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"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var scripts_exports = {};
__export(scripts_exports, {
Scripts: () => Scripts
});
module.exports = __toCommonJS(scripts_exports);
const Scripts = {
gen: 9,
actions: {
getDamage(source, target, move, suppressMessages) {
if (typeof move === "string")
move = this.dex.getActiveMove(move);
if (typeof move === "number") {
const basePower2 = move;
move = new Dex.Move({
basePower: basePower2,
type: "???",
category: "Physical",
willCrit: false
});
move.hit = 0;
}
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) {
if (!target.runImmunity(move.type, !suppressMessages)) {
return false;
}
}
if (move.ohko)
return target.maxhp;
if (move.damageCallback)
return move.damageCallback.call(this.battle, source, target);
if (move.damage === "level") {
return source.level;
} else if (move.damage) {
return move.damage;
}
let basePower = move.basePower;
if (move.basePowerCallback) {
basePower = move.basePowerCallback.call(this.battle, source, target, move);
}
if (!basePower)
return basePower === 0 ? void 0 : basePower;
basePower = this.battle.clampIntRange(basePower, 1);
let critMult;
let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0);
if (this.battle.gen <= 5) {
critRatio = this.battle.clampIntRange(critRatio, 0, 5);
critMult = [0, 16, 8, 4, 3, 2];
} else {
critRatio = this.battle.clampIntRange(critRatio, 0, 4);
if (this.battle.gen === 6) {
critMult = [0, 16, 8, 2, 1];
} else {
critMult = [0, 24, 8, 2, 1];
}
}
const moveHit = target.getMoveHitData(move);
moveHit.crit = move.willCrit || false;
if (move.willCrit === void 0) {
if (critRatio) {
moveHit.crit = this.battle.randomChance(1, critMult[critRatio]);
}
}
if (moveHit.crit) {
moveHit.crit = this.battle.runEvent("CriticalHit", target, null, move);
}
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
if (!basePower)
return 0;
basePower = this.battle.clampIntRange(basePower, 1);
if (!source.volatiles["dynamax"] && move.isMax || move.isMax && this.dex.moves.get(move.baseMove).isMax) {
basePower = 0;
}
const level = source.level;
const attacker = move.overrideOffensivePokemon === "target" ? target : source;
const defender = move.overrideDefensivePokemon === "source" ? source : target;
const isPhysical = move.category === "Physical";
const defenseStat = move.overrideDefensiveStat || (isPhysical ? "def" : "spd");
const statTable = { atk: "Atk", def: "Def", spa: "SpA", spd: "SpD", spe: "Spe" };
let maxAttack = 0;
let defBoosts = defender.boosts[defenseStat];
let ignoreNegativeOffensive = !!move.ignoreNegativeOffensive;
let ignorePositiveDefensive = !!move.ignorePositiveDefensive;
if (moveHit.crit) {
ignoreNegativeOffensive = true;
ignorePositiveDefensive = true;
}
const ignoreDefensive = !!(move.ignoreDefensive || ignorePositiveDefensive && defBoosts > 0);
if (ignoreDefensive) {
this.battle.debug("Negating (sp)def boost/penalty.");
defBoosts = 0;
}
let attack = 0;
for (const attackStat in statTable) {
let atkBoosts = attacker.boosts[attackStat];
const ignoreOffensive = !!(move.ignoreOffensive || ignoreNegativeOffensive && atkBoosts < 0);
if (ignoreOffensive) {
this.battle.debug("Negating (sp)atk boost/penalty.");
atkBoosts = 0;
}
attack = attacker.calculateStat(attackStat, atkBoosts, 1, source);
attack = this.battle.runEvent("Modify" + statTable[attackStat], source, target, move, attack);
if (attack > maxAttack)
maxAttack = attack;
}
let defense = defender.calculateStat(defenseStat, defBoosts, 1, target);
defense = this.battle.runEvent("Modify" + statTable[defenseStat], target, source, move, defense);
if (this.battle.gen <= 4 && ["explosion", "selfdestruct"].includes(move.id) && defenseStat === "def") {
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1);
}
const tr = this.battle.trunc;
const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * maxAttack) / defense) / 50);
return this.modifyDamage(baseDamage, source, target, move, suppressMessages);
}
}
};
//# sourceMappingURL=scripts.js.map