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; | |
var __defProp = Object.defineProperty; | |
var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
var __getOwnPropNames = Object.getOwnPropertyNames; | |
var __hasOwnProp = Object.prototype.hasOwnProperty; | |
var __export = (target, all) => { | |
for (var name in all) | |
__defProp(target, name, { get: all[name], enumerable: true }); | |
}; | |
var __copyProps = (to, from, except, desc) => { | |
if (from && typeof from === "object" || typeof from === "function") { | |
for (let key of __getOwnPropNames(from)) | |
if (!__hasOwnProp.call(to, key) && key !== except) | |
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
} | |
return to; | |
}; | |
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
var scripts_exports = {}; | |
__export(scripts_exports, { | |
Scripts: () => Scripts | |
}); | |
module.exports = __toCommonJS(scripts_exports); | |
const SKIP_LASTDAMAGE = /* @__PURE__ */ new Set([ | |
"confuseray", | |
"conversion", | |
"counter", | |
"focusenergy", | |
"glare", | |
"haze", | |
"leechseed", | |
"lightscreen", | |
"mimic", | |
"mist", | |
"poisongas", | |
"poisonpowder", | |
"recover", | |
"reflect", | |
"rest", | |
"softboiled", | |
"splash", | |
"stunspore", | |
"substitute", | |
"supersonic", | |
"teleport", | |
"thunderwave", | |
"toxic", | |
"transform" | |
]); | |
const Scripts = { | |
inherit: "gen1", | |
gen: 1, | |
// BattlePokemon scripts. Stadium shares gen 1 code but it fixes some problems with it. | |
pokemon: { | |
inherit: true, | |
// This is run on Stadium after boosts and status changes. | |
recalculateStats() { | |
let statName; | |
for (statName in this.storedStats) { | |
let stat = this.species.baseStats[statName]; | |
stat = Math.floor( | |
Math.floor( | |
2 * stat + this.set.ivs[statName] + Math.floor(this.set.evs[statName] / 4) | |
) * this.level / 100 + 5 | |
); | |
this.baseStoredStats[statName] = this.storedStats[statName] = Math.floor(stat); | |
this.modifiedStats[statName] = Math.floor(stat); | |
if (this.status === "par" && statName === "spe") | |
this.modifyStat("spe", 0.25); | |
if (this.status === "brn" && statName === "atk") | |
this.modifyStat("atk", 0.5); | |
if (this.boosts[statName] !== 0) { | |
if (this.boosts[statName] >= 0) { | |
this.modifyStat(statName, [1, 1.5, 2, 2.5, 3, 3.5, 4][this.boosts[statName]]); | |
} else { | |
this.modifyStat(statName, [100, 66, 50, 40, 33, 28, 25][-this.boosts[statName]] / 100); | |
} | |
} | |
if (this.modifiedStats[statName] > 999) { | |
this.modifiedStats[statName] = 999; | |
} | |
} | |
}, | |
// Stadium's fixed boosting function. | |
boostBy(boost) { | |
let changed = false; | |
let i; | |
for (i in boost) { | |
let delta = boost[i]; | |
if (delta === void 0) | |
continue; | |
this.boosts[i] += delta; | |
if (this.boosts[i] > 6) { | |
delta -= this.boosts[i] - 6; | |
this.boosts[i] = 6; | |
} | |
if (this.boosts[i] < -6) { | |
delta -= this.boosts[i] - -6; | |
this.boosts[i] = -6; | |
} | |
if (delta) | |
changed = true; | |
} | |
this.recalculateStats(); | |
return changed; | |
}, | |
// Remove stat recalculation logic from gen 1 | |
clearBoosts() { | |
let i; | |
for (i in this.boosts) { | |
this.boosts[i] = 0; | |
} | |
} | |
}, | |
actions: { | |
inherit: true, | |
runMove(moveOrMoveName, pokemon, targetLoc, options) { | |
let sourceEffect = options?.sourceEffect; | |
const move = this.dex.getActiveMove(moveOrMoveName); | |
const target = this.battle.getTarget(pokemon, move, targetLoc); | |
if (target?.subFainted) | |
target.subFainted = null; | |
this.battle.setActiveMove(move, pokemon, target); | |
if (pokemon.moveThisTurn || !this.battle.runEvent("BeforeMove", pokemon, target, move)) { | |
this.battle.debug(`${pokemon.fullname} move interrupted; movedThisTurn: ${pokemon.moveThisTurn}`); | |
this.battle.clearActiveMove(true); | |
this.battle.runEvent("AfterMoveSelf", pokemon, target, move); | |
return; | |
} | |
if (move.beforeMoveCallback) { | |
if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) { | |
this.battle.clearActiveMove(true); | |
return; | |
} | |
} | |
let lockedMove = this.battle.runEvent("LockMove", pokemon); | |
if (lockedMove === true) | |
lockedMove = false; | |
if (!lockedMove && (!pokemon.volatiles["partialtrappinglock"] || pokemon.volatiles["partialtrappinglock"].locked !== target)) { | |
pokemon.deductPP(move, null, target); | |
} else { | |
sourceEffect = move; | |
} | |
this.battle.actions.useMove(move, pokemon, { target, sourceEffect }); | |
}, | |
// This function deals with AfterMoveSelf events. | |
// This leads with partial trapping moves shenanigans after the move has been used. | |
useMove(moveOrMoveName, pokemon, options) { | |
let sourceEffect = options?.sourceEffect; | |
let target = options?.target; | |
const moveResult = this.useMoveInner(moveOrMoveName, pokemon, { target, sourceEffect }); | |
if (!sourceEffect && this.battle.effect.id) | |
sourceEffect = this.battle.effect; | |
const baseMove = this.battle.dex.moves.get(moveOrMoveName); | |
let move = this.battle.dex.getActiveMove(baseMove); | |
if (target === void 0) | |
target = this.battle.getRandomTarget(pokemon, move); | |
if (move.target === "self") { | |
target = pokemon; | |
} | |
if (sourceEffect) | |
move.sourceEffect = sourceEffect.id; | |
this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move); | |
if (baseMove.target !== move.target) { | |
target = this.battle.getRandomTarget(pokemon, move); | |
} | |
move = this.battle.runEvent("ModifyMove", pokemon, target, move, move); | |
if (baseMove.target !== move.target) { | |
target = this.battle.getRandomTarget(pokemon, move); | |
} | |
if (move.id !== "metronome") { | |
if (move.id !== "mirrormove" || (!pokemon.side.foe.active[0]?.lastMove || pokemon.side.foe.active[0].lastMove?.id === "mirrormove")) { | |
pokemon.side.lastMove = move; | |
pokemon.lastMove = move; | |
this.battle.singleEvent("AfterMove", move, null, pokemon, target, move); | |
if (target && target.hp <= 0) { | |
delete pokemon.volatiles["partialtrappinglock"]; | |
} else { | |
this.battle.runEvent("AfterMoveSelf", pokemon, target, move); | |
} | |
if (pokemon.volatiles["mustrecharge"]) | |
this.battle.add("-mustrecharge", pokemon); | |
if (move.volatileStatus === "partiallytrapped" && target && target.hp > 0) { | |
target.removeVolatile("mustrecharge"); | |
if (pokemon.volatiles["partialtrappinglock"] && target.volatiles["partiallytrapped"]) { | |
if (!pokemon.volatiles["partialtrappinglock"].locked) { | |
pokemon.volatiles["partialtrappinglock"].locked = target; | |
} | |
} | |
} | |
} | |
} | |
return moveResult; | |
}, | |
// This is the function that actually uses the move, running ModifyMove events. | |
// It uses the move and then deals with the effects after the move. | |
useMoveInner(moveOrMoveName, pokemon, options) { | |
let sourceEffect = options?.sourceEffect; | |
let target = options?.target; | |
if (!sourceEffect && this.battle.effect.id) | |
sourceEffect = this.battle.effect; | |
const baseMove = this.battle.dex.moves.get(moveOrMoveName); | |
let move = this.battle.dex.getActiveMove(baseMove); | |
if (target === void 0) | |
target = this.battle.getRandomTarget(pokemon, move); | |
if (move.target === "self") { | |
target = pokemon; | |
} | |
if (sourceEffect) | |
move.sourceEffect = sourceEffect.id; | |
this.battle.setActiveMove(move, pokemon, target); | |
this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move); | |
if (baseMove.target !== move.target) { | |
target = this.battle.getRandomTarget(pokemon, move); | |
} | |
move = this.battle.runEvent("ModifyMove", pokemon, target, move, move); | |
if (baseMove.target !== move.target) { | |
target = this.battle.getRandomTarget(pokemon, move); | |
this.battle.debug("not a gen 1 mechanic"); | |
} | |
if (!move) | |
return false; | |
let attrs = ""; | |
if (pokemon.fainted) { | |
return false; | |
} | |
if (sourceEffect) | |
attrs += `|[from]${this.battle.dex.conditions.get(sourceEffect)}`; | |
this.battle.addMove("move", pokemon, move.name, `${target}${attrs}`); | |
if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) { | |
return true; | |
} | |
if (!this.battle.singleEvent("TryMove", move, null, pokemon, target, move) || !this.battle.runEvent("TryMove", pokemon, target, move)) { | |
return true; | |
} | |
if (move.ignoreImmunity === void 0) { | |
move.ignoreImmunity = move.category === "Status"; | |
} | |
let damage = false; | |
if (!target || target.fainted) { | |
this.battle.attrLastMove("[notarget]"); | |
this.battle.add("-notarget"); | |
return true; | |
} | |
if (!SKIP_LASTDAMAGE.has(move.id)) | |
this.battle.lastDamage = 0; | |
damage = this.tryMoveHit(target, pokemon, move); | |
if (damage === false) { | |
this.battle.singleEvent("MoveFail", move, null, target, pokemon, move); | |
return true; | |
} | |
if (!move.negateSecondary) { | |
this.battle.singleEvent("AfterMoveSecondarySelf", move, null, pokemon, target, move); | |
this.battle.runEvent("AfterMoveSecondarySelf", pokemon, target, move); | |
} | |
return true; | |
}, | |
tryMoveHit(target, pokemon, move) { | |
let damage = 0; | |
let hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move); | |
if (hitResult === false) { | |
this.battle.attrLastMove("[miss]"); | |
this.battle.add("-miss", pokemon); | |
if (move.selfdestruct) { | |
this.battle.faint(pokemon, pokemon, move); | |
} | |
return false; | |
} | |
if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) { | |
if (move.selfdestruct) { | |
this.battle.faint(pokemon, pokemon, move); | |
} | |
return false; | |
} | |
hitResult = this.battle.singleEvent("TryImmunity", move, null, target, pokemon, move); | |
if (hitResult === false) { | |
this.battle.add("-immune", target); | |
return false; | |
} | |
let accuracy = move.accuracy; | |
if (pokemon.volatiles["partialtrappinglock"]) { | |
if (move.volatileStatus === "partiallytrapped" && target === pokemon.volatiles["partialtrappinglock"].locked) { | |
accuracy = true; | |
} else if (pokemon.volatiles["partialtrappinglock"].locked !== target) { | |
delete pokemon.volatiles["partialtrappinglock"]; | |
return false; | |
} | |
} | |
if (move.ohko) { | |
if (target.speed > pokemon.speed) { | |
this.battle.add("-immune", target, "[ohko]"); | |
return false; | |
} | |
} | |
const boostTable = [1 / 3, 0.36, 0.43, 0.5, 0.66, 0.75, 1, 1.33, 1.66, 2, 2.33, 2.66, 3]; | |
if (accuracy !== true) { | |
accuracy = Math.floor(accuracy * 255 / 100); | |
if (!move.ignoreAccuracy) { | |
accuracy = Math.floor(accuracy * boostTable[pokemon.boosts.accuracy + 6]); | |
} | |
if (!move.ignoreEvasion) { | |
accuracy = Math.floor(accuracy * boostTable[-target.boosts.evasion + 6]); | |
} | |
accuracy = Math.min(accuracy, 255); | |
} | |
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); | |
if (accuracy !== true && !this.battle.randomChance(accuracy + 1, 256)) { | |
this.battle.attrLastMove("[miss]"); | |
this.battle.add("-miss", pokemon); | |
damage = false; | |
this.battle.lastDamage = 0; | |
} | |
if (damage !== false) { | |
if (move.multihit) { | |
let hits = move.multihit; | |
if (Array.isArray(hits)) { | |
if (hits[0] === 2 && hits[1] === 5) { | |
hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); | |
} else { | |
hits = this.battle.random(hits[0], hits[1] + 1); | |
} | |
} | |
hits = Math.floor(hits); | |
let moveDamage = 0; | |
let i; | |
for (i = 0; i < hits && target.hp && pokemon.hp; i++) { | |
move.hit = i + 1; | |
if (move.hit === hits) | |
move.lastHit = true; | |
moveDamage = this.moveHit(target, pokemon, move); | |
if (moveDamage === false) | |
break; | |
damage = moveDamage || 0; | |
if (i === 0) | |
move.damage = damage; | |
if (target.subFainted) { | |
i++; | |
break; | |
} | |
} | |
move.damage = null; | |
if (i === 0) | |
return 1; | |
this.battle.add("-hitcount", target, i); | |
} else { | |
damage = this.moveHit(target, pokemon, move); | |
} | |
} | |
if (move.category !== "Status") | |
target.gotAttacked(move, damage, pokemon); | |
if (move.selfdestruct) { | |
this.battle.faint(pokemon, pokemon, move); | |
} | |
if (damage === false) { | |
delete pokemon.volatiles["partialtrappinglock"]; | |
return false; | |
} | |
if (move.ohko) | |
this.battle.add("-ohko"); | |
if (!move.negateSecondary) { | |
this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move); | |
this.battle.runEvent("AfterMoveSecondary", target, pokemon, move); | |
} | |
return damage; | |
}, | |
moveHit(target, pokemon, moveOrMoveName, moveData, isSecondary, isSelf) { | |
let damage = 0; | |
const move = this.dex.getActiveMove(moveOrMoveName); | |
if (!isSecondary && !isSelf) | |
this.battle.setActiveMove(move, pokemon, target); | |
let hitResult = true; | |
if (!moveData) | |
moveData = move; | |
if (move.ignoreImmunity === void 0) { | |
move.ignoreImmunity = move.category === "Status"; | |
} | |
if (target) { | |
hitResult = this.battle.singleEvent("TryHit", moveData, {}, target, pokemon, move); | |
const targetHadSub = !!target.volatiles["substitute"]; | |
if (targetHadSub && moveData.volatileStatus && moveData.volatileStatus === "partiallytrapped") { | |
target.addVolatile(moveData.volatileStatus, pokemon, move); | |
if (!pokemon.volatiles["partialtrappinglock"] || pokemon.volatiles["partialtrappinglock"].duration > 1) { | |
target.volatiles[moveData.volatileStatus].duration = 2; | |
} | |
} | |
if (!hitResult) { | |
if (hitResult === false) | |
this.battle.add("-fail", target); | |
return false; | |
} | |
if (!isSelf && !isSecondary) { | |
hitResult = this.battle.runEvent("TryHit", target, pokemon, move); | |
if (!hitResult) { | |
if (hitResult === false) | |
this.battle.add("-fail", target); | |
if (hitResult !== 0) { | |
return false; | |
} | |
} | |
if (!this.battle.runEvent("TryFieldHit", target, pokemon, move)) { | |
return false; | |
} | |
} else if (isSecondary && !moveData.self) { | |
hitResult = this.battle.runEvent("TrySecondaryHit", target, pokemon, moveData); | |
} | |
if (hitResult === 0) { | |
target = null; | |
} else if (!hitResult) { | |
if (hitResult === false) | |
this.battle.add("-fail", target); | |
return false; | |
} | |
} | |
if (target) { | |
let didSomething = false; | |
damage = this.getDamage(pokemon, target, moveData); | |
if (damage && damage > target.hp) { | |
damage = target.hp; | |
} | |
if ((damage || damage === 0) && !target.fainted) { | |
damage = this.battle.damage(damage, target, pokemon, move); | |
if (!(damage || damage === 0)) | |
return false; | |
didSomething = true; | |
} else if (damage === false && typeof hitResult === "undefined") { | |
this.battle.add("-fail", target); | |
} | |
if (damage === false || damage === null) { | |
return false; | |
} | |
if (moveData.boosts && !target.fainted) { | |
this.battle.boost(moveData.boosts, target, pokemon, move); | |
} | |
if (moveData.heal && !target.fainted) { | |
const d = target.heal(Math.floor(target.maxhp * moveData.heal[0] / moveData.heal[1])); | |
if (!d) { | |
this.battle.add("-fail", target); | |
return false; | |
} | |
this.battle.add("-heal", target, target.getHealth); | |
didSomething = true; | |
} | |
if (moveData.status) { | |
if (!target.status) { | |
target.setStatus(moveData.status, pokemon, move); | |
target.recalculateStats(); | |
} else if (!isSecondary) { | |
if (target.status === moveData.status) { | |
this.battle.add("-fail", target, target.status); | |
} else { | |
this.battle.add("-fail", target); | |
} | |
} | |
didSomething = true; | |
} | |
if (moveData.forceStatus) { | |
if (target.setStatus(moveData.forceStatus, pokemon, move)) { | |
target.recalculateStats(); | |
didSomething = true; | |
} | |
} | |
if (moveData.volatileStatus) { | |
if (target.addVolatile(moveData.volatileStatus, pokemon, move)) { | |
didSomething = true; | |
} | |
} | |
if (moveData.sideCondition) { | |
if (target.side.addSideCondition(moveData.sideCondition, pokemon, move)) { | |
didSomething = true; | |
} | |
} | |
if (moveData.pseudoWeather) { | |
if (this.battle.field.addPseudoWeather(moveData.pseudoWeather, pokemon, move)) { | |
didSomething = true; | |
} | |
} | |
hitResult = this.battle.singleEvent("Hit", moveData, {}, target, pokemon, move); | |
if (!isSelf && !isSecondary) { | |
this.battle.runEvent("Hit", target, pokemon, move); | |
} | |
if (!hitResult && !didSomething) { | |
if (hitResult === false) | |
this.battle.add("-fail", target); | |
return false; | |
} | |
} | |
if (moveData.self) { | |
this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true); | |
} | |
if (pokemon.volatiles["partialtrappinglock"]) { | |
pokemon.volatiles["partialtrappinglock"].damage = this.battle.lastDamage; | |
} | |
if (moveData.secondaries && target && target.hp > 0) { | |
for (const secondary of moveData.secondaries) { | |
if (!move.multihit || move.lastHit) { | |
if (!(secondary.status && ["par", "brn", "frz"].includes(secondary.status) && target.hasType(move.type))) { | |
const effectChance = Math.floor((secondary.chance || 100) * 255 / 100); | |
if (typeof secondary.chance === "undefined" || this.battle.randomChance(effectChance + 1, 256)) { | |
this.moveHit(target, pokemon, move, secondary, true, isSelf); | |
} | |
} | |
} | |
} | |
} | |
if (move.selfSwitch && pokemon.hp) { | |
pokemon.switchFlag = move.selfSwitch === true ? true : this.dex.toID(move.selfSwitch); | |
} | |
return damage; | |
}, | |
getDamage(source, target, move, suppressMessages) { | |
if (typeof move === "string") { | |
move = this.dex.getActiveMove(move); | |
} else if (typeof move === "number") { | |
move = { | |
basePower: move, | |
type: "???", | |
category: "Physical", | |
willCrit: false, | |
flags: {} | |
}; | |
} | |
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) { | |
if (!target.runImmunity(move.type, true)) { | |
return false; | |
} | |
} | |
if (move.ohko) { | |
return 65535; | |
} | |
if (move.damageCallback) { | |
return move.damageCallback.call(this.battle, source, target); | |
} | |
if (move.damage === "level") { | |
return source.level; | |
} | |
if (move.damage) { | |
return move.damage; | |
} | |
if (move.volatileStatus === "partiallytrapped" && move.type === "Normal" && target.hasType("Ghost")) { | |
return 0; | |
} | |
if (source.volatiles["partialtrappinglock"] && target === source.volatiles["partialtrappinglock"].locked) { | |
return source.volatiles["partialtrappinglock"].damage; | |
} | |
if (!move.category) | |
move.category = "Physical"; | |
if (!move.type) | |
move.type = "???"; | |
const type = move.type; | |
let basePower = move.basePower; | |
if (move.basePowerCallback) { | |
basePower = move.basePowerCallback.call(this.battle, source, target, move); | |
} | |
if (!basePower) { | |
return basePower === 0 ? void 0 : basePower; | |
} | |
basePower = this.battle.clampIntRange(basePower, 1); | |
let isCrit = move.willCrit || false; | |
if (!isCrit) { | |
let critChance = source.species.baseStats["spe"] + 76; | |
critChance >>= 2; | |
if (source.volatiles["focusenergy"]) { | |
critChance <<= 2; | |
critChance += 160; | |
} else { | |
critChance <<= 1; | |
} | |
if (move.critRatio === 2) { | |
critChance <<= 2; | |
} else if (move.critRatio === 1) { | |
critChance >>= 1; | |
} | |
critChance = this.battle.clampIntRange(critChance, 1, 255); | |
if (critChance > 0) { | |
isCrit = this.battle.randomChance(critChance, 256); | |
} | |
} | |
if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) { | |
target.getMoveHitData(move).crit = true; | |
} | |
if (basePower) { | |
basePower = this.battle.runEvent("BasePower", source, target, move, basePower); | |
if (basePower && move.basePowerModifier) { | |
basePower *= move.basePowerModifier; | |
} | |
} | |
if (!basePower) | |
return 0; | |
basePower = this.battle.clampIntRange(basePower, 1); | |
let level = source.level; | |
const attacker = move.overrideOffensivePokemon === "target" ? target : source; | |
const defender = move.overrideDefensivePokemon === "source" ? source : target; | |
const isPhysical = move.category === "Physical"; | |
const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa"); | |
const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd"); | |
let attack = attacker.getStat(atkType); | |
let defense = defender.getStat(defType); | |
if (defType === "def" && defender.volatiles["reflect"] || defType === "spd" && defender.volatiles["lightscreen"]) { | |
this.battle.debug("Screen doubling (Sp)Def"); | |
defense *= 2; | |
defense = this.battle.clampIntRange(defense, 1, 1998); | |
} | |
if (isCrit) { | |
move.ignoreOffensive = true; | |
move.ignoreDefensive = true; | |
level *= 2; | |
if (!suppressMessages) | |
this.battle.add("-crit", target); | |
} | |
if (move.ignoreOffensive) { | |
this.battle.debug("Negating (sp)atk boost/penalty."); | |
attack = attacker.getStat(atkType, true); | |
} | |
if (move.ignoreDefensive) { | |
this.battle.debug("Negating (sp)def boost/penalty."); | |
defense = target.getStat(defType, true); | |
} | |
if (attack >= 256 || defense >= 256) { | |
attack = this.battle.clampIntRange(Math.floor(attack / 4) % 256, 1); | |
defense = this.battle.clampIntRange(Math.floor(defense / 4) % 256, 1); | |
} | |
if (move.selfdestruct && defType === "def") { | |
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1); | |
} | |
let damage = level * 2; | |
damage = Math.floor(damage / 5); | |
damage += 2; | |
damage *= basePower; | |
damage *= attack; | |
damage = Math.floor(damage / defense); | |
damage = this.battle.clampIntRange(Math.floor(damage / 50), 0, 997); | |
damage += 2; | |
if (type !== "???" && source.hasType(type)) { | |
damage += Math.floor(damage / 2); | |
} | |
for (const targetType of target.types) { | |
const typeMod = this.battle.dex.getEffectiveness(type, targetType); | |
if (typeMod > 0) { | |
damage *= 20; | |
damage = Math.floor(damage / 10); | |
} | |
if (typeMod < 0) { | |
damage *= 5; | |
damage = Math.floor(damage / 10); | |
} | |
} | |
const totalTypeMod = target.runEffectiveness(move); | |
if (totalTypeMod > 0) { | |
if (!suppressMessages) | |
this.battle.add("-supereffective", target); | |
} | |
if (totalTypeMod < 0) { | |
if (!suppressMessages) | |
this.battle.add("-resisted", target); | |
} | |
if (damage === 0) | |
return damage; | |
if (damage > 1) { | |
damage *= this.battle.random(217, 256); | |
damage = Math.floor(damage / 255); | |
} | |
return Math.floor(damage); | |
} | |
} | |
}; | |
//# sourceMappingURL=scripts.js.map | |