Pokemon_server / dist /data /conditions.js
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"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var conditions_exports = {};
__export(conditions_exports, {
Conditions: () => Conditions
});
module.exports = __toCommonJS(conditions_exports);
const Conditions = {
brn: {
name: "brn",
effectType: "Status",
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.id === "flameorb") {
this.add("-status", target, "brn", "[from] item: Flame Orb");
} else if (sourceEffect && sourceEffect.effectType === "Ability") {
this.add("-status", target, "brn", "[from] ability: " + sourceEffect.name, `[of] ${source}`);
} else {
this.add("-status", target, "brn");
}
},
// Damage reduction is handled directly in the sim/battle.js damage function
onResidualOrder: 10,
onResidual(pokemon) {
this.damage(pokemon.baseMaxhp / 16);
}
},
par: {
name: "par",
effectType: "Status",
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === "Ability") {
this.add("-status", target, "par", "[from] ability: " + sourceEffect.name, `[of] ${source}`);
} else {
this.add("-status", target, "par");
}
},
onModifySpePriority: -101,
onModifySpe(spe, pokemon) {
spe = this.finalModify(spe);
if (!pokemon.hasAbility("quickfeet")) {
spe = Math.floor(spe * 50 / 100);
}
return spe;
},
onBeforeMovePriority: 1,
onBeforeMove(pokemon) {
if (this.randomChance(1, 4)) {
this.add("cant", pokemon, "par");
return false;
}
}
},
slp: {
name: "slp",
effectType: "Status",
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === "Ability") {
this.add("-status", target, "slp", "[from] ability: " + sourceEffect.name, `[of] ${source}`);
} else if (sourceEffect && sourceEffect.effectType === "Move") {
this.add("-status", target, "slp", `[from] move: ${sourceEffect.name}`);
} else {
this.add("-status", target, "slp");
}
this.effectState.startTime = this.random(2, 5);
this.effectState.time = this.effectState.startTime;
if (target.removeVolatile("nightmare")) {
this.add("-end", target, "Nightmare", "[silent]");
}
},
onBeforeMovePriority: 10,
onBeforeMove(pokemon, target, move) {
if (pokemon.hasAbility("earlybird")) {
pokemon.statusState.time--;
}
pokemon.statusState.time--;
if (pokemon.statusState.time <= 0) {
pokemon.cureStatus();
return;
}
this.add("cant", pokemon, "slp");
if (move.sleepUsable) {
return;
}
return false;
}
},
frz: {
name: "frz",
effectType: "Status",
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === "Ability") {
this.add("-status", target, "frz", "[from] ability: " + sourceEffect.name, `[of] ${source}`);
} else {
this.add("-status", target, "frz");
}
if (target.species.name === "Shaymin-Sky" && target.baseSpecies.baseSpecies === "Shaymin") {
target.formeChange("Shaymin", this.effect, true);
target.regressionForme = false;
}
},
onBeforeMovePriority: 10,
onBeforeMove(pokemon, target, move) {
if (move.flags["defrost"])
return;
if (this.randomChance(1, 5)) {
pokemon.cureStatus();
return;
}
this.add("cant", pokemon, "frz");
return false;
},
onModifyMove(move, pokemon) {
if (move.flags["defrost"]) {
this.add("-curestatus", pokemon, "frz", `[from] move: ${move}`);
pokemon.clearStatus();
}
},
onAfterMoveSecondary(target, source, move) {
if (move.thawsTarget) {
target.cureStatus();
}
},
onDamagingHit(damage, target, source, move) {
if (move.type === "Fire" && move.category !== "Status") {
target.cureStatus();
}
}
},
psn: {
name: "psn",
effectType: "Status",
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === "Ability") {
this.add("-status", target, "psn", "[from] ability: " + sourceEffect.name, `[of] ${source}`);
} else {
this.add("-status", target, "psn");
}
},
onResidualOrder: 9,
onResidual(pokemon) {
this.damage(pokemon.baseMaxhp / 8);
}
},
tox: {
name: "tox",
effectType: "Status",
onStart(target, source, sourceEffect) {
this.effectState.stage = 0;
if (sourceEffect && sourceEffect.id === "toxicorb") {
this.add("-status", target, "tox", "[from] item: Toxic Orb");
} else if (sourceEffect && sourceEffect.effectType === "Ability") {
this.add("-status", target, "tox", "[from] ability: " + sourceEffect.name, `[of] ${source}`);
} else {
this.add("-status", target, "tox");
}
},
onSwitchIn() {
this.effectState.stage = 0;
},
onResidualOrder: 9,
onResidual(pokemon) {
if (this.effectState.stage < 15) {
this.effectState.stage++;
}
this.damage(this.clampIntRange(pokemon.baseMaxhp / 16, 1) * this.effectState.stage);
}
},
confusion: {
name: "confusion",
// this is a volatile status
onStart(target, source, sourceEffect) {
if (sourceEffect?.id === "lockedmove") {
this.add("-start", target, "confusion", "[fatigue]");
} else if (sourceEffect?.effectType === "Ability") {
this.add("-start", target, "confusion", "[from] ability: " + sourceEffect.name, `[of] ${source}`);
} else {
this.add("-start", target, "confusion");
}
const min = sourceEffect?.id === "axekick" ? 3 : 2;
this.effectState.time = this.random(min, 6);
},
onEnd(target) {
this.add("-end", target, "confusion");
},
onBeforeMovePriority: 3,
onBeforeMove(pokemon) {
pokemon.volatiles["confusion"].time--;
if (!pokemon.volatiles["confusion"].time) {
pokemon.removeVolatile("confusion");
return;
}
this.add("-activate", pokemon, "confusion");
if (!this.randomChance(33, 100)) {
return;
}
this.activeTarget = pokemon;
const damage = this.actions.getConfusionDamage(pokemon, 40);
if (typeof damage !== "number")
throw new Error("Confusion damage not dealt");
const activeMove = { id: this.toID("confused"), effectType: "Move", type: "???" };
this.damage(damage, pokemon, pokemon, activeMove);
return false;
}
},
flinch: {
name: "flinch",
duration: 1,
onBeforeMovePriority: 8,
onBeforeMove(pokemon) {
this.add("cant", pokemon, "flinch");
this.runEvent("Flinch", pokemon);
return false;
}
},
trapped: {
name: "trapped",
noCopy: true,
onTrapPokemon(pokemon) {
pokemon.tryTrap();
},
onStart(target) {
this.add("-activate", target, "trapped");
}
},
trapper: {
name: "trapper",
noCopy: true
},
partiallytrapped: {
name: "partiallytrapped",
duration: 5,
durationCallback(target, source) {
if (source?.hasItem("gripclaw"))
return 8;
return this.random(5, 7);
},
onStart(pokemon, source) {
this.add("-activate", pokemon, "move: " + this.effectState.sourceEffect, `[of] ${source}`);
this.effectState.boundDivisor = source.hasItem("bindingband") ? 6 : 8;
},
onResidualOrder: 13,
onResidual(pokemon) {
const source = this.effectState.source;
const gmaxEffect = ["gmaxcentiferno", "gmaxsandblast"].includes(this.effectState.sourceEffect.id);
if (source && (!source.isActive || source.hp <= 0 || !source.activeTurns) && !gmaxEffect) {
delete pokemon.volatiles["partiallytrapped"];
this.add("-end", pokemon, this.effectState.sourceEffect, "[partiallytrapped]", "[silent]");
return;
}
this.damage(pokemon.baseMaxhp / this.effectState.boundDivisor);
},
onEnd(pokemon) {
this.add("-end", pokemon, this.effectState.sourceEffect, "[partiallytrapped]");
},
onTrapPokemon(pokemon) {
const gmaxEffect = ["gmaxcentiferno", "gmaxsandblast"].includes(this.effectState.sourceEffect.id);
if (this.effectState.source?.isActive || gmaxEffect)
pokemon.tryTrap();
}
},
lockedmove: {
// Outrage, Thrash, Petal Dance...
name: "lockedmove",
duration: 2,
onResidual(target) {
if (target.status === "slp") {
delete target.volatiles["lockedmove"];
}
this.effectState.trueDuration--;
},
onStart(target, source, effect) {
this.effectState.trueDuration = this.random(2, 4);
this.effectState.move = effect.id;
},
onRestart() {
if (this.effectState.trueDuration >= 2) {
this.effectState.duration = 2;
}
},
onEnd(target) {
if (this.effectState.trueDuration > 1)
return;
target.addVolatile("confusion");
},
onLockMove(pokemon) {
if (pokemon.volatiles["dynamax"])
return;
return this.effectState.move;
}
},
twoturnmove: {
// Skull Bash, SolarBeam, Sky Drop...
name: "twoturnmove",
duration: 2,
onStart(attacker, defender, effect) {
this.effectState.move = effect.id;
attacker.addVolatile(effect.id);
let moveTargetLoc = attacker.lastMoveTargetLoc;
if (effect.sourceEffect && this.dex.moves.get(effect.id).target !== "self") {
if (defender.fainted) {
defender = this.sample(attacker.foes(true));
}
moveTargetLoc = attacker.getLocOf(defender);
}
attacker.volatiles[effect.id].targetLoc = moveTargetLoc;
this.attrLastMove("[still]");
this.runEvent("PrepareHit", attacker, defender, effect);
},
onEnd(target) {
target.removeVolatile(this.effectState.move);
},
onLockMove() {
return this.effectState.move;
},
onMoveAborted(pokemon) {
pokemon.removeVolatile("twoturnmove");
}
},
choicelock: {
name: "choicelock",
noCopy: true,
onStart(pokemon) {
if (!this.activeMove)
throw new Error("Battle.activeMove is null");
if (!this.activeMove.id || this.activeMove.hasBounced || this.activeMove.sourceEffect === "snatch")
return false;
this.effectState.move = this.activeMove.id;
},
onBeforeMove(pokemon, target, move) {
if (!pokemon.getItem().isChoice) {
pokemon.removeVolatile("choicelock");
return;
}
if (!pokemon.ignoringItem() && !pokemon.volatiles["dynamax"] && move.id !== this.effectState.move && move.id !== "struggle") {
this.addMove("move", pokemon, move.name);
this.attrLastMove("[still]");
this.debug("Disabled by Choice item lock");
this.add("-fail", pokemon);
return false;
}
},
onDisableMove(pokemon) {
if (!pokemon.getItem().isChoice || !pokemon.hasMove(this.effectState.move)) {
pokemon.removeVolatile("choicelock");
return;
}
if (pokemon.ignoringItem() || pokemon.volatiles["dynamax"]) {
return;
}
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id !== this.effectState.move) {
pokemon.disableMove(moveSlot.id, false, this.effectState.sourceEffect);
}
}
}
},
mustrecharge: {
name: "mustrecharge",
duration: 2,
onBeforeMovePriority: 11,
onBeforeMove(pokemon) {
this.add("cant", pokemon, "recharge");
pokemon.removeVolatile("mustrecharge");
pokemon.removeVolatile("truant");
return null;
},
onStart(pokemon) {
this.add("-mustrecharge", pokemon);
},
onLockMove: "recharge"
},
futuremove: {
// this is a slot condition
name: "futuremove",
onStart(target) {
this.effectState.targetSlot = target.getSlot();
this.effectState.endingTurn = this.turn - 1 + 2;
if (this.effectState.endingTurn >= 254) {
this.hint(`In Gen 8+, Future attacks will never resolve when used on the 255th turn or later.`);
}
},
onResidualOrder: 3,
onResidual(target) {
if (this.getOverflowedTurnCount() < this.effectState.endingTurn)
return;
target.side.removeSlotCondition(this.getAtSlot(this.effectState.targetSlot), "futuremove");
},
onEnd(target) {
const data = this.effectState;
const move = this.dex.moves.get(data.move);
if (target.fainted || target === data.source) {
this.hint(`${move.name} did not hit because the target is ${target.fainted ? "fainted" : "the user"}.`);
return;
}
this.add("-end", target, "move: " + move.name);
target.removeVolatile("Protect");
target.removeVolatile("Endure");
if (data.source.hasAbility("infiltrator") && this.gen >= 6) {
data.moveData.infiltrates = true;
}
if (data.source.hasAbility("normalize") && this.gen >= 6) {
data.moveData.type = "Normal";
}
const hitMove = new this.dex.Move(data.moveData);
this.actions.trySpreadMoveHit([target], data.source, hitMove, true);
if (data.source.isActive && data.source.hasItem("lifeorb") && this.gen >= 5) {
this.singleEvent("AfterMoveSecondarySelf", data.source.getItem(), data.source.itemState, data.source, target, data.source.getItem());
}
this.activeMove = null;
this.checkWin();
}
},
healreplacement: {
// this is a slot condition
name: "healreplacement",
onStart(target, source, sourceEffect) {
this.effectState.sourceEffect = sourceEffect;
this.add("-activate", source, "healreplacement");
},
onSwitchIn(target) {
if (!target.fainted) {
target.heal(target.maxhp);
this.add("-heal", target, target.getHealth, "[from] move: " + this.effectState.sourceEffect, "[zeffect]");
target.side.removeSlotCondition(target, "healreplacement");
}
}
},
stall: {
// Protect, Detect, Endure counter
name: "stall",
duration: 2,
counterMax: 729,
onStart() {
this.effectState.counter = 3;
},
onStallMove(pokemon) {
const counter = this.effectState.counter || 1;
this.debug(`Success chance: ${Math.round(100 / counter)}%`);
const success = this.randomChance(1, counter);
if (!success)
delete pokemon.volatiles["stall"];
return success;
},
onRestart() {
if (this.effectState.counter < this.effect.counterMax) {
this.effectState.counter *= 3;
}
this.effectState.duration = 2;
}
},
gem: {
name: "gem",
duration: 1,
affectsFainted: true,
onBasePowerPriority: 14,
onBasePower(basePower, user, target, move) {
this.debug("Gem Boost");
return this.chainModify([5325, 4096]);
}
},
// weather is implemented here since it's so important to the game
raindance: {
name: "RainDance",
effectType: "Weather",
duration: 5,
durationCallback(source, effect) {
if (source?.hasItem("damprock")) {
return 8;
}
return 5;
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (defender.hasItem("utilityumbrella"))
return;
if (move.type === "Water") {
this.debug("rain water boost");
return this.chainModify(1.5);
}
if (move.type === "Fire") {
this.debug("rain fire suppress");
return this.chainModify(0.5);
}
},
onFieldStart(field, source, effect) {
if (effect?.effectType === "Ability") {
if (this.gen <= 5)
this.effectState.duration = 0;
this.add("-weather", "RainDance", "[from] ability: " + effect.name, `[of] ${source}`);
} else {
this.add("-weather", "RainDance");
}
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add("-weather", "RainDance", "[upkeep]");
this.eachEvent("Weather");
},
onFieldEnd() {
this.add("-weather", "none");
}
},
primordialsea: {
name: "PrimordialSea",
effectType: "Weather",
duration: 0,
onTryMovePriority: 1,
onTryMove(attacker, defender, move) {
if (move.type === "Fire" && move.category !== "Status") {
this.debug("Primordial Sea fire suppress");
this.add("-fail", attacker, move, "[from] Primordial Sea");
this.attrLastMove("[still]");
return null;
}
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (defender.hasItem("utilityumbrella"))
return;
if (move.type === "Water") {
this.debug("Rain water boost");
return this.chainModify(1.5);
}
},
onFieldStart(field, source, effect) {
this.add("-weather", "PrimordialSea", "[from] ability: " + effect.name, `[of] ${source}`);
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add("-weather", "PrimordialSea", "[upkeep]");
this.eachEvent("Weather");
},
onFieldEnd() {
this.add("-weather", "none");
}
},
sunnyday: {
name: "SunnyDay",
effectType: "Weather",
duration: 5,
durationCallback(source, effect) {
if (source?.hasItem("heatrock")) {
return 8;
}
return 5;
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (move.id === "hydrosteam" && !attacker.hasItem("utilityumbrella")) {
this.debug("Sunny Day Hydro Steam boost");
return this.chainModify(1.5);
}
if (defender.hasItem("utilityumbrella"))
return;
if (move.type === "Fire") {
this.debug("Sunny Day fire boost");
return this.chainModify(1.5);
}
if (move.type === "Water") {
this.debug("Sunny Day water suppress");
return this.chainModify(0.5);
}
},
onFieldStart(battle, source, effect) {
if (effect?.effectType === "Ability") {
if (this.gen <= 5)
this.effectState.duration = 0;
this.add("-weather", "SunnyDay", "[from] ability: " + effect.name, `[of] ${source}`);
} else {
this.add("-weather", "SunnyDay");
}
},
onImmunity(type, pokemon) {
if (pokemon.hasItem("utilityumbrella"))
return;
if (type === "frz")
return false;
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add("-weather", "SunnyDay", "[upkeep]");
this.eachEvent("Weather");
},
onFieldEnd() {
this.add("-weather", "none");
}
},
desolateland: {
name: "DesolateLand",
effectType: "Weather",
duration: 0,
onTryMovePriority: 1,
onTryMove(attacker, defender, move) {
if (move.type === "Water" && move.category !== "Status") {
this.debug("Desolate Land water suppress");
this.add("-fail", attacker, move, "[from] Desolate Land");
this.attrLastMove("[still]");
return null;
}
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (defender.hasItem("utilityumbrella"))
return;
if (move.type === "Fire") {
this.debug("Sunny Day fire boost");
return this.chainModify(1.5);
}
},
onFieldStart(field, source, effect) {
this.add("-weather", "DesolateLand", "[from] ability: " + effect.name, `[of] ${source}`);
},
onImmunity(type, pokemon) {
if (pokemon.hasItem("utilityumbrella"))
return;
if (type === "frz")
return false;
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add("-weather", "DesolateLand", "[upkeep]");
this.eachEvent("Weather");
},
onFieldEnd() {
this.add("-weather", "none");
}
},
sandstorm: {
name: "Sandstorm",
effectType: "Weather",
duration: 5,
durationCallback(source, effect) {
if (source?.hasItem("smoothrock")) {
return 8;
}
return 5;
},
// This should be applied directly to the stat before any of the other modifiers are chained
// So we give it increased priority.
onModifySpDPriority: 10,
onModifySpD(spd, pokemon) {
if (pokemon.hasType("Rock") && this.field.isWeather("sandstorm")) {
return this.modify(spd, 1.5);
}
},
onFieldStart(field, source, effect) {
if (effect?.effectType === "Ability") {
if (this.gen <= 5)
this.effectState.duration = 0;
this.add("-weather", "Sandstorm", "[from] ability: " + effect.name, `[of] ${source}`);
} else {
this.add("-weather", "Sandstorm");
}
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add("-weather", "Sandstorm", "[upkeep]");
if (this.field.isWeather("sandstorm"))
this.eachEvent("Weather");
},
onWeather(target) {
this.damage(target.baseMaxhp / 16);
},
onFieldEnd() {
this.add("-weather", "none");
}
},
hail: {
name: "Hail",
effectType: "Weather",
duration: 5,
durationCallback(source, effect) {
if (source?.hasItem("icyrock")) {
return 8;
}
return 5;
},
onFieldStart(field, source, effect) {
if (effect?.effectType === "Ability") {
if (this.gen <= 5)
this.effectState.duration = 0;
this.add("-weather", "Hail", "[from] ability: " + effect.name, `[of] ${source}`);
} else {
this.add("-weather", "Hail");
}
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add("-weather", "Hail", "[upkeep]");
if (this.field.isWeather("hail"))
this.eachEvent("Weather");
},
onWeather(target) {
this.damage(target.baseMaxhp / 16);
},
onFieldEnd() {
this.add("-weather", "none");
}
},
snowscape: {
name: "Snowscape",
effectType: "Weather",
duration: 5,
durationCallback(source, effect) {
if (source?.hasItem("icyrock")) {
return 8;
}
return 5;
},
onModifyDefPriority: 10,
onModifyDef(def, pokemon) {
if (pokemon.hasType("Ice") && this.field.isWeather("snowscape")) {
return this.modify(def, 1.5);
}
},
onFieldStart(field, source, effect) {
if (effect?.effectType === "Ability") {
if (this.gen <= 5)
this.effectState.duration = 0;
this.add("-weather", "Snowscape", "[from] ability: " + effect.name, `[of] ${source}`);
} else {
this.add("-weather", "Snowscape");
}
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add("-weather", "Snowscape", "[upkeep]");
if (this.field.isWeather("snowscape"))
this.eachEvent("Weather");
},
onFieldEnd() {
this.add("-weather", "none");
}
},
deltastream: {
name: "DeltaStream",
effectType: "Weather",
duration: 0,
onEffectivenessPriority: -1,
onEffectiveness(typeMod, target, type, move) {
if (move && move.effectType === "Move" && move.category !== "Status" && type === "Flying" && typeMod > 0) {
this.add("-fieldactivate", "Delta Stream");
return 0;
}
},
onFieldStart(field, source, effect) {
this.add("-weather", "DeltaStream", "[from] ability: " + effect.name, `[of] ${source}`);
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add("-weather", "DeltaStream", "[upkeep]");
this.eachEvent("Weather");
},
onFieldEnd() {
this.add("-weather", "none");
}
},
dynamax: {
name: "Dynamax",
noCopy: true,
onStart(pokemon) {
this.effectState.turns = 0;
pokemon.removeVolatile("minimize");
pokemon.removeVolatile("substitute");
if (pokemon.volatiles["torment"]) {
delete pokemon.volatiles["torment"];
this.add("-end", pokemon, "Torment", "[silent]");
}
if (["cramorantgulping", "cramorantgorging"].includes(pokemon.species.id) && !pokemon.transformed) {
pokemon.formeChange("cramorant");
}
this.add("-start", pokemon, "Dynamax", pokemon.gigantamax ? "Gmax" : "");
if (pokemon.baseSpecies.name === "Shedinja")
return;
const ratio = 1.5 + pokemon.dynamaxLevel * 0.05;
pokemon.maxhp = Math.floor(pokemon.maxhp * ratio);
pokemon.hp = Math.floor(pokemon.hp * ratio);
this.add("-heal", pokemon, pokemon.getHealth, "[silent]");
},
onTryAddVolatile(status, pokemon) {
if (status.id === "flinch")
return null;
},
onBeforeSwitchOutPriority: -1,
onBeforeSwitchOut(pokemon) {
pokemon.removeVolatile("dynamax");
},
onSourceModifyDamage(damage, source, target, move) {
if (move.id === "behemothbash" || move.id === "behemothblade" || move.id === "dynamaxcannon") {
return this.chainModify(2);
}
},
onDragOutPriority: 2,
onDragOut(pokemon) {
this.add("-block", pokemon, "Dynamax");
return null;
},
onResidualPriority: -100,
onResidual() {
this.effectState.turns++;
},
onEnd(pokemon) {
this.add("-end", pokemon, "Dynamax");
if (pokemon.baseSpecies.name === "Shedinja")
return;
pokemon.hp = pokemon.getUndynamaxedHP();
pokemon.maxhp = pokemon.baseMaxhp;
this.add("-heal", pokemon, pokemon.getHealth, "[silent]");
}
},
// Commander needs two conditions so they are implemented here
// Dondozo
commanded: {
name: "Commanded",
noCopy: true,
onStart(pokemon) {
this.boost({ atk: 2, spa: 2, spe: 2, def: 2, spd: 2 }, pokemon);
},
onDragOutPriority: 2,
onDragOut() {
return false;
},
// Prevents Shed Shell allowing a swap
onTrapPokemonPriority: -11,
onTrapPokemon(pokemon) {
pokemon.trapped = true;
}
},
// Tatsugiri
commanding: {
name: "Commanding",
noCopy: true,
onDragOutPriority: 2,
onDragOut() {
return false;
},
// Prevents Shed Shell allowing a swap
onTrapPokemonPriority: -11,
onTrapPokemon(pokemon) {
pokemon.trapped = true;
},
// Dodging moves is handled in BattleActions#hitStepInvulnerabilityEvent
// This is here for moves that manually call this event like Perish Song
onInvulnerability: false,
onBeforeTurn(pokemon) {
this.queue.cancelAction(pokemon);
}
},
// Arceus and Silvally's actual typing is implemented here.
// Their true typing for all their formes is Normal, and it's only
// Multitype and RKS System, respectively, that changes their type,
// but their formes are specified to be their corresponding type
// in the Pokedex, so that needs to be overridden.
// This is mainly relevant for Hackmons Cup and Balanced Hackmons.
arceus: {
name: "Arceus",
onTypePriority: 1,
onType(types, pokemon) {
if (pokemon.transformed || pokemon.ability !== "multitype" && this.gen >= 8)
return types;
let type = "Normal";
if (pokemon.ability === "multitype") {
type = pokemon.getItem().onPlate;
if (!type) {
type = "Normal";
}
}
return [type];
}
},
silvally: {
name: "Silvally",
onTypePriority: 1,
onType(types, pokemon) {
if (pokemon.transformed || pokemon.ability !== "rkssystem" && this.gen >= 8)
return types;
let type = "Normal";
if (pokemon.ability === "rkssystem") {
type = pokemon.getItem().onMemory;
if (!type) {
type = "Normal";
}
}
return [type];
}
},
rolloutstorage: {
name: "rolloutstorage",
duration: 2,
onBasePower(relayVar, source, target, move) {
let bp = Math.max(1, move.basePower);
bp *= 2 ** source.volatiles["rolloutstorage"].contactHitCount;
if (source.volatiles["defensecurl"]) {
bp *= 2;
}
source.removeVolatile("rolloutstorage");
return bp;
}
}
};
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