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Sleeping
; | |
var __defProp = Object.defineProperty; | |
var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
var __getOwnPropNames = Object.getOwnPropertyNames; | |
var __hasOwnProp = Object.prototype.hasOwnProperty; | |
var __export = (target, all) => { | |
for (var name in all) | |
__defProp(target, name, { get: all[name], enumerable: true }); | |
}; | |
var __copyProps = (to, from, except, desc) => { | |
if (from && typeof from === "object" || typeof from === "function") { | |
for (let key of __getOwnPropNames(from)) | |
if (!__hasOwnProp.call(to, key) && key !== except) | |
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
} | |
return to; | |
}; | |
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
var scripts_exports = {}; | |
__export(scripts_exports, { | |
Scripts: () => Scripts | |
}); | |
module.exports = __toCommonJS(scripts_exports); | |
const SKIP_LASTDAMAGE = /* @__PURE__ */ new Set([ | |
"confuseray", | |
"conversion", | |
"counter", | |
"focusenergy", | |
"glare", | |
"haze", | |
"leechseed", | |
"lightscreen", | |
"mimic", | |
"mist", | |
"poisongas", | |
"poisonpowder", | |
"recover", | |
"reflect", | |
"rest", | |
"softboiled", | |
"splash", | |
"stunspore", | |
"substitute", | |
"supersonic", | |
"teleport", | |
"thunderwave", | |
"toxic", | |
"transform" | |
]); | |
const TWO_TURN_MOVES = ["dig", "fly", "razorwind", "skullbash", "skyattack", "solarbeam"]; | |
const Scripts = { | |
inherit: "gen2", | |
gen: 1, | |
init() { | |
for (const i in this.data.Pokedex) { | |
const poke = this.modData("Pokedex", i); | |
poke.gender = "N"; | |
poke.eggGroups = null; | |
} | |
}, | |
// BattlePokemon scripts. | |
pokemon: { | |
inherit: true, | |
getStat(statName, unmodified) { | |
if (statName === "hp") | |
throw new Error("Please read `maxhp` directly"); | |
if (unmodified) | |
return this.baseStoredStats[statName]; | |
return this.modifiedStats[statName]; | |
}, | |
// Gen 1 function to apply a stat modification that is only active until the stat is recalculated or mon switched. | |
modifyStat(statName, modifier) { | |
if (!(statName in this.storedStats)) | |
throw new Error("Invalid `statName` passed to `modifyStat`"); | |
const modifiedStats = this.battle.clampIntRange(Math.floor(this.modifiedStats[statName] * modifier), 1); | |
this.modifiedStats[statName] = modifiedStats; | |
}, | |
// In generation 1, boosting function increases the stored modified stat and checks for opponent's status. | |
boostBy(boost) { | |
let changed = false; | |
let i; | |
for (i in boost) { | |
const delta = boost[i]; | |
if (delta === void 0) | |
continue; | |
if (delta > 0 && this.boosts[i] >= 6) | |
continue; | |
if (delta < 0 && this.boosts[i] <= -6) | |
continue; | |
if (i === "evasion" || i === "accuracy") { | |
this.boosts[i] += delta; | |
if (this.boosts[i] > 6) { | |
this.boosts[i] = 6; | |
} | |
if (this.boosts[i] < -6) { | |
this.boosts[i] = -6; | |
} | |
changed = true; | |
continue; | |
} | |
if (delta > 0) { | |
if (this.modifiedStats[i] === 999) { | |
this.boosts[i] += delta; | |
if (this.boosts[i] > 6) { | |
this.boosts[i] = 6; | |
} | |
this.boosts[i]--; | |
changed = 0; | |
} else { | |
this.boosts[i] += delta; | |
if (this.boosts[i] > 6) { | |
this.boosts[i] = 6; | |
} | |
changed = true; | |
} | |
} | |
if (delta < 0) { | |
if (this.modifiedStats[i] === 1) { | |
this.boosts[i] += delta; | |
if (this.boosts[i] < -6) { | |
this.boosts[i] = -6; | |
} | |
this.boosts[i]++; | |
changed = 0; | |
} else { | |
this.boosts[i] += delta; | |
if (this.boosts[i] < -6) { | |
this.boosts[i] = -6; | |
} | |
changed = true; | |
} | |
} | |
if (changed) { | |
this.modifiedStats[i] = this.storedStats[i]; | |
if (this.boosts[i] >= 0) { | |
this.modifyStat(i, [1, 1.5, 2, 2.5, 3, 3.5, 4][this.boosts[i]]); | |
} else { | |
this.modifyStat(i, [100, 66, 50, 40, 33, 28, 25][-this.boosts[i]] / 100); | |
} | |
if (delta > 0 && this.modifiedStats[i] > 999) { | |
this.modifiedStats[i] = 999; | |
} | |
} | |
} | |
return changed; | |
}, | |
clearBoosts() { | |
let i; | |
for (i in this.boosts) { | |
this.boosts[i] = 0; | |
if (i === "evasion" || i === "accuracy") | |
continue; | |
this.modifiedStats[i] = this.storedStats[i]; | |
} | |
} | |
}, | |
actions: { | |
inherit: true, | |
// This function is the main one when running a move. | |
// It deals with the beforeMove event. | |
// It also deals with how PP reduction works on gen 1. | |
runMove(moveOrMoveName, pokemon, targetLoc, options) { | |
let sourceEffect = options?.sourceEffect; | |
const target = this.battle.getTarget(pokemon, moveOrMoveName, targetLoc); | |
let move = this.battle.dex.getActiveMove(moveOrMoveName); | |
const autoHyperBeam = move.id === "recharge" && !pokemon.volatiles["mustrecharge"] && !pokemon.volatiles["partiallytrapped"]; | |
if (autoHyperBeam) { | |
move = this.battle.dex.getActiveMove("hyperbeam"); | |
this.battle.hint(`In Gen 1, If a faster partial trapping move misses against a user of Hyper Beam during a recharge turn, the user of Hyper Beam will automatically use Hyper Beam during that turn.`, true); | |
} | |
if (target?.subFainted) | |
target.subFainted = null; | |
this.battle.setActiveMove(move, pokemon, target); | |
if (pokemon.moveThisTurn || !this.battle.runEvent("BeforeMove", pokemon, target, move)) { | |
this.battle.clearActiveMove(true); | |
this.battle.runEvent("AfterMoveSelf", pokemon, target, move); | |
return; | |
} | |
if (move.beforeMoveCallback) { | |
if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) { | |
this.battle.clearActiveMove(true); | |
return; | |
} | |
} | |
let lockedMove = this.battle.runEvent("LockMove", pokemon); | |
if (lockedMove === true) | |
lockedMove = false; | |
if (!lockedMove && (!pokemon.volatiles["partialtrappinglock"] || pokemon.volatiles["partialtrappinglock"].locked !== target)) { | |
pokemon.deductPP(move, null, target); | |
} else { | |
sourceEffect = move; | |
if (pokemon.volatiles["twoturnmove"]) { | |
pokemon.deductPP(pokemon.volatiles["twoturnmove"].originalMove, null, target); | |
} | |
} | |
if (pokemon.volatiles["partialtrappinglock"] && target !== pokemon.volatiles["partialtrappinglock"].locked || autoHyperBeam) { | |
const moveSlot = pokemon.moveSlots.find((ms) => ms.id === move.id); | |
if (moveSlot && moveSlot.pp < 0) { | |
moveSlot.pp = 63; | |
this.battle.hint("In Gen 1, if a player is forced to use a move with 0 PP, the move will underflow to have 63 PP."); | |
} | |
} | |
this.useMove(move, pokemon, { target, sourceEffect }); | |
if (pokemon.volatiles["twoturnmove"]) { | |
pokemon.deductPP(move, -1, target); | |
pokemon.volatiles["twoturnmove"].originalMove = move.id; | |
} | |
}, | |
// This function deals with AfterMoveSelf events. | |
// This leads with partial trapping moves shenanigans after the move has been used. | |
useMove(moveOrMoveName, pokemon, options) { | |
let sourceEffect = options?.sourceEffect; | |
let target = options?.target; | |
if (!sourceEffect && this.battle.effect.id) | |
sourceEffect = this.battle.effect; | |
const baseMove = this.battle.dex.moves.get(moveOrMoveName); | |
let move = this.battle.dex.getActiveMove(baseMove); | |
if (target === void 0) | |
target = this.battle.getRandomTarget(pokemon, move); | |
if (move.target === "self") { | |
target = pokemon; | |
} | |
if (sourceEffect) | |
move.sourceEffect = sourceEffect.id; | |
this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move); | |
if (baseMove.target !== move.target) { | |
target = this.battle.getRandomTarget(pokemon, move); | |
} | |
move = this.battle.runEvent("ModifyMove", pokemon, target, move, move); | |
if (baseMove.target !== move.target) { | |
target = this.battle.getRandomTarget(pokemon, move); | |
} | |
if (!TWO_TURN_MOVES.includes(move.id) || pokemon.volatiles["twoturnmove"]) | |
pokemon.lastMove = move; | |
const moveResult = this.useMoveInner(moveOrMoveName, pokemon, { target, sourceEffect }); | |
if (move.id !== "metronome") { | |
if (move.id !== "mirrormove" || (!pokemon.side.foe.active[0]?.lastMove || pokemon.side.foe.active[0].lastMove?.id === "mirrormove")) { | |
pokemon.side.lastMove = move; | |
if (pokemon.volatiles["lockedmove"]?.time <= 0) | |
pokemon.removeVolatile("lockedmove"); | |
if (target && target.hp <= 0) { | |
if (pokemon.volatiles["mustrecharge"]) | |
pokemon.removeVolatile("mustrecharge"); | |
delete pokemon.volatiles["partialtrappinglock"]; | |
} else { | |
if (pokemon.volatiles["mustrecharge"]) | |
this.battle.add("-mustrecharge", pokemon); | |
if (pokemon.hp) | |
this.battle.runEvent("AfterMoveSelf", pokemon, target, move); | |
} | |
if (move.volatileStatus === "partiallytrapped" && target && target.hp > 0) { | |
if (pokemon.volatiles["partialtrappinglock"] && target.volatiles["partiallytrapped"]) { | |
const sourceVolatile = pokemon.volatiles["partialtrappinglock"]; | |
const targetVolatile = target.volatiles["partiallytrapped"]; | |
if (!sourceVolatile.locked) { | |
sourceVolatile.locked = target; | |
} else if (target !== pokemon && target !== sourceVolatile.locked) { | |
const duration = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); | |
sourceVolatile.duration = duration; | |
sourceVolatile.locked = target; | |
targetVolatile.duration = 2; | |
} | |
} | |
} | |
} | |
} | |
return moveResult; | |
}, | |
// This is the function that actually uses the move, running ModifyMove events. | |
// It uses the move and then deals with the effects after the move. | |
useMoveInner(moveOrMoveName, pokemon, options) { | |
let sourceEffect = options?.sourceEffect; | |
let target = options?.target; | |
if (!sourceEffect && this.battle.effect.id) | |
sourceEffect = this.battle.effect; | |
const baseMove = this.battle.dex.moves.get(moveOrMoveName); | |
let move = this.battle.dex.getActiveMove(baseMove); | |
if (target === void 0) | |
target = this.battle.getRandomTarget(pokemon, move); | |
if (move.target === "self") { | |
target = pokemon; | |
} | |
if (sourceEffect) | |
move.sourceEffect = sourceEffect.id; | |
this.battle.setActiveMove(move, pokemon, target); | |
this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move); | |
if (baseMove.target !== move.target) { | |
target = this.battle.getRandomTarget(pokemon, move); | |
} | |
move = this.battle.runEvent("ModifyMove", pokemon, target, move, move); | |
if (baseMove.target !== move.target) { | |
target = this.battle.getRandomTarget(pokemon, move); | |
this.battle.debug("not a gen 1 mechanic"); | |
} | |
if (!move) | |
return false; | |
let attrs = ""; | |
if (pokemon.fainted) { | |
return false; | |
} | |
if (sourceEffect) | |
attrs += `|[from]${this.battle.dex.conditions.get(sourceEffect)}`; | |
this.battle.addMove("move", pokemon, move.name, `${target}${attrs}`); | |
if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) { | |
return true; | |
} | |
if (!this.battle.singleEvent("TryMove", move, null, pokemon, target, move) || !this.battle.runEvent("TryMove", pokemon, target, move)) { | |
return true; | |
} | |
if (move.ignoreImmunity === void 0) { | |
move.ignoreImmunity = move.category === "Status"; | |
} | |
let damage = false; | |
if (!target || target.fainted) { | |
this.battle.attrLastMove("[notarget]"); | |
this.battle.add("-notarget"); | |
return true; | |
} | |
if (!SKIP_LASTDAMAGE.has(move.id)) | |
this.battle.lastDamage = 0; | |
damage = this.tryMoveHit(target, pokemon, move); | |
if (target.boosts.atk < 6 && (move.selfdestruct || move.id === "disable") && target.volatiles["rage"]) { | |
this.battle.boost({ atk: 1 }, target, pokemon, this.dex.conditions.get("rage")); | |
this.battle.hint(`In Gen 1, using ${move.name} causes the target to build Rage, even if it misses or fails`, true); | |
} | |
if (damage === false) { | |
this.battle.singleEvent("MoveFail", move, null, target, pokemon, move); | |
return true; | |
} | |
if (!move.negateSecondary) { | |
this.battle.singleEvent("AfterMoveSecondarySelf", move, null, pokemon, target, move); | |
this.battle.runEvent("AfterMoveSecondarySelf", pokemon, target, move); | |
} | |
return true; | |
}, | |
// This function attempts a move hit and returns the attempt result before the actual hit happens. | |
// It deals with partial trapping weirdness and accuracy bugs as well. | |
tryMoveHit(target, pokemon, move) { | |
let damage = 0; | |
if (move?.self?.volatileStatus === "lockedmove") { | |
if (pokemon.volatiles["lockedmove"]) { | |
pokemon.volatiles["lockedmove"].time--; | |
if (!pokemon.volatiles["lockedmove"].time) { | |
delete pokemon.volatiles["confusion"]; | |
pokemon.addVolatile("confusion", pokemon, this.dex.conditions.get("lockedmove")); | |
} | |
} else { | |
pokemon.addVolatile("lockedmove", pokemon, move); | |
} | |
} | |
let hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move); | |
if (hitResult === false) { | |
this.battle.attrLastMove("[miss]"); | |
this.battle.add("-miss", pokemon); | |
if (move.selfdestruct) { | |
this.battle.faint(pokemon, pokemon, move); | |
} | |
return false; | |
} | |
if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) { | |
if (move.selfdestruct) { | |
this.battle.faint(pokemon, pokemon, move); | |
} | |
return false; | |
} | |
hitResult = this.battle.singleEvent("TryImmunity", move, null, target, pokemon, move); | |
if (hitResult === false) { | |
this.battle.add("-immune", target); | |
return false; | |
} | |
let accuracy = move.accuracy; | |
if (move.volatileStatus === "partiallytrapped" && target === pokemon.volatiles["partialtrappinglock"]?.locked) { | |
accuracy = true; | |
} | |
if (move.status === "slp" && target?.volatiles["mustrecharge"]) { | |
accuracy = true; | |
} | |
if (move.ohko) { | |
if (target.getStat("spe") > pokemon.getStat("spe")) { | |
this.battle.add("-immune", target, "[ohko]"); | |
return false; | |
} | |
} | |
const boostTable = [25, 28, 33, 40, 50, 66, 100, 150, 200, 250, 300, 350, 400]; | |
if (accuracy !== true) { | |
accuracy = Math.floor(accuracy * 255 / 100); | |
if (pokemon.volatiles["lockedmove"]) | |
accuracy = pokemon.volatiles["lockedmove"].accuracy; | |
if (pokemon.volatiles["rage"]) | |
accuracy = pokemon.volatiles["rage"].accuracy; | |
if (accuracy !== true) { | |
if (!move.ignoreAccuracy) { | |
accuracy = Math.floor(accuracy * (boostTable[pokemon.boosts.accuracy + 6] / 100)); | |
} | |
if (!move.ignoreEvasion) { | |
accuracy = Math.floor(accuracy * (boostTable[-target.boosts.evasion + 6] / 100)); | |
} | |
accuracy = this.battle.clampIntRange(accuracy, 1, 255); | |
} | |
if (pokemon.volatiles["lockedmove"]) | |
pokemon.volatiles["lockedmove"].accuracy = accuracy; | |
if (pokemon.volatiles["rage"]) | |
pokemon.volatiles["rage"].accuracy = accuracy; | |
} | |
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); | |
if (move.target === "self" && accuracy !== true) | |
accuracy++; | |
if (accuracy !== true && !this.battle.randomChance(accuracy, 256)) { | |
this.battle.attrLastMove("[miss]"); | |
this.battle.add("-miss", pokemon); | |
if (accuracy === 255) | |
this.battle.hint("In Gen 1, moves with 100% accuracy can still miss 1/256 of the time."); | |
damage = false; | |
this.battle.lastDamage = 0; | |
} | |
if (damage !== false) { | |
if (move.multihit) { | |
let hits = move.multihit; | |
if (Array.isArray(hits)) { | |
if (hits[0] === 2 && hits[1] === 5) { | |
hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); | |
} else { | |
hits = this.battle.random(hits[0], hits[1] + 1); | |
} | |
} | |
hits = Math.floor(hits); | |
let moveDamage = 0; | |
let i; | |
for (i = 0; i < hits && target.hp && pokemon.hp; i++) { | |
move.hit = i + 1; | |
if (move.hit === hits) | |
move.lastHit = true; | |
moveDamage = this.moveHit(target, pokemon, move); | |
if (moveDamage === false) | |
break; | |
damage = moveDamage || 0; | |
if (i === 0) | |
move.damage = damage; | |
if (target.subFainted) { | |
i++; | |
break; | |
} | |
} | |
move.damage = null; | |
if (i === 0) | |
return 1; | |
this.battle.add("-hitcount", target, i); | |
} else { | |
damage = this.moveHit(target, pokemon, move); | |
} | |
} | |
if (move.category !== "Status") { | |
target.gotAttacked(move, damage, pokemon); | |
} | |
if (move.selfdestruct) { | |
if (!target.subFainted) { | |
this.battle.faint(pokemon, pokemon, move); | |
} else { | |
this.battle.hint(`In Gen 1, the user of ${move.name} will not take damage if it breaks a Substitute.`); | |
} | |
} | |
if (damage === false) { | |
delete pokemon.volatiles["partialtrappinglock"]; | |
return false; | |
} | |
if (move.ohko) | |
this.battle.add("-ohko"); | |
if (!move.negateSecondary) { | |
this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move); | |
this.battle.runEvent("AfterMoveSecondary", target, pokemon, move); | |
} | |
return damage; | |
}, | |
// It deals with the actual move hit, as the name indicates, dealing damage and/or effects. | |
// This function also deals with the Gen 1 Substitute behaviour on the hitting process. | |
moveHit(target, pokemon, move, moveData, isSecondary, isSelf) { | |
let damage = 0; | |
if (!isSecondary && !isSelf) | |
this.battle.setActiveMove(move, pokemon, target); | |
let hitResult = true; | |
if (!moveData) | |
moveData = move; | |
if (move.ignoreImmunity === void 0) { | |
move.ignoreImmunity = move.category === "Status"; | |
} | |
const targetSub = target ? target.volatiles["substitute"] : false; | |
const targetHadSub = targetSub !== null && targetSub !== false && typeof targetSub !== "undefined"; | |
let targetHasSub = void 0; | |
if (target) { | |
hitResult = this.battle.singleEvent("TryHit", moveData, {}, target, pokemon, move); | |
if (targetSub && moveData.volatileStatus && moveData.volatileStatus === "partiallytrapped") { | |
target.addVolatile(moveData.volatileStatus, pokemon, move); | |
if (!pokemon.volatiles["partialtrappinglock"] || pokemon.volatiles["partialtrappinglock"].duration > 1) { | |
target.volatiles[moveData.volatileStatus].duration = 2; | |
} | |
} | |
if (!hitResult) { | |
if (hitResult === false) | |
this.battle.add("-fail", target); | |
return false; | |
} | |
if (!isSelf && !isSecondary) { | |
hitResult = this.battle.runEvent("TryHit", target, pokemon, move); | |
if (!hitResult) { | |
if (hitResult === false) | |
this.battle.add("-fail", target); | |
if (hitResult !== 0) { | |
return false; | |
} | |
} | |
if (!this.battle.runEvent("TryFieldHit", target, pokemon, move)) { | |
return false; | |
} | |
} else if (isSecondary && !moveData.self) { | |
hitResult = this.battle.runEvent("TrySecondaryHit", target, pokemon, moveData); | |
} | |
if (hitResult === 0) { | |
targetHasSub = !!target?.volatiles["substitute"]; | |
target = null; | |
} else if (!hitResult) { | |
if (hitResult === false) | |
this.battle.add("-fail", target); | |
return false; | |
} | |
} | |
if (target) { | |
let didSomething = false; | |
damage = this.getDamage(pokemon, target, moveData); | |
if (damage && damage > target.hp) { | |
damage = target.hp; | |
} | |
if ((damage || damage === 0) && !target.fainted) { | |
damage = this.battle.damage(damage, target, pokemon, move); | |
if (!(damage || damage === 0)) | |
return false; | |
didSomething = true; | |
} else if (damage === false && typeof hitResult === "undefined") { | |
this.battle.add("-fail", target); | |
} | |
if (damage === false || damage === null) { | |
return false; | |
} | |
if (moveData.boosts && target.hp) { | |
const willBoost = this.battle.boost(moveData.boosts, target, pokemon, move); | |
if (!willBoost) { | |
this.battle.add("-fail", target); | |
return false; | |
} | |
didSomething = true; | |
if (pokemon.side.foe.active[0].status) { | |
if (pokemon.side.foe.active[0].status === "par") { | |
pokemon.side.foe.active[0].modifyStat("spe", 0.25); | |
} | |
if (pokemon.side.foe.active[0].status === "brn") { | |
pokemon.side.foe.active[0].modifyStat("atk", 0.5); | |
} | |
} | |
} | |
if (moveData.heal && !target.fainted) { | |
const d = target.heal(Math.floor(target.maxhp * moveData.heal[0] / moveData.heal[1])); | |
if (!d) { | |
this.battle.add("-fail", target); | |
return false; | |
} | |
this.battle.add("-heal", target, target.getHealth); | |
didSomething = true; | |
} | |
if (moveData.status) { | |
if (moveData.status === "slp" && target.volatiles["mustrecharge"]) { | |
if (target.setStatus(moveData.status, pokemon, move)) { | |
target.removeVolatile("mustrecharge"); | |
this.battle.hint( | |
"In Gen 1, if a Pok\xE9mon that has just used Hyper Beam and has yet to recharge is targeted with a sleep inducing move, any other status it may already have will be ignored and sleep will be induced regardless." | |
); | |
} | |
} else if (!target.status) { | |
if (target.setStatus(moveData.status, pokemon, move)) { | |
if (moveData.status === "brn") | |
target.modifyStat("atk", 0.5); | |
if (moveData.status === "par") | |
target.modifyStat("spe", 0.25); | |
} | |
} else if (!isSecondary) { | |
if (target.status === moveData.status) { | |
this.battle.add("-fail", target, target.status); | |
} else { | |
this.battle.add("-fail", target); | |
} | |
} | |
didSomething = true; | |
} | |
if (moveData.forceStatus) { | |
if (target.setStatus(moveData.forceStatus, pokemon, move)) { | |
if (moveData.forceStatus === "brn") | |
target.modifyStat("atk", 0.5); | |
if (moveData.forceStatus === "par") | |
target.modifyStat("spe", 0.25); | |
didSomething = true; | |
} | |
} | |
if (moveData.volatileStatus) { | |
if (target.addVolatile(moveData.volatileStatus, pokemon, move)) { | |
didSomething = true; | |
} | |
} | |
if (moveData.sideCondition) { | |
if (target.side.addSideCondition(moveData.sideCondition, pokemon, move)) { | |
didSomething = true; | |
} | |
} | |
if (moveData.pseudoWeather) { | |
if (this.battle.field.addPseudoWeather(moveData.pseudoWeather, pokemon, move)) { | |
didSomething = true; | |
} | |
} | |
hitResult = this.battle.singleEvent("Hit", moveData, {}, target, pokemon, move); | |
if (!isSelf && !isSecondary) { | |
this.battle.runEvent("Hit", target, pokemon, move); | |
} | |
if (!hitResult && !didSomething) { | |
if (hitResult === false) | |
this.battle.add("-fail", target); | |
return false; | |
} | |
} | |
if (targetHasSub === void 0) | |
targetHasSub = !!target?.volatiles["substitute"]; | |
const doSelf = targetHadSub && targetHasSub || !targetHadSub; | |
if (moveData.self && moveData.self.volatileStatus !== "lockedmove" && (doSelf || moveData.self.volatileStatus === "partialtrappinglock")) { | |
this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true); | |
} | |
if (pokemon.volatiles["partialtrappinglock"]) { | |
pokemon.volatiles["partialtrappinglock"].damage = this.battle.lastDamage; | |
} | |
if (moveData.secondaries && target && target.hp > 0) { | |
for (const secondary of moveData.secondaries) { | |
if (!move.multihit || move.lastHit) { | |
if (!(secondary.status && ["par", "brn", "frz"].includes(secondary.status) && target.hasType(move.type))) { | |
if (secondary.chance === void 0) { | |
this.moveHit(target, pokemon, move, secondary, true, isSelf); | |
} else { | |
let secondaryChance = Math.ceil(secondary.chance * 256 / 100); | |
if (secondary?.volatileStatus === "confusion") | |
secondaryChance--; | |
if (this.battle.randomChance(secondaryChance, 256)) { | |
this.moveHit(target, pokemon, move, secondary, true, isSelf); | |
} | |
} | |
} | |
} | |
} | |
} | |
if (move.selfSwitch && pokemon.hp) { | |
pokemon.switchFlag = move.selfSwitch === true ? true : this.dex.toID(move.selfSwitch); | |
} | |
return damage; | |
}, | |
// This calculates the damage pokemon does to target with move. | |
getDamage(source, target, move, suppressMessages) { | |
if (typeof move === "string") { | |
move = this.battle.dex.getActiveMove(move); | |
} else if (typeof move === "number") { | |
move = { | |
basePower: move, | |
type: "???", | |
category: "Physical", | |
willCrit: false, | |
flags: {} | |
}; | |
} | |
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) { | |
if (!target.runImmunity(move.type, true)) { | |
return false; | |
} | |
} | |
if (move.ohko) { | |
return 65535; | |
} | |
if (move.damageCallback) { | |
return move.damageCallback.call(this.battle, source, target); | |
} | |
if (move.damage === "level") { | |
return source.level; | |
} | |
if (move.damage || move.damage === 0) { | |
return move.damage; | |
} | |
if (move.volatileStatus === "partiallytrapped" && move.type === "Normal" && target.hasType("Ghost")) { | |
return 0; | |
} | |
if (source.volatiles["partialtrappinglock"] && target === source.volatiles["partialtrappinglock"].locked) { | |
return source.volatiles["partialtrappinglock"].damage; | |
} | |
if (!move.category) | |
move.category = "Physical"; | |
if (!move.type) | |
move.type = "???"; | |
const type = move.type; | |
let basePower = move.basePower; | |
if (move.basePowerCallback) { | |
basePower = move.basePowerCallback.call(this.battle, source, target, move); | |
} | |
if (!basePower) { | |
return basePower === 0 ? void 0 : basePower; | |
} | |
basePower = this.battle.clampIntRange(basePower, 1); | |
let isCrit = move.willCrit || false; | |
if (!isCrit) { | |
let critChance = Math.floor(this.dex.species.get(source.set.species).baseStats["spe"] / 2); | |
if (source.volatiles["focusenergy"]) { | |
critChance = Math.floor(critChance / 2); | |
} else { | |
critChance = this.battle.clampIntRange(critChance * 2, 1, 255); | |
} | |
if (move.critRatio === 1) { | |
critChance = Math.floor(critChance / 2); | |
} else if (move.critRatio === 2) { | |
critChance = this.battle.clampIntRange(critChance * 4, 1, 255); | |
} | |
if (critChance > 0) { | |
isCrit = this.battle.randomChance(critChance, 256); | |
} | |
} | |
if (isCrit) | |
target.getMoveHitData(move).crit = true; | |
if (basePower) { | |
basePower = this.battle.runEvent("BasePower", source, target, move, basePower); | |
if (basePower && move.basePowerModifier) { | |
basePower *= move.basePowerModifier; | |
} | |
} | |
if (!basePower) | |
return 0; | |
basePower = this.battle.clampIntRange(basePower, 1); | |
let level = source.level; | |
const attacker = move.overrideOffensivePokemon === "target" ? target : source; | |
const defender = move.overrideDefensivePokemon === "source" ? source : target; | |
const isPhysical = move.category === "Physical"; | |
const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa"); | |
const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd"); | |
let attack = attacker.getStat(atkType); | |
let defense = defender.getStat(defType); | |
if (defType === "def" && defender.volatiles["reflect"] || defType === "spd" && defender.volatiles["lightscreen"]) { | |
this.battle.debug("Screen doubling (Sp)Def"); | |
defense *= 2; | |
} | |
if (isCrit) { | |
move.ignoreOffensive = true; | |
move.ignoreDefensive = true; | |
level *= 2; | |
if (!suppressMessages) | |
this.battle.add("-crit", target); | |
} | |
if (move.ignoreOffensive) { | |
this.battle.debug("Negating (sp)atk boost/penalty."); | |
attack = attacker.getStat(atkType, true); | |
} | |
if (move.ignoreDefensive) { | |
this.battle.debug("Negating (sp)def boost/penalty."); | |
defense = target.getStat(defType, true); | |
} | |
if (attack >= 256 || defense >= 256) { | |
if (attack >= 1024 || defense >= 1024) { | |
this.battle.hint("In Gen 1, a stat will roll over to a small number if it is larger than 1024."); | |
} | |
attack = this.battle.clampIntRange(Math.floor(attack / 4) % 256, 1); | |
defense = Math.floor(defense / 4) % 256; | |
if (defense === 0) { | |
this.battle.hint("Pokemon Showdown avoids division by zero by rounding defense up to 1. In game, the battle would have crashed."); | |
defense = 1; | |
} | |
} | |
if (move.selfdestruct && defType === "def") { | |
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1); | |
} | |
let damage = level * 2; | |
damage = Math.floor(damage / 5); | |
damage += 2; | |
damage *= basePower; | |
damage *= attack; | |
damage = Math.floor(damage / defense); | |
damage = this.battle.clampIntRange(Math.floor(damage / 50), 0, 997); | |
damage += 2; | |
if (type !== "???" && source.hasType(type)) { | |
damage += Math.floor(damage / 2); | |
} | |
for (const targetType of target.types) { | |
let typeMod = this.battle.dex.getEffectiveness(type, targetType); | |
typeMod = this.battle.runEvent("Effectiveness", this.battle, targetType, move, typeMod); | |
if (typeMod > 0) { | |
damage *= 20; | |
damage = Math.floor(damage / 10); | |
} | |
if (typeMod < 0) { | |
damage *= 5; | |
damage = Math.floor(damage / 10); | |
} | |
} | |
const totalTypeMod = target.runEffectiveness(move); | |
if (totalTypeMod > 0) { | |
if (!suppressMessages) | |
this.battle.add("-supereffective", target); | |
} | |
if (totalTypeMod < 0) { | |
if (!suppressMessages) | |
this.battle.add("-resisted", target); | |
} | |
if (damage === 0) | |
return damage; | |
if (damage > 1) { | |
damage *= this.battle.random(217, 256); | |
damage = Math.floor(damage / 255); | |
} | |
return Math.floor(damage); | |
} | |
}, | |
// deals with Pokémon stat boosting. | |
boost(boost, target, source = null, effect = null) { | |
if (this.event) { | |
if (!target) | |
target = this.event.target; | |
if (!source) | |
source = this.event.source; | |
if (!effect) | |
effect = this.effect; | |
} | |
if (typeof effect === "string") | |
effect = this.dex.conditions.get(effect); | |
if (!target?.hp) | |
return 0; | |
let success = null; | |
boost = this.runEvent("TryBoost", target, source, effect, { ...boost }); | |
let i; | |
for (i in boost) { | |
const currentBoost = {}; | |
currentBoost[i] = boost[i]; | |
if (boost[i] !== 0) { | |
const boostResult = target.boostBy(currentBoost); | |
if (boostResult) { | |
success = true; | |
let msg = "-boost"; | |
if (boost[i] < 0) { | |
msg = "-unboost"; | |
boost[i] = -boost[i]; | |
} | |
if (!effect || effect.effectType === "Move") { | |
this.add(msg, target, i, boost[i]); | |
} else { | |
this.add(msg, target, i, boost[i], "[from] " + effect.fullname); | |
} | |
this.runEvent("AfterEachBoost", target, source, effect, currentBoost); | |
} | |
if (boostResult === 0) { | |
let msg = "-boost"; | |
let secondmsg = "-unboost"; | |
if (boost[i] < 0) { | |
msg = "-unboost"; | |
secondmsg = "-boost"; | |
boost[i] = -boost[i]; | |
} | |
if (!effect || effect.effectType === "Move") { | |
this.add(msg, target, i, boost[i]); | |
} else { | |
this.add(msg, target, i, boost[i], "[from] " + effect.fullname); | |
} | |
this.add(secondmsg, target, i, 1); | |
if (msg === "-boost") { | |
this.hint(`In Gen 1, boosting a stat at 999 will apply a -1 drop afterwards, and the stat remains at 999.`, true); | |
} else { | |
this.hint(`In Gen 1, dropping a stat at 1 will apply a +1 boost afterwards, and the stat remains at 1.`, true); | |
} | |
this.runEvent("AfterEachBoost", target, source, effect, currentBoost); | |
} | |
} | |
} | |
this.runEvent("AfterBoost", target, source, effect, boost); | |
return success; | |
} | |
}; | |
//# sourceMappingURL=scripts.js.map | |