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Running
Running
export const Conditions: import('../../../sim/dex-conditions').ModdedConditionDataTable = { | |
brn: { | |
inherit: true, | |
onResidual(pokemon) { | |
this.damage(pokemon.baseMaxhp / 8); | |
}, | |
}, | |
par: { | |
inherit: true, | |
onModifySpe(spe, pokemon) { | |
// Paralysis occurs after all other Speed modifiers, so evaluate all modifiers up to this point first | |
spe = this.finalModify(spe); | |
if (!pokemon.hasAbility('quickfeet')) { | |
spe = Math.floor(spe * 25 / 100); | |
} | |
return spe; | |
}, | |
}, | |
confusion: { | |
inherit: true, | |
onBeforeMove(pokemon) { | |
pokemon.volatiles['confusion'].time--; | |
if (!pokemon.volatiles['confusion'].time) { | |
pokemon.removeVolatile('confusion'); | |
return; | |
} | |
this.add('-activate', pokemon, 'confusion'); | |
if (this.randomChance(1, 2)) { | |
return; | |
} | |
const damage = this.actions.getConfusionDamage(pokemon, 40); | |
if (typeof damage !== 'number') throw new Error("Confusion damage not dealt"); | |
this.damage(damage, pokemon, pokemon, { | |
id: 'confused', | |
effectType: 'Move', | |
type: '???', | |
} as ActiveMove); | |
return false; | |
}, | |
}, | |
choicelock: { | |
inherit: true, | |
onBeforeMove() {}, | |
}, | |
}; | |