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/**
* Since Stadium 2 ignores stat drops while recalculating stats due to boosting moves, haze,
* or stat-lowering moves. The status conditions which affect a targets stats (brn and par) have
* a volatile along with them to keep track of if their respective stat changes should be factored
* in during stat calculations or not.
*/
export const Conditions: import('../../../sim/dex-conditions').ModdedConditionDataTable = {
brn: {
name: 'brn',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'brn');
target.addVolatile('brnattackdrop');
},
onAfterMoveSelfPriority: 3,
onAfterMoveSelf(pokemon) {
residualdmg(this, pokemon);
},
onSwitchIn(pokemon) {
pokemon.addVolatile('brnattackdrop');
},
onAfterSwitchInSelf(pokemon) {
residualdmg(this, pokemon);
},
},
par: {
name: 'par',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'par');
target.addVolatile('parspeeddrop');
},
onBeforeMovePriority: 2,
onBeforeMove(pokemon) {
if (this.randomChance(1, 4)) {
this.add('cant', pokemon, 'par');
return false;
}
},
onSwitchIn(pokemon) {
pokemon.addVolatile('parspeeddrop');
},
},
slp: {
name: 'slp',
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Move') {
this.add('-status', target, 'slp', `[from] move: ${sourceEffect.name}`);
} else {
this.add('-status', target, 'slp');
}
// 1-4 turns, guaranteed 1 turn of sleep.
this.effectState.time = this.random(2, 5);
if (target.removeVolatile('nightmare')) {
this.add('-end', target, 'Nightmare', '[silent]');
}
},
onBeforeMovePriority: 10,
onBeforeMove(pokemon, target, move) {
pokemon.statusState.time--;
if (pokemon.statusState.time <= 0) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon, 'slp');
if (move.sleepUsable) {
return;
}
return false;
},
},
confusion: {
inherit: true,
// Stadium 2 fixed Berserk Gene afflicting Confusion for 255 turns.
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.id === 'lockedmove') {
this.add('-start', target, 'confusion', '[silent]');
} else {
this.add('-start', target, 'confusion');
}
this.effectState.time = this.random(2, 6);
},
onBeforeMove(pokemon, target, move) {
pokemon.volatiles['confusion'].time--;
if (!pokemon.volatiles['confusion'].time) {
pokemon.removeVolatile('confusion');
return;
}
this.add('-activate', pokemon, 'confusion');
if (this.randomChance(1, 2)) {
return;
}
move = {
basePower: 40,
type: '???',
baseMoveType: move.type,
category: 'Physical',
willCrit: false,
isConfusionSelfHit: true,
noDamageVariance: true,
flags: {},
selfdestruct: move.selfdestruct,
} as unknown as ActiveMove;
const damage = this.actions.getDamage(pokemon, pokemon, move);
if (typeof damage !== 'number') throw new Error("Confusion damage not dealt");
this.directDamage(damage);
return false;
},
},
residualdmg: {
name: 'residualdmg',
onStart(target) {
target.volatiles['residualdmg'].counter = 0;
},
onAfterMoveSelfPriority: 100,
onAfterMoveSelf(pokemon) {
if (['brn', 'psn', 'tox'].includes(pokemon.status)) pokemon.volatiles['residualdmg'].counter++;
},
onAfterSwitchInSelf(pokemon) {
if (['brn', 'psn', 'tox'].includes(pokemon.status)) pokemon.volatiles['residualdmg'].counter++;
},
},
};
function residualdmg(battle: Battle, pokemon: Pokemon) {
if (pokemon.volatiles['residualdmg']) {
const residualDmg = battle.clampIntRange(
Math.floor(pokemon.maxhp / 16) * pokemon.volatiles['residualdmg'].counter, 1
);
battle.damage(residualDmg, pokemon);
battle.hint("In Gen 2, Toxic's counter is retained through Baton Pass/Heal Bell and applies to PSN/BRN.", true);
} else {
battle.damage(battle.clampIntRange(Math.floor(pokemon.maxhp / 8), 1), pokemon);
}
}