Pokemon_server / data /mods /gen5 /conditions.ts
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export const Conditions: import('../../../sim/dex-conditions').ModdedConditionDataTable = {
slp: {
inherit: true,
onSwitchIn(target) {
this.effectState.time = this.effectState.startTime;
},
},
partiallytrapped: {
inherit: true,
onStart(pokemon, source) {
this.add('-activate', pokemon, 'move: ' + this.effectState.sourceEffect, `[of] ${source}`);
this.effectState.boundDivisor = source.hasItem('bindingband') ? 8 : 16;
},
onResidual(pokemon) {
const trapper = this.effectState.source;
if (trapper && (!trapper.isActive || trapper.hp <= 0 || !trapper.activeTurns)) {
delete pokemon.volatiles['partiallytrapped'];
return;
}
this.damage(pokemon.baseMaxhp / this.effectState.boundDivisor);
},
},
stall: {
// Protect, Detect, Endure counter
duration: 2,
counterMax: 256,
onStart() {
this.effectState.counter = 2;
},
onStallMove() {
// this.effectState.counter should never be undefined here.
// However, just in case, use 1 if it is undefined.
const counter = this.effectState.counter || 1;
if (counter >= 256) {
return this.randomChance(1, 2 ** 32);
}
this.debug(`Success chance: ${Math.round(100 / counter)}%`);
return this.randomChance(1, counter);
},
onRestart() {
if (this.effectState.counter < (this.effect as Condition).counterMax!) {
this.effectState.counter *= 2;
}
this.effectState.duration = 2;
},
},
gem: {
duration: 1,
affectsFainted: true,
onBasePower(basePower, user, target, move) {
this.debug('Gem Boost');
return this.chainModify(1.5);
},
},
};