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import type { PRNG, PRNGSeed } from "../../../sim/prng"; | |
import { RandomTeams, type MoveCounter } from "../gen9/teams"; | |
import { Utils } from '../../../lib'; | |
// First, some lists of moves that can be used for rules throughout set generation. Taken from regular gen9. | |
// Moves that drop stats: | |
const CONTRARY_MOVES = [ | |
'armorcannon', 'closecombat', 'leafstorm', 'makeitrain', 'overheat', 'spinout', 'superpower', 'vcreate', | |
]; | |
// Hazard-setting moves | |
const HAZARDS = [ | |
'spikes', 'stealthrock', 'stickyweb', 'toxicspikes', | |
]; | |
// Moves that switch the user out | |
const PIVOT_MOVES = [ | |
'chillyreception', 'flipturn', 'partingshot', 'shedtail', 'teleport', 'uturn', 'voltswitch', | |
]; | |
// Moves that boost Attack: | |
const PHYSICAL_SETUP = [ | |
'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'meditate', 'poweruppunch', 'swordsdance', 'tidyup', 'victorydance', | |
]; | |
// Moves that restore HP: | |
const RECOVERY_MOVES = [ | |
'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'shoreup', 'slackoff', 'softboiled', 'strengthsap', 'synthesis', | |
]; | |
// Setup (stat-boosting) moves | |
const SETUP = [ | |
'acidarmor', 'agility', 'autotomize', 'bellydrum', 'bulkup', 'calmmind', 'clangoroussoul', 'coil', 'cosmicpower', 'curse', | |
'dragondance', 'flamecharge', 'growth', 'honeclaws', 'howl', 'irondefense', 'meditate', 'nastyplot', 'noretreat', 'poweruppunch', | |
'quiverdance', 'raindance', 'rockpolish', 'shellsmash', 'shiftgear', 'snowscape', 'sunnyday', 'swordsdance', 'tailglow', 'tidyup', | |
'trailblaze', 'workup', 'victorydance', | |
]; | |
// Some moves that only boost Speed: | |
const SPEED_SETUP = [ | |
'agility', 'autotomize', 'flamecharge', 'rockpolish', 'trailblaze', | |
]; | |
// Moves that would want to generate together | |
const MOVE_PAIRS = [ | |
['lightscreen', 'reflect'], | |
['sleeptalk', 'rest'], | |
['protect', 'wish'], | |
]; | |
export class RandomBabyTeams extends RandomTeams { | |
constructor(format: Format | string, prng: PRNG | PRNGSeed | null) { | |
super(format, prng); | |
// Overwrite enforcementcheckers where needed here | |
this.moveEnforcementCheckers['Bug'] = (movePool, moves, abilities, types, counter) => ( | |
!counter.get('Bug') | |
); | |
this.moveEnforcementCheckers['Grass'] = (movePool, moves, abilities, types, counter, species) => ( | |
!counter.get('Grass') && species.id !== 'rowlet' | |
); | |
} | |
cullMovePool( | |
types: string[], | |
moves: Set<string>, | |
abilities: string[], | |
counter: MoveCounter, | |
movePool: string[], | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
isDoubles: boolean, | |
teraType: string, | |
role: RandomTeamsTypes.Role, | |
): void { | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
// If we have two unfilled moves and only one unpaired move, cull the unpaired move. | |
if (moves.size === this.maxMoveCount - 2) { | |
const unpairedMoves = [...movePool]; | |
for (const pair of MOVE_PAIRS) { | |
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); | |
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); | |
} | |
} | |
if (unpairedMoves.length === 1) { | |
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); | |
} | |
} | |
// These moves are paired, and shouldn't appear if there isn't room for both. | |
if (moves.size === this.maxMoveCount - 1) { | |
for (const pair of MOVE_PAIRS) { | |
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
this.fastPop(movePool, movePool.indexOf(pair[0])); | |
this.fastPop(movePool, movePool.indexOf(pair[1])); | |
} | |
} | |
} | |
// Create list of all status moves to be used later | |
const statusMoves = this.cachedStatusMoves; | |
// Team-based move culls | |
if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) { | |
if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect')); | |
if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.stickyWeb) { | |
if (movePool.includes('stickyweb')) this.fastPop(movePool, movePool.indexOf('stickyweb')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.stealthRock) { | |
if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.defog || teamDetails.rapidSpin) { | |
if (movePool.includes('defog')) this.fastPop(movePool, movePool.indexOf('defog')); | |
if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.toxicSpikes) { | |
if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.spikes && teamDetails.spikes >= 2) { | |
if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
// General incompatibilities | |
const incompatiblePairs = [ | |
// These moves don't mesh well with other aspects of the set | |
[SETUP, 'defog'], | |
[SETUP, PIVOT_MOVES], | |
[SETUP, HAZARDS], | |
[PHYSICAL_SETUP, PHYSICAL_SETUP], | |
[statusMoves, ['destinybond', 'healingwish', 'switcheroo', 'trick']], | |
['curse', 'rapidspin'], | |
// These moves are redundant with each other | |
[ | |
['alluringvoice', 'dazzlinggleam', 'drainingkiss', 'moonblast'], | |
['alluringvoice', 'dazzlinggleam', 'drainingkiss', 'moonblast'], | |
], | |
[['bulletseed', 'gigadrain', 'leafstorm', 'seedbomb'], ['bulletseed', 'gigadrain', 'leafstorm', 'seedbomb']], | |
[['hypnosis', 'thunderwave', 'toxic', 'willowisp', 'yawn'], ['hypnosis', 'thunderwave', 'toxic', 'willowisp', 'yawn']], | |
['roar', 'yawn'], | |
['dragonclaw', 'outrage'], | |
['dracometeor', 'dragonpulse'], | |
['toxic', 'toxicspikes'], | |
['rockblast', 'stoneedge'], | |
['bodyslam', 'doubleedge'], | |
['gunkshot', 'poisonjab'], | |
[['hydropump', 'liquidation'], 'surf'], | |
]; | |
for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); | |
} | |
// Generate random moveset for a given species, role, tera type. | |
randomMoveset( | |
types: string[], | |
abilities: string[], | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
isDoubles: boolean, | |
movePool: string[], | |
teraType: string, | |
role: RandomTeamsTypes.Role, | |
): Set<string> { | |
const moves = new Set<string>(); | |
let counter = this.queryMoves(moves, species, teraType, abilities); | |
this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, isDoubles, teraType, role); | |
// If there are only four moves, add all moves and return early | |
if (movePool.length <= this.maxMoveCount) { | |
for (const moveid of movePool) { | |
moves.add(moveid); | |
} | |
return moves; | |
} | |
// Helper function for (STAB-)move enforcement later on | |
const runEnforcementChecker = (checkerName: string) => { | |
if (!this.moveEnforcementCheckers[checkerName]) return false; | |
return this.moveEnforcementCheckers[checkerName]( | |
movePool, moves, abilities, types, counter, species, teamDetails, isLead, isDoubles, teraType, role | |
); | |
}; | |
if (role === 'Tera Blast user') { | |
counter = this.addMove('terablast', moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
// Add required move (e.g. Relic Song for Meloetta-P) | |
if (species.requiredMove) { | |
const move = this.dex.moves.get(species.requiredMove).id; | |
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
// Add other moves you really want to have, e.g. STAB, recovery, setup. | |
// Enforce Facade if Guts is a possible ability | |
if (movePool.includes('facade') && abilities.includes('Guts')) { | |
counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
// Enforce Sticky Web | |
if (movePool.includes('stickyweb')) { | |
counter = this.addMove('stickyweb', moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
// Enforce Knock Off on most roles | |
if (movePool.includes('knockoff') && role !== 'Bulky Support') { | |
counter = this.addMove('knockoff', moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
// Enforce hazard removal on Bulky Support if the team doesn't already have it | |
if (role === 'Bulky Support' && !teamDetails.defog && !teamDetails.rapidSpin) { | |
if (movePool.includes('rapidspin')) { | |
counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
if (movePool.includes('defog')) { | |
counter = this.addMove('defog', moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
// Enforce Knock Off on pure Normal- and Fighting-types | |
if (types.length === 1 && (types.includes('Normal') || types.includes('Fighting'))) { | |
if (movePool.includes('knockoff')) { | |
counter = this.addMove('knockoff', moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
// Enforce STAB priority | |
if (role === 'Wallbreaker') { | |
const priorityMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, teraType); | |
if ( | |
types.includes(moveType) && (move.priority > 0 || (moveid === 'grassyglide' && abilities.includes('Grassy Surge'))) && | |
(move.basePower || move.basePowerCallback) | |
) { | |
priorityMoves.push(moveid); | |
} | |
} | |
if (priorityMoves.length) { | |
const moveid = this.sample(priorityMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
// Enforce STAB | |
for (const type of types) { | |
// Check if a STAB move of that type should be required | |
const stabMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, teraType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { | |
stabMoves.push(moveid); | |
} | |
} | |
while (runEnforcementChecker(type)) { | |
if (!stabMoves.length) break; | |
const moveid = this.sampleNoReplace(stabMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
// Enforce Tera STAB | |
if (!counter.get('stabtera') && role !== 'Bulky Support') { | |
const stabMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, teraType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && teraType === moveType) { | |
stabMoves.push(moveid); | |
} | |
} | |
if (stabMoves.length) { | |
const moveid = this.sample(stabMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
// If no STAB move was added, add a STAB move | |
if (!counter.get('stab')) { | |
const stabMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, teraType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { | |
stabMoves.push(moveid); | |
} | |
} | |
if (stabMoves.length) { | |
const moveid = this.sample(stabMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
// Enforce contrary moves | |
if (abilities.includes('Contrary')) { | |
const contraryMoves = movePool.filter(moveid => CONTRARY_MOVES.includes(moveid)); | |
for (const moveid of contraryMoves) { | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
// Enforce recovery | |
if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup'].includes(role)) { | |
const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid)); | |
if (recoveryMoves.length) { | |
const moveid = this.sample(recoveryMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
// Enforce setup | |
if (role.includes('Setup') || role === 'Tera Blast user') { | |
// First, try to add a non-Speed setup move | |
const nonSpeedSetupMoves = movePool.filter(moveid => SETUP.includes(moveid) && !SPEED_SETUP.includes(moveid)); | |
if (nonSpeedSetupMoves.length) { | |
const moveid = this.sample(nonSpeedSetupMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} else { | |
// No non-Speed setup moves, so add any (Speed) setup move | |
const setupMoves = movePool.filter(moveid => SETUP.includes(moveid)); | |
if (setupMoves.length) { | |
const moveid = this.sample(setupMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
} | |
// Enforce a move not on the noSTAB list | |
if (!counter.damagingMoves.size) { | |
// Choose an attacking move | |
const attackingMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid); | |
} | |
if (attackingMoves.length) { | |
const moveid = this.sample(attackingMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
// Enforce coverage move | |
if (!['Fast Support', 'Bulky Support'].includes(role) || species.id === 'magnemite') { | |
if (counter.damagingMoves.size === 1) { | |
// Find the type of the current attacking move | |
const currentAttackType = counter.damagingMoves.values().next().value!.type; | |
// Choose an attacking move that is of different type to the current single attack | |
const coverageMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, teraType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { | |
if (currentAttackType !== moveType) coverageMoves.push(moveid); | |
} | |
} | |
if (coverageMoves.length) { | |
const moveid = this.sample(coverageMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
} | |
// Add (moves.size < this.maxMoveCount) as a condition if moves is getting larger than 4 moves. | |
// If you want moves to be favored but not required, add something like && this.randomChance(1, 2) to your condition. | |
// Choose remaining moves randomly from movepool and add them to moves list: | |
while (moves.size < this.maxMoveCount && movePool.length) { | |
if (moves.size + movePool.length <= this.maxMoveCount) { | |
for (const moveid of movePool) { | |
moves.add(moveid); | |
} | |
break; | |
} | |
const moveid = this.sample(movePool); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
for (const pair of MOVE_PAIRS) { | |
if (moveid === pair[0] && movePool.includes(pair[1])) { | |
counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
if (moveid === pair[1] && movePool.includes(pair[0])) { | |
counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, isDoubles, | |
movePool, teraType, role); | |
} | |
} | |
} | |
return moves; | |
} | |
getAbility( | |
types: string[], | |
moves: Set<string>, | |
abilities: string[], | |
counter: MoveCounter, | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
isDoubles: boolean, | |
teraType: string, | |
role: RandomTeamsTypes.Role, | |
): string { | |
if (abilities.length <= 1) return abilities[0]; | |
// Hard-code abilities here | |
if (species.id === 'rowlet' && counter.get('Grass')) return 'Overgrow'; | |
if (species.id === 'riolu') return moves.has('copycat') ? 'Prankster' : 'Inner Focus'; | |
if (species.id === 'pikipek' && counter.get('skilllink')) return 'Skill Link'; | |
if (species.id === 'psyduck' && teamDetails.rain) return 'Swift Swim'; | |
const abilityAllowed: string[] = []; | |
// Obtain a list of abilities that are allowed (not culled) | |
for (const ability of abilities) { | |
if (!this.shouldCullAbility( | |
ability, types, moves, abilities, counter, teamDetails, species, isLead, isDoubles, teraType, role | |
)) { | |
abilityAllowed.push(ability); | |
} | |
} | |
// Pick a random allowed ability | |
if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); | |
// If all abilities are rejected, prioritize weather abilities over non-weather abilities | |
if (!abilityAllowed.length) { | |
const weatherAbilities = abilities.filter( | |
a => ['Chlorophyll', 'Hydration', 'Sand Force', 'Sand Rush', 'Slush Rush', 'Solar Power', 'Swift Swim'].includes(a) | |
); | |
if (weatherAbilities.length) return this.sample(weatherAbilities); | |
} | |
// Pick a random ability | |
return this.sample(abilities); | |
} | |
getPriorityItem( | |
ability: string, | |
types: string[], | |
moves: Set<string>, | |
counter: MoveCounter, | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
isDoubles: boolean, | |
teraType: string, | |
role: RandomTeamsTypes.Role, | |
) { | |
if (species.requiredItems) { | |
return this.sample(species.requiredItems); | |
} | |
if (moves.has('focusenergy')) return 'Scope Lens'; | |
if (moves.has('thief')) return ''; | |
if (moves.has('trick') || moves.has('switcheroo')) return 'Choice Scarf'; | |
if (moves.has('acrobatics')) return ability === 'Unburden' ? 'Oran Berry' : ''; | |
if (moves.has('auroraveil') || moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay'; | |
if (ability === 'Guts' && moves.has('facade')) return 'Flame Orb'; | |
if (ability === 'Quick Feet') return 'Toxic Orb'; | |
if (['Harvest', 'Ripen', 'Unburden'].includes(ability) || moves.has('bellydrum')) return 'Oran Berry'; | |
} | |
getItem( | |
ability: string, | |
types: string[], | |
moves: Set<string>, | |
counter: MoveCounter, | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
teraType: string, | |
role: RandomTeamsTypes.Role, | |
): string { | |
if (role === 'Fast Attacker' && (!counter.get('Status') || (counter.get('Status') === 1 && moves.has('destinybond')))) { | |
return 'Choice Scarf'; | |
} | |
if (['Setup Sweeper', 'Wallbreaker'].includes(role)) { | |
return 'Life Orb'; | |
} | |
return 'Eviolite'; | |
} | |
getLevel( | |
species: Species, | |
): number { | |
if (this.adjustLevel) return this.adjustLevel; | |
// This should frankly always work, but 10 is the default level in case something bad happens | |
return this.randomSets[species.id]?.level || 10; | |
} | |
getForme(species: Species): string { | |
if (typeof species.battleOnly === 'string') { | |
// Only change the forme. The species has custom moves, and may have different typing and requirements. | |
return species.battleOnly; | |
} | |
if (species.cosmeticFormes) return this.sample([species.name].concat(species.cosmeticFormes)); | |
// Consolidate mostly-cosmetic formes, at least for the purposes of Random Battles | |
if (['Poltchageist', 'Sinistea'].includes(species.baseSpecies)) { | |
return this.sample([species.name].concat(species.otherFormes!)); | |
} | |
return species.name; | |
} | |
randomSet( | |
s: string | Species, | |
teamDetails: RandomTeamsTypes.TeamDetails = {}, | |
isLead = false, | |
isDoubles = false | |
): RandomTeamsTypes.RandomSet { | |
const species = this.dex.species.get(s); | |
const forme = this.getForme(species); | |
const sets = this.randomSets[species.id]["sets"]; | |
const possibleSets = []; | |
const ruleTable = this.dex.formats.getRuleTable(this.format); | |
for (const set of sets) { | |
// Prevent Tera Blast user if the team already has one, or if Terastallizion is prevented. | |
if ((teamDetails.teraBlast || ruleTable.has('terastalclause')) && set.role === 'Tera Blast user') { | |
continue; | |
} | |
possibleSets.push(set); | |
} | |
const set = this.sampleIfArray(possibleSets); | |
const role = set.role; | |
const movePool: string[] = []; | |
for (const movename of set.movepool) { | |
movePool.push(this.dex.moves.get(movename).id); | |
} | |
const teraTypes = set.teraTypes; | |
let teraType = this.sampleIfArray(teraTypes); | |
let ability = ''; | |
let item = undefined; | |
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; | |
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; | |
const types = species.types; | |
const abilities = set.abilities!; | |
// Get moves | |
const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType!, role); | |
const counter = this.queryMoves(moves, species, teraType!, abilities); | |
// Get ability | |
ability = this.getAbility(types, moves, abilities, counter, teamDetails, species, isLead, isDoubles, teraType!, role); | |
// Get items | |
// First, the priority items | |
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, isDoubles, teraType!, role); | |
if (item === undefined) { | |
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, teraType!, role); | |
} | |
// Get level | |
const level = this.getLevel(species); | |
// Prepare optimal HP for Belly Drum and Life Orb | |
let hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); | |
let targetHP = hp; | |
const minimumHP = Math.floor(Math.floor(2 * species.baseStats.hp + 100) * level / 100 + 10); | |
if (item === "Life Orb") { | |
targetHP = Math.floor(hp / 10) * 10 - 1; | |
} else if (moves.has("bellydrum")) { | |
targetHP = Math.floor(hp / 2) * 2; | |
} | |
// If the difference is too extreme, don't adjust HP | |
if (hp > targetHP && hp - targetHP <= 3 && targetHP >= minimumHP) { | |
// If setting evs to 0 is sufficient, decrement evs, otherwise decrement ivs with evs set to 0 | |
if (Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + 100) * level / 100 + 10) >= targetHP) { | |
evs.hp = 0; | |
hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); | |
while (hp > targetHP) { | |
ivs.hp -= 1; | |
hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); | |
} | |
} else { | |
while (hp > targetHP) { | |
evs.hp -= 4; | |
hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); | |
} | |
} | |
} | |
// Minimize confusion damage | |
const noAttackStatMoves = [...moves].every(m => { | |
const move = this.dex.moves.get(m); | |
if (move.damageCallback || move.damage) return true; | |
if (move.id === 'shellsidearm') return false; | |
if (move.id === 'terablast' && ( | |
species.id === 'porygon' || species.baseStats.atk > species.baseStats.spa) | |
) return false; | |
return move.category !== 'Physical' || move.id === 'bodypress' || move.id === 'foulplay'; | |
}); | |
if (noAttackStatMoves) { | |
evs.atk = 0; | |
ivs.atk = 0; | |
} | |
if (moves.has('gyroball') || moves.has('trickroom')) { | |
evs.spe = 0; | |
ivs.spe = 0; | |
} | |
// Enforce Tera Type after all set generation is done to prevent infinite generation | |
if (this.forceTeraType) teraType = this.forceTeraType; | |
// shuffle moves to add more randomness to camomons | |
const shuffledMoves = Array.from(moves); | |
this.prng.shuffle(shuffledMoves); | |
return { | |
name: species.baseSpecies, | |
species: forme, | |
gender: species.gender, | |
shiny: this.randomChance(1, 1024), | |
level, | |
moves: shuffledMoves, | |
ability, | |
evs, | |
ivs, | |
item, | |
teraType, | |
role, | |
}; | |
} | |
randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json'); | |
randomBabyTeam() { | |
this.enforceNoDirectCustomBanlistChanges(); | |
const seed = this.prng.getSeed(); | |
const ruleTable = this.dex.formats.getRuleTable(this.format); | |
const pokemon: RandomTeamsTypes.RandomSet[] = []; | |
// For Monotype | |
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause'); | |
const typePool = this.dex.types.names().filter(name => name !== "Stellar"); | |
const type = this.forceMonotype || this.sample(typePool); | |
const baseFormes = new Set<string>(); | |
const typeCount = new Utils.Multiset<string>(); | |
const typeComboCount = new Utils.Multiset<string>(); | |
const typeWeaknesses = new Utils.Multiset<string>(); | |
const typeDoubleWeaknesses = new Utils.Multiset<string>(); | |
const teamDetails: RandomTeamsTypes.TeamDetails = {}; | |
const pokemonList = Object.keys(this.randomSets); | |
const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList); | |
while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) { | |
const baseSpecies = this.sampleNoReplace(baseSpeciesPool); | |
const species = this.dex.species.get(this.sample(pokemonPool[baseSpecies])); | |
if (!species.exists) continue; | |
// Limit to one of each species (Species Clause) | |
if (baseFormes.has(species.baseSpecies)) continue; | |
// Illusion shouldn't be on the last slot | |
if (species.baseSpecies === 'Zorua' && pokemon.length >= (this.maxTeamSize - 1)) continue; | |
const types = species.types; | |
const typeCombo = types.slice().sort().join(); | |
const weakToFreezeDry = ( | |
this.dex.getEffectiveness('Ice', species) > 0 || | |
(this.dex.getEffectiveness('Ice', species) > -2 && types.includes('Water')) | |
); | |
// Dynamically scale limits for different team sizes. The default and minimum value is 1. | |
const limitFactor = Math.round(this.maxTeamSize / 6) || 1; | |
if (!isMonotype && !this.forceMonotype) { | |
let skip = false; | |
// Limit two of any type | |
for (const typeName of types) { | |
if (typeCount.get(typeName) >= 2 * limitFactor) { | |
skip = true; | |
break; | |
} | |
} | |
if (skip) continue; | |
// Limit three weak to any type, and one double weak to any type | |
for (const typeName of this.dex.types.names()) { | |
// it's weak to the type | |
if (this.dex.getEffectiveness(typeName, species) > 0) { | |
if (typeWeaknesses.get(typeName) >= 3 * limitFactor) { | |
skip = true; | |
break; | |
} | |
} | |
if (this.dex.getEffectiveness(typeName, species) > 1) { | |
if (typeDoubleWeaknesses.get(typeName) >= limitFactor) { | |
skip = true; | |
break; | |
} | |
} | |
} | |
if (skip) continue; | |
// Count Dry Skin/Fluffy as Fire weaknesses | |
if ( | |
this.dex.getEffectiveness('Fire', species) === 0 && | |
Object.values(species.abilities).filter(a => ['Dry Skin', 'Fluffy'].includes(a)).length && | |
typeWeaknesses.get('Fire') >= 3 * limitFactor | |
) continue; | |
// Limit four weak to Freeze-Dry | |
if (weakToFreezeDry) { | |
if (typeWeaknesses.get('Freeze-Dry') >= 4 * limitFactor) continue; | |
} | |
} | |
// Limit three of any type combination in Monotype | |
if (!this.forceMonotype && isMonotype && typeComboCount.get(typeCombo) >= 3 * limitFactor) continue; | |
const set: RandomTeamsTypes.RandomSet = this.randomSet(species, teamDetails, false, false); | |
pokemon.push(set); | |
// Don't bother tracking details for the last Pokemon | |
if (pokemon.length === this.maxTeamSize) break; | |
// Now that our Pokemon has passed all checks, we can increment our counters | |
baseFormes.add(species.baseSpecies); | |
// Increment type counters | |
for (const typeName of types) { | |
typeCount.add(typeName); | |
} | |
typeComboCount.add(typeCombo); | |
// Increment weakness counter | |
for (const typeName of this.dex.types.names()) { | |
// it's weak to the type | |
if (this.dex.getEffectiveness(typeName, species) > 0) { | |
typeWeaknesses.add(typeName); | |
} | |
if (this.dex.getEffectiveness(typeName, species) > 1) { | |
typeDoubleWeaknesses.add(typeName); | |
} | |
} | |
// Count Dry Skin/Fluffy as Fire weaknesses | |
if (['Dry Skin', 'Fluffy'].includes(set.ability) && this.dex.getEffectiveness('Fire', species) === 0) { | |
typeWeaknesses.add('Fire'); | |
} | |
if (weakToFreezeDry) typeWeaknesses.add('Freeze-Dry'); | |
// Track what the team has | |
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1; | |
if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails.sun = 1; | |
if (set.ability === 'Sand Stream') teamDetails.sand = 1; | |
if (set.ability === 'Snow Warning' || set.moves.includes('snowscape') || set.moves.includes('chillyreception')) { | |
teamDetails.snow = 1; | |
} | |
if (set.moves.includes('spikes')) { | |
teamDetails.spikes = (teamDetails.spikes || 0) + 1; | |
} | |
if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1; | |
if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1; | |
if (set.moves.includes('toxicspikes') || set.ability === 'Toxic Debris') teamDetails.toxicSpikes = 1; | |
if (set.moves.includes('defog')) teamDetails.defog = 1; | |
if (set.moves.includes('rapidspin') || set.moves.includes('mortalspin')) teamDetails.rapidSpin = 1; | |
if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) { | |
teamDetails.screens = 1; | |
} | |
if (set.role === 'Tera Blast user') { | |
teamDetails.teraBlast = 1; | |
} | |
} | |
// large teams sometimes cannot be built, and monotype is also at user's own risk | |
if (pokemon.length < this.maxTeamSize && pokemon.length < 12 && !isMonotype) { | |
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`); | |
} | |
return pokemon; | |
} | |
} | |
export default RandomBabyTeams; | |