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| /** | |
| * Main server ladder library | |
| * Pokemon Showdown - http://pokemonshowdown.com/ | |
| * | |
| * This file handles ladders for the main server on | |
| * play.pokemonshowdown.com. | |
| * | |
| * Ladders for all other servers is handled by ladders.ts. | |
| * | |
| * Matchmaking is currently still implemented in rooms.ts. | |
| * | |
| * @license MIT | |
| */ | |
| import { Utils } from '../lib'; | |
| export class LadderStore { | |
| formatid: string; | |
| static readonly formatsListPrefix = ''; | |
| constructor(formatid: string) { | |
| this.formatid = formatid; | |
| } | |
| /** | |
| * Returns [formatid, html], where html is an the HTML source of a | |
| * ladder toplist, to be displayed directly in the ladder tab of the | |
| * client. | |
| */ | |
| // This requires to be `async` because it must conform with the `LadderStore` interface | |
| // eslint-disable-next-line @typescript-eslint/require-await | |
| async getTop(prefix?: string): Promise<[string, string] | null> { | |
| return null; | |
| } | |
| /** | |
| * Returns a Promise for the Elo rating of a user | |
| */ | |
| async getRating(userid: string) { | |
| const formatid = this.formatid; | |
| const user = Users.getExact(userid); | |
| if (user?.mmrCache[formatid]) { | |
| return user.mmrCache[formatid]; | |
| } | |
| const [data] = await LoginServer.request('mmr', { | |
| format: formatid, | |
| user: userid, | |
| }); | |
| let mmr = NaN; | |
| if (data && !data.errorip) { | |
| mmr = Number(data); | |
| } | |
| if (isNaN(mmr)) return 1000; | |
| if (user && user.id === userid) { | |
| user.mmrCache[formatid] = mmr; | |
| } | |
| return mmr; | |
| } | |
| /** | |
| * Update the Elo rating for two players after a battle, and display | |
| * the results in the passed room. | |
| */ | |
| async updateRating(p1name: string, p2name: string, p1score: number, room: AnyObject): Promise<[ | |
| number, AnyObject | undefined | null, AnyObject | undefined | null, | |
| ]> { | |
| if (Ladders.disabled) { | |
| room.addRaw(`Ratings not updated. The ladders are currently disabled.`).update(); | |
| return [p1score, null, null]; | |
| } | |
| const formatid = this.formatid; | |
| const p1 = Users.getExact(p1name); | |
| const p2 = Users.getExact(p2name); | |
| const p1id = toID(p1name); | |
| const p2id = toID(p2name); | |
| const ladderUpdatePromise = LoginServer.request('ladderupdate', { | |
| p1: p1name, | |
| p2: p2name, | |
| score: p1score, | |
| format: formatid, | |
| }); | |
| // calculate new Elo scores and display to room while loginserver updates the ladder | |
| const [p1OldElo, p2OldElo] = (await Promise.all([this.getRating(p1id), this.getRating(p2id)])).map(Math.round); | |
| const p1NewElo = Math.round(this.calculateElo(p1OldElo, p1score, p2OldElo)); | |
| const p2NewElo = Math.round(this.calculateElo(p2OldElo, 1 - p1score, p1OldElo)); | |
| const p1Act = (p1score > 0.9 ? `winning` : (p1score < 0.1 ? `losing` : `tying`)); | |
| let p1Reasons = `${p1NewElo - p1OldElo} for ${p1Act}`; | |
| if (!p1Reasons.startsWith('-')) p1Reasons = '+' + p1Reasons; | |
| room.addRaw(Utils.html`${p1name}'s rating: ${p1OldElo} → <strong>${p1NewElo}</strong><br />(${p1Reasons})`); | |
| const p2Act = (p1score > 0.9 || p1score < 0 ? `losing` : (p1score < 0.1 ? `winning` : `tying`)); | |
| let p2Reasons = `${p2NewElo - p2OldElo} for ${p2Act}`; | |
| if (!p2Reasons.startsWith('-')) p2Reasons = '+' + p2Reasons; | |
| room.addRaw(Utils.html`${p2name}'s rating: ${p2OldElo} → <strong>${p2NewElo}</strong><br />(${p2Reasons})`); | |
| room.rated = Math.min(p1NewElo, p2NewElo); | |
| if (p1) p1.mmrCache[formatid] = +p1NewElo; | |
| if (p2) p2.mmrCache[formatid] = +p2NewElo; | |
| room.update(); | |
| const [data, error] = await ladderUpdatePromise; | |
| let problem = false; | |
| if (error) { | |
| if (error.message !== 'stream interrupt') { | |
| room.add(`||Ladder isn't responding, score probably updated but might not have (${error.message}).`); | |
| problem = true; | |
| } | |
| } else if (!room.battle) { | |
| problem = true; | |
| } else if (!data) { | |
| room.add(`|error|Unexpected response ${data} from ladder server.`); | |
| room.update(); | |
| problem = true; | |
| } else if (data.errorip) { | |
| room.add(`|error|This server's request IP ${data.errorip} is not a registered server.`); | |
| room.add(`|error|You should be using ladders.js and not ladders-remote.js for ladder tracking.`); | |
| room.update(); | |
| problem = true; | |
| } | |
| if (problem) { | |
| // We used to clear mmrCache for the format to get the users updated rating next search | |
| // we now no longer do that because that results in the user getting paired with other users as though they have 1000 elo | |
| // if the next query times out, which happens very frequently. This results in a lot of confusion, so we're just | |
| // going to not clear this cache. If the user gets the proper rating later - great. If they don't, | |
| // this will ensure they still get matched up in a much more accurate fashion. | |
| return [p1score, null, null]; | |
| } | |
| return [p1score, data?.p1rating, data?.p2rating]; | |
| } | |
| /** | |
| * Returns a Promise for an array of strings of <tr>s for ladder ratings of the user | |
| */ | |
| // This requires to be `async` because it must conform with the `LadderStore` interface | |
| // eslint-disable-next-line @typescript-eslint/require-await | |
| static async visualizeAll(username: string) { | |
| return [`<tr><td><strong>Please use the official client at play.pokemonshowdown.com</strong></td></tr>`]; | |
| } | |
| /** | |
| * Calculates Elo based on a match result | |
| */ | |
| calculateElo(oldElo: number, score: number, foeElo: number): number { | |
| // see lib/ntbb-ladder.lib.php in the pokemon-showdown-client repo for the login server implementation | |
| // *intentionally* different from calculation in ladders-local, due to the high activity on the main server | |
| // The K factor determines how much your Elo changes when you win or | |
| // lose games. Larger K means more change. | |
| // In the "original" Elo, K is constant, but it's common for K to | |
| // get smaller as your rating goes up | |
| let K = 50; | |
| // dynamic K-scaling (optional) | |
| if (oldElo < 1100) { | |
| if (score < 0.5) { | |
| K = 20 + (oldElo - 1000) * 30 / 100; | |
| } else if (score > 0.5) { | |
| K = 80 - (oldElo - 1000) * 30 / 100; | |
| } | |
| } else if (oldElo > 1300) { | |
| K = 40; | |
| } | |
| // main Elo formula | |
| const E = 1 / (1 + 10 ** ((foeElo - oldElo) / 400)); | |
| const newElo = oldElo + K * (score - E); | |
| return Math.max(newElo, 1000); | |
| } | |
| } | |