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import RandomGen5Teams from '../gen5/teams';
import type { PRNG } from '../../../sim';
import type { MoveCounter } from '../gen8/teams';
// Moves that restore HP:
const RECOVERY_MOVES = [
'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'slackoff', 'softboiled', 'synthesis',
];
// Moves that boost Attack:
const PHYSICAL_SETUP = [
'bellydrum', 'bulkup', 'curse', 'dragondance', 'howl', 'meditate', 'screech', 'swordsdance',
];
// Conglomerate for ease of access
const SETUP = [
'acidarmor', 'agility', 'bellydrum', 'bulkup', 'calmmind', 'curse', 'dragondance', 'growth', 'howl', 'irondefense',
'meditate', 'nastyplot', 'raindance', 'rockpolish', 'sunnyday', 'swordsdance', 'tailglow',
];
// Moves that shouldn't be the only STAB moves:
const NO_STAB = [
'aquajet', 'bulletpunch', 'chatter', 'eruption', 'explosion', 'fakeout', 'focuspunch', 'futuresight', 'iceshard',
'icywind', 'knockoff', 'machpunch', 'pluck', 'pursuit', 'quickattack', 'rapidspin', 'reversal', 'selfdestruct',
'shadowsneak', 'skyattack', 'suckerpunch', 'uturn', 'vacuumwave', 'waterspout',
];
// Hazard-setting moves
const HAZARDS = [
'spikes', 'stealthrock', 'toxicspikes',
];
// Moves that should be paired together when possible
const MOVE_PAIRS = [
['lightscreen', 'reflect'],
['sleeptalk', 'rest'],
['protect', 'wish'],
['leechseed', 'substitute'],
['focuspunch', 'substitute'],
['raindance', 'rest'],
];
/** Pokemon who always want priority STAB, and are fine with it as its only STAB move of that type */
const PRIORITY_POKEMON = [
'cacturne', 'dusknoir', 'honchkrow', 'mamoswine', 'scizor', 'shedinja', 'shiftry',
];
export class RandomGen4Teams extends RandomGen5Teams {
randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json');
constructor(format: string | Format, prng: PRNG | PRNGSeed | null) {
super(format, prng);
this.noStab = NO_STAB;
this.priorityPokemon = PRIORITY_POKEMON;
this.moveEnforcementCheckers = {
Bug: (movePool, moves, abilities, types, counter) => (
!counter.get('Bug') && movePool.includes('megahorn')
),
Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'),
Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'),
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'),
Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'),
Flying: (movePool, moves, abilities, types, counter, species) => !counter.get('Flying') && species.id !== 'aerodactyl',
Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'),
Grass: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Grass') &&
(species.baseStats.atk >= 100 || movePool.includes('leafstorm') || movePool.includes('solarbeam'))
),
Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'),
Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'),
Poison: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Poison') && (types.has('Grass') || species.id === 'gengar')
),
Psychic: (movePool, moves, abilities, types, counter) => (
!counter.get('Psychic') && (types.has('Fighting') || movePool.includes('calmmind'))
),
Rock: (movePool, moves, abilities, types, counter, species) => (!counter.get('Rock') && species.baseStats.atk >= 80),
Steel: (movePool, moves, abilities, types, counter, species) => (!counter.get('Steel') && species.id === 'metagross'),
Water: (movePool, moves, abilities, types, counter) => !counter.get('Water'),
};
this.cachedStatusMoves = this.dex.moves.all()
.filter(move => move.category === 'Status')
.map(move => move.id);
}
cullMovePool(
types: string[],
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
preferredType: string,
role: RandomTeamsTypes.Role,
): void {
// Pokemon cannot have multiple Hidden Powers in any circumstance
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith('hiddenpower')) hasHiddenPower = true;
}
if (hasHiddenPower) {
let movePoolHasHiddenPower = true;
while (movePoolHasHiddenPower) {
movePoolHasHiddenPower = false;
for (const moveid of movePool) {
if (moveid.startsWith('hiddenpower')) {
this.fastPop(movePool, movePool.indexOf(moveid));
movePoolHasHiddenPower = true;
break;
}
}
}
}
if (moves.size + movePool.length <= this.maxMoveCount) return;
// If we have two unfilled moves and only one unpaired move, cull the unpaired move.
if (moves.size === this.maxMoveCount - 2) {
const unpairedMoves = [...movePool];
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
}
}
if (unpairedMoves.length === 1) {
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
}
}
// These moves are paired, and shouldn't appear if there is not room for them both.
if (moves.size === this.maxMoveCount - 1) {
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(movePool, movePool.indexOf(pair[0]));
this.fastPop(movePool, movePool.indexOf(pair[1]));
}
}
}
// Team-based move culls
if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) {
if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect'));
if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.stealthRock) {
if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.rapidSpin) {
if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.toxicSpikes) {
if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.spikes && teamDetails.spikes >= 2) {
if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.statusCure) {
if (movePool.includes('aromatherapy')) this.fastPop(movePool, movePool.indexOf('aromatherapy'));
if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
// Develop additional move lists
const badWithSetup = ['pursuit', 'toxic'];
const statusMoves = this.cachedStatusMoves;
// General incompatibilities
const incompatiblePairs = [
// These moves don't mesh well with other aspects of the set
[statusMoves, ['healingwish', 'switcheroo', 'trick']],
[SETUP, 'uturn'],
[SETUP, HAZARDS],
[SETUP, badWithSetup],
[PHYSICAL_SETUP, PHYSICAL_SETUP],
[['fakeout', 'uturn'], ['switcheroo', 'trick']],
['substitute', 'uturn'],
['rest', 'substitute'],
['explosion', ['destinybond', 'painsplit', 'rest', 'trick']],
// These attacks are redundant with each other
['surf', 'hydropump'],
[['bodyslam', 'return'], ['bodyslam', 'doubleedge']],
[['energyball', 'leafstorm'], ['leafblade', 'leafstorm', 'powerwhip']],
['lavaplume', 'fireblast'],
['closecombat', 'drainpunch'],
['discharge', 'thunderbolt'],
['gunkshot', 'poisonjab'],
['payback', 'pursuit'],
['protect', 'swordsdance'],
// Assorted hardcodes go here:
// Manectric
['flamethrower', 'overheat'],
// Walrein
['encore', 'roar'],
// Smeargle
['explosion', 'whirlwind'],
// Seviper
['switcheroo', 'suckerpunch'],
// Jirachi
['bodyslam', 'healingwish'],
// Blaziken
['agility', 'vacuumwave'],
];
for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
const statusInflictingMoves = ['stunspore', 'thunderwave', 'toxic', 'willowisp', 'yawn'];
if (role !== 'Staller') {
this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves);
}
// Cull filler moves for otherwise fixed set Stealth Rock users
if (!teamDetails.stealthRock) {
if (species.id === 'registeel' && role === 'Staller') {
if (movePool.includes('thunderwave')) this.fastPop(movePool, movePool.indexOf('thunderwave'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (species.id === 'wormadamtrash' && role === 'Staller') {
if (movePool.includes('suckerpunch')) this.fastPop(movePool, movePool.indexOf('suckerpunch'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
}
}
// Generate random moveset for a given species, role, preferred type.
randomMoveset(
types: string[],
abilities: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
movePool: string[],
preferredType: string,
role: RandomTeamsTypes.Role,
): Set<string> {
const moves = new Set<string>();
let counter = this.newQueryMoves(moves, species, preferredType, abilities);
this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead,
preferredType, role);
// If there are only four moves, add all moves and return early
if (movePool.length <= this.maxMoveCount) {
// Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased)
while (movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
return moves;
}
const runEnforcementChecker = (checkerName: string) => {
if (!this.moveEnforcementCheckers[checkerName]) return false;
return this.moveEnforcementCheckers[checkerName](
movePool, moves, abilities, new Set(types), counter, species, teamDetails
);
};
// Add required move (e.g. Relic Song for Meloetta-P)
if (species.requiredMove) {
const move = this.dex.moves.get(species.requiredMove).id;
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
// Add other moves you really want to have, e.g. STAB, recovery, setup.
// Enforce Facade if Guts is a possible ability
if (movePool.includes('facade') && abilities.includes('Guts')) {
counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
// Enforce Seismic Toss, Spore, and Volt Tackle
for (const moveid of ['seismictoss', 'spore', 'volttackle']) {
if (movePool.includes(moveid)) {
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce Substitute on non-Setup sets with Baton Pass
if (!role.includes('Setup')) {
if (movePool.includes('batonpass') && movePool.includes('substitute')) {
counter = this.addMove('substitute', moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce hazard removal on Bulky Support and Spinner if the team doesn't already have it
if (['Bulky Support', 'Spinner'].includes(role) && !teamDetails.rapidSpin) {
if (movePool.includes('rapidspin')) {
counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce STAB priority
if (['Bulky Attacker', 'Bulky Setup'].includes(role) || this.priorityPokemon.includes(species.id)) {
const priorityMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) {
priorityMoves.push(moveid);
}
}
if (priorityMoves.length) {
const moveid = this.sample(priorityMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce STAB
for (const type of types) {
// Check if a STAB move of that type should be required
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
while (runEnforcementChecker(type)) {
if (!stabMoves.length) break;
const moveid = this.sampleNoReplace(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce Preferred Type
if (!counter.get('preferred')) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// If no STAB move was added, add a STAB move
if (!counter.get('stab')) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
} else {
// If they have no regular STAB move, enforce U-turn on Bug types.
if (movePool.includes('uturn') && types.includes('Bug')) {
counter = this.addMove('uturn', moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
// Enforce recovery
if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup', 'Spinner', 'Staller'].includes(role)) {
const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid));
if (recoveryMoves.length) {
const moveid = this.sample(recoveryMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce Staller moves
if (role === 'Staller') {
const enforcedMoves = ['protect', 'toxic', 'wish'];
for (const move of enforcedMoves) {
if (movePool.includes(move)) {
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
// Enforce setup
if (role.includes('Setup')) {
const setupMoves = movePool.filter(moveid => SETUP.includes(moveid));
if (setupMoves.length) {
const moveid = this.sample(setupMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce a move not on the noSTAB list
if (!counter.damagingMoves.size && !(moves.has('uturn') && types.includes('Bug'))) {
// Choose an attacking move
const attackingMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid);
}
if (attackingMoves.length) {
const moveid = this.sample(attackingMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce coverage move
if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker', 'Wallbreaker'].includes(role)) {
if (counter.damagingMoves.size === 1) {
// Find the type of the current attacking move
const currentAttackType = counter.damagingMoves.values().next().value!.type;
// Choose an attacking move that is of different type to the current single attack
const coverageMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
if (currentAttackType !== moveType) coverageMoves.push(moveid);
}
}
if (coverageMoves.length) {
const moveid = this.sample(coverageMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
// Choose remaining moves randomly from movepool and add them to moves list:
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
for (const pair of MOVE_PAIRS) {
if (moveid === pair[0] && movePool.includes(pair[1])) {
counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
if (moveid === pair[1] && movePool.includes(pair[0])) {
counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
return moves;
}
shouldCullAbility(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
preferredType: string,
role: RandomTeamsTypes.Role
): boolean {
switch (ability) {
case 'Chlorophyll':
return !teamDetails.sun;
case 'Swift Swim':
return !teamDetails.rain;
case 'Rock Head':
return !counter.get('recoil');
case 'Skill Link':
return !counter.get('skilllink');
}
return false;
}
getAbility(
types: Set<string>,
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
preferredType: string,
role: RandomTeamsTypes.Role,
): string {
if (abilities.length <= 1) return abilities[0];
// Hard-code abilities here
if (species.id === 'dewgong') return moves.has('raindance') ? 'Hydration' : 'Thick Fat';
if (species.id === 'cloyster' && counter.get('skilllink')) return 'Skill Link';
const abilityAllowed: string[] = [];
// Obtain a list of abilities that are allowed (not culled)
for (const ability of abilities) {
if (!this.shouldCullAbility(
ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role
)) {
abilityAllowed.push(ability);
}
}
// Pick a random allowed ability
if (abilityAllowed.length >= 1) return this.sample(abilityAllowed);
// If all abilities are rejected, prioritize weather abilities over non-weather abilities
if (!abilityAllowed.length) {
const weatherAbilities = abilities.filter(a => ['Chlorophyll', 'Swift Swim'].includes(a));
if (weatherAbilities.length) return this.sample(weatherAbilities);
}
// Pick a random ability
return this.sample(abilities);
}
getPriorityItem(
ability: string,
types: string[],
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
preferredType: string,
role: RandomTeamsTypes.Role,
): string | undefined {
if (species.requiredItems) return this.sample(species.requiredItems);
if (species.id === 'latias' || species.id === 'latios') return 'Soul Dew';
if (species.id === 'marowak') return 'Thick Club';
if (species.id === 'pikachu') return 'Light Ball';
if (species.id === 'shedinja' || species.id === 'smeargle') return 'Focus Sash';
if (species.id === 'unown') return 'Choice Specs';
if (species.id === 'wobbuffet') return 'Custap Berry';
if (species.id === 'ditto' || (species.id === 'rampardos' && role === 'Fast Attacker')) return 'Choice Scarf';
if (ability === 'Poison Heal' || moves.has('facade')) return 'Toxic Orb';
if (ability === 'Speed Boost' && species.id === 'yanmega') return 'Life Orb';
if (['healingwish', 'switcheroo', 'trick'].some(m => moves.has(m))) {
if (
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== 'Wallbreaker' && !counter.get('priority')
) {
return 'Choice Scarf';
} else {
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
}
}
if (moves.has('bellydrum')) return 'Sitrus Berry';
if (moves.has('waterspout')) return 'Choice Scarf';
if (ability === 'Magic Guard') return 'Life Orb';
if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
if (moves.has('rest') && !moves.has('sleeptalk') && !['Natural Cure', 'Shed Skin'].includes(ability)) {
return (moves.has('raindance') && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry';
}
if (ability === 'Unburden') return 'Sitrus Berry';
if (role === 'Staller') return 'Leftovers';
}
getItem(
ability: string,
types: string[],
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
preferredType: string,
role: RandomTeamsTypes.Role,
): string {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
const scarfReqs = (
role !== 'Wallbreaker' &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
!counter.get('priority') && !moves.has('pursuit')
);
if (
moves.has('pursuit') && moves.has('suckerpunch') && counter.get('Dark') &&
(!this.priorityPokemon.includes(species.id) || counter.get('Dark') >= 2)
) return 'Black Glasses';
if (counter.get('Special') === 4) {
return (
scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2)
) ? 'Choice Scarf' : 'Choice Specs';
}
if (
counter.get('Special') === 3 && role === 'Fast Attacker' && (moves.has('explosion') || moves.has('selfdestruct'))
) return 'Choice Scarf';
if (counter.get('Special') === 3 && moves.has('uturn')) return 'Choice Specs';
if (counter.get('Physical') === 4 && species.id !== 'jirachi' &&
['fakeout', 'rapidspin'].every(m => !moves.has(m))
) {
return (
scarfReqs && (species.baseStats.atk >= 100 || ability === 'Pure Power' || ability === 'Huge Power') &&
this.randomChance(1, 2)
) ? 'Choice Scarf' : 'Choice Band';
}
if (types.includes('Normal') && moves.has('fakeout') && !!counter.get('Normal')) return 'Silk Scarf';
if (species.id === 'palkia') return 'Lustrous Orb';
if (species.id === 'farfetchd') return 'Stick';
if (moves.has('outrage') && counter.get('setup') && !moves.has('sleeptalk')) return 'Lum Berry';
if (['batonpass', 'protect', 'substitute'].some(m => moves.has(m))) return 'Leftovers';
if (
role === 'Fast Support' && isLead && defensiveStatTotal < 255 && !counter.get('recovery') &&
(counter.get('hazards') || counter.get('setup')) && (!counter.get('recoil') || ability === 'Rock Head')
) return 'Focus Sash';
// Default Items
if (role === 'Fast Support') {
return (
counter.get('Physical') + counter.get('Special') >= 3 &&
['rapidspin', 'uturn'].every(m => !moves.has(m)) &&
this.dex.getEffectiveness('Rock', species) < 2
) ? 'Life Orb' : 'Leftovers';
}
// noStab moves that should reject Expert Belt
const noExpertBeltMoves = this.noStab.filter(
moveid => ['Dragon', 'Normal', 'Poison'].includes(this.dex.moves.get(moveid).type)
);
const expertBeltReqs = (
!counter.get('Dragon') && !counter.get('Normal') && !counter.get('Poison') &&
noExpertBeltMoves.every(m => !moves.has(m))
);
if (!counter.get('Status') && expertBeltReqs && (moves.has('uturn') || role === 'Fast Attacker')) return 'Expert Belt';
if (
['Fast Attacker', 'Setup Sweeper', 'Wallbreaker'].some(m => role === m) &&
this.dex.getEffectiveness('Rock', species) < 2 && !moves.has('rapidspin')
) return 'Life Orb';
return 'Leftovers';
}
randomSet(
species: string | Species,
teamDetails: RandomTeamsTypes.TeamDetails = {},
isLead = false
): RandomTeamsTypes.RandomSet {
species = this.dex.species.get(species);
const forme = this.getForme(species);
const sets = this.randomSets[species.id]["sets"];
const possibleSets = [];
// Check if the Pokemon has a Spinner set
let canSpinner = false;
for (const set of sets) {
if (!teamDetails.rapidSpin && set.role === 'Spinner') canSpinner = true;
}
for (const set of sets) {
// Prevent Spinner if the team already has removal
if (teamDetails.rapidSpin && set.role === 'Spinner') continue;
// Enforce Spinner if the team does not have removal
if (canSpinner && set.role !== 'Spinner') continue;
possibleSets.push(set);
}
const set = this.sampleIfArray(possibleSets);
const role = set.role;
const movePool: string[] = Array.from(set.movepool);
const preferredTypes = set.preferredTypes;
const preferredType = this.sampleIfArray(preferredTypes) || '';
let ability = '';
let item = undefined;
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const types = species.types;
const abilities = set.abilities!;
// Get moves
const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool,
preferredType, role);
const counter = this.newQueryMoves(moves, species, preferredType, abilities);
// Get ability
ability = this.getAbility(new Set(types), moves, abilities, counter, movePool, teamDetails, species,
preferredType, role);
// Get items
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
if (item === undefined) {
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
}
// For Trick / Switcheroo
if (item === 'Leftovers' && types.includes('Poison')) {
item = 'Black Sludge';
}
const level = this.getLevel(species);
// We use a special variable to track Hidden Power
// so that we can check for all Hidden Powers at once
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith('hiddenpower')) hasHiddenPower = true;
}
if (hasHiddenPower) {
let hpType;
for (const move of moves) {
if (move.startsWith('hiddenpower')) hpType = move.substr(11);
}
if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
const HPivs = this.dex.types.get(hpType).HPivs;
let iv: StatID;
for (iv in HPivs) {
ivs[iv] = HPivs[iv]!;
}
}
// Prepare optimal HP
const srImmunity = ability === 'Magic Guard';
const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species);
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has('substitute') && item === 'Sitrus Berry') {
// Two Substitutes should activate Sitrus Berry
if (hp % 4 === 0) break;
} else if (moves.has('bellydrum') && item === 'Sitrus Berry') {
// Belly Drum should activate Sitrus Berry
if (hp % 2 === 0) break;
} else {
// Maximize number of Stealth Rock switch-ins
if (srWeakness <= 0) break;
if (srWeakness === 1 && ['Black Sludge', 'Leftovers', 'Life Orb'].includes(item)) break;
if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break;
// Minimise number of Stealth Rock switch-ins to activate Sitrus Berry
if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break;
}
evs.hp -= 4;
}
// Minimize confusion damage
if (!counter.get('Physical') && !moves.has('transform')) {
evs.atk = 0;
ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0;
}
if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) {
evs.spe = 0;
ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0;
}
// shuffle moves to add more randomness to camomons
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
shiny: this.randomChance(1, 1024),
level,
moves: shuffledMoves,
ability,
evs,
ivs,
item,
role,
};
}
}
export default RandomGen4Teams;