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import { PRNG } from '../../../sim/prng';
import { Pokemon } from '../../../sim/pokemon';
import { Teams } from '../../../sim/teams';
export const Scripts: ModdedBattleScriptsData = {
start() {
// Choose a random format
this.gen = this.random(1, 10);
const format = Dex.formats.get(`gen${this.gen}randombattle@@@${(this.format.customRules || []).join(',')}`);
this.dex = Dex.forFormat(format);
this.ruleTable = this.dex.formats.getRuleTable(format);
this.teamGenerator = Teams.getGenerator(format);
this.actions.battle = this;
this.actions.dex = this.dex;
if (this.actions.dex.data.Scripts.actions) Object.assign(this.actions, this.actions.dex.data.Scripts.actions);
if (format.actions) Object.assign(this.actions, format.actions);
for (const i in this.dex.data.Scripts) {
const entry = this.dex.data.Scripts[i];
if (typeof entry === 'function') (this as any)[i] = entry;
}
for (const rule of this.ruleTable.keys()) {
if ('+*-!'.includes(rule.charAt(0))) continue;
const subFormat = this.dex.formats.get(rule);
if (subFormat.exists) {
const hasEventHandler = Object.keys(subFormat).some(
// skip event handlers that are handled elsewhere
val => val.startsWith('on') && ![
'onBegin', 'onTeamPreview', 'onBattleStart', 'onValidateRule', 'onValidateTeam', 'onChangeSet', 'onValidateSet',
].includes(val)
);
if (hasEventHandler) this.field.addPseudoWeather(rule);
}
}
// Generate teams using the format
for (const side of this.sides) {
this.teamGenerator.setSeed(PRNG.generateSeed());
const team = this.teamGenerator.getTeam();
side.team = team;
side.pokemon = [];
for (let i = 0; i < team.length && i < 24; i++) {
side.pokemon.push(new Pokemon(team[i], side));
side.pokemon[i].position = i;
}
side.dynamaxUsed = this.gen !== 8;
}
// Everything below is copied from sim/battle.ts
// Deserialized games should use restart()
if (this.deserialized) return;
// need all players to start
if (!this.sides.every(side => !!side)) throw new Error(`Missing sides: ${this.sides}`);
if (this.started) throw new Error(`Battle already started`);
this.started = true;
if (this.gameType === 'multi') {
this.sides[1].foe = this.sides[2]!;
this.sides[0].foe = this.sides[3]!;
this.sides[2]!.foe = this.sides[1];
this.sides[3]!.foe = this.sides[0];
this.sides[1].allySide = this.sides[3]!;
this.sides[0].allySide = this.sides[2]!;
this.sides[2]!.allySide = this.sides[0];
this.sides[3]!.allySide = this.sides[1];
// sync side conditions
this.sides[2]!.sideConditions = this.sides[0].sideConditions;
this.sides[3]!.sideConditions = this.sides[1].sideConditions;
} else {
this.sides[1].foe = this.sides[0];
this.sides[0].foe = this.sides[1];
if (this.sides.length > 2) { // ffa
this.sides[2]!.foe = this.sides[3]!;
this.sides[3]!.foe = this.sides[2]!;
}
}
for (const side of this.sides) {
this.add('teamsize', side.id, side.pokemon.length);
}
this.add('gen', this.gen);
this.add('tier', format.name);
if (this.rated) {
if (this.rated === 'Rated battle') this.rated = true;
this.add('rated', typeof this.rated === 'string' ? this.rated : '');
}
if (format.onBegin) format.onBegin.call(this);
for (const rule of this.ruleTable.keys()) {
if ('+*-!'.includes(rule.charAt(0))) continue;
const subFormat = this.dex.formats.get(rule);
if (subFormat.onBegin) subFormat.onBegin.call(this);
}
if (this.sides.some(side => !side.pokemon[0])) {
throw new Error('Battle not started: A player has an empty team.');
}
if (this.debugMode) {
this.checkEVBalance();
}
if (format.onTeamPreview) format.onTeamPreview.call(this);
for (const rule of this.ruleTable.keys()) {
if ('+*-!'.includes(rule.charAt(0))) continue;
const subFormat = this.dex.formats.get(rule);
if (subFormat.onTeamPreview) subFormat.onTeamPreview.call(this);
}
this.queue.addChoice({ choice: 'start' });
this.midTurn = true;
if (!this.requestState) this.turnLoop();
},
};