);
} else if (typeof move === "number") {
move = {
basePower: move,
type: "???",
category: "Physical",
willCrit: false,
flags: {}
};
}
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) {
if (!target.runImmunity(move.type, true)) {
return false;
}
}
if (move.ohko) {
return target.maxhp;
}
if (move.damageCallback) {
return move.damageCallback.call(this.battle, source, target);
}
if (move.damage === "level") {
return source.level;
}
if (move.damage) {
return move.damage;
}
move.category = this.battle.getCategory(move);
if (!move.type)
move.type = "???";
const type = move.type;
let basePower = move.basePower;
if (move.basePowerCallback) {
basePower = move.basePowerCallback.call(this.battle, source, target, move);
}
if (!basePower) {
if (basePower === 0)
return;
return basePower;
}
basePower = this.battle.clampIntRange(basePower, 1);
let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0);
critRatio = this.battle.clampIntRange(critRatio, 0, 5);
const critMult = [0, 17, 32, 64, 85, 128];
let isCrit = move.willCrit || false;
if (typeof move.willCrit === "undefined") {
if (critRatio) {
isCrit = this.battle.random(256) < critMult[critRatio];
}
}
if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) {
target.getMoveHitData(move).crit = true;
}
if (basePower) {
if (move.isConfusionSelfHit) {
move.type = move.baseMoveType;
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
move.type = "???";
} else {
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
}
if (basePower && move.basePowerModifier) {
basePower *= move.basePowerModifier;
}
}
if (!basePower)
return 0;
basePower = this.battle.clampIntRange(basePower, 1);
let level = source.level;
if (move.allies) {
this.battle.add("-activate", source, "move: Beat Up", "[of] " + move.allies[0].name);
level = move.allies[0].level;
}
const attacker = move.overrideOffensivePokemon === "target" ? target : source;
const defender = move.overrideDefensivePokemon === "source" ? source : target;
const isPhysical = move.category === "Physical";
const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa");
const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd");
let unboosted = false;
let noburndrop = false;
if (isCrit) {
if (!suppressMessages)
this.battle.add("-crit", target);
if (attacker.boosts[atkType] <= defender.boosts[defType]) {
unboosted = true;
noburndrop = true;
}
}
let attack = attacker.getStat(atkType, unboosted, noburndrop);
let defense = defender.getStat(defType, unboosted);
if (move.allies) {
attack = move.allies[0].species.baseStats.atk;
move.allies.shift();
defense = defender.species.baseStats.def;
}
if (move.ignoreOffensive) {
this.battle.debug("Negating (sp)atk boost/penalty.");
attack = attacker.getStat(atkType, true, true);
}
if (move.ignoreDefensive) {
this.battle.debug("Negating (sp)def boost/penalty.");
defense = target.getStat(defType, true, true);
}
if (move.id === "present") {
const typeIndexes = {
Normal: 0,
Fighting: 1,
Flying: 2,
Poison: 3,
Ground: 4,
Rock: 5,
Bug: 7,
Ghost: 8,
Steel: 9,
Fire: 20,
Water: 21,
Grass: 22,
Electric: 23,
Psychic: 24,
Ice: 25,
Dragon: 26,
Dark: 27
};
attack = 10;
const attackerLastType = attacker.getTypes().slice(-1)[0];
const defenderLastType = defender.getTypes().slice(-1)[0];
defense = typeIndexes[attackerLastType] || 1;
level = typeIndexes[defenderLastType] || 1;
this.battle.hint("Gen 2 Present has a glitched damage calculation using the secondary types of the Pokemon for the Attacker's Level and Defender's Defense.", true);
}
if (attack >= 256 || defense >= 256) {
if (attack >= 1024 || defense >= 1024) {
this.battle.hint("In Gen 2, a stat will roll over to a small number if it is larger than 1024.");
}
attack = this.battle.clampIntRange(Math.floor(attack / 4) % 256, 1);
defense = this.battle.clampIntRange(Math.floor(defense / 4) % 256, 1);
}
if (move.selfdestruct && defType === "def") {
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1);
}
let damage = level * 2;
damage = Math.floor(damage / 5);
damage += 2;
damage *= basePower;
damage *= attack;
damage = Math.floor(damage / defense);
damage = Math.floor(damage / 50);
if (isCrit)
damage *= 2;
damage = Math.floor(this.battle.runEvent("ModifyDamage", attacker, defender, move, damage));
damage = this.battle.clampIntRange(damage, 1, 997);
damage += 2;
if (type === "Water" && this.battle.field.isWeather("raindance") || type === "Fire" && this.battle.field.isWeather("sunnyday")) {
damage = Math.floor(damage * 1.5);
} else if ((type === "Fire" || move.id === "solarbeam") && this.battle.field.isWeather("raindance") || type === "Water" && this.battle.field.isWeather("sunnyday")) {
damage = Math.floor(damage / 2);
}
if (type !== "???" && source.hasType(type)) {
damage += Math.floor(damage / 2);
}
const totalTypeMod = target.runEffectiveness(move);
if (totalTypeMod > 0) {
if (!suppressMessages)
this.battle.add("-supereffective", target);
damage *= 2;
if (totalTypeMod >= 2) {
damage *= 2;
}
}
if (totalTypeMod < 0) {
if (!suppressMessages)
this.battle.add("-resisted", target);
damage = Math.floor(damage / 2);
if (totalTypeMod <= -2) {
damage = Math.floor(damage / 2);
}
}
if (!move.noDamageVariance && damage > 1) {
damage *= this.battle.random(217, 256);
damage = Math.floor(damage / 255);
}
if (basePower && !Math.floor(damage)) {
return 1;
}
return damage;
}
}
};
//# sourceMappingURL=scripts.js.map