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"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var scripts_exports = {};
__export(scripts_exports, {
Scripts: () => Scripts
});
module.exports = __toCommonJS(scripts_exports);
const SKIP_LASTDAMAGE = /* @__PURE__ */ new Set([
"confuseray",
"conversion",
"counter",
"focusenergy",
"glare",
"haze",
"leechseed",
"lightscreen",
"mimic",
"mist",
"poisongas",
"poisonpowder",
"recover",
"reflect",
"rest",
"softboiled",
"splash",
"stunspore",
"substitute",
"supersonic",
"teleport",
"thunderwave",
"toxic",
"transform"
]);
const Scripts = {
inherit: "gen1",
gen: 1,
// BattlePokemon scripts. Stadium shares gen 1 code but it fixes some problems with it.
pokemon: {
inherit: true,
// This is run on Stadium after boosts and status changes.
recalculateStats() {
let statName;
for (statName in this.storedStats) {
let stat = this.species.baseStats[statName];
stat = Math.floor(
Math.floor(
2 * stat + this.set.ivs[statName] + Math.floor(this.set.evs[statName] / 4)
) * this.level / 100 + 5
);
this.baseStoredStats[statName] = this.storedStats[statName] = Math.floor(stat);
this.modifiedStats[statName] = Math.floor(stat);
if (this.status === "par" && statName === "spe")
this.modifyStat("spe", 0.25);
if (this.status === "brn" && statName === "atk")
this.modifyStat("atk", 0.5);
if (this.boosts[statName] !== 0) {
if (this.boosts[statName] >= 0) {
this.modifyStat(statName, [1, 1.5, 2, 2.5, 3, 3.5, 4][this.boosts[statName]]);
} else {
this.modifyStat(statName, [100, 66, 50, 40, 33, 28, 25][-this.boosts[statName]] / 100);
}
}
if (this.modifiedStats[statName] > 999) {
this.modifiedStats[statName] = 999;
}
}
},
// Stadium's fixed boosting function.
boostBy(boost) {
let changed = false;
let i;
for (i in boost) {
let delta = boost[i];
if (delta === void 0)
continue;
this.boosts[i] += delta;
if (this.boosts[i] > 6) {
delta -= this.boosts[i] - 6;
this.boosts[i] = 6;
}
if (this.boosts[i] < -6) {
delta -= this.boosts[i] - -6;
this.boosts[i] = -6;
}
if (delta)
changed = true;
}
this.recalculateStats();
return changed;
},
// Remove stat recalculation logic from gen 1
clearBoosts() {
let i;
for (i in this.boosts) {
this.boosts[i] = 0;
}
}
},
actions: {
inherit: true,
runMove(moveOrMoveName, pokemon, targetLoc, options) {
let sourceEffect = options?.sourceEffect;
const move = this.dex.getActiveMove(moveOrMoveName);
const target = this.battle.getTarget(pokemon, move, targetLoc);
if (target?.subFainted)
target.subFainted = null;
this.battle.setActiveMove(move, pokemon, target);
if (pokemon.moveThisTurn || !this.battle.runEvent("BeforeMove", pokemon, target, move)) {
this.battle.debug(`${pokemon.fullname} move interrupted; movedThisTurn: ${pokemon.moveThisTurn}`);
this.battle.clearActiveMove(true);
this.battle.runEvent("AfterMoveSelf", pokemon, target, move);
return;
}
if (move.beforeMoveCallback) {
if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) {
this.battle.clearActiveMove(true);
return;
}
}
let lockedMove = this.battle.runEvent("LockMove", pokemon);
if (lockedMove === true)
lockedMove = false;
if (!lockedMove && (!pokemon.volatiles["partialtrappinglock"] || pokemon.volatiles["partialtrappinglock"].locked !== target)) {
pokemon.deductPP(move, null, target);
} else {
sourceEffect = move;
}
this.battle.actions.useMove(move, pokemon, { target, sourceEffect });
},
// This function deals with AfterMoveSelf events.
// This leads with partial trapping moves shenanigans after the move has been used.
useMove(moveOrMoveName, pokemon, options) {
let sourceEffect = options?.sourceEffect;
let target = options?.target;
const moveResult = this.useMoveInner(moveOrMoveName, pokemon, { target, sourceEffect });
if (!sourceEffect && this.battle.effect.id)
sourceEffect = this.battle.effect;
const baseMove = this.battle.dex.moves.get(moveOrMoveName);
let move = this.battle.dex.getActiveMove(baseMove);
if (target === void 0)
target = this.battle.getRandomTarget(pokemon, move);
if (move.target === "self") {
target = pokemon;
}
if (sourceEffect)
move.sourceEffect = sourceEffect.id;
this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move);
if (baseMove.target !== move.target) {
target = this.battle.getRandomTarget(pokemon, move);
}
move = this.battle.runEvent("ModifyMove", pokemon, target, move, move);
if (baseMove.target !== move.target) {
target = this.battle.getRandomTarget(pokemon, move);
}
if (move.id !== "metronome") {
if (move.id !== "mirrormove" || (!pokemon.side.foe.active[0]?.lastMove || pokemon.side.foe.active[0].lastMove?.id === "mirrormove")) {
pokemon.side.lastMove = move;
pokemon.lastMove = move;
this.battle.singleEvent("AfterMove", move, null, pokemon, target, move);
if (target && target.hp <= 0) {
delete pokemon.volatiles["partialtrappinglock"];
} else {
this.battle.runEvent("AfterMoveSelf", pokemon, target, move);
}
if (pokemon.volatiles["mustrecharge"])
this.battle.add("-mustrecharge", pokemon);
if (move.volatileStatus === "partiallytrapped" && target && target.hp > 0) {
target.removeVolatile("mustrecharge");
if (pokemon.volatiles["partialtrappinglock"] && target.volatiles["partiallytrapped"]) {
if (!pokemon.volatiles["partialtrappinglock"].locked) {
pokemon.volatiles["partialtrappinglock"].locked = target;
}
}
}
}
}
return moveResult;
},
// This is the function that actually uses the move, running ModifyMove events.
// It uses the move and then deals with the effects after the move.
useMoveInner(moveOrMoveName, pokemon, options) {
let sourceEffect = options?.sourceEffect;
let target = options?.target;
if (!sourceEffect && this.battle.effect.id)
sourceEffect = this.battle.effect;
const baseMove = this.battle.dex.moves.get(moveOrMoveName);
let move = this.battle.dex.getActiveMove(baseMove);
if (target === void 0)
target = this.battle.getRandomTarget(pokemon, move);
if (move.target === "self") {
target = pokemon;
}
if (sourceEffect)
move.sourceEffect = sourceEffect.id;
this.battle.setActiveMove(move, pokemon, target);
this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move);
if (baseMove.target !== move.target) {
target = this.battle.getRandomTarget(pokemon, move);
}
move = this.battle.runEvent("ModifyMove", pokemon, target, move, move);
if (baseMove.target !== move.target) {
target = this.battle.getRandomTarget(pokemon, move);
this.battle.debug("not a gen 1 mechanic");
}
if (!move)
return false;
let attrs = "";
if (pokemon.fainted) {
return false;
}
if (sourceEffect)
attrs += `|[from]${this.battle.dex.conditions.get(sourceEffect)}`;
this.battle.addMove("move", pokemon, move.name, `${target}${attrs}`);
if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) {
return true;
}
if (!this.battle.singleEvent("TryMove", move, null, pokemon, target, move) || !this.battle.runEvent("TryMove", pokemon, target, move)) {
return true;
}
if (move.ignoreImmunity === void 0) {
move.ignoreImmunity = move.category === "Status";
}
let damage = false;
if (!target || target.fainted) {
this.battle.attrLastMove("[notarget]");
this.battle.add("-notarget");
return true;
}
if (!SKIP_LASTDAMAGE.has(move.id))
this.battle.lastDamage = 0;
damage = this.tryMoveHit(target, pokemon, move);
if (damage === false) {
this.battle.singleEvent("MoveFail", move, null, target, pokemon, move);
return true;
}
if (!move.negateSecondary) {
this.battle.singleEvent("AfterMoveSecondarySelf", move, null, pokemon, target, move);
this.battle.runEvent("AfterMoveSecondarySelf", pokemon, target, move);
}
return true;
},
tryMoveHit(target, pokemon, move) {
let damage = 0;
let hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move);
if (hitResult === false) {
this.battle.attrLastMove("[miss]");
this.battle.add("-miss", pokemon);
if (move.selfdestruct) {
this.battle.faint(pokemon, pokemon, move);
}
return false;
}
if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) {
if (move.selfdestruct) {
this.battle.faint(pokemon, pokemon, move);
}
return false;
}
hitResult = this.battle.singleEvent("TryImmunity", move, null, target, pokemon, move);
if (hitResult === false) {
this.battle.add("-immune", target);
return false;
}
let accuracy = move.accuracy;
if (pokemon.volatiles["partialtrappinglock"]) {
if (move.volatileStatus === "partiallytrapped" && target === pokemon.volatiles["partialtrappinglock"].locked) {
accuracy = true;
} else if (pokemon.volatiles["partialtrappinglock"].locked !== target) {
delete pokemon.volatiles["partialtrappinglock"];
return false;
}
}
if (move.ohko) {
if (target.speed > pokemon.speed) {
this.battle.add("-immune", target, "[ohko]");
return false;
}
}
const boostTable = [1 / 3, 0.36, 0.43, 0.5, 0.66, 0.75, 1, 1.33, 1.66, 2, 2.33, 2.66, 3];
if (accuracy !== true) {
accuracy = Math.floor(accuracy * 255 / 100);
if (!move.ignoreAccuracy) {
accuracy = Math.floor(accuracy * boostTable[pokemon.boosts.accuracy + 6]);
}
if (!move.ignoreEvasion) {
accuracy = Math.floor(accuracy * boostTable[-target.boosts.evasion + 6]);
}
accuracy = Math.min(accuracy, 255);
}
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
if (accuracy !== true && !this.battle.randomChance(accuracy + 1, 256)) {
this.battle.attrLastMove("[miss]");
this.battle.add("-miss", pokemon);
damage = false;
this.battle.lastDamage = 0;
}
if (damage !== false) {
if (move.multihit) {
let hits = move.multihit;
if (Array.isArray(hits)) {
if (hits[0] === 2 && hits[1] === 5) {
hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]);
} else {
hits = this.battle.random(hits[0], hits[1] + 1);
}
}
hits = Math.floor(hits);
let moveDamage = 0;
let i;
for (i = 0; i < hits && target.hp && pokemon.hp; i++) {
move.hit = i + 1;
if (move.hit === hits)
move.lastHit = true;
moveDamage = this.moveHit(target, pokemon, move);
if (moveDamage === false)
break;
damage = moveDamage || 0;
if (i === 0)
move.damage = damage;
if (target.subFainted) {
i++;
break;
}
}
move.damage = null;
if (i === 0)
return 1;
this.battle.add("-hitcount", target, i);
} else {
damage = this.moveHit(target, pokemon, move);
}
}
if (move.category !== "Status")
target.gotAttacked(move, damage, pokemon);
if (move.selfdestruct) {
this.battle.faint(pokemon, pokemon, move);
}
if (damage === false) {
delete pokemon.volatiles["partialtrappinglock"];
return false;
}
if (move.ohko)
this.battle.add("-ohko");
if (!move.negateSecondary) {
this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move);
this.battle.runEvent("AfterMoveSecondary", target, pokemon, move);
}
return damage;
},
moveHit(target, pokemon, moveOrMoveName, moveData, isSecondary, isSelf) {
let damage = 0;
const move = this.dex.getActiveMove(moveOrMoveName);
if (!isSecondary && !isSelf)
this.battle.setActiveMove(move, pokemon, target);
let hitResult = true;
if (!moveData)
moveData = move;
if (move.ignoreImmunity === void 0) {
move.ignoreImmunity = move.category === "Status";
}
if (target) {
hitResult = this.battle.singleEvent("TryHit", moveData, {}, target, pokemon, move);
const targetHadSub = !!target.volatiles["substitute"];
if (targetHadSub && moveData.volatileStatus && moveData.volatileStatus === "partiallytrapped") {
target.addVolatile(moveData.volatileStatus, pokemon, move);
if (!pokemon.volatiles["partialtrappinglock"] || pokemon.volatiles["partialtrappinglock"].duration > 1) {
target.volatiles[moveData.volatileStatus].duration = 2;
}
}
if (!hitResult) {
if (hitResult === false)
this.battle.add("-fail", target);
return false;
}
if (!isSelf && !isSecondary) {
hitResult = this.battle.runEvent("TryHit", target, pokemon, move);
if (!hitResult) {
if (hitResult === false)
this.battle.add("-fail", target);
if (hitResult !== 0) {
return false;
}
}
if (!this.battle.runEvent("TryFieldHit", target, pokemon, move)) {
return false;
}
} else if (isSecondary && !moveData.self) {
hitResult = this.battle.runEvent("TrySecondaryHit", target, pokemon, moveData);
}
if (hitResult === 0) {
target = null;
} else if (!hitResult) {
if (hitResult === false)
this.battle.add("-fail", target);
return false;
}
}
if (target) {
let didSomething = false;
damage = this.getDamage(pokemon, target, moveData);
if (damage && damage > target.hp) {
damage = target.hp;
}
if ((damage || damage === 0) && !target.fainted) {
damage = this.battle.damage(damage, target, pokemon, move);
if (!(damage || damage === 0))
return false;
didSomething = true;
} else if (damage === false && typeof hitResult === "undefined") {
this.battle.add("-fail", target);
}
if (damage === false || damage === null) {
return false;
}
if (moveData.boosts && !target.fainted) {
this.battle.boost(moveData.boosts, target, pokemon, move);
}
if (moveData.heal && !target.fainted) {
const d = target.heal(Math.floor(target.maxhp * moveData.heal[0] / moveData.heal[1]));
if (!d) {
this.battle.add("-fail", target);
return false;
}
this.battle.add("-heal", target, target.getHealth);
didSomething = true;
}
if (moveData.status) {
if (!target.status) {
target.setStatus(moveData.status, pokemon, move);
target.recalculateStats();
} else if (!isSecondary) {
if (target.status === moveData.status) {
this.battle.add("-fail", target, target.status);
} else {
this.battle.add("-fail", target);
}
}
didSomething = true;
}
if (moveData.forceStatus) {
if (target.setStatus(moveData.forceStatus, pokemon, move)) {
target.recalculateStats();
didSomething = true;
}
}
if (moveData.volatileStatus) {
if (target.addVolatile(moveData.volatileStatus, pokemon, move)) {
didSomething = true;
}
}
if (moveData.sideCondition) {
if (target.side.addSideCondition(moveData.sideCondition, pokemon, move)) {
didSomething = true;
}
}
if (moveData.pseudoWeather) {
if (this.battle.field.addPseudoWeather(moveData.pseudoWeather, pokemon, move)) {
didSomething = true;
}
}
hitResult = this.battle.singleEvent("Hit", moveData, {}, target, pokemon, move);
if (!isSelf && !isSecondary) {
this.battle.runEvent("Hit", target, pokemon, move);
}
if (!hitResult && !didSomething) {
if (hitResult === false)
this.battle.add("-fail", target);
return false;
}
}
if (moveData.self) {
this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true);
}
if (pokemon.volatiles["partialtrappinglock"]) {
pokemon.volatiles["partialtrappinglock"].damage = this.battle.lastDamage;
}
if (moveData.secondaries && target && target.hp > 0) {
for (const secondary of moveData.secondaries) {
if (!move.multihit || move.lastHit) {
if (!(secondary.status && ["par", "brn", "frz"].includes(secondary.status) && target.hasType(move.type))) {
const effectChance = Math.floor((secondary.chance || 100) * 255 / 100);
if (typeof secondary.chance === "undefined" || this.battle.randomChance(effectChance + 1, 256)) {
this.moveHit(target, pokemon, move, secondary, true, isSelf);
}
}
}
}
}
if (move.selfSwitch && pokemon.hp) {
pokemon.switchFlag = move.selfSwitch === true ? true : this.dex.toID(move.selfSwitch);
}
return damage;
},
getDamage(source, target, move, suppressMessages) {
if (typeof move === "string") {
move = this.dex.getActiveMove(move);
} else if (typeof move === "number") {
move = {
basePower: move,
type: "???",
category: "Physical",
willCrit: false,
flags: {}
};
}
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) {
if (!target.runImmunity(move.type, true)) {
return false;
}
}
if (move.ohko) {
return 65535;
}
if (move.damageCallback) {
return move.damageCallback.call(this.battle, source, target);
}
if (move.damage === "level") {
return source.level;
}
if (move.damage) {
return move.damage;
}
if (move.volatileStatus === "partiallytrapped" && move.type === "Normal" && target.hasType("Ghost")) {
return 0;
}
if (source.volatiles["partialtrappinglock"] && target === source.volatiles["partialtrappinglock"].locked) {
return source.volatiles["partialtrappinglock"].damage;
}
if (!move.category)
move.category = "Physical";
if (!move.type)
move.type = "???";
const type = move.type;
let basePower = move.basePower;
if (move.basePowerCallback) {
basePower = move.basePowerCallback.call(this.battle, source, target, move);
}
if (!basePower) {
return basePower === 0 ? void 0 : basePower;
}
basePower = this.battle.clampIntRange(basePower, 1);
let isCrit = move.willCrit || false;
if (!isCrit) {
let critChance = source.species.baseStats["spe"] + 76;
critChance >>= 2;
if (source.volatiles["focusenergy"]) {
critChance <<= 2;
critChance += 160;
} else {
critChance <<= 1;
}
if (move.critRatio === 2) {
critChance <<= 2;
} else if (move.critRatio === 1) {
critChance >>= 1;
}
critChance = this.battle.clampIntRange(critChance, 1, 255);
if (critChance > 0) {
isCrit = this.battle.randomChance(critChance, 256);
}
}
if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) {
target.getMoveHitData(move).crit = true;
}
if (basePower) {
basePower = this.battle.runEvent("BasePower", source, target, move, basePower);
if (basePower && move.basePowerModifier) {
basePower *= move.basePowerModifier;
}
}
if (!basePower)
return 0;
basePower = this.battle.clampIntRange(basePower, 1);
let level = source.level;
const attacker = move.overrideOffensivePokemon === "target" ? target : source;
const defender = move.overrideDefensivePokemon === "source" ? source : target;
const isPhysical = move.category === "Physical";
const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa");
const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd");
let attack = attacker.getStat(atkType);
let defense = defender.getStat(defType);
if (defType === "def" && defender.volatiles["reflect"] || defType === "spd" && defender.volatiles["lightscreen"]) {
this.battle.debug("Screen doubling (Sp)Def");
defense *= 2;
defense = this.battle.clampIntRange(defense, 1, 1998);
}
if (isCrit) {
move.ignoreOffensive = true;
move.ignoreDefensive = true;
level *= 2;
if (!suppressMessages)
this.battle.add("-crit", target);
}
if (move.ignoreOffensive) {
this.battle.debug("Negating (sp)atk boost/penalty.");
attack = attacker.getStat(atkType, true);
}
if (move.ignoreDefensive) {
this.battle.debug("Negating (sp)def boost/penalty.");
defense = target.getStat(defType, true);
}
if (attack >= 256 || defense >= 256) {
attack = this.battle.clampIntRange(Math.floor(attack / 4) % 256, 1);
defense = this.battle.clampIntRange(Math.floor(defense / 4) % 256, 1);
}
if (move.selfdestruct && defType === "def") {
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1);
}
let damage = level * 2;
damage = Math.floor(damage / 5);
damage += 2;
damage *= basePower;
damage *= attack;
damage = Math.floor(damage / defense);
damage = this.battle.clampIntRange(Math.floor(damage / 50), 0, 997);
damage += 2;
if (type !== "???" && source.hasType(type)) {
damage += Math.floor(damage / 2);
}
for (const targetType of target.types) {
const typeMod = this.battle.dex.getEffectiveness(type, targetType);
if (typeMod > 0) {
damage *= 20;
damage = Math.floor(damage / 10);
}
if (typeMod < 0) {
damage *= 5;
damage = Math.floor(damage / 10);
}
}
const totalTypeMod = target.runEffectiveness(move);
if (totalTypeMod > 0) {
if (!suppressMessages)
this.battle.add("-supereffective", target);
}
if (totalTypeMod < 0) {
if (!suppressMessages)
this.battle.add("-resisted", target);
}
if (damage === 0)
return damage;
if (damage > 1) {
damage *= this.battle.random(217, 256);
damage = Math.floor(damage / 255);
}
return Math.floor(damage);
}
}
};
//# sourceMappingURL=scripts.js.map