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Running
export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = { | |
aftermath: { | |
inherit: true, | |
onDamagingHit(damage, target, source, move) { | |
if (!target.hp && this.checkMoveMakesContact(move, source, target, true)) { | |
const calc = calculate(this, target, source); | |
this.damage(calc * source.baseMaxhp / 4, source, target); | |
} | |
}, | |
}, | |
baddreams: { | |
inherit: true, | |
onResidual(pokemon) { | |
if (!pokemon.hp) return; | |
for (const target of pokemon.foes()) { | |
if (target.status === 'slp' || target.hasAbility('comatose')) { | |
const calc = calculate(this, pokemon, target); | |
this.damage(calc * target.baseMaxhp / 8, target, pokemon); | |
} | |
} | |
}, | |
}, | |
gulpmissile: { | |
inherit: true, | |
onDamagingHit(damage, target, source, move) { | |
if (!source.hp || !source.isActive || target.isSemiInvulnerable()) return; | |
if (['cramorantgulping', 'cramorantgorging'].includes(target.species.id)) { | |
const calc = calculate(this, target, source); | |
if (calc) this.damage(calc * source.baseMaxhp / 4, source, target); | |
if (target.species.id === 'cramorantgulping') { | |
this.boost({ def: -1 }, source, target, null, true); | |
} else { | |
source.trySetStatus('par', target, move); | |
} | |
target.formeChange('cramorant', move); | |
} | |
}, | |
}, | |
ironbarbs: { | |
inherit: true, | |
onDamagingHit(damage, target, source, move) { | |
if (this.checkMoveMakesContact(move, source, target, true)) { | |
const calc = calculate(this, target, source); | |
this.damage(calc * source.baseMaxhp / 8, source, target); | |
} | |
}, | |
}, | |
roughskin: { | |
inherit: true, | |
onDamagingHit(damage, target, source, move) { | |
if (this.checkMoveMakesContact(move, source, target, true)) { | |
const calc = calculate(this, target, source); | |
this.damage(calc * source.baseMaxhp / 8, source, target); | |
} | |
}, | |
}, | |
}; | |
function calculate(battle: Battle, source: Pokemon, pokemon: Pokemon) { | |
const move = battle.dex.getActiveMove('tackle'); | |
move.type = source.getTypes()[0]; | |
const typeMod = 2 ** battle.clampIntRange(pokemon.runEffectiveness(move), -6, 6); | |
if (!pokemon.runImmunity(move.type)) return 0; | |
return typeMod; | |
} | |