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export const Scripts: ModdedBattleScriptsData = { | |
inherit: 'gen5', | |
gen: 4, | |
actions: { | |
inherit: true, | |
runSwitch(pokemon) { | |
this.battle.runEvent('EntryHazard', pokemon); | |
this.battle.runEvent('SwitchIn', pokemon); | |
if (this.battle.gen <= 2) { | |
// pokemon.lastMove is reset for all Pokemon on the field after a switch. This affects Mirror Move. | |
for (const poke of this.battle.getAllActive()) poke.lastMove = null; | |
if (!pokemon.side.faintedThisTurn && pokemon.draggedIn !== this.battle.turn) { | |
this.battle.runEvent('AfterSwitchInSelf', pokemon); | |
} | |
} | |
if (!pokemon.hp) return false; | |
pokemon.isStarted = true; | |
if (!pokemon.fainted) { | |
this.battle.singleEvent('Start', pokemon.getAbility(), pokemon.abilityState, pokemon); | |
this.battle.singleEvent('Start', pokemon.getItem(), pokemon.itemState, pokemon); | |
} | |
if (this.battle.gen === 4) { | |
for (const foeActive of pokemon.foes()) { | |
foeActive.removeVolatile('substitutebroken'); | |
} | |
} | |
pokemon.draggedIn = null; | |
return true; | |
}, | |
modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) { | |
// DPP divides modifiers into several mathematically important stages | |
// The modifiers run earlier than other generations are called with ModifyDamagePhase1 and ModifyDamagePhase2 | |
if (!move.type) move.type = '???'; | |
const type = move.type; | |
// Burn | |
if (pokemon.status === 'brn' && baseDamage && move.category === 'Physical' && !pokemon.hasAbility('guts')) { | |
baseDamage = this.battle.modify(baseDamage, 0.5); | |
} | |
// Other modifiers (Reflect/Light Screen/etc) | |
baseDamage = this.battle.runEvent('ModifyDamagePhase1', pokemon, target, move, baseDamage); | |
// Double battle multi-hit | |
if (move.spreadHit) { | |
const spreadModifier = move.spreadModifier || (this.battle.gameType === 'freeforall' ? 0.5 : 0.75); | |
this.battle.debug(`Spread modifier: ${spreadModifier}`); | |
baseDamage = this.battle.modify(baseDamage, spreadModifier); | |
} | |
// Weather | |
baseDamage = this.battle.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage); | |
if (this.battle.gen === 3 && move.category === 'Physical' && !Math.floor(baseDamage)) { | |
baseDamage = 1; | |
} | |
baseDamage += 2; | |
const isCrit = target.getMoveHitData(move).crit; | |
if (isCrit) { | |
baseDamage = this.battle.modify(baseDamage, move.critModifier || 2); | |
} | |
// Mod 2 (Damage is floored after all multipliers are in) | |
baseDamage = Math.floor(this.battle.runEvent('ModifyDamagePhase2', pokemon, target, move, baseDamage)); | |
// this is not a modifier | |
baseDamage = this.battle.randomizer(baseDamage); | |
// STAB | |
// The "???" type never gets STAB | |
// Not even if you Roost in Gen 4 and somehow manage to use | |
// Struggle in the same turn. | |
// (On second thought, it might be easier to get a MissingNo.) | |
if (type !== '???') { | |
let stab: number | [number, number] = 1; | |
if (move.forceSTAB || pokemon.hasType(type)) { | |
stab = 1.5; | |
} | |
stab = this.battle.runEvent('ModifySTAB', pokemon, target, move, stab); | |
baseDamage = this.battle.modify(baseDamage, stab); | |
} | |
// types | |
let typeMod = target.runEffectiveness(move); | |
typeMod = this.battle.clampIntRange(typeMod, -6, 6); | |
target.getMoveHitData(move).typeMod = typeMod; | |
if (typeMod > 0) { | |
if (!suppressMessages) this.battle.add('-supereffective', target); | |
for (let i = 0; i < typeMod; i++) { | |
baseDamage *= 2; | |
} | |
} | |
if (typeMod < 0) { | |
if (!suppressMessages) this.battle.add('-resisted', target); | |
for (let i = 0; i > typeMod; i--) { | |
baseDamage = Math.floor(baseDamage / 2); | |
} | |
} | |
if (isCrit && !suppressMessages) this.battle.add('-crit', target); | |
// Final modifier. | |
baseDamage = this.battle.runEvent('ModifyDamage', pokemon, target, move, baseDamage); | |
if (!Math.floor(baseDamage)) { | |
return 1; | |
} | |
return Math.floor(baseDamage); | |
}, | |
hitStepInvulnerabilityEvent(targets, pokemon, move) { | |
const hitResults = this.battle.runEvent('Invulnerability', targets, pokemon, move); | |
for (const [i, target] of targets.entries()) { | |
if (hitResults[i] === false) { | |
if (!move.spreadHit) this.battle.attrLastMove('[miss]'); | |
this.battle.add('-miss', pokemon, target); | |
} | |
} | |
return hitResults; | |
}, | |
hitStepAccuracy(targets, pokemon, move) { | |
const hitResults = []; | |
for (const [i, target] of targets.entries()) { | |
this.battle.activeTarget = target; | |
// calculate true accuracy | |
let accuracy = move.accuracy; | |
if (move.ohko) { // bypasses accuracy modifiers | |
if (!target.isSemiInvulnerable()) { | |
if (pokemon.level < target.level) { | |
this.battle.add('-immune', target, '[ohko]'); | |
hitResults[i] = false; | |
continue; | |
} | |
accuracy = 30 + pokemon.level - target.level; | |
} | |
} else { | |
const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; | |
let boosts; | |
let boost!: number; | |
if (accuracy !== true) { | |
if (!move.ignoreAccuracy) { | |
boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts }); | |
boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6); | |
if (boost > 0) { | |
accuracy *= boostTable[boost]; | |
} else { | |
accuracy /= boostTable[-boost]; | |
} | |
} | |
if (!move.ignoreEvasion) { | |
boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts }); | |
boost = this.battle.clampIntRange(boosts['evasion'], -6, 6); | |
if (boost > 0) { | |
accuracy /= boostTable[boost]; | |
} else if (boost < 0) { | |
accuracy *= boostTable[-boost]; | |
} | |
} | |
} | |
accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); | |
} | |
if (move.alwaysHit) { | |
accuracy = true; // bypasses ohko accuracy modifiers | |
} else { | |
accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy); | |
} | |
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) { | |
if (!move.spreadHit) this.battle.attrLastMove('[miss]'); | |
this.battle.add('-miss', pokemon, target); | |
hitResults[i] = false; | |
continue; | |
} | |
hitResults[i] = true; | |
} | |
return hitResults; | |
}, | |
calcRecoilDamage(damageDealt, move) { | |
return this.battle.clampIntRange(Math.floor(damageDealt * move.recoil![0] / move.recoil![1]), 1); | |
}, | |
}, | |
}; | |