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// Gen 2 Stadium fixes Dragon Fang and Dragon Scale having the wrong effects. | |
export const Items: import('../../../sim/dex-items').ModdedItemDataTable = { | |
dragonfang: { | |
inherit: true, | |
onModifyDamage(damage, source, target, move) { | |
if (move?.type === 'Dragon') { | |
return damage * 1.1; | |
} | |
}, | |
}, | |
dragonscale: { | |
inherit: true, | |
onModifyDamage() {}, | |
}, | |
}; | |