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export const Scripts: ModdedBattleScriptsData = {
inherit: 'gen5',
gen: 4,
actions: {
inherit: true,
runSwitch(pokemon) {
this.battle.runEvent('EntryHazard', pokemon);
this.battle.runEvent('SwitchIn', pokemon);
if (this.battle.gen <= 2) {
// pokemon.lastMove is reset for all Pokemon on the field after a switch. This affects Mirror Move.
for (const poke of this.battle.getAllActive()) poke.lastMove = null;
if (!pokemon.side.faintedThisTurn && pokemon.draggedIn !== this.battle.turn) {
this.battle.runEvent('AfterSwitchInSelf', pokemon);
}
}
if (!pokemon.hp) return false;
pokemon.isStarted = true;
if (!pokemon.fainted) {
this.battle.singleEvent('Start', pokemon.getAbility(), pokemon.abilityState, pokemon);
this.battle.singleEvent('Start', pokemon.getItem(), pokemon.itemState, pokemon);
}
if (this.battle.gen === 4) {
for (const foeActive of pokemon.foes()) {
foeActive.removeVolatile('substitutebroken');
}
}
pokemon.draggedIn = null;
return true;
},
modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) {
// DPP divides modifiers into several mathematically important stages
// The modifiers run earlier than other generations are called with ModifyDamagePhase1 and ModifyDamagePhase2
if (!move.type) move.type = '???';
const type = move.type;
// Burn
if (pokemon.status === 'brn' && baseDamage && move.category === 'Physical' && !pokemon.hasAbility('guts')) {
baseDamage = this.battle.modify(baseDamage, 0.5);
}
// Other modifiers (Reflect/Light Screen/etc)
baseDamage = this.battle.runEvent('ModifyDamagePhase1', pokemon, target, move, baseDamage);
// Double battle multi-hit
if (move.spreadHit) {
const spreadModifier = move.spreadModifier || (this.battle.gameType === 'freeforall' ? 0.5 : 0.75);
this.battle.debug(`Spread modifier: ${spreadModifier}`);
baseDamage = this.battle.modify(baseDamage, spreadModifier);
}
// Weather
baseDamage = this.battle.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage);
if (this.battle.gen === 3 && move.category === 'Physical' && !Math.floor(baseDamage)) {
baseDamage = 1;
}
baseDamage += 2;
const isCrit = target.getMoveHitData(move).crit;
if (isCrit) {
baseDamage = this.battle.modify(baseDamage, move.critModifier || 2);
}
// Mod 2 (Damage is floored after all multipliers are in)
baseDamage = Math.floor(this.battle.runEvent('ModifyDamagePhase2', pokemon, target, move, baseDamage));
// this is not a modifier
baseDamage = this.battle.randomizer(baseDamage);
// STAB
// The "???" type never gets STAB
// Not even if you Roost in Gen 4 and somehow manage to use
// Struggle in the same turn.
// (On second thought, it might be easier to get a MissingNo.)
if (type !== '???') {
let stab: number | [number, number] = 1;
if (move.forceSTAB || pokemon.hasType(type)) {
stab = 1.5;
}
stab = this.battle.runEvent('ModifySTAB', pokemon, target, move, stab);
baseDamage = this.battle.modify(baseDamage, stab);
}
// types
let typeMod = target.runEffectiveness(move);
typeMod = this.battle.clampIntRange(typeMod, -6, 6);
target.getMoveHitData(move).typeMod = typeMod;
if (typeMod > 0) {
if (!suppressMessages) this.battle.add('-supereffective', target);
for (let i = 0; i < typeMod; i++) {
baseDamage *= 2;
}
}
if (typeMod < 0) {
if (!suppressMessages) this.battle.add('-resisted', target);
for (let i = 0; i > typeMod; i--) {
baseDamage = Math.floor(baseDamage / 2);
}
}
if (isCrit && !suppressMessages) this.battle.add('-crit', target);
// Final modifier.
baseDamage = this.battle.runEvent('ModifyDamage', pokemon, target, move, baseDamage);
if (!Math.floor(baseDamage)) {
return 1;
}
return Math.floor(baseDamage);
},
hitStepInvulnerabilityEvent(targets, pokemon, move) {
const hitResults = this.battle.runEvent('Invulnerability', targets, pokemon, move);
for (const [i, target] of targets.entries()) {
if (hitResults[i] === false) {
if (!move.spreadHit) this.battle.attrLastMove('[miss]');
this.battle.add('-miss', pokemon, target);
}
}
return hitResults;
},
hitStepAccuracy(targets, pokemon, move) {
const hitResults = [];
for (const [i, target] of targets.entries()) {
this.battle.activeTarget = target;
// calculate true accuracy
let accuracy = move.accuracy;
if (move.ohko) { // bypasses accuracy modifiers
if (!target.isSemiInvulnerable()) {
if (pokemon.level < target.level) {
this.battle.add('-immune', target, '[ohko]');
hitResults[i] = false;
continue;
}
accuracy = 30 + pokemon.level - target.level;
}
} else {
const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3];
let boosts;
let boost!: number;
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts });
boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6);
if (boost > 0) {
accuracy *= boostTable[boost];
} else {
accuracy /= boostTable[-boost];
}
}
if (!move.ignoreEvasion) {
boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts });
boost = this.battle.clampIntRange(boosts['evasion'], -6, 6);
if (boost > 0) {
accuracy /= boostTable[boost];
} else if (boost < 0) {
accuracy *= boostTable[-boost];
}
}
}
accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy);
}
if (move.alwaysHit) {
accuracy = true; // bypasses ohko accuracy modifiers
} else {
accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy);
}
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) {
if (!move.spreadHit) this.battle.attrLastMove('[miss]');
this.battle.add('-miss', pokemon, target);
hitResults[i] = false;
continue;
}
hitResults[i] = true;
}
return hitResults;
},
calcRecoilDamage(damageDealt, move) {
return this.battle.clampIntRange(Math.floor(damageDealt * move.recoil![0] / move.recoil![1]), 1);
},
},
};