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import RandomGen5Teams from '../gen5/teams'; | |
import type { PRNG } from '../../../sim'; | |
import type { MoveCounter } from '../gen8/teams'; | |
// Moves that restore HP: | |
const RECOVERY_MOVES = [ | |
'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'slackoff', 'softboiled', 'synthesis', | |
]; | |
// Moves that boost Attack: | |
const PHYSICAL_SETUP = [ | |
'bellydrum', 'bulkup', 'curse', 'dragondance', 'howl', 'meditate', 'screech', 'swordsdance', | |
]; | |
// Conglomerate for ease of access | |
const SETUP = [ | |
'acidarmor', 'agility', 'bellydrum', 'bulkup', 'calmmind', 'curse', 'dragondance', 'growth', 'howl', 'irondefense', | |
'meditate', 'nastyplot', 'raindance', 'rockpolish', 'sunnyday', 'swordsdance', 'tailglow', | |
]; | |
// Moves that shouldn't be the only STAB moves: | |
const NO_STAB = [ | |
'aquajet', 'bulletpunch', 'chatter', 'eruption', 'explosion', 'fakeout', 'focuspunch', 'futuresight', 'iceshard', | |
'icywind', 'knockoff', 'machpunch', 'pluck', 'pursuit', 'quickattack', 'rapidspin', 'reversal', 'selfdestruct', | |
'shadowsneak', 'skyattack', 'suckerpunch', 'uturn', 'vacuumwave', 'waterspout', | |
]; | |
// Hazard-setting moves | |
const HAZARDS = [ | |
'spikes', 'stealthrock', 'toxicspikes', | |
]; | |
// Moves that should be paired together when possible | |
const MOVE_PAIRS = [ | |
['lightscreen', 'reflect'], | |
['sleeptalk', 'rest'], | |
['protect', 'wish'], | |
['leechseed', 'substitute'], | |
['focuspunch', 'substitute'], | |
['raindance', 'rest'], | |
]; | |
/** Pokemon who always want priority STAB, and are fine with it as its only STAB move of that type */ | |
const PRIORITY_POKEMON = [ | |
'cacturne', 'dusknoir', 'honchkrow', 'mamoswine', 'scizor', 'shedinja', 'shiftry', | |
]; | |
export class RandomGen4Teams extends RandomGen5Teams { | |
randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json'); | |
constructor(format: string | Format, prng: PRNG | PRNGSeed | null) { | |
super(format, prng); | |
this.noStab = NO_STAB; | |
this.priorityPokemon = PRIORITY_POKEMON; | |
this.moveEnforcementCheckers = { | |
Bug: (movePool, moves, abilities, types, counter) => ( | |
!counter.get('Bug') && movePool.includes('megahorn') | |
), | |
Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'), | |
Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'), | |
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'), | |
Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'), | |
Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'), | |
Flying: (movePool, moves, abilities, types, counter, species) => !counter.get('Flying') && species.id !== 'aerodactyl', | |
Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'), | |
Grass: (movePool, moves, abilities, types, counter, species) => ( | |
!counter.get('Grass') && | |
(species.baseStats.atk >= 100 || movePool.includes('leafstorm') || movePool.includes('solarbeam')) | |
), | |
Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'), | |
Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'), | |
Poison: (movePool, moves, abilities, types, counter, species) => ( | |
!counter.get('Poison') && (types.has('Grass') || species.id === 'gengar') | |
), | |
Psychic: (movePool, moves, abilities, types, counter) => ( | |
!counter.get('Psychic') && (types.has('Fighting') || movePool.includes('calmmind')) | |
), | |
Rock: (movePool, moves, abilities, types, counter, species) => (!counter.get('Rock') && species.baseStats.atk >= 80), | |
Steel: (movePool, moves, abilities, types, counter, species) => (!counter.get('Steel') && species.id === 'metagross'), | |
Water: (movePool, moves, abilities, types, counter) => !counter.get('Water'), | |
}; | |
this.cachedStatusMoves = this.dex.moves.all() | |
.filter(move => move.category === 'Status') | |
.map(move => move.id); | |
} | |
cullMovePool( | |
types: string[], | |
moves: Set<string>, | |
abilities: string[], | |
counter: MoveCounter, | |
movePool: string[], | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
preferredType: string, | |
role: RandomTeamsTypes.Role, | |
): void { | |
// Pokemon cannot have multiple Hidden Powers in any circumstance | |
let hasHiddenPower = false; | |
for (const move of moves) { | |
if (move.startsWith('hiddenpower')) hasHiddenPower = true; | |
} | |
if (hasHiddenPower) { | |
let movePoolHasHiddenPower = true; | |
while (movePoolHasHiddenPower) { | |
movePoolHasHiddenPower = false; | |
for (const moveid of movePool) { | |
if (moveid.startsWith('hiddenpower')) { | |
this.fastPop(movePool, movePool.indexOf(moveid)); | |
movePoolHasHiddenPower = true; | |
break; | |
} | |
} | |
} | |
} | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
// If we have two unfilled moves and only one unpaired move, cull the unpaired move. | |
if (moves.size === this.maxMoveCount - 2) { | |
const unpairedMoves = [...movePool]; | |
for (const pair of MOVE_PAIRS) { | |
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); | |
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); | |
} | |
} | |
if (unpairedMoves.length === 1) { | |
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); | |
} | |
} | |
// These moves are paired, and shouldn't appear if there is not room for them both. | |
if (moves.size === this.maxMoveCount - 1) { | |
for (const pair of MOVE_PAIRS) { | |
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
this.fastPop(movePool, movePool.indexOf(pair[0])); | |
this.fastPop(movePool, movePool.indexOf(pair[1])); | |
} | |
} | |
} | |
// Team-based move culls | |
if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) { | |
if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect')); | |
if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.stealthRock) { | |
if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.rapidSpin) { | |
if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.toxicSpikes) { | |
if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.spikes && teamDetails.spikes >= 2) { | |
if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.statusCure) { | |
if (movePool.includes('aromatherapy')) this.fastPop(movePool, movePool.indexOf('aromatherapy')); | |
if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
// Develop additional move lists | |
const badWithSetup = ['pursuit', 'toxic']; | |
const statusMoves = this.cachedStatusMoves; | |
// General incompatibilities | |
const incompatiblePairs = [ | |
// These moves don't mesh well with other aspects of the set | |
[statusMoves, ['healingwish', 'switcheroo', 'trick']], | |
[SETUP, 'uturn'], | |
[SETUP, HAZARDS], | |
[SETUP, badWithSetup], | |
[PHYSICAL_SETUP, PHYSICAL_SETUP], | |
[['fakeout', 'uturn'], ['switcheroo', 'trick']], | |
['substitute', 'uturn'], | |
['rest', 'substitute'], | |
['explosion', ['destinybond', 'painsplit', 'rest', 'trick']], | |
// These attacks are redundant with each other | |
['surf', 'hydropump'], | |
[['bodyslam', 'return'], ['bodyslam', 'doubleedge']], | |
[['energyball', 'leafstorm'], ['leafblade', 'leafstorm', 'powerwhip']], | |
['lavaplume', 'fireblast'], | |
['closecombat', 'drainpunch'], | |
['discharge', 'thunderbolt'], | |
['gunkshot', 'poisonjab'], | |
['payback', 'pursuit'], | |
['protect', 'swordsdance'], | |
// Assorted hardcodes go here: | |
// Manectric | |
['flamethrower', 'overheat'], | |
// Walrein | |
['encore', 'roar'], | |
// Smeargle | |
['explosion', 'whirlwind'], | |
// Seviper | |
['switcheroo', 'suckerpunch'], | |
// Jirachi | |
['bodyslam', 'healingwish'], | |
// Blaziken | |
['agility', 'vacuumwave'], | |
]; | |
for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); | |
const statusInflictingMoves = ['stunspore', 'thunderwave', 'toxic', 'willowisp', 'yawn']; | |
if (role !== 'Staller') { | |
this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves); | |
} | |
// Cull filler moves for otherwise fixed set Stealth Rock users | |
if (!teamDetails.stealthRock) { | |
if (species.id === 'registeel' && role === 'Staller') { | |
if (movePool.includes('thunderwave')) this.fastPop(movePool, movePool.indexOf('thunderwave')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (species.id === 'wormadamtrash' && role === 'Staller') { | |
if (movePool.includes('suckerpunch')) this.fastPop(movePool, movePool.indexOf('suckerpunch')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
} | |
} | |
// Generate random moveset for a given species, role, preferred type. | |
randomMoveset( | |
types: string[], | |
abilities: string[], | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
movePool: string[], | |
preferredType: string, | |
role: RandomTeamsTypes.Role, | |
): Set<string> { | |
const moves = new Set<string>(); | |
let counter = this.newQueryMoves(moves, species, preferredType, abilities); | |
this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, | |
preferredType, role); | |
// If there are only four moves, add all moves and return early | |
if (movePool.length <= this.maxMoveCount) { | |
// Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased) | |
while (movePool.length) { | |
const moveid = this.sample(movePool); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
return moves; | |
} | |
const runEnforcementChecker = (checkerName: string) => { | |
if (!this.moveEnforcementCheckers[checkerName]) return false; | |
return this.moveEnforcementCheckers[checkerName]( | |
movePool, moves, abilities, new Set(types), counter, species, teamDetails | |
); | |
}; | |
// Add required move (e.g. Relic Song for Meloetta-P) | |
if (species.requiredMove) { | |
const move = this.dex.moves.get(species.requiredMove).id; | |
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
// Add other moves you really want to have, e.g. STAB, recovery, setup. | |
// Enforce Facade if Guts is a possible ability | |
if (movePool.includes('facade') && abilities.includes('Guts')) { | |
counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
// Enforce Seismic Toss, Spore, and Volt Tackle | |
for (const moveid of ['seismictoss', 'spore', 'volttackle']) { | |
if (movePool.includes(moveid)) { | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce Substitute on non-Setup sets with Baton Pass | |
if (!role.includes('Setup')) { | |
if (movePool.includes('batonpass') && movePool.includes('substitute')) { | |
counter = this.addMove('substitute', moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce hazard removal on Bulky Support and Spinner if the team doesn't already have it | |
if (['Bulky Support', 'Spinner'].includes(role) && !teamDetails.rapidSpin) { | |
if (movePool.includes('rapidspin')) { | |
counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce STAB priority | |
if (['Bulky Attacker', 'Bulky Setup'].includes(role) || this.priorityPokemon.includes(species.id)) { | |
const priorityMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, preferredType); | |
if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) { | |
priorityMoves.push(moveid); | |
} | |
} | |
if (priorityMoves.length) { | |
const moveid = this.sample(priorityMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce STAB | |
for (const type of types) { | |
// Check if a STAB move of that type should be required | |
const stabMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, preferredType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { | |
stabMoves.push(moveid); | |
} | |
} | |
while (runEnforcementChecker(type)) { | |
if (!stabMoves.length) break; | |
const moveid = this.sampleNoReplace(stabMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce Preferred Type | |
if (!counter.get('preferred')) { | |
const stabMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, preferredType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) { | |
stabMoves.push(moveid); | |
} | |
} | |
if (stabMoves.length) { | |
const moveid = this.sample(stabMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// If no STAB move was added, add a STAB move | |
if (!counter.get('stab')) { | |
const stabMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, preferredType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { | |
stabMoves.push(moveid); | |
} | |
} | |
if (stabMoves.length) { | |
const moveid = this.sample(stabMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} else { | |
// If they have no regular STAB move, enforce U-turn on Bug types. | |
if (movePool.includes('uturn') && types.includes('Bug')) { | |
counter = this.addMove('uturn', moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
} | |
// Enforce recovery | |
if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup', 'Spinner', 'Staller'].includes(role)) { | |
const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid)); | |
if (recoveryMoves.length) { | |
const moveid = this.sample(recoveryMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce Staller moves | |
if (role === 'Staller') { | |
const enforcedMoves = ['protect', 'toxic', 'wish']; | |
for (const move of enforcedMoves) { | |
if (movePool.includes(move)) { | |
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
} | |
// Enforce setup | |
if (role.includes('Setup')) { | |
const setupMoves = movePool.filter(moveid => SETUP.includes(moveid)); | |
if (setupMoves.length) { | |
const moveid = this.sample(setupMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce a move not on the noSTAB list | |
if (!counter.damagingMoves.size && !(moves.has('uturn') && types.includes('Bug'))) { | |
// Choose an attacking move | |
const attackingMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid); | |
} | |
if (attackingMoves.length) { | |
const moveid = this.sample(attackingMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce coverage move | |
if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker', 'Wallbreaker'].includes(role)) { | |
if (counter.damagingMoves.size === 1) { | |
// Find the type of the current attacking move | |
const currentAttackType = counter.damagingMoves.values().next().value!.type; | |
// Choose an attacking move that is of different type to the current single attack | |
const coverageMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, preferredType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { | |
if (currentAttackType !== moveType) coverageMoves.push(moveid); | |
} | |
} | |
if (coverageMoves.length) { | |
const moveid = this.sample(coverageMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
} | |
// Choose remaining moves randomly from movepool and add them to moves list: | |
while (moves.size < this.maxMoveCount && movePool.length) { | |
const moveid = this.sample(movePool); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
for (const pair of MOVE_PAIRS) { | |
if (moveid === pair[0] && movePool.includes(pair[1])) { | |
counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
if (moveid === pair[1] && movePool.includes(pair[0])) { | |
counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
} | |
return moves; | |
} | |
shouldCullAbility( | |
ability: string, | |
types: Set<string>, | |
moves: Set<string>, | |
abilities: string[], | |
counter: MoveCounter, | |
movePool: string[], | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
preferredType: string, | |
role: RandomTeamsTypes.Role | |
): boolean { | |
switch (ability) { | |
case 'Chlorophyll': | |
return !teamDetails.sun; | |
case 'Swift Swim': | |
return !teamDetails.rain; | |
case 'Rock Head': | |
return !counter.get('recoil'); | |
case 'Skill Link': | |
return !counter.get('skilllink'); | |
} | |
return false; | |
} | |
getAbility( | |
types: Set<string>, | |
moves: Set<string>, | |
abilities: string[], | |
counter: MoveCounter, | |
movePool: string[], | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
preferredType: string, | |
role: RandomTeamsTypes.Role, | |
): string { | |
if (abilities.length <= 1) return abilities[0]; | |
// Hard-code abilities here | |
if (species.id === 'dewgong') return moves.has('raindance') ? 'Hydration' : 'Thick Fat'; | |
if (species.id === 'cloyster' && counter.get('skilllink')) return 'Skill Link'; | |
const abilityAllowed: string[] = []; | |
// Obtain a list of abilities that are allowed (not culled) | |
for (const ability of abilities) { | |
if (!this.shouldCullAbility( | |
ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role | |
)) { | |
abilityAllowed.push(ability); | |
} | |
} | |
// Pick a random allowed ability | |
if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); | |
// If all abilities are rejected, prioritize weather abilities over non-weather abilities | |
if (!abilityAllowed.length) { | |
const weatherAbilities = abilities.filter(a => ['Chlorophyll', 'Swift Swim'].includes(a)); | |
if (weatherAbilities.length) return this.sample(weatherAbilities); | |
} | |
// Pick a random ability | |
return this.sample(abilities); | |
} | |
getPriorityItem( | |
ability: string, | |
types: string[], | |
moves: Set<string>, | |
counter: MoveCounter, | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
preferredType: string, | |
role: RandomTeamsTypes.Role, | |
): string | undefined { | |
if (species.requiredItems) return this.sample(species.requiredItems); | |
if (species.id === 'latias' || species.id === 'latios') return 'Soul Dew'; | |
if (species.id === 'marowak') return 'Thick Club'; | |
if (species.id === 'pikachu') return 'Light Ball'; | |
if (species.id === 'shedinja' || species.id === 'smeargle') return 'Focus Sash'; | |
if (species.id === 'unown') return 'Choice Specs'; | |
if (species.id === 'wobbuffet') return 'Custap Berry'; | |
if (species.id === 'ditto' || (species.id === 'rampardos' && role === 'Fast Attacker')) return 'Choice Scarf'; | |
if (ability === 'Poison Heal' || moves.has('facade')) return 'Toxic Orb'; | |
if (ability === 'Speed Boost' && species.id === 'yanmega') return 'Life Orb'; | |
if (['healingwish', 'switcheroo', 'trick'].some(m => moves.has(m))) { | |
if ( | |
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== 'Wallbreaker' && !counter.get('priority') | |
) { | |
return 'Choice Scarf'; | |
} else { | |
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs'; | |
} | |
} | |
if (moves.has('bellydrum')) return 'Sitrus Berry'; | |
if (moves.has('waterspout')) return 'Choice Scarf'; | |
if (ability === 'Magic Guard') return 'Life Orb'; | |
if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay'; | |
if (moves.has('rest') && !moves.has('sleeptalk') && !['Natural Cure', 'Shed Skin'].includes(ability)) { | |
return (moves.has('raindance') && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry'; | |
} | |
if (ability === 'Unburden') return 'Sitrus Berry'; | |
if (role === 'Staller') return 'Leftovers'; | |
} | |
getItem( | |
ability: string, | |
types: string[], | |
moves: Set<string>, | |
counter: MoveCounter, | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
preferredType: string, | |
role: RandomTeamsTypes.Role, | |
): string { | |
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd; | |
const scarfReqs = ( | |
role !== 'Wallbreaker' && | |
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && | |
!counter.get('priority') && !moves.has('pursuit') | |
); | |
if ( | |
moves.has('pursuit') && moves.has('suckerpunch') && counter.get('Dark') && | |
(!this.priorityPokemon.includes(species.id) || counter.get('Dark') >= 2) | |
) return 'Black Glasses'; | |
if (counter.get('Special') === 4) { | |
return ( | |
scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2) | |
) ? 'Choice Scarf' : 'Choice Specs'; | |
} | |
if ( | |
counter.get('Special') === 3 && role === 'Fast Attacker' && (moves.has('explosion') || moves.has('selfdestruct')) | |
) return 'Choice Scarf'; | |
if (counter.get('Special') === 3 && moves.has('uturn')) return 'Choice Specs'; | |
if (counter.get('Physical') === 4 && species.id !== 'jirachi' && | |
['fakeout', 'rapidspin'].every(m => !moves.has(m)) | |
) { | |
return ( | |
scarfReqs && (species.baseStats.atk >= 100 || ability === 'Pure Power' || ability === 'Huge Power') && | |
this.randomChance(1, 2) | |
) ? 'Choice Scarf' : 'Choice Band'; | |
} | |
if (types.includes('Normal') && moves.has('fakeout') && !!counter.get('Normal')) return 'Silk Scarf'; | |
if (species.id === 'palkia') return 'Lustrous Orb'; | |
if (species.id === 'farfetchd') return 'Stick'; | |
if (moves.has('outrage') && counter.get('setup') && !moves.has('sleeptalk')) return 'Lum Berry'; | |
if (['batonpass', 'protect', 'substitute'].some(m => moves.has(m))) return 'Leftovers'; | |
if ( | |
role === 'Fast Support' && isLead && defensiveStatTotal < 255 && !counter.get('recovery') && | |
(counter.get('hazards') || counter.get('setup')) && (!counter.get('recoil') || ability === 'Rock Head') | |
) return 'Focus Sash'; | |
// Default Items | |
if (role === 'Fast Support') { | |
return ( | |
counter.get('Physical') + counter.get('Special') >= 3 && | |
['rapidspin', 'uturn'].every(m => !moves.has(m)) && | |
this.dex.getEffectiveness('Rock', species) < 2 | |
) ? 'Life Orb' : 'Leftovers'; | |
} | |
// noStab moves that should reject Expert Belt | |
const noExpertBeltMoves = this.noStab.filter( | |
moveid => ['Dragon', 'Normal', 'Poison'].includes(this.dex.moves.get(moveid).type) | |
); | |
const expertBeltReqs = ( | |
!counter.get('Dragon') && !counter.get('Normal') && !counter.get('Poison') && | |
noExpertBeltMoves.every(m => !moves.has(m)) | |
); | |
if (!counter.get('Status') && expertBeltReqs && (moves.has('uturn') || role === 'Fast Attacker')) return 'Expert Belt'; | |
if ( | |
['Fast Attacker', 'Setup Sweeper', 'Wallbreaker'].some(m => role === m) && | |
this.dex.getEffectiveness('Rock', species) < 2 && !moves.has('rapidspin') | |
) return 'Life Orb'; | |
return 'Leftovers'; | |
} | |
randomSet( | |
species: string | Species, | |
teamDetails: RandomTeamsTypes.TeamDetails = {}, | |
isLead = false | |
): RandomTeamsTypes.RandomSet { | |
species = this.dex.species.get(species); | |
const forme = this.getForme(species); | |
const sets = this.randomSets[species.id]["sets"]; | |
const possibleSets = []; | |
// Check if the Pokemon has a Spinner set | |
let canSpinner = false; | |
for (const set of sets) { | |
if (!teamDetails.rapidSpin && set.role === 'Spinner') canSpinner = true; | |
} | |
for (const set of sets) { | |
// Prevent Spinner if the team already has removal | |
if (teamDetails.rapidSpin && set.role === 'Spinner') continue; | |
// Enforce Spinner if the team does not have removal | |
if (canSpinner && set.role !== 'Spinner') continue; | |
possibleSets.push(set); | |
} | |
const set = this.sampleIfArray(possibleSets); | |
const role = set.role; | |
const movePool: string[] = Array.from(set.movepool); | |
const preferredTypes = set.preferredTypes; | |
const preferredType = this.sampleIfArray(preferredTypes) || ''; | |
let ability = ''; | |
let item = undefined; | |
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; | |
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; | |
const types = species.types; | |
const abilities = set.abilities!; | |
// Get moves | |
const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool, | |
preferredType, role); | |
const counter = this.newQueryMoves(moves, species, preferredType, abilities); | |
// Get ability | |
ability = this.getAbility(new Set(types), moves, abilities, counter, movePool, teamDetails, species, | |
preferredType, role); | |
// Get items | |
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); | |
if (item === undefined) { | |
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); | |
} | |
// For Trick / Switcheroo | |
if (item === 'Leftovers' && types.includes('Poison')) { | |
item = 'Black Sludge'; | |
} | |
const level = this.getLevel(species); | |
// We use a special variable to track Hidden Power | |
// so that we can check for all Hidden Powers at once | |
let hasHiddenPower = false; | |
for (const move of moves) { | |
if (move.startsWith('hiddenpower')) hasHiddenPower = true; | |
} | |
if (hasHiddenPower) { | |
let hpType; | |
for (const move of moves) { | |
if (move.startsWith('hiddenpower')) hpType = move.substr(11); | |
} | |
if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); | |
const HPivs = this.dex.types.get(hpType).HPivs; | |
let iv: StatID; | |
for (iv in HPivs) { | |
ivs[iv] = HPivs[iv]!; | |
} | |
} | |
// Prepare optimal HP | |
const srImmunity = ability === 'Magic Guard'; | |
const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species); | |
while (evs.hp > 1) { | |
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); | |
if (moves.has('substitute') && item === 'Sitrus Berry') { | |
// Two Substitutes should activate Sitrus Berry | |
if (hp % 4 === 0) break; | |
} else if (moves.has('bellydrum') && item === 'Sitrus Berry') { | |
// Belly Drum should activate Sitrus Berry | |
if (hp % 2 === 0) break; | |
} else { | |
// Maximize number of Stealth Rock switch-ins | |
if (srWeakness <= 0) break; | |
if (srWeakness === 1 && ['Black Sludge', 'Leftovers', 'Life Orb'].includes(item)) break; | |
if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break; | |
// Minimise number of Stealth Rock switch-ins to activate Sitrus Berry | |
if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break; | |
} | |
evs.hp -= 4; | |
} | |
// Minimize confusion damage | |
if (!counter.get('Physical') && !moves.has('transform')) { | |
evs.atk = 0; | |
ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0; | |
} | |
if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) { | |
evs.spe = 0; | |
ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0; | |
} | |
// shuffle moves to add more randomness to camomons | |
const shuffledMoves = Array.from(moves); | |
this.prng.shuffle(shuffledMoves); | |
return { | |
name: species.baseSpecies, | |
species: forme, | |
gender: species.gender, | |
shiny: this.randomChance(1, 1024), | |
level, | |
moves: shuffledMoves, | |
ability, | |
evs, | |
ivs, | |
item, | |
role, | |
}; | |
} | |
} | |
export default RandomGen4Teams; | |