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| import { Utils, FS } from '../../lib'; | |
| interface MafiaData { | |
| // keys for all of these are IDs | |
| alignments: { [k: string]: MafiaDataAlignment }; | |
| roles: { [k: string]: MafiaDataRole }; | |
| themes: { [k: string]: MafiaDataTheme }; | |
| IDEAs: { [k: string]: MafiaDataIDEA }; | |
| terms: { [k: string]: MafiaDataTerm }; | |
| aliases: { [k: string]: ID }; | |
| } | |
| interface MafiaDataAlignment { | |
| name: string; | |
| plural: string; | |
| color?: string; | |
| buttonColor?: string; | |
| memo: string[]; | |
| image?: string; | |
| } | |
| interface MafiaDataRole { | |
| name: string; | |
| memo: string[]; | |
| alignment?: string; | |
| image?: string; | |
| } | |
| interface MafiaDataTheme { | |
| name: string; | |
| memo?: undefined; | |
| desc: string; | |
| // roles | |
| [players: number]: string; | |
| } | |
| interface MafiaDataIDEA { | |
| name: string; | |
| memo?: undefined; | |
| roles: string[]; | |
| picks: string[]; | |
| choices: number; | |
| } | |
| interface MafiaDataTerm { | |
| name: string; | |
| memo: string[]; | |
| } | |
| interface MafiaLogTable { | |
| [date: string]: { [userid: string]: number }; | |
| } | |
| type MafiaLogSection = 'leaderboard' | 'mvps' | 'hosts' | 'plays' | 'leavers'; | |
| type MafiaLog = { [section in MafiaLogSection]: MafiaLogTable }; | |
| interface MafiaRole { | |
| name: string; | |
| safeName: string; | |
| id: string; | |
| memo: string[]; | |
| alignment: string; | |
| image: string; | |
| } | |
| interface MafiaVote { | |
| // number of people on this vote | |
| count: number; | |
| // number of votes, accounting for doublevoter etc | |
| trueCount: number; | |
| lastVote: number; | |
| dir: 'up' | 'down'; | |
| voters: ID[]; | |
| } | |
| interface MafiaIDEAData { | |
| name: string; | |
| // do we trust the roles to parse properly | |
| untrusted?: true; | |
| roles: string[]; | |
| // eg, GestI has 3 choices | |
| choices: number; | |
| // eg, GestI has 2 things to pick, role and alignment | |
| picks: string[]; | |
| } | |
| interface MafiaIDEAModule { | |
| data: MafiaIDEAData | null; | |
| timer: NodeJS.Timeout | null; | |
| discardsHidden: boolean; | |
| discardsHTML: string; | |
| // users that haven't picked a role yet | |
| waitingPick: string[]; | |
| } | |
| interface MafiaIDEAPlayerData { | |
| choices: string[]; | |
| originalChoices: string[]; | |
| picks: { [choice: string]: string | null }; | |
| } | |
| // The different possible ways for a player to be eliminated | |
| const MafiaEliminateType = { | |
| ELIMINATE: "was eliminated", // standard (vote + faction kill + anything else) | |
| KICK: "was kicked from the game", // staff kick | |
| TREESTUMP: "was treestumped", // can still talk | |
| SPIRIT: "became a restless spirit", // can still vote | |
| SPIRITSTUMP: "became a restless treestump", // treestump + spirit | |
| } as const; | |
| type MafiaEliminateType = typeof MafiaEliminateType[keyof typeof MafiaEliminateType]; | |
| const DATA_FILE = 'config/chat-plugins/mafia-data.json'; | |
| const LOGS_FILE = 'config/chat-plugins/mafia-logs.json'; | |
| // see: https://play.pokemonshowdown.com/fx/ | |
| const VALID_IMAGES = [ | |
| 'cop', 'dead', 'doctor', 'fool', 'godfather', 'goon', 'hooker', 'mafia', 'mayor', 'villager', 'werewolf', | |
| ]; | |
| let MafiaData: MafiaData = Object.create(null); | |
| let logs: MafiaLog = { leaderboard: {}, mvps: {}, hosts: {}, plays: {}, leavers: {} }; | |
| Punishments.addRoomPunishmentType({ | |
| type: 'MAFIAGAMEBAN', | |
| desc: 'banned from playing mafia games', | |
| }); | |
| Punishments.addRoomPunishmentType({ | |
| type: 'MAFIAHOSTBAN', | |
| desc: 'banned from hosting mafia games', | |
| }); | |
| const hostQueue: ID[] = []; | |
| const IDEA_TIMER = 60 * 1000; | |
| function readFile(path: string) { | |
| try { | |
| const json = FS(path).readIfExistsSync(); | |
| if (!json) { | |
| return false; | |
| } | |
| return Object.assign(Object.create(null), JSON.parse(json)); | |
| } catch (e: any) { | |
| if (e.code !== 'ENOENT') throw e; | |
| } | |
| } | |
| function writeFile(path: string, data: AnyObject) { | |
| FS(path).writeUpdate(() => ( | |
| JSON.stringify(data) | |
| )); | |
| } | |
| // data assumptions - | |
| // the alignments "town" and "solo" always exist (defaults) | |
| // <role>.alignment is always a valid key in data.alignments | |
| // roles and alignments have no common keys (looked up together in the role parser) | |
| // themes and IDEAs have no common keys (looked up together when setting themes) | |
| // Load data | |
| MafiaData = readFile(DATA_FILE) || { alignments: {}, roles: {}, themes: {}, IDEAs: {}, terms: {}, aliases: {} }; | |
| if (!MafiaData.alignments.town) { | |
| MafiaData.alignments.town = { | |
| name: 'town', plural: 'town', memo: [`This alignment is required for the script to function properly.`], | |
| }; | |
| } | |
| if (!MafiaData.alignments.solo) { | |
| MafiaData.alignments.solo = { | |
| name: 'solo', plural: 'solo', memo: [`This alignment is required for the script to function properly.`], | |
| }; | |
| } | |
| logs = readFile(LOGS_FILE) || { leaderboard: {}, mvps: {}, hosts: {}, plays: {}, leavers: {} }; | |
| const tables: MafiaLogSection[] = ['leaderboard', 'mvps', 'hosts', 'plays', 'leavers']; | |
| for (const section of tables) { | |
| // Check to see if we need to eliminate an old month's data. | |
| const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" }); | |
| if (!logs[section]) logs[section] = {}; | |
| if (!logs[section][month]) logs[section][month] = {}; | |
| if (Object.keys(logs[section]).length >= 3) { | |
| // eliminate the oldest month(s) | |
| const keys = Utils.sortBy(Object.keys(logs[section]), key => { | |
| const [monthStr, yearStr] = key.split('/'); | |
| return [parseInt(yearStr), parseInt(monthStr)]; | |
| }); | |
| while (keys.length > 2) { | |
| const curKey = keys.shift(); | |
| if (!curKey) break; // should never happen | |
| delete logs[section][curKey]; | |
| } | |
| } | |
| } | |
| writeFile(LOGS_FILE, logs); | |
| class MafiaPlayer extends Rooms.RoomGamePlayer<Mafia> { | |
| safeName: string; | |
| role: MafiaRole | null; | |
| voting: ID; | |
| /** false - can't hammer (priest), true - can only hammer (actor) */ | |
| hammerRestriction: null | boolean; | |
| lastVote: number; | |
| eliminated: MafiaEliminateType | null; | |
| eliminationOrder: number; | |
| silenced: boolean; | |
| nighttalk: boolean; | |
| revealed: string; | |
| IDEA: MafiaIDEAPlayerData | null; | |
| /** false - used an action, true - idled, null - no response */ | |
| action: null | boolean | string; | |
| actionArr: string[]; | |
| constructor(user: User, game: Mafia) { | |
| super(user, game); | |
| this.safeName = Utils.escapeHTML(this.name); | |
| this.role = null; | |
| this.voting = ''; | |
| this.hammerRestriction = null; | |
| this.lastVote = 0; | |
| this.eliminated = null; | |
| this.eliminationOrder = 0; | |
| this.silenced = false; | |
| this.nighttalk = false; | |
| this.revealed = ''; | |
| this.IDEA = null; | |
| this.action = null; | |
| this.actionArr = []; | |
| } | |
| /** | |
| * Called if the player's name changes. | |
| */ | |
| updateSafeName() { | |
| this.safeName = Utils.escapeHTML(this.name); | |
| } | |
| getStylizedRole(button = false) { | |
| if (!this.role) return; | |
| let color = MafiaData.alignments[this.role.alignment].color; | |
| if (button && MafiaData.alignments[this.role.alignment].buttonColor) { | |
| color = MafiaData.alignments[this.role.alignment].buttonColor; | |
| } | |
| return `<span style="font-weight:bold;color:${color}">${this.role.safeName}</span>`; | |
| } | |
| isEliminated() { | |
| return this.eliminated !== null; | |
| } | |
| isTreestump() { | |
| return this.eliminated === MafiaEliminateType.TREESTUMP || | |
| this.eliminated === MafiaEliminateType.SPIRITSTUMP; | |
| } | |
| isSpirit() { | |
| return this.eliminated === MafiaEliminateType.SPIRIT || | |
| this.eliminated === MafiaEliminateType.SPIRITSTUMP; | |
| } | |
| // Only call updateHtmlRoom if the player is still involved in the game in some way | |
| tryUpdateHtmlRoom() { | |
| if ([null, MafiaEliminateType.SPIRIT, MafiaEliminateType.TREESTUMP, | |
| MafiaEliminateType.SPIRITSTUMP].includes(this.eliminated as any)) { | |
| this.updateHtmlRoom(); | |
| } | |
| } | |
| /** | |
| * Updates the mafia HTML room for this player. | |
| * @param id Only provided during the destruction process to update the HTML one last time after player.id is cleared. | |
| */ | |
| updateHtmlRoom() { | |
| if (this.game.ended) return this.closeHtmlRoom(); | |
| const user = Users.get(this.id); | |
| if (!user?.connected) return; | |
| for (const conn of user.connections) { | |
| void Chat.resolvePage(`view-mafia-${this.game.room.roomid}`, user, conn); | |
| } | |
| } | |
| closeHtmlRoom() { | |
| const user = Users.get(this.id); | |
| if (!user?.connected) return; | |
| return user.send(`>view-mafia-${this.game.room.roomid}\n|deinit`); | |
| } | |
| updateHtmlVotes() { | |
| const user = Users.get(this.id); | |
| if (!user?.connected) return; | |
| const votes = this.game.voteBoxFor(this.id); | |
| user.send(`>view-mafia-${this.game.room.roomid}\n|selectorhtml|#mafia-votes|` + votes); | |
| } | |
| } | |
| class Mafia extends Rooms.RoomGame<MafiaPlayer> { | |
| override readonly gameid = 'mafia' as ID; | |
| started: boolean; | |
| theme: MafiaDataTheme | null; | |
| hostid: ID; | |
| host: string; | |
| cohostids: ID[]; | |
| cohosts: string[]; | |
| subs: ID[]; | |
| autoSub: boolean; | |
| requestedSub: ID[]; | |
| hostRequestedSub: ID[]; | |
| played: ID[]; | |
| hammerCount: number; | |
| votes: { [userid: string]: MafiaVote }; | |
| voteModifiers: { [userid: string]: number }; | |
| hammerModifiers: { [userid: string]: number }; | |
| hasPlurality: ID | null; | |
| enableNV: boolean; | |
| voteLock: boolean; | |
| votingEnabled: boolean; | |
| forceVote: boolean; | |
| closedSetup: boolean; | |
| noReveal: boolean; | |
| selfEnabled: boolean | 'hammer'; | |
| takeIdles: boolean; | |
| originalRoles: MafiaRole[]; | |
| originalRoleString: string; | |
| roles: MafiaRole[]; | |
| roleString: string; | |
| phase: 'signups' | 'locked' | 'IDEApicking' | 'IDEAlocked' | 'day' | 'night'; | |
| dayNum: number; | |
| timer: NodeJS.Timeout | null; | |
| dlAt: number; | |
| IDEA: MafiaIDEAModule; | |
| constructor(room: ChatRoom, host: User) { | |
| super(room); | |
| this.title = 'Mafia'; | |
| this.playerCap = 20; | |
| this.allowRenames = false; | |
| this.started = false; | |
| this.theme = null; | |
| this.hostid = host.id; | |
| this.host = Utils.escapeHTML(host.name); | |
| this.cohostids = []; | |
| this.cohosts = []; | |
| this.subs = []; | |
| this.autoSub = true; | |
| this.requestedSub = []; | |
| this.hostRequestedSub = []; | |
| this.played = []; | |
| this.hammerCount = 0; | |
| this.votes = Object.create(null); | |
| this.voteModifiers = Object.create(null); | |
| this.hammerModifiers = Object.create(null); | |
| this.hasPlurality = null; | |
| this.enableNV = true; | |
| this.voteLock = false; | |
| this.votingEnabled = true; | |
| this.forceVote = false; | |
| this.closedSetup = false; | |
| this.noReveal = true; | |
| this.selfEnabled = false; | |
| this.takeIdles = true; | |
| this.originalRoles = []; | |
| this.originalRoleString = ''; | |
| this.roles = []; | |
| this.roleString = ''; | |
| this.phase = "signups"; | |
| this.dayNum = 0; | |
| this.timer = null; | |
| this.dlAt = 0; | |
| this.IDEA = { | |
| data: null, | |
| timer: null, | |
| discardsHidden: false, | |
| discardsHTML: '', | |
| waitingPick: [], | |
| }; | |
| this.sendHTML(this.roomWindow()); | |
| } | |
| join(user: User, staffAdd: User | null = null, force = false) { | |
| if (this.phase !== 'signups' && !staffAdd) { | |
| return this.sendUser(user, `|error|The game of ${this.title} has already started.`); | |
| } | |
| this.canJoin(user, !staffAdd, force); | |
| if (this.playerCount >= this.playerCap) return this.sendUser(user, `|error|The game of ${this.title} is full.`); | |
| const player = this.addPlayer(user); | |
| if (!player) return this.sendUser(user, `|error|You have already joined the game of ${this.title}.`); | |
| if (this.started) { | |
| player.role = { | |
| name: `Unknown`, | |
| safeName: `Unknown`, | |
| id: `unknown`, | |
| alignment: 'solo', | |
| image: '', | |
| memo: [`You were added to the game after it had started. To learn about your role, PM the host (${this.host}).`], | |
| }; | |
| this.roles.push(player.role); | |
| this.played.push(player.id); | |
| } else { | |
| // TODO improve reseting roles | |
| this.originalRoles = []; | |
| this.originalRoleString = ''; | |
| this.roles = []; | |
| this.roleString = ''; | |
| } | |
| if (this.subs.includes(user.id)) this.subs.splice(this.subs.indexOf(user.id), 1); | |
| player.updateHtmlRoom(); | |
| if (staffAdd) { | |
| this.sendDeclare(`${player.name} has been added to the game by ${staffAdd.name}.`); | |
| this.logAction(staffAdd, 'added player'); | |
| } else { | |
| this.sendRoom(`${player.name} has joined the game.`); | |
| } | |
| } | |
| leave(user: User) { | |
| const player = this.getPlayer(user.id); | |
| if (!player) { | |
| return this.sendUser(user, `|error|You have not joined the game of ${this.title}.`); | |
| } | |
| if (this.phase !== 'signups') return this.sendUser(user, `|error|The game of ${this.title} has already started.`); | |
| this.removePlayer(player); | |
| let subIndex = this.requestedSub.indexOf(user.id); | |
| if (subIndex !== -1) this.requestedSub.splice(subIndex, 1); | |
| subIndex = this.hostRequestedSub.indexOf(user.id); | |
| if (subIndex !== -1) this.hostRequestedSub.splice(subIndex, 1); | |
| this.sendRoom(`${user.name} has left the game.`); | |
| for (const conn of user.connections) { | |
| void Chat.resolvePage(`view-mafia-${this.room.roomid}`, user, conn); | |
| } | |
| } | |
| static isGameBanned(room: Room, user: User) { | |
| return Punishments.hasRoomPunishType(room, toID(user), 'MAFIAGAMEBAN'); | |
| } | |
| static gameBan(room: Room, user: User, reason: string, duration: number) { | |
| Punishments.roomPunish(room, user, { | |
| type: 'MAFIAGAMEBAN', | |
| id: toID(user), | |
| expireTime: Date.now() + (duration * 24 * 60 * 60 * 1000), | |
| reason, | |
| }); | |
| } | |
| static ungameBan(room: Room, user: User) { | |
| Punishments.roomUnpunish(room, toID(user), 'MAFIAGAMEBAN', false); | |
| } | |
| static isHostBanned(room: Room, user: User) { | |
| return Mafia.isGameBanned(room, user) || Punishments.hasRoomPunishType(room, toID(user), 'MAFIAGAMEBAN'); | |
| } | |
| static hostBan(room: Room, user: User, reason: string, duration: number) { | |
| Punishments.roomPunish(room, user, { | |
| type: 'MAFIAHOSTBAN', | |
| id: toID(user), | |
| expireTime: Date.now() + (duration * 24 * 60 * 60 * 1000), | |
| reason, | |
| }); | |
| } | |
| static unhostBan(room: Room, user: User) { | |
| Punishments.roomUnpunish(room, toID(user), 'MAFIAHOSTBAN', false); | |
| } | |
| makePlayer(user: User) { | |
| return new MafiaPlayer(user, this); | |
| } | |
| getPlayer(userid: ID) { | |
| const matches = this.players.filter(p => p.id === userid); | |
| if (matches.length > 1) { | |
| // Should never happen | |
| throw new Error(`Duplicate player IDs in Mafia game! Matches: ${matches.map(p => p.id).join(', ')}`); | |
| } | |
| return matches.length > 0 ? matches[0] : null; | |
| } | |
| setRoles(user: User, roleString: string, force = false, reset = false) { | |
| let roles = roleString.split(',').map(x => x.trim()); | |
| if (roles.length === 1) { | |
| // Attempt to set roles from a theme | |
| let themeName: string = toID(roles[0]); | |
| if (themeName in MafiaData.aliases) themeName = MafiaData.aliases[themeName]; | |
| if (themeName in MafiaData.themes) { | |
| // setting a proper theme | |
| const theme = MafiaData.themes[themeName]; | |
| if (!theme[this.playerCount]) { | |
| return user.sendTo( | |
| this.room, | |
| `|error|The theme "${theme.name}" does not have a role list for ${this.playerCount} players.` | |
| ); | |
| } | |
| const themeRoles: string = theme[this.playerCount]; | |
| roles = themeRoles.split(',').map(x => x.trim()); | |
| this.theme = theme; | |
| } else if (themeName in MafiaData.IDEAs) { | |
| // setting an IDEA's rolelist as a theme, a la Great Idea | |
| const IDEA = MafiaData.IDEAs[themeName]; | |
| roles = IDEA.roles; | |
| this.theme = null; | |
| } else { | |
| return this.sendUser(user, `|error|${roles[0]} is not a valid theme or IDEA.`); | |
| } | |
| } else { | |
| this.theme = null; | |
| } | |
| if (roles.length < this.playerCount) { | |
| return this.sendUser(user, `|error|You have not provided enough roles for the players.`); | |
| } else if (roles.length > this.playerCount) { | |
| user.sendTo( | |
| this.room, | |
| `|error|You have provided too many roles, ${roles.length - this.playerCount} ${Chat.plural(roles.length - this.playerCount, 'roles', 'role')} will not be assigned.` | |
| ); | |
| } | |
| if (force) { | |
| this.originalRoles = roles.map(r => ({ | |
| name: r, | |
| safeName: Utils.escapeHTML(r), | |
| id: toID(r), | |
| alignment: 'solo', | |
| image: '', | |
| memo: [`To learn more about your role, PM the host (${this.host}).`], | |
| })); | |
| Utils.sortBy(this.originalRoles, role => role.name); | |
| this.roles = this.originalRoles.slice(); | |
| this.originalRoleString = this.originalRoles.map( | |
| r => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || '#FFF'}">${r.safeName}</span>` | |
| ).join(', '); | |
| this.roleString = this.originalRoleString; | |
| this.sendRoom(`The roles have been ${reset ? 're' : ''}set.`); | |
| if (reset) this.distributeRoles(); | |
| return; | |
| } | |
| const newRoles: MafiaRole[] = []; | |
| const problems: string[] = []; | |
| const alignments: string[] = []; | |
| const cache: { [k: string]: MafiaRole } = Object.create(null); | |
| for (const roleName of roles) { | |
| const roleId = roleName.toLowerCase().replace(/[^\w\d\s]/g, ''); | |
| if (roleId in cache) { | |
| newRoles.push({ ...cache[roleId] }); | |
| } else { | |
| const role = Mafia.parseRole(roleName); | |
| if (role.problems.length) { | |
| problems.push(...role.problems); | |
| } | |
| if (!alignments.includes(role.role.alignment)) alignments.push(role.role.alignment); | |
| cache[roleId] = role.role; | |
| newRoles.push(role.role); | |
| } | |
| } | |
| if (alignments.length < 2 && alignments[0] !== 'solo') { | |
| problems.push(`There must be at least 2 different alignments in a game!`); | |
| } | |
| if (problems.length) { | |
| for (const problem of problems) { | |
| this.sendUser(user, `|error|${problem}`); | |
| } | |
| return this.sendUser(user, `|error|To forcibly set the roles, use /mafia force${reset ? "re" : ""}setroles`); | |
| } | |
| this.IDEA.data = null; | |
| this.originalRoles = newRoles; | |
| Utils.sortBy(this.originalRoles, role => [role.alignment, role.name]); | |
| this.roles = this.originalRoles.slice(); | |
| this.originalRoleString = this.originalRoles.map( | |
| r => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || '#FFF'}">${r.safeName}</span>` | |
| ).join(', '); | |
| this.roleString = this.originalRoleString; | |
| if (!reset) this.phase = 'locked'; | |
| this.updatePlayers(); | |
| this.sendRoom(`The roles have been ${reset ? 're' : ''}set.`); | |
| if (reset) this.distributeRoles(); | |
| } | |
| resetGame() { | |
| this.clearVotes(); | |
| this.dayNum = 0; | |
| this.phase = 'night'; | |
| for (const hostid of [...this.cohostids, this.hostid]) { | |
| const host = Users.get(hostid); | |
| if (host?.connected) host.send(`>${this.room.roomid}\n|notify|It's night in your game of Mafia!`); | |
| } | |
| for (const player of this.players) { | |
| const user = Users.get(player.id); | |
| if (user?.connected) { | |
| this.sendUser(user, `|notify|It's night in the game of Mafia! Send in an action or idle.`); | |
| } | |
| player.actionArr.length = 0; // Yes, this works. It empties the array. | |
| } | |
| if (this.timer) this.setDeadline(0); | |
| this.sendDeclare(`The game has been reset.`); | |
| this.distributeRoles(); | |
| if (this.takeIdles) { | |
| this.sendDeclare(`Night ${this.dayNum}. Submit whether you are using an action or idle. If you are using an action, DM your action to the host.`); | |
| } else { | |
| this.sendDeclare(`Night ${this.dayNum}. PM the host your action, or idle.`); | |
| } | |
| } | |
| static parseRole(roleString: string) { | |
| const roleName = roleString.replace(/solo/, '').trim(); | |
| const role = { | |
| name: roleName, | |
| safeName: Utils.escapeHTML(roleName), | |
| id: toID(roleName), | |
| image: '', | |
| memo: ['During the Day, you may vote for someone to be eliminated.'], | |
| alignment: '', | |
| }; | |
| const problems: string[] = []; | |
| // if a role has a modifier with an alignment and a proper alignment, | |
| // the proper alignment overrides the modifier's alignment | |
| let modAlignment = ''; | |
| const roleWords = roleString | |
| .replace(/\(.+?\)/g, '') // remove (notes within brackets) | |
| .split(' ') | |
| .map(toID); | |
| let iters = 0; | |
| outer: while (roleWords.length) { | |
| const currentWord = roleWords.slice(); | |
| while (currentWord.length) { | |
| if (iters++ === 1000) throw new Error(`Infinite loop.`); | |
| let currentSearch = currentWord.join(''); | |
| if (currentSearch in MafiaData.aliases) currentSearch = MafiaData.aliases[currentSearch]; | |
| if (currentSearch in MafiaData.roles) { | |
| // we found something with our current search, remove it from the main role and restart | |
| const mod = MafiaData.roles[currentSearch]; | |
| if (mod.memo) role.memo.push(...mod.memo); | |
| if (mod.alignment && !modAlignment) modAlignment = mod.alignment; | |
| if (mod.image && !role.image) role.image = mod.image; | |
| roleWords.splice(0, currentWord.length); | |
| continue outer; | |
| } else if (currentSearch in MafiaData.alignments) { | |
| if (role.alignment && role.alignment !== currentSearch) { | |
| problems.push(`The role ${roleString} has multiple possible alignments (${role.alignment} and ${currentSearch})`); | |
| } | |
| role.alignment = currentSearch; | |
| roleWords.splice(0, currentWord.length); | |
| continue outer; | |
| } | |
| // we didnt find something, take the last word off our current search and continue | |
| currentWord.pop(); | |
| } | |
| // no matches, take the first word off and continue | |
| roleWords.shift(); | |
| } | |
| role.alignment = role.alignment || modAlignment; | |
| if (!role.alignment) { | |
| // Default to town | |
| role.alignment = 'town'; | |
| } | |
| if (problems.length) { | |
| // multiple possible alignment, default to solo | |
| role.alignment = 'solo'; | |
| role.memo.push(`Your role has multiple conflicting alignments, ask the host for details.`); | |
| } else { | |
| const alignment = MafiaData.alignments[role.alignment]; | |
| if (alignment) { | |
| role.memo.push(...MafiaData.alignments[role.alignment].memo); | |
| if (alignment.image && !role.image) role.image = alignment.image; | |
| } else { | |
| problems.push(`Alignment desync: role ${role.name}'s alignment ${role.alignment} doesn't exist in data. Please report this to a mod.`); | |
| } | |
| } | |
| return { role, problems }; | |
| } | |
| start(user: User, day = false) { | |
| if (!user) return; | |
| if (this.phase !== 'locked' && this.phase !== 'IDEAlocked') { | |
| if (this.phase === 'signups') return this.sendUser(user, `You need to close the signups first.`); | |
| if (this.phase === 'IDEApicking') { | |
| return this.sendUser(user, `You must wait for IDEA picks to finish before starting.`); | |
| } | |
| return this.sendUser(user, `The game is already started!`); | |
| } | |
| if (this.playerCount < 2) return this.sendUser(user, `You need at least 2 players to start.`); | |
| if (this.phase === 'IDEAlocked') { | |
| for (const p of this.players) { | |
| if (!p.role) return this.sendUser(user, `|error|Not all players have a role.`); | |
| } | |
| } else { | |
| if (!Object.keys(this.roles).length) return this.sendUser(user, `You need to set the roles before starting.`); | |
| if (Object.keys(this.roles).length < this.playerCount) { | |
| return this.sendUser(user, `You have not provided enough roles for the players.`); | |
| } | |
| } | |
| this.started = true; | |
| this.sendDeclare(`The game of ${this.title} is starting!`); | |
| // Mafia#played gets set in distributeRoles | |
| this.distributeRoles(); | |
| if (day) { | |
| this.day(null, true); | |
| } else { | |
| this.night(false, true); | |
| } | |
| if (this.IDEA.data && !this.IDEA.discardsHidden) { | |
| this.room.add(`|html|<div class="infobox"><details><summary>IDEA discards:</summary>${this.IDEA.discardsHTML}</details></div>`).update(); | |
| } | |
| } | |
| distributeRoles() { | |
| const roles = Utils.shuffle(this.roles.slice()); | |
| if (roles.length) { | |
| for (const p of this.players) { | |
| const role = roles.shift()!; | |
| p.role = role; | |
| const u = Users.get(p.id); | |
| p.revealed = ''; | |
| if (u?.connected) { | |
| u.send(`>${this.room.roomid}\n|notify|Your role is ${role.safeName}. For more details of your role, check your Role PM.`); | |
| } | |
| } | |
| } | |
| this.clearEliminations(); | |
| this.played = [this.hostid, ...this.cohostids, ...(this.players.map(p => p.id))]; | |
| this.sendDeclare(`The roles have been distributed.`); | |
| this.updatePlayers(); | |
| } | |
| getPartners(alignment: string, player: MafiaPlayer) { | |
| if (!player?.role || ['town', 'solo', 'traitor'].includes(player.role.alignment)) return ""; | |
| const partners = []; | |
| for (const p of this.players) { | |
| if (p.id === player.id) continue; | |
| const role = p.role; | |
| if (role && role.alignment === player.role.alignment) partners.push(p.name); | |
| } | |
| return partners.join(", "); | |
| } | |
| day(extension: number | null = null, initial = false) { | |
| if (this.phase !== 'night' && !initial) return; | |
| if (this.dayNum === 0 && extension !== null) return this.sendUser(this.hostid, `|error|You cannot extend on day 0.`); | |
| if (this.timer) this.setDeadline(0); | |
| if (extension === null) { | |
| if (!isNaN(this.hammerCount)) this.hammerCount = Math.floor(this.getRemainingPlayers().length / 2) + 1; | |
| this.clearVotes(); | |
| } | |
| this.phase = 'day'; | |
| if (extension !== null && !initial) { | |
| // Day stays same | |
| this.setDeadline(extension); | |
| } else { | |
| this.dayNum++; | |
| } | |
| if (isNaN(this.hammerCount)) { | |
| this.sendDeclare(`Day ${this.dayNum}. Hammering is disabled.`); | |
| } else { | |
| this.sendDeclare(`Day ${this.dayNum}. The hammer count is set at ${this.hammerCount}`); | |
| } | |
| for (const p of this.players) { | |
| p.action = null; | |
| } | |
| this.sendPlayerList(); | |
| this.updatePlayers(); | |
| } | |
| night(early = false, initial = false) { | |
| if (this.phase !== 'day' && !initial) return; | |
| if (this.timer) this.setDeadline(0, true); | |
| this.phase = 'night'; | |
| for (const hostid of [...this.cohostids, this.hostid]) { | |
| const host = Users.get(hostid); | |
| if (host?.connected) host.send(`>${this.room.roomid}\n|notify|It's night in your game of Mafia!`); | |
| } | |
| for (const player of this.players) { | |
| const user = Users.get(player.id); | |
| if (user?.connected) { | |
| this.sendUser(user, `|notify|It's night in the game of Mafia! Send in an action or idle.`); | |
| } | |
| } | |
| if (this.takeIdles) { | |
| this.sendDeclare(`Night ${this.dayNum}. Submit whether you are using an action or idle. If you are using an action, DM your action to the host.`); | |
| } else { | |
| this.sendDeclare(`Night ${this.dayNum}. PM the host your action, or idle.`); | |
| } | |
| const hasPlurality = this.getPlurality(); | |
| if (!early && hasPlurality) { | |
| this.sendRoom(`Plurality is on ${this.getPlayer(hasPlurality)?.name || 'No Vote'}`); | |
| } | |
| if (!early && !initial) this.sendRoom(`|raw|<div class="infobox">${this.voteBox()}</div>`); | |
| if (initial && !isNaN(this.hammerCount)) this.hammerCount = Math.floor(this.getRemainingPlayers().length / 2) + 1; | |
| this.updatePlayers(); | |
| } | |
| vote(voter: MafiaPlayer, targetId: ID) { | |
| if (!this.votingEnabled) return this.sendUser(voter, `|error|Voting is not allowed.`); | |
| if (this.phase !== 'day') return this.sendUser(voter, `|error|You can only vote during the day.`); | |
| if (!voter || (voter.isEliminated() && !voter.isSpirit())) return; | |
| const target = this.getPlayer(targetId); | |
| if ((!target || target.isEliminated()) && targetId !== 'novote') { | |
| return this.sendUser(voter, `|error|${targetId} is not a valid player.`); | |
| } | |
| if (!this.enableNV && targetId === 'novote') return this.sendUser(voter, `|error|No Vote is not allowed.`); | |
| if (targetId === voter.id && !this.selfEnabled) return this.sendUser(voter, `|error|Self voting is not allowed.`); | |
| if (this.voteLock && voter.voting) { | |
| return this.sendUser(voter, `|error|You cannot switch your vote because votes are locked.`); | |
| } | |
| const currentVotes = this.votes[targetId] ? this.votes[targetId].count : 0; | |
| // 1 is added to the existing count to represent the vote we are processing now | |
| const hammering = currentVotes + 1 >= this.hammerCount; | |
| if (targetId === voter.id && !hammering && this.selfEnabled === 'hammer') { | |
| return this.sendUser(voter, `|error|You may only vote yourself when placing the hammer vote.`); | |
| } | |
| if (voter.hammerRestriction !== null) { | |
| if (voter.hammerRestriction && !hammering) { | |
| return this.sendUser(voter, `|error|You can only vote when placing the hammer vote.`); | |
| } else if (!voter.hammerRestriction && hammering) { | |
| return this.sendUser(voter, `|error|You cannot place the hammer vote.`); | |
| } | |
| } | |
| if (voter.lastVote + 2000 >= Date.now()) { | |
| return this.sendUser( | |
| voter, | |
| `|error|You must wait another ${Chat.toDurationString((voter.lastVote + 2000) - Date.now()) || '1 second'} before you can change your vote.` | |
| ); | |
| } | |
| // -- VALID -- | |
| const previousVote = voter.voting; | |
| if (previousVote) this.unvote(voter, true); | |
| let vote = this.votes[targetId]; | |
| if (!vote) { | |
| this.votes[targetId] = { | |
| count: 1, trueCount: this.getVoteValue(voter), lastVote: Date.now(), dir: 'up', voters: [voter.id], | |
| }; | |
| vote = this.votes[targetId]; | |
| } else { | |
| vote.count++; | |
| vote.trueCount += this.getVoteValue(voter); | |
| vote.lastVote = Date.now(); | |
| vote.dir = 'up'; | |
| vote.voters.push(voter.id); | |
| } | |
| voter.voting = targetId; | |
| voter.lastVote = Date.now(); | |
| const name = voter.voting === 'novote' ? 'No Vote' : target?.name; | |
| if (previousVote) { | |
| this.sendTimestamp(`${voter.name} has shifted their vote from ${previousVote === 'novote' ? 'No Vote' : this.getPlayer(previousVote)?.name} to ${name}`); | |
| } else { | |
| this.sendTimestamp( | |
| name === 'No Vote' ? | |
| `${voter.name} has abstained from voting.` : | |
| `${voter.name} has voted ${name}.` | |
| ); | |
| } | |
| this.hasPlurality = null; | |
| if (this.getHammerValue(targetId) <= vote.trueCount) { | |
| // HAMMER | |
| this.sendDeclare(`Hammer! ${targetId === 'novote' ? 'Nobody' : Utils.escapeHTML(name!)} was voted out!`); | |
| this.sendRoom(`|raw|<div class="infobox">${this.voteBox()}</div>`); | |
| if (targetId !== 'novote') this.eliminate(target!, MafiaEliminateType.ELIMINATE); | |
| this.night(true); | |
| return; | |
| } | |
| this.updatePlayersVotes(); | |
| } | |
| unvote(voter: MafiaPlayer, force = false) { | |
| // Force skips (most) validation | |
| if (!force) { | |
| if (this.phase !== 'day') return this.sendUser(voter, `|error|You can only vote during the day.`); | |
| if (voter.isEliminated() && !voter.isSpirit()) { | |
| return; // can't vote | |
| } | |
| // autoselfvote blocking doesn't apply to restless spirits | |
| if (!voter.isEliminated() && this.forceVote) { | |
| return this.sendUser(voter, `|error|You can only shift your vote, not unvote.`); | |
| } | |
| if (this.voteLock && voter.voting) { | |
| return this.sendUser(voter, `|error|You cannot unvote because votes are locked.`); | |
| } | |
| if (voter.lastVote + 2000 >= Date.now()) { | |
| return this.sendUser( | |
| voter, | |
| `|error|You must wait another ${Chat.toDurationString((voter.lastVote + 2000) - Date.now()) || '1 second'} before you can change your vote.` | |
| ); | |
| } | |
| } | |
| if (!voter.voting) return this.sendUser(voter, `|error|You are not voting for anyone.`); | |
| const vote = this.votes[voter.voting]; | |
| vote.count--; | |
| vote.trueCount -= this.getVoteValue(voter); | |
| if (vote.count <= 0) { | |
| delete this.votes[voter.voting]; | |
| } else { | |
| vote.lastVote = Date.now(); | |
| vote.dir = 'down'; | |
| vote.voters.splice(vote.voters.indexOf(voter.id), 1); | |
| } | |
| const target = this.getPlayer(voter.voting); | |
| if (!target && voter.voting !== 'novote') { | |
| throw new Error(`Unable to find target when unvoting. Voter: ${voter.id}, Target: ${voter.voting}`); | |
| } | |
| if (!force) { | |
| this.sendTimestamp( | |
| voter.voting === 'novote' ? | |
| `${voter.name} is no longer abstaining from voting.` : | |
| `${voter.name} has unvoted ${target?.name}.` | |
| ); | |
| } | |
| voter.voting = ''; | |
| voter.lastVote = Date.now(); | |
| this.hasPlurality = null; | |
| this.updatePlayersVotes(); | |
| } | |
| /** | |
| * Returns HTML code that contains information about the current vote. | |
| */ | |
| voteBox() { | |
| if (!this.started) return `<strong>The game has not started yet.</strong>`; | |
| let buf = `<strong>Votes (Hammer: ${this.hammerCount || "Disabled"})</strong><br />`; | |
| const plur = this.getPlurality(); | |
| const list = Utils.sortBy(Object.entries(this.votes), ([key, vote]) => [ | |
| key === plur, | |
| -vote.count, | |
| ]); | |
| for (const [key, vote] of list) { | |
| const player = this.getPlayer(toID(key)); | |
| buf += `${vote.count}${plur === key ? '*' : ''} ${player?.safeName || 'No Vote'} (${vote.voters.map(a => this.getPlayer(a)?.safeName || a).join(', ')})<br />`; | |
| } | |
| return buf; | |
| } | |
| voteBoxFor(userid: ID) { | |
| let buf = ''; | |
| buf += `<h3>Votes (Hammer: ${this.hammerCount || 'Disabled'}) <button class="button" name="send" value="/msgroom ${this.roomid},/mafia refreshvotes"><i class="fa fa-refresh"></i> Refresh</button></h3>`; | |
| const plur = this.getPlurality(); | |
| const self = this.getPlayer(userid); | |
| for (const key of this.getRemainingPlayers().map(p => p.id).concat((this.enableNV ? ['novote' as ID] : []))) { | |
| const votes = this.votes[key]; | |
| const player = this.getPlayer(key); | |
| buf += `<p style="font-weight:bold">${votes?.count || 0}${plur === key ? '*' : ''} `; | |
| if (player) { | |
| buf += `${player.safeName} ${player.revealed ? `[${player.revealed}]` : ''} `; | |
| } else { | |
| buf += `No Vote `; | |
| } | |
| if (votes) { | |
| buf += `(${votes.voters.map(v => this.getPlayer(v)?.safeName || v).join(', ')}) `; | |
| } | |
| if (userid === this.hostid || this.cohostids.includes(userid)) { | |
| if (votes && votes.count !== votes.trueCount) buf += `(${votes.trueCount})`; | |
| if (this.hammerModifiers[key]) buf += `(${this.getHammerValue(key)} to hammer)`; | |
| } else if (self && this.votingEnabled && (!this.voteLock || !self.voting) && | |
| (!self.isEliminated() || self.isSpirit())) { | |
| let cmd = ''; | |
| if (self.voting === key) { | |
| cmd = 'unvote'; | |
| } else if (self.id !== key || (this.selfEnabled && !self.isSpirit())) { | |
| cmd = `vote ${key}`; | |
| } | |
| if (cmd) { | |
| buf += `<button class="button" name="send" value="/msgroom ${this.roomid},/mafia ${cmd}">${cmd === 'unvote' ? 'Unvote' : 'Vote'} ${player?.safeName || 'No Vote'}</button>`; | |
| } | |
| } | |
| buf += `</p>`; | |
| } | |
| return buf; | |
| } | |
| applyVoteModifier(requester: User, targetPlayer: MafiaPlayer, mod: number) { | |
| if (!targetPlayer) return this.sendUser(requester, `|error|${targetPlayer} is not in the game of mafia.`); | |
| const oldMod = this.voteModifiers[targetPlayer.id]; | |
| if (mod === oldMod || ((isNaN(mod) || mod === 1) && oldMod === undefined)) { | |
| if (isNaN(mod) || mod === 1) return this.sendUser(requester, `|error|${targetPlayer} already has no vote modifier.`); | |
| return this.sendUser(requester, `|error|${targetPlayer} already has a vote modifier of ${mod}`); | |
| } | |
| const newMod = isNaN(mod) ? 1 : mod; | |
| if (targetPlayer.voting) { | |
| this.votes[targetPlayer.voting].trueCount += oldMod - newMod; | |
| if (this.getHammerValue(targetPlayer.voting) <= this.votes[targetPlayer.voting].trueCount) { | |
| this.sendRoom(`${targetPlayer.voting} has been voted out due to a modifier change! They have not been eliminated.`); | |
| this.night(true); | |
| } | |
| } | |
| if (newMod === 1) { | |
| delete this.voteModifiers[targetPlayer.id]; | |
| return this.sendUser(requester, `${targetPlayer.name} has had their vote modifier removed.`); | |
| } else { | |
| this.voteModifiers[targetPlayer.id] = newMod; | |
| return this.sendUser(requester, `${targetPlayer.name} has been given a vote modifier of ${newMod}`); | |
| } | |
| } | |
| applyHammerModifier(user: User, target: MafiaPlayer, mod: number) { | |
| const oldMod = this.hammerModifiers[target.id]; | |
| if (mod === oldMod || ((isNaN(mod) || mod === 0) && oldMod === undefined)) { | |
| if (isNaN(mod) || mod === 0) return this.sendUser(user, `|error|${target} already has no hammer modifier.`); | |
| return this.sendUser(user, `|error|${target} already has a hammer modifier of ${mod}`); | |
| } | |
| const newMod = isNaN(mod) ? 0 : mod; | |
| if (this.votes[target.id]) { | |
| // do this manually since we havent actually changed the value yet | |
| if (this.hammerCount + newMod <= this.votes[target.id].trueCount) { | |
| // make sure these strings are the same | |
| this.sendRoom(`${target} has been voted due to a modifier change! They have not been eliminated.`); | |
| this.night(true); | |
| } | |
| } | |
| if (newMod === 0) { | |
| delete this.hammerModifiers[target.id]; | |
| return this.sendUser(user, `${target} has had their hammer modifier removed.`); | |
| } else { | |
| this.hammerModifiers[target.id] = newMod; | |
| return this.sendUser(user, `${target} has been given a hammer modifier of ${newMod}`); | |
| } | |
| } | |
| clearVoteModifiers(user: User) { | |
| for (const player of this.players) { | |
| if (this.voteModifiers[player.id]) this.applyVoteModifier(user, player, 1); | |
| } | |
| } | |
| clearHammerModifiers(user: User) { | |
| for (const player of this.players) { | |
| if (this.hammerModifiers[player.id]) this.applyHammerModifier(user, player, 0); | |
| } | |
| } | |
| getVoteValue(player: MafiaPlayer) { | |
| const mod = this.voteModifiers[player.id]; | |
| return (mod === undefined ? 1 : mod); | |
| } | |
| getHammerValue(player: ID) { | |
| const mod = this.hammerModifiers[player]; | |
| return (mod === undefined ? this.hammerCount : this.hammerCount + mod); | |
| } | |
| resetHammer() { | |
| this.setHammer(Math.floor(this.players.length / 2) + 1); | |
| } | |
| setHammer(count: number) { | |
| this.hammerCount = count; | |
| if (isNaN(count)) { | |
| this.sendDeclare(`Hammering has been disabled, and votes have been reset.`); | |
| } else { | |
| this.sendDeclare(`The hammer count has been set at ${this.hammerCount}, and votes have been reset.`); | |
| } | |
| this.clearVotes(); | |
| } | |
| shiftHammer(count: number) { | |
| this.hammerCount = count; | |
| if (isNaN(count)) { | |
| this.sendDeclare(`Hammering has been disabled. Votes have not been reset.`); | |
| } else { | |
| this.sendDeclare(`The hammer count has been shifted to ${this.hammerCount}. Votes have not been reset.`); | |
| } | |
| const hammered = []; | |
| for (const vote in this.votes) { | |
| if (this.votes[vote].trueCount >= this.getHammerValue(vote as ID)) { | |
| hammered.push(vote === 'novote' ? 'Nobody' : vote); | |
| } | |
| } | |
| if (hammered.length) { | |
| this.sendDeclare(`${Chat.count(hammered, "players have")} been hammered: ${hammered.join(', ')}. They have not been removed from the game.`); | |
| this.night(true); | |
| } | |
| } | |
| getPlurality() { | |
| if (this.hasPlurality) return this.hasPlurality; | |
| if (!Object.keys(this.votes).length) return null; | |
| let max = 0; | |
| let topVotes: [ID, MafiaVote][] = []; | |
| for (const [key, vote] of Object.entries(this.votes)) { | |
| if (vote.count > max) { | |
| max = vote.count; | |
| topVotes = [[key as ID, vote]]; | |
| } else if (vote.count === max) { | |
| topVotes.push([key as ID, vote]); | |
| } | |
| } | |
| if (topVotes.length <= 1) { | |
| [this.hasPlurality] = topVotes[0]; | |
| return this.hasPlurality; | |
| } | |
| topVotes = Utils.sortBy(topVotes, ([key, vote]) => [ | |
| vote.dir === 'down', | |
| vote.dir === 'up' ? vote.lastVote : -vote.lastVote, | |
| ]); | |
| [this.hasPlurality] = topVotes[0]; | |
| return this.hasPlurality; | |
| } | |
| override removePlayer(player: MafiaPlayer) { | |
| player.closeHtmlRoom(); | |
| const result = super.removePlayer(player); | |
| return result; | |
| } | |
| eliminate(toEliminate: MafiaPlayer, ability: MafiaEliminateType) { | |
| if (!this.started) { | |
| // Game has not started, simply kick the player | |
| this.sendDeclare(`${toEliminate.safeName} was kicked from the game!`); | |
| if (this.hostRequestedSub.includes(toEliminate.id)) { | |
| this.hostRequestedSub.splice(this.hostRequestedSub.indexOf(toEliminate.id), 1); | |
| } | |
| if (this.requestedSub.includes(toEliminate.id)) { | |
| this.requestedSub.splice(this.requestedSub.indexOf(toEliminate.id), 1); | |
| } | |
| this.removePlayer(toEliminate); | |
| return; | |
| } | |
| toEliminate.eliminationOrder = this.getEliminatedPlayers() // Before eliminating, get other eliminated players | |
| .map(p => p.eliminationOrder) // convert to an array of elimination order numbers | |
| .reduce((a, b) => Math.max(a, b), 0) + 1; // get the largest of the existing elim order numbers and add 1 | |
| toEliminate.eliminated = ability; | |
| if (toEliminate.voting) this.unvote(toEliminate, true); | |
| this.sendDeclare(`${toEliminate.safeName} ${ability}! ${!this.noReveal && ability === MafiaEliminateType.ELIMINATE ? `${toEliminate.safeName}'s role was ${toEliminate.getStylizedRole()}.` : ''}`); | |
| if (toEliminate.role && !this.noReveal && ability === MafiaEliminateType.ELIMINATE) { | |
| toEliminate.revealed = toEliminate.getStylizedRole()!; | |
| } | |
| const targetRole = toEliminate.role; | |
| if (targetRole) { | |
| for (const [roleIndex, role] of this.roles.entries()) { | |
| if (role.id === targetRole.id) { | |
| this.roles.splice(roleIndex, 1); | |
| break; | |
| } | |
| } | |
| } | |
| this.clearVotes(toEliminate.id); | |
| let subIndex = this.requestedSub.indexOf(toEliminate.id); | |
| if (subIndex !== -1) this.requestedSub.splice(subIndex, 1); | |
| subIndex = this.hostRequestedSub.indexOf(toEliminate.id); | |
| if (subIndex !== -1) this.hostRequestedSub.splice(subIndex, 1); | |
| this.updateRoleString(); | |
| if (ability === MafiaEliminateType.KICK) { | |
| toEliminate.closeHtmlRoom(); | |
| this.removePlayer(toEliminate); | |
| } | |
| this.updatePlayers(); | |
| } | |
| revealRole(user: User, toReveal: MafiaPlayer, revealAs: string) { | |
| if (!this.started) { | |
| return this.sendUser(user, `|error|You may only reveal roles once the game has started.`); | |
| } | |
| if (!toReveal.role) { | |
| return this.sendUser(user, `|error|The user ${toReveal.id} is not assigned a role.`); | |
| } | |
| toReveal.revealed = revealAs; | |
| this.sendDeclare(`${toReveal.safeName}'s role ${toReveal.isEliminated() ? `was` : `is`} ${revealAs}.`); | |
| this.updatePlayers(); | |
| } | |
| revive(user: User, toRevive: MafiaPlayer) { | |
| if (this.phase === 'IDEApicking') { | |
| return this.sendUser(user, `|error|You cannot add or remove players while IDEA roles are being picked.`); | |
| } | |
| if (!toRevive.isEliminated()) { | |
| this.sendUser(user, `|error|The user ${toRevive} is already a living player.`); | |
| return; | |
| } | |
| toRevive.eliminated = null; | |
| this.sendDeclare(`${toRevive.safeName} was revived!`); | |
| const targetRole = toRevive.role; | |
| if (targetRole) { | |
| this.roles.push(targetRole); | |
| } else { | |
| // Should never happen | |
| toRevive.role = { | |
| name: `Unknown`, | |
| safeName: `Unknown`, | |
| id: `unknown`, | |
| alignment: 'solo', | |
| image: '', | |
| memo: [ | |
| `You were revived, but had no role. Please let a Mafia Room Owner know this happened. To learn about your role, PM the host (${this.host}).`, | |
| ], | |
| }; | |
| this.roles.push(toRevive.role); | |
| } | |
| Utils.sortBy(this.roles, r => [r.alignment, r.name]); | |
| this.updateRoleString(); | |
| this.updatePlayers(); | |
| return true; | |
| } | |
| getRemainingPlayers() { | |
| return this.players.filter(player => !player.isEliminated()); | |
| } | |
| getEliminatedPlayers() { | |
| return this.players.filter(player => player.isEliminated()).sort((a, b) => a.eliminationOrder - b.eliminationOrder); | |
| } | |
| setDeadline(minutes: number, silent = false) { | |
| if (isNaN(minutes)) return; | |
| if (!minutes) { | |
| if (!this.timer) return; | |
| clearTimeout(this.timer); | |
| this.timer = null; | |
| this.dlAt = 0; | |
| if (!silent) this.sendTimestamp(`**The deadline has been cleared.**`); | |
| return; | |
| } | |
| if (minutes < 1 || minutes > 20) return; | |
| if (this.timer) clearTimeout(this.timer); | |
| this.dlAt = Date.now() + (minutes * 60000); | |
| if (minutes > 3) { | |
| this.timer = setTimeout(() => { | |
| this.sendTimestamp(`**3 minutes left!**`); | |
| this.timer = setTimeout(() => { | |
| this.sendTimestamp(`**1 minute left!**`); | |
| this.timer = setTimeout(() => { | |
| this.sendTimestamp(`**Time is up!**`); | |
| this.night(); | |
| }, 60000); | |
| }, 2 * 60000); | |
| }, (minutes - 3) * 60000); | |
| } else if (minutes > 1) { | |
| this.timer = setTimeout(() => { | |
| this.sendTimestamp(`**1 minute left!**`); | |
| this.timer = setTimeout(() => { | |
| this.sendTimestamp(`**Time is up!**`); | |
| if (this.phase === 'day') this.night(); | |
| }, 60000); | |
| }, (minutes - 1) * 60000); | |
| } else { | |
| this.timer = setTimeout(() => { | |
| this.sendTimestamp(`**Time is up!**`); | |
| if (this.phase === 'day') this.night(); | |
| }, minutes * 60000); | |
| } | |
| this.sendTimestamp(`**The deadline has been set for ${minutes} minute${minutes === 1 ? '' : 's'}.**`); | |
| } | |
| sub(player: MafiaPlayer, newUser: User) { | |
| const oldPlayerId = player.id; | |
| const oldSafeName = player.safeName; | |
| this.setPlayerUser(player, newUser); | |
| player.updateSafeName(); | |
| if (player.voting) { | |
| // Dont change plurality | |
| const vote = this.votes[player.voting]; | |
| vote.voters.splice(vote.voters.indexOf(oldPlayerId), 1); | |
| vote.voters.push(player.id); | |
| } | |
| // Transfer votes on the old player to the new one | |
| if (this.votes[oldPlayerId]) { | |
| this.votes[player.id] = this.votes[oldPlayerId]; | |
| delete this.votes[oldPlayerId]; | |
| for (const p of this.players) { | |
| if (p.voting === oldPlayerId) { | |
| p.voting = player.id; | |
| } | |
| } | |
| } | |
| if (this.hasPlurality === oldPlayerId) this.hasPlurality = player.id; | |
| if (newUser?.connected) { | |
| for (const conn of newUser.connections) { | |
| void Chat.resolvePage(`view-mafia-${this.room.roomid}`, newUser, conn); | |
| } | |
| newUser.send(`>${this.room.roomid}\n|notify|You have been substituted in the mafia game for ${oldSafeName}.`); | |
| } | |
| if (this.started) this.played.push(player.id); | |
| this.sendDeclare(`${oldSafeName} has been subbed out. ${player.safeName} has joined the game.`); | |
| this.updatePlayers(); | |
| if (this.room.roomid === 'mafia' && this.started) { | |
| const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" }); | |
| if (!logs.leavers[month]) logs.leavers[month] = {}; | |
| if (!logs.leavers[month][player.id]) logs.leavers[month][player.id] = 0; | |
| logs.leavers[month][player.id]++; | |
| writeFile(LOGS_FILE, logs); | |
| } | |
| } | |
| nextSub(userid: ID | null = null) { | |
| if (!this.subs.length || | |
| (!this.hostRequestedSub.length && ((!this.requestedSub.length || !this.autoSub)) && !userid)) { | |
| return; | |
| } | |
| const nextSub = this.subs.shift(); | |
| if (!nextSub) return; | |
| const sub = Users.get(nextSub, true); | |
| if (!sub?.connected || !sub.named || !this.room.users[sub.id]) return; // should never happen, just to be safe | |
| const toSubOut = this.getPlayer(userid || this.hostRequestedSub.shift() || this.requestedSub.shift() || ''); | |
| if (!toSubOut) { | |
| // Should never happen | |
| this.subs.unshift(nextSub); | |
| return; | |
| } | |
| if (this.hostRequestedSub.includes(toSubOut.id)) { | |
| this.hostRequestedSub.splice(this.hostRequestedSub.indexOf(toSubOut.id), 1); | |
| } | |
| if (this.requestedSub.includes(toSubOut.id)) { | |
| this.requestedSub.splice(this.requestedSub.indexOf(toSubOut.id), 1); | |
| } | |
| this.sub(toSubOut, sub); | |
| } | |
| customIdeaInit(user: User, choices: number, picks: string[], rolesString: string) { | |
| this.originalRoles = []; | |
| this.originalRoleString = ''; | |
| this.roles = []; | |
| this.roleString = ''; | |
| const roles = Utils.stripHTML(rolesString); | |
| let roleList = roles.split('\n'); | |
| if (roleList.length === 1) { | |
| roleList = roles.split(',').map(r => r.trim()); | |
| } | |
| this.IDEA.data = { | |
| name: `${this.host}'s custom IDEA`, // already escaped | |
| untrusted: true, | |
| roles: roleList, | |
| picks, | |
| choices, | |
| }; | |
| return this.ideaDistributeRoles(user); | |
| } | |
| ideaInit(user: User, moduleID: ID) { | |
| this.originalRoles = []; | |
| this.originalRoleString = ''; | |
| this.roles = []; | |
| this.roleString = ''; | |
| if (moduleID in MafiaData.aliases) moduleID = MafiaData.aliases[moduleID]; | |
| this.IDEA.data = MafiaData.IDEAs[moduleID]; | |
| if (!this.IDEA.data) return this.sendUser(user, `|error|${moduleID} is not a valid IDEA.`); | |
| return this.ideaDistributeRoles(user); | |
| } | |
| ideaDistributeRoles(user: User) { | |
| if (!this.IDEA.data) return this.sendUser(user, `|error|No IDEA module loaded`); | |
| if (this.phase !== 'locked' && this.phase !== 'IDEAlocked') { | |
| return this.sendUser(user, `|error|The game must be in a locked state to distribute IDEA roles.`); | |
| } | |
| const neededRoles = this.IDEA.data.choices * this.playerCount; | |
| if (neededRoles > this.IDEA.data.roles.length) { | |
| return this.sendUser(user, `|error|Not enough roles in the IDEA module.`); | |
| } | |
| const roles = []; | |
| const selectedIndexes: number[] = []; | |
| for (let i = 0; i < neededRoles; i++) { | |
| let randomIndex; | |
| do { | |
| randomIndex = Math.floor(Math.random() * this.IDEA.data.roles.length); | |
| } while (selectedIndexes.includes(randomIndex)); | |
| roles.push(this.IDEA.data.roles[randomIndex]); | |
| selectedIndexes.push(randomIndex); | |
| } | |
| Utils.shuffle(roles); | |
| this.IDEA.waitingPick = []; | |
| for (const player of this.players) { | |
| player.role = null; | |
| player.IDEA = { | |
| choices: roles.splice(0, this.IDEA.data.choices), | |
| originalChoices: [], // MAKE SURE TO SET THIS | |
| picks: {}, | |
| }; | |
| player.IDEA.originalChoices = player.IDEA.choices.slice(); | |
| for (const pick of this.IDEA.data.picks) { | |
| player.IDEA.picks[pick] = null; | |
| this.IDEA.waitingPick.push(player.id); | |
| } | |
| const u = Users.get(player.id); | |
| if (u?.connected) u.send(`>${this.room.roomid}\n|notify|Pick your role in the IDEA module.`); | |
| } | |
| this.phase = 'IDEApicking'; | |
| this.updatePlayers(); | |
| this.sendDeclare(`${this.IDEA.data.name} roles have been distributed. You will have ${IDEA_TIMER / 1000} seconds to make your picks.`); | |
| this.IDEA.timer = setTimeout(() => { this.ideaFinalizePicks(); }, IDEA_TIMER); | |
| return ``; | |
| } | |
| ideaPick(user: User, selection: string[]) { | |
| let buf = ''; | |
| if (this.phase !== 'IDEApicking') return 'The game is not in the IDEA picking phase.'; | |
| if (!this.IDEA?.data) { | |
| return this.sendRoom(`Trying to pick an IDEA role with no module running, target: ${JSON.stringify(selection)}. Please report this to a mod.`); | |
| } | |
| const player = this.getPlayer(user.id); | |
| if (!player?.IDEA) { | |
| return this.sendRoom(`Trying to pick an IDEA role with no player IDEA object, user: ${user.id}. Please report this to a mod.`); | |
| } | |
| selection = selection.map(toID); | |
| if (selection.length === 1 && this.IDEA.data.picks.length === 1) selection = [this.IDEA.data.picks[0], selection[0]]; | |
| if (selection.length !== 2) return this.sendUser(user, `|error|Invalid selection.`); | |
| // input is formatted as ['selection', 'role'] | |
| // eg: ['role', 'bloodhound'] | |
| // ['alignment', 'alien'] | |
| // ['selection', ''] deselects | |
| if (selection[1]) { | |
| const roleIndex = player.IDEA.choices.map(toID).indexOf(selection[1] as ID); | |
| if (roleIndex === -1) { | |
| return this.sendUser(user, `|error|${selection[1]} is not an available role, perhaps it is already selected?`); | |
| } | |
| selection[1] = player.IDEA.choices.splice(roleIndex, 1)[0]; | |
| } else { | |
| selection[1] = ''; | |
| } | |
| const selected = player.IDEA.picks[selection[0]]; | |
| if (selected) { | |
| buf += `You have deselected ${selected}. `; | |
| player.IDEA.choices.push(selected); | |
| } | |
| if (player.IDEA.picks[selection[0]] && !selection[1]) { | |
| this.IDEA.waitingPick.push(player.id); | |
| } else if (!player.IDEA.picks[selection[0]] && selection[1]) { | |
| this.IDEA.waitingPick.splice(this.IDEA.waitingPick.indexOf(player.id), 1); | |
| } | |
| player.IDEA.picks[selection[0]] = selection[1]; | |
| if (selection[1]) buf += `You have selected ${selection[0]}: ${selection[1]}.`; | |
| player.updateHtmlRoom(); | |
| if (!this.IDEA.waitingPick.length) { | |
| if (this.IDEA.timer) clearTimeout(this.IDEA.timer); | |
| this.ideaFinalizePicks(); | |
| return; | |
| } | |
| return this.sendUser(user, buf); | |
| } | |
| ideaFinalizePicks() { | |
| if (!this.IDEA?.data) { | |
| return this.sendRoom(`Tried to finalize IDEA picks with no IDEA module running, please report this to a mod.`); | |
| } | |
| const randed = []; | |
| for (const player of this.players) { | |
| if (!player.IDEA) { | |
| return this.sendRoom(`Trying to pick an IDEA role with no player IDEA object, user: ${player.id}. Please report this to a mod.`); | |
| } | |
| let randPicked = false; | |
| const role = []; | |
| for (const choice of this.IDEA.data.picks) { | |
| if (!player.IDEA.picks[choice]) { | |
| randPicked = true; | |
| const randomChoice = player.IDEA.choices.shift(); | |
| if (randomChoice) { | |
| player.IDEA.picks[choice] = randomChoice; | |
| } else { | |
| throw new Error(`No roles left to randomly assign from IDEA module choices.`); | |
| } | |
| this.sendUser(player.id, `You were randomly assigned ${choice}: ${randomChoice}`); | |
| } | |
| role.push(`${choice}: ${player.IDEA.picks[choice]}`); | |
| } | |
| if (randPicked) randed.push(player.id); | |
| // if there's only one option, it's their role, parse it properly | |
| let roleName = ''; | |
| if (this.IDEA.data.picks.length === 1) { | |
| const pick = player.IDEA.picks[this.IDEA.data.picks[0]]; | |
| if (!pick) throw new Error('Pick not found when parsing role selected in IDEA module.'); | |
| const parsedRole = Mafia.parseRole(pick); | |
| if (parsedRole.problems.length) { | |
| this.sendRoom(`Problems found when parsing IDEA role ${player.IDEA.picks[this.IDEA.data.picks[0]]}. Please report this to a mod.`); | |
| } | |
| player.role = parsedRole.role; | |
| } else { | |
| roleName = role.join('; '); | |
| player.role = { | |
| name: roleName, | |
| safeName: Utils.escapeHTML(roleName), | |
| id: toID(roleName), | |
| alignment: 'solo', | |
| memo: [`(Your role was set from an IDEA.)`], | |
| image: '', | |
| }; | |
| // hardcoding this because it makes GestI so much nicer | |
| if (!this.IDEA.data.untrusted) { | |
| for (const pick of role) { | |
| if (pick.substr(0, 10) === 'alignment:') { | |
| const parsedRole = Mafia.parseRole(pick.substr(9)); | |
| if (parsedRole.problems.length) { | |
| this.sendRoom(`Problems found when parsing IDEA role ${pick}. Please report this to a mod.`); | |
| } | |
| player.role.alignment = parsedRole.role.alignment; | |
| } | |
| } | |
| } | |
| } | |
| // 'Innocent Discard' causes chosen role to become Town, when discarded. | |
| if (player.IDEA.choices.includes('Innocent Discard')) player.role.alignment = 'town'; | |
| } | |
| this.IDEA.discardsHTML = `<b>Discards:</b><br />`; | |
| for (const player of this.players.sort((a, b) => a.id.localeCompare(b.id))) { | |
| const IDEA = player.IDEA; | |
| if (!IDEA) { | |
| return this.sendRoom(`No IDEA data for player ${player} when finalising IDEAs. Please report this to a mod.`); | |
| } | |
| this.IDEA.discardsHTML += `<b>${player.safeName}:</b> ${IDEA.choices.join(', ')}<br />`; | |
| } | |
| this.phase = 'IDEAlocked'; | |
| if (randed.length) { | |
| this.sendDeclare(`${randed.join(', ')} did not pick a role in time and were randomly assigned one.`); | |
| } | |
| this.sendDeclare(`IDEA picks are locked!`); | |
| this.sendRoom(`To start, use /mafia start, or to reroll use /mafia ideareroll`); | |
| this.updatePlayers(); | |
| } | |
| sendPlayerList() { | |
| this.room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|**Players (${this.getRemainingPlayers().length})**: ${this.getRemainingPlayers().map(p => p.name).sort().join(', ')}`).update(); | |
| } | |
| updatePlayers() { | |
| for (const p of this.players) { | |
| p.tryUpdateHtmlRoom(); | |
| } | |
| // Now do the host | |
| this.updateHost(); | |
| } | |
| updatePlayersVotes() { | |
| for (const p of this.players) { | |
| p.tryUpdateHtmlRoom(); | |
| } | |
| } | |
| updateHost(...hosts: ID[]) { | |
| if (!hosts.length) hosts = [...this.cohostids, this.hostid]; | |
| for (const hostid of hosts) { | |
| const host = Users.get(hostid); | |
| if (!host?.connected) return; | |
| for (const conn of host.connections) { | |
| void Chat.resolvePage(`view-mafia-${this.room.roomid}`, host, conn); | |
| } | |
| } | |
| } | |
| updateRoleString() { | |
| this.roleString = this.roles.map( | |
| r => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || '#FFF'}">${r.safeName}</span>` | |
| ).join(', '); | |
| } | |
| sendRoom(message: string) { | |
| this.room.add(message).update(); | |
| } | |
| sendHTML(message: string) { | |
| this.room.add(`|uhtml|mafia|${message}`).update(); | |
| } | |
| sendDeclare(message: string) { | |
| this.room.add(`|raw|<div class="broadcast-blue">${message}</div>`).update(); | |
| } | |
| sendStrong(message: string) { | |
| this.room.add(`|raw|<strong>${message}</strong>`).update(); | |
| } | |
| sendTimestamp(message: string) { | |
| this.room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|${message}`).update(); | |
| } | |
| logAction(user: User, message: string) { | |
| if (user.id === this.hostid || this.cohostids.includes(user.id)) return; | |
| this.room.sendModsByUser(user, `(${user.name}: ${message})`); | |
| } | |
| secretLogAction(user: User, message: string) { | |
| if (user.id === this.hostid || this.cohostids.includes(user.id)) return; | |
| this.room.roomlog(`(${user.name}: ${message})`); | |
| } | |
| roomWindow() { | |
| if (this.ended) return `<div class="infobox">The game of ${this.title} has ended.</div>`; | |
| let output = `<div class="broadcast-blue">`; | |
| if (this.phase === 'signups') { | |
| output += `<h1 style="text-align: center">A game of ${this.title} was created</h2><p style="text-align: center"><button class="button" name="send" value="/mafia join">Join the game</button> <button class="button" name="send" value="/join view-mafia-${this.room.roomid}">Spectate the game</button> <button class="button" name="send" value="/help mafia">Mafia Commands</button></p>`; | |
| } else { | |
| output += `<p style="font-weight: bold">A game of ${this.title} is in progress.</p><p><button class="button" name="send" value="/msgroom ${this.room.roomid},/mafia sub in">Become a substitute</button> <button class="button" name="send" value="/join view-mafia-${this.room.roomid}">Spectate the game</button> <button class="button" name="send" value="/help mafia">Mafia Commands</button></p>`; | |
| } | |
| output += `</div>`; | |
| return output; | |
| } | |
| canJoin(user: User, self = false, force = false) { | |
| if (!user?.connected) throw new Chat.ErrorMessage(`User not found.`); | |
| const targetString = self ? `You are` : `${user.id} is`; | |
| if (!this.room.users[user.id]) throw new Chat.ErrorMessage(`${targetString} not in the room.`); | |
| for (const id of [user.id, ...user.previousIDs]) { | |
| if (this.getPlayer(id)) throw new Chat.ErrorMessage(`${targetString} already in the game.`); | |
| if (!force && this.played.includes(id)) { | |
| throw new Chat.ErrorMessage(`${targetString} a previous player and cannot rejoin.`); | |
| } | |
| if (Mafia.isGameBanned(this.room, user)) { | |
| throw new Chat.ErrorMessage(`${targetString} banned from joining mafia games.`); | |
| } | |
| if (this.hostid === id) throw new Chat.ErrorMessage(`${targetString} the host.`); | |
| if (this.cohostids.includes(id)) throw new Chat.ErrorMessage(`${targetString} a cohost.`); | |
| } | |
| for (const alt of user.getAltUsers(true)) { | |
| if (!force && (this.getPlayer(alt.id) || this.played.includes(alt.id))) { | |
| throw new Chat.ErrorMessage(`${self ? `You already have` : `${user.id} already has`} an alt in the game.`); | |
| } | |
| if (this.hostid === alt.id || this.cohostids.includes(alt.id)) { | |
| throw new Chat.ErrorMessage(`${self ? `You have` : `${user.id} has`} an alt as a game host.`); | |
| } | |
| } | |
| } | |
| sendUser(user: MafiaPlayer | User | string, message: string) { | |
| let userObject: User | null; | |
| if (user instanceof MafiaPlayer) { | |
| userObject = user.getUser(); | |
| } else if (typeof user === "string") { | |
| userObject = Users.get(user); | |
| } else { | |
| userObject = user; | |
| } | |
| if (!userObject?.connected) return; | |
| userObject.sendTo(this.room, message); | |
| } | |
| setSelfVote(user: User, setting: boolean | 'hammer') { | |
| const from = this.selfEnabled; | |
| if (from === setting) { | |
| return user.sendTo( | |
| this.room, | |
| `|error|Selfvoting is already ${setting ? `set to Self${setting === 'hammer' ? 'hammering' : 'voting'}` : 'disabled'}.` | |
| ); | |
| } | |
| if (from) { | |
| this.sendDeclare(`Self${from === 'hammer' ? 'hammering' : 'voting'} has been ${setting ? `changed to Self${setting === 'hammer' ? 'hammering' : 'voting'}` : 'disabled'}.`); | |
| } else { | |
| this.sendDeclare(`Self${setting === 'hammer' ? 'hammering' : 'voting'} has been ${setting ? 'enabled' : 'disabled'}.`); | |
| } | |
| this.selfEnabled = setting; | |
| if (!setting) { | |
| for (const player of this.players) { | |
| if (player.voting === player.id) this.unvote(player, true); | |
| } | |
| } | |
| this.updatePlayers(); | |
| } | |
| setNoVote(user: User, setting: boolean) { | |
| if (this.enableNV === setting) { | |
| return this.sendUser(user, `|error|No Vote is already ${setting ? 'enabled' : 'disabled'}.`); | |
| } | |
| this.enableNV = setting; | |
| this.sendDeclare(`No Vote has been ${setting ? 'enabled' : 'disabled'}.`); | |
| if (!setting) this.clearVotes('novote' as ID); | |
| this.updatePlayers(); | |
| } | |
| setVotelock(user: User, setting: boolean) { | |
| if (!this.started) return this.sendUser(user, `The game has not started yet.`); | |
| if ((this.voteLock) === setting) { | |
| return this.sendUser(user, `|error|Votes are already ${setting ? 'set to lock' : 'set to not lock'}.`); | |
| } | |
| this.voteLock = setting; | |
| this.clearVotes(); | |
| this.sendDeclare(`Votes are cleared and ${setting ? 'set to lock' : 'set to not lock'}.`); | |
| this.updatePlayers(); | |
| } | |
| setVoting(user: User, setting: boolean) { | |
| if (!this.started) return this.sendUser(user, `The game has not started yet.`); | |
| if (this.votingEnabled === setting) { | |
| return this.sendUser(user, `|error|Voting is already ${setting ? 'allowed' : 'disallowed'}.`); | |
| } | |
| this.votingEnabled = setting; | |
| this.clearVotes(); | |
| this.sendDeclare(`Voting is now ${setting ? 'allowed' : 'disallowed'}.`); | |
| this.updatePlayers(); | |
| } | |
| clearVotes(target: ID = '') { | |
| if (target) delete this.votes[target]; | |
| if (!target) this.votes = Object.create(null); | |
| for (const player of this.players) { | |
| if (player.isEliminated() && !player.isSpirit()) continue; | |
| if (this.forceVote) { | |
| if (!target || (player.voting === target)) { | |
| player.voting = player.id; | |
| this.votes[player.id] = { | |
| count: 1, trueCount: this.getVoteValue(player), lastVote: Date.now(), dir: 'up', voters: [player.id], | |
| }; | |
| } | |
| } else { | |
| if (!target || (player.voting === target)) player.voting = ''; | |
| } | |
| } | |
| this.hasPlurality = null; | |
| } | |
| /** | |
| * Only intended to be used during pre-game setup. | |
| */ | |
| clearEliminations() { | |
| for (const player of this.players) { | |
| player.eliminated = null; | |
| } | |
| } | |
| onChatMessage(message: string, user: User) { | |
| const subIndex = this.hostRequestedSub.indexOf(user.id); | |
| if (subIndex !== -1) { | |
| this.hostRequestedSub.splice(subIndex, 1); | |
| for (const hostid of [...this.cohostids, this.hostid]) { | |
| this.sendUser(hostid, `${user.id} has spoken and been removed from the host sublist.`); | |
| } | |
| } | |
| // Hosts can always talk | |
| if (this.hostid === user.id || this.cohostids.includes(user.id) || !this.started) { | |
| return; | |
| } | |
| const player = this.getPlayer(user.id); | |
| const eliminated = player?.isEliminated(); | |
| const staff = user.can('mute', null, this.room); | |
| if (!player) { | |
| if (staff) { | |
| // Uninvolved staff can talk anytime | |
| return; | |
| } else { | |
| return `You cannot talk while a game of ${this.title} is going on.`; | |
| } | |
| } | |
| if (player.silenced) { | |
| return `You are silenced and cannot speak.${staff ? " You can remove this with /mafia unsilence." : ''}`; | |
| } | |
| if (eliminated) { | |
| if (!player.isTreestump()) { | |
| return `You are dead.${staff ? " You can treestump yourself with /mafia treestump." : ''}`; | |
| } | |
| } | |
| if (this.phase === 'night') { | |
| if (!player.nighttalk) { | |
| return `You cannot talk at night.${staff ? " You can bypass this using /mafia nighttalk." : ''}`; | |
| } | |
| } | |
| } | |
| onConnect(user: User) { | |
| this.sendUser(user, `|uhtml|mafia|${this.roomWindow()}`); | |
| } | |
| onJoin(user: User) { | |
| const player = this.getPlayer(user.id); | |
| if (player) { | |
| return player.updateHtmlRoom(); | |
| } | |
| if (user.id === this.hostid || this.cohostids.includes(user.id)) return this.updateHost(user.id); | |
| } | |
| removeBannedUser(user: User) { | |
| // Player was banned, attempt to sub now | |
| // If we can't sub now, make subbing them out the top priority | |
| if (!this.getPlayer(user.id)) return; | |
| this.requestedSub.unshift(user.id); | |
| this.nextSub(); | |
| } | |
| forfeit(user: User) { | |
| // Add the player to the sub list. | |
| const player = this.getPlayer(user.id); | |
| if (!player || player.isEliminated()) return; | |
| this.requestedSub.push(user.id); | |
| this.nextSub(); | |
| } | |
| end() { | |
| this.setEnded(); | |
| this.sendHTML(this.roomWindow()); | |
| this.updatePlayers(); | |
| if (this.room.roomid === 'mafia' && this.started) { | |
| // Intead of using this.played, which shows players who have subbed out as well | |
| // We check who played through to the end when recording playlogs | |
| const played = this.players.map(p => p.id); | |
| const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" }); | |
| if (!logs.plays[month]) logs.plays[month] = {}; | |
| for (const player of played) { | |
| if (!logs.plays[month][player]) logs.plays[month][player] = 0; | |
| logs.plays[month][player]++; | |
| } | |
| if (!logs.hosts[month]) logs.hosts[month] = {}; | |
| for (const hostid of [...this.cohostids, this.hostid]) { | |
| if (!logs.hosts[month][hostid]) logs.hosts[month][hostid] = 0; | |
| logs.hosts[month][hostid]++; | |
| } | |
| writeFile(LOGS_FILE, logs); | |
| } | |
| if (this.timer) { | |
| clearTimeout(this.timer); | |
| this.timer = null; | |
| } | |
| this.destroy(); | |
| } | |
| override destroy() { | |
| // Ensure timers are cleared as a part of game destruction | |
| if (this.timer) clearTimeout(this.timer); | |
| if (this.IDEA.timer) clearTimeout(this.IDEA.timer); | |
| super.destroy(); | |
| } | |
| } | |
| export const pages: Chat.PageTable = { | |
| mafia(query, user) { | |
| if (!user.named) return Rooms.RETRY_AFTER_LOGIN; | |
| if (!query.length) return this.close(); | |
| let roomid = query.shift(); | |
| if (roomid === 'groupchat') roomid += `-${query.shift()}-${query.shift()}`; | |
| const room = Rooms.get(roomid); | |
| const game = room?.getGame(Mafia); | |
| if (!room?.users[user.id] || !game || game.ended) { | |
| return this.close(); | |
| } | |
| const isPlayer = game.getPlayer(user.id); | |
| const isHost = user.id === game.hostid || game.cohostids.includes(user.id); | |
| const players = game.getRemainingPlayers(); | |
| this.title = game.title; | |
| let buf = `<div class="pad broadcast-blue">`; | |
| buf += `<button class="button" name="send" value="/join view-mafia-${room.roomid}" style="float:left"><i class="fa fa-refresh"></i> Refresh</button>`; | |
| buf += `<br/><br/><h1 style="text-align:center;">${game.title}</h1><h3>Host: ${game.host}</h3>${game.cohostids[0] ? `<h3>Cohosts: ${game.cohosts.sort().join(', ')}</h3>` : ''}`; | |
| buf += `<p style="font-weight:bold;">Players (${players.length}): ${players.map(p => p.safeName).sort().join(', ')}</p>`; | |
| const eliminatedPlayers = game.getEliminatedPlayers(); | |
| if (game.started && eliminatedPlayers.length > 0) { | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Dead Players</summary>`; | |
| for (const eliminated of eliminatedPlayers) { | |
| buf += `<p style="font-weight:bold;">${eliminated.safeName} ${eliminated.revealed ? '(' + eliminated.revealed + ')' : ''}`; | |
| if (eliminated.isTreestump()) buf += ` (is a Treestump)`; | |
| if (eliminated.isSpirit()) buf += ` (is a Restless Spirit)`; | |
| if (isHost && !eliminated.revealed) { | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia revealrole ${eliminated.id}";">Reveal</button>`; | |
| } | |
| buf += `</p>`; | |
| } | |
| buf += `</details></p>`; | |
| } | |
| buf += `<hr/>`; | |
| if (isPlayer && game.phase === 'IDEApicking') { | |
| buf += `<p><b>IDEA information:</b><br />`; | |
| const IDEA = isPlayer.IDEA; | |
| if (!IDEA) { | |
| return game.sendRoom(`IDEA picking phase but no IDEA object for user: ${user.id}. Please report this to a mod.`); | |
| } | |
| for (const key in IDEA.picks) { | |
| const pick = IDEA.picks[key]; | |
| buf += `<b>${key}:</b> `; | |
| if (!pick) { | |
| buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">clear</button>`; | |
| } else { | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ideapick ${key},">clear</button>`; | |
| } | |
| const selectedIndex = pick ? IDEA.originalChoices.indexOf(pick) : -1; | |
| for (let i = 0; i < IDEA.originalChoices.length; i++) { | |
| const choice = IDEA.originalChoices[i]; | |
| if (i === selectedIndex) { | |
| buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">${choice}</button>`; | |
| } else { | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ideapick ${key}, ${toID(choice)}">${choice}</button>`; | |
| } | |
| } | |
| buf += `<br />`; | |
| } | |
| buf += `</p>`; | |
| buf += `<p><details><summary class="button" style="display:inline-block"><b>Role details:</b></summary><p>`; | |
| for (const role of IDEA.originalChoices) { | |
| const roleObject = Mafia.parseRole(role); | |
| buf += `<details><summary>${role}</summary>`; | |
| buf += `<table><tr><td style="text-align:center;"><td style="text-align:left;width:100%"><ul>${roleObject.role.memo.map(m => `<li>${m}</li>`).join('')}</ul></td></tr></table>`; | |
| buf += `</details>`; | |
| } | |
| buf += `</p></details></p>`; | |
| } | |
| if (game.IDEA.data) { | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${game.IDEA.data.name} information</summary>`; | |
| if (game.IDEA.discardsHTML && (!game.IDEA.discardsHidden || isHost)) { | |
| buf += `<details><summary class="button" style="text-align:left; display:inline-block">Discards:</summary><p>${game.IDEA.discardsHTML}</p></details>`; | |
| } | |
| buf += `<details><summary class="button" style="text-align:left; display:inline-block">Role list</summary><p>${game.IDEA.data.roles.join('<br />')}</p></details>`; | |
| buf += `</details></p>`; | |
| } else { | |
| if (!game.closedSetup || isHost) { | |
| if (game.theme) { | |
| buf += `<p><span style="font-weight:bold;">Theme</span>: ${game.theme.name}</p>`; | |
| buf += `<p>${game.theme.desc}</p>`; | |
| } | |
| if (game.noReveal) { | |
| buf += `<p><span style="font-weight:bold;">Original Rolelist${game.closedSetup ? ' (CS)' : ''}</span>: ${game.originalRoleString}</p>`; | |
| } else { | |
| buf += `<p><span style="font-weight:bold;">Rolelist${game.closedSetup ? ' (CS)' : ''}</span>: ${game.roleString}</p>`; | |
| } | |
| } | |
| } | |
| if (isPlayer) { | |
| const role = isPlayer.role; | |
| let previousActionsPL = `<br/>`; | |
| if (role) { | |
| buf += `<h3>${isPlayer.safeName}, you are a ${isPlayer.getStylizedRole()}</h3>`; | |
| if (!['town', 'solo'].includes(role.alignment)) { | |
| buf += `<p><span style="font-weight:bold">Partners</span>: ${game.getPartners(role.alignment, isPlayer)}</p>`; | |
| } | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Role Details</summary>`; | |
| buf += `<table><tr><td style="text-align:center;"><img width="75" height="75" src="//${Config.routes.client}/fx/mafia-${role.image || 'villager'}.png"></td><td style="text-align:left;width:100%"><ul>${role.memo.map(m => `<li>${m}</li>`).join('')}</ul></td></tr></table>`; | |
| buf += `</details></p>`; | |
| for (let i = 0; i < game.dayNum; i++) { | |
| previousActionsPL += `<b>Night ${i}</b><br/>`; | |
| previousActionsPL += `${isPlayer.actionArr?.[i] ? `${isPlayer.actionArr[i]}` : ''}<br/>`; | |
| } | |
| if (game.dayNum > 0) { | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Previous Actions</summary>${previousActionsPL}</span></details></p>`; | |
| } | |
| } | |
| } | |
| if (game.phase === "day") { | |
| buf += `<span id="mafia-votes">`; | |
| buf += game.voteBoxFor(user.id); | |
| buf += `</span>`; | |
| } else if (game.phase === "night" && isPlayer && !isPlayer.isEliminated()) { | |
| if (!game.takeIdles) { | |
| buf += `<p style="font-weight:bold;">PM the host (${game.host}) the action you want to use tonight, and who you want to use it on. Or PM the host "idle".</p>`; | |
| } else { | |
| buf += `<b>Night Actions:</b>`; | |
| if (isPlayer.action === null) { | |
| buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Clear</button>`; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia idle">Idle</button>`; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia action">Action</button><br/>`; | |
| } else { | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia noresponse">Clear</button>`; | |
| if (isPlayer.action) { | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia idle">Idle</button>`; | |
| buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Action</button>`; | |
| if (isPlayer.action === true) { | |
| buf += `<form data-submitsend="/msgroom ${game.room.roomid},/mafia action {submission}"><label><b>Submission:</b> <input name="submission" class="textbox" placeholder="Action Details" /></label> <button class="button">Confirm</button></form>`; | |
| } else { | |
| buf += `<form data-submitsend="/msgroom ${game.room.roomid},/mafia action"><label><b>Submission:</b> ${isPlayer.action} <button class="button">Clear Submission</button></label></form>`; | |
| } | |
| } else { | |
| buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Idle</button>`; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia action">Action</button><br/>`; | |
| } | |
| } | |
| } | |
| } | |
| if (isHost) { | |
| if (game.phase === "night" && isHost && game.takeIdles) { | |
| buf += `<h3>Night Responses</h3>`; | |
| let actions = `<br/>`; | |
| let idles = `<br/>`; | |
| let noResponses = `<br/>`; | |
| for (const player of game.getRemainingPlayers()) { | |
| if (player.action) { | |
| actions += `<b>${player.safeName}</b>${player.action === true ? '' : `: ${player.action}`}<br/>`; | |
| } else if (player.action === false) { | |
| idles += `<b>${player.safeName}</b><br/>`; | |
| } else { | |
| noResponses += `<b>${player.safeName}</b><br/>`; | |
| } | |
| } | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Idles</summary>${idles}</span></details></p>`; | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Actions</summary>${actions}</span></details></p>`; | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">No Response</summary>${noResponses}</span></details></p>`; | |
| } | |
| let previousActions = `<br/>`; | |
| for (let i = 0; i < game.dayNum; i++) { | |
| previousActions += `<b>Night ${i}</b><br/>`; | |
| for (const player of game.players) { | |
| previousActions += `<b>${player.safeName}</b>:${player.actionArr[i] ? `${player.actionArr[i]}` : ''}<br/>`; | |
| } | |
| previousActions += `<br/>`; | |
| } | |
| buf += `<h3>Host options</h3>`; | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">General Options</summary>`; | |
| buf += `<h3>General Options</h3>`; | |
| if (!game.started) { | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia closedsetup ${game.closedSetup ? 'off' : 'on'}">${game.closedSetup ? 'Disable' : 'Enable'} Closed Setup</button>`; | |
| if (game.phase === 'locked' || game.phase === 'IDEAlocked') { | |
| buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia start">Start Game</button>`; | |
| } else { | |
| buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia close">Close Signups</button>`; | |
| } | |
| } else if (game.phase === 'day') { | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia night">Go to Night ${game.dayNum}</button>`; | |
| } else if (game.phase === 'night') { | |
| if (game.dayNum !== 0) { | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia day">Go to Day ${game.dayNum + 1}</button> <button class="button" name="send" value="/msgroom ${room.roomid},/mafia extend">Return to Day ${game.dayNum}</button>`; | |
| } else { | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia day">Go to Day ${game.dayNum + 1}</button>`; | |
| } | |
| } | |
| buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia selfvote ${game.selfEnabled === true ? 'off' : 'on'}">${game.selfEnabled === true ? 'Disable' : 'Enable'} self voting</button> `; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ${game.enableNV ? 'disable' : 'enable'}nl">${game.enableNV ? 'Disable' : 'Enable'} No Vote</button> `; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia reveal ${game.noReveal ? 'on' : 'off'}">${game.noReveal ? 'Enable' : 'Disable'} revealing of roles</button> `; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia autosub ${game.autoSub ? 'off' : 'on'}">${game.autoSub ? "Disable" : "Enable"} automatic subbing of players</button> `; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia end">End Game</button>`; | |
| buf += `<p>To set a deadline, use <strong>/mafia deadline [minutes]</strong>.<br />To clear the deadline use <strong>/mafia deadline off</strong>.</p><hr/></details></p>`; | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Player Options</summary>`; | |
| buf += `<h3>Player Options</h3>`; | |
| for (const player of game.getRemainingPlayers()) { | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block"><span style="font-weight:bold;">`; | |
| buf += `${player.safeName} (${player.role ? player.getStylizedRole(true) : ''})`; | |
| buf += game.voteModifiers[player.id] !== undefined ? `(votes worth ${game.getVoteValue(player)})` : ''; | |
| buf += player.hammerRestriction !== null ? `(${player.hammerRestriction ? 'actor' : 'priest'})` : ''; | |
| buf += player.silenced ? '(silenced)' : ''; | |
| buf += player.nighttalk ? '(insomniac)' : ''; | |
| buf += `</summary>`; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia kill ${player.id}">Kill</button> `; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia treestump ${player.id}">Make a Treestump (Kill)</button> `; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia spirit ${player.id}">Make a Restless Spirit (Kill)</button> `; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia spiritstump ${player.id}">Make a Restless Treestump (Kill)</button> `; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub next, ${player.id}">Force sub</button></span></details></p>`; | |
| } | |
| for (const eliminated of game.getEliminatedPlayers()) { | |
| buf += `<p style="font-weight:bold;">${eliminated.safeName} (${eliminated.role ? eliminated.getStylizedRole() : ''})`; | |
| if (eliminated.isTreestump()) buf += ` (is a Treestump)`; | |
| if (eliminated.isSpirit()) buf += ` (is a Restless Spirit)`; | |
| if (game.voteModifiers[eliminated.id] !== undefined) buf += ` (votes worth ${game.getVoteValue(eliminated)})`; | |
| buf += eliminated.hammerRestriction !== null ? `(${eliminated.hammerRestriction ? 'actor' : 'priest'})` : ''; | |
| buf += eliminated.silenced ? '(silenced)' : ''; | |
| buf += eliminated.nighttalk ? '(insomniac)' : ''; | |
| buf += `: <button class="button" name="send" value="/msgroom ${room.roomid},/mafia revive ${eliminated.id}">Revive</button></p>`; | |
| } | |
| buf += `<hr/></details></p>`; | |
| if (game.dayNum > 0) { | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Previous Night Actions</summary>${previousActions}</span></details></p>`; | |
| } | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">How to setup roles</summary>`; | |
| buf += `<h3>Setting the roles</h3>`; | |
| buf += `<p>To set the roles, use /mafia setroles [comma seperated list of roles] OR /mafia setroles [theme] in ${room.title}.</p>`; | |
| buf += `<p>If you set the roles from a theme, the role parser will get all the correct roles for you. (Not all themes are supported).</p>`; | |
| buf += `<p>The following key words determine a role's alignment (If none are found, the default alignment is town):</p>`; | |
| buf += `<p style="font-weight:bold">${Object.values(MafiaData.alignments).map(a => `<span style="color:${a.color || '#FFF'}">${a.name}</span>`).join(', ')}</p>`; | |
| buf += `<p>Please note that anything inside (parentheses) is ignored by the role parser.</p>`; | |
| buf += `<p>If you have roles that have conflicting alignments or base roles, you can use /mafia forcesetroles [comma seperated list of roles] to forcibly set the roles.</p>`; | |
| buf += `<p>Please note that you will have to PM all the players their alignment, partners (if any), and other information about their role because the server will not provide it.</p>`; | |
| buf += `<hr/></details></p>`; | |
| buf += `<p style="font-weight:bold;">Players who will be subbed unless they talk: ${game.hostRequestedSub.join(', ')}</p>`; | |
| buf += `<p style="font-weight:bold;">Players who are requesting a sub: ${game.requestedSub.join(', ')}</p>`; | |
| } | |
| buf += `<p style="font-weight:bold;">Sub List: ${game.subs.join(', ')}</p>`; | |
| if (!isHost) { | |
| if (game.phase === 'signups') { | |
| if (isPlayer) { | |
| buf += `<p><button class="button" name="send" value="/msgroom ${room.roomid},/mafia leave">Leave game</button></p>`; | |
| } else { | |
| buf += `<p><button class="button" name="send" value="/msgroom ${room.roomid},/mafia join">Join game</button></p>`; | |
| } | |
| } else if (!isPlayer?.isEliminated()) { | |
| if ((!isPlayer && game.subs.includes(user.id)) || (isPlayer && !game.requestedSub.includes(user.id))) { | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${isPlayer ? 'Request to be subbed out' : 'Cancel sub request'}</summary>`; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub out">${isPlayer ? 'Confirm request to be subbed out' : 'Confirm cancelation of sub request'}</button></details></p>`; | |
| } else { | |
| buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${isPlayer ? 'Cancel sub request' : 'Join the game as a sub'}</summary>`; | |
| buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub in">${isPlayer ? 'Confirm cancelation of sub request' : 'Confirm that you want to join the game'}</button></details></p>`; | |
| } | |
| } | |
| } | |
| buf += `</div>`; | |
| return buf; | |
| }, | |
| mafialadder(query, user) { | |
| if (!user.named) return Rooms.RETRY_AFTER_LOGIN; | |
| const mafiaRoom = Rooms.get('mafia'); | |
| if (!query.length || !mafiaRoom) return this.close(); | |
| const headers: { [k: string]: { title: string, type: string, section: MafiaLogSection } } = { | |
| leaderboard: { title: 'Leaderboard', type: 'Points', section: 'leaderboard' }, | |
| mvpladder: { title: 'MVP Ladder', type: 'MVPs', section: 'mvps' }, | |
| hostlogs: { title: 'Host Logs', type: 'Hosts', section: 'hosts' }, | |
| playlogs: { title: 'Play Logs', type: 'Plays', section: 'plays' }, | |
| leaverlogs: { title: 'Leaver Logs', type: 'Leavers', section: 'leavers' }, | |
| }; | |
| const date = new Date(); | |
| if (query[1] === 'prev') date.setMonth(date.getMonth() - 1); | |
| const month = date.toLocaleString("en-us", { month: "numeric", year: "numeric" }); | |
| const ladder = headers[query[0]]; | |
| if (!ladder) return this.close(); | |
| if (['hosts', 'plays', 'leavers'].includes(ladder.section)) this.checkCan('mute', null, mafiaRoom); | |
| this.title = `Mafia ${ladder.title} (${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()})`; | |
| let buf = `<div class="pad ladder">`; | |
| buf += `${query[1] === 'prev' ? '' : `<button class="button" name="send" value="/join view-mafialadder-${query[0]}" style="float:left"><i class="fa fa-refresh"></i> Refresh</button> <button class="button" name="send" value="/join view-mafialadder-${query[0]}-prev" style="float:left">View last month's ${ladder.title}</button>`}`; | |
| buf += `<br /><br />`; | |
| const section = ladder.section; | |
| if (!logs[section][month] || !Object.keys(logs[section][month]).length) { | |
| buf += `${ladder.title} for ${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()} not found.</div>`; | |
| return buf; | |
| } | |
| const entries = Utils.sortBy(Object.entries(logs[section][month]), ([key, value]) => ( | |
| -value | |
| )); | |
| buf += `<table style="margin-left: auto; margin-right: auto"><tbody><tr><th colspan="2"><h2 style="margin: 5px auto">Mafia ${ladder.title} for ${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()}</h1></th></tr>`; | |
| buf += `<tr><th>User</th><th>${ladder.type}</th></tr>`; | |
| for (const [key, value] of entries) { | |
| buf += `<tr><td>${key}</td><td>${value}</td></tr>`; | |
| } | |
| return buf + `</table></div>`; | |
| }, | |
| }; | |
| export const commands: Chat.ChatCommands = { | |
| mafia: { | |
| ''(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = room.getGame(Mafia); | |
| if (game) { | |
| if (!this.runBroadcast()) return; | |
| return this.sendReply(`|html|${game.roomWindow()}`); | |
| } | |
| return this.parse('/help mafia'); | |
| }, | |
| forcehost: 'host', | |
| nexthost: 'host', | |
| host(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| if (room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); | |
| this.checkChat(); | |
| if (room.type !== 'chat') return this.errorReply(`This command is only meant to be used in chat rooms.`); | |
| if (room.game) return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`); | |
| const nextHost = room.roomid === 'mafia' && cmd === 'nexthost'; | |
| if (nextHost || !room.auth.has(user.id)) this.checkCan('show', null, room); | |
| let targetUser!: User | null; | |
| let targetUsername!: string; | |
| if (nextHost) { | |
| if (!hostQueue.length) return this.errorReply(`Nobody is on the host queue.`); | |
| const skipped = []; | |
| let hostid; | |
| while ((hostid = hostQueue.shift())) { | |
| ({ targetUser, targetUsername } = this.splitUser(hostid, { exactName: true })); | |
| if (!targetUser?.connected || | |
| !room.users[targetUser.id] || Mafia.isHostBanned(room, targetUser)) { | |
| skipped.push(hostid); | |
| targetUser = null; | |
| } else { | |
| // found a host | |
| break; | |
| } | |
| } | |
| if (skipped.length) { | |
| this.sendReply(`${skipped.join(', ')} ${Chat.plural(skipped.length, 'were', 'was')} not online, not in the room, or are host banned and were removed from the host queue.`); | |
| } | |
| if (!targetUser) return this.errorReply(`Nobody on the host queue could be hosted.`); | |
| } else { | |
| ({ targetUser, targetUsername } = this.splitUser(target, { exactName: true })); | |
| if (room.roomid === 'mafia' && hostQueue.length && toID(targetUsername) !== hostQueue[0]) { | |
| if (!cmd.includes('force')) { | |
| return this.errorReply(`${targetUsername} isn't the next host on the queue. Use /mafia forcehost if you're sure.`); | |
| } | |
| } | |
| } | |
| if (!targetUser?.connected) { | |
| return this.errorReply(`The user "${targetUsername}" was not found.`); | |
| } | |
| if (!nextHost && targetUser.id !== user.id) this.checkCan('mute', null, room); | |
| if (!room.users[targetUser.id]) { | |
| return this.errorReply(`${targetUsername} is not in this room, and cannot be hosted.`); | |
| } | |
| if (Mafia.isHostBanned(room, targetUser)) { | |
| return this.errorReply(`${targetUsername} is banned from hosting mafia games.`); | |
| } | |
| room.game = new Mafia(room, targetUser); | |
| for (const conn of targetUser.connections) { | |
| void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn); | |
| } | |
| room.addByUser(user, `${targetUser.name} was appointed the mafia host by ${user.name}.`); | |
| if (room.roomid === 'mafia') { | |
| const queueIndex = hostQueue.indexOf(targetUser.id); | |
| if (queueIndex > -1) hostQueue.splice(queueIndex, 1); | |
| room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|**Mafiasignup!**`).update(); | |
| } | |
| this.modlog('MAFIAHOST', targetUser, null, { noalts: true, noip: true }); | |
| }, | |
| hosthelp: [ | |
| `/mafia host [user] - Create a game of Mafia with [user] as the host. Requires whitelist + % @ # ~, drivers+ can host other people.`, | |
| ], | |
| q: 'queue', | |
| queue(target, room, user) { | |
| room = this.requireRoom('mafia' as RoomID); | |
| if (room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); | |
| const [command, targetUserID] = target.split(',').map(toID); | |
| switch (command) { | |
| case 'forceadd': | |
| case 'add': | |
| this.checkChat(); | |
| // any rank can selfqueue | |
| if (targetUserID === user.id) { | |
| if (!room.auth.has(user.id)) this.checkCan('show', null, room); | |
| } else { | |
| this.checkCan('mute', null, room); | |
| } | |
| if (!targetUserID) return this.parse(`/help mafia queue`); | |
| const targetUser = Users.get(targetUserID); | |
| if ((!targetUser?.connected) && !command.includes('force')) { | |
| return this.errorReply(`User ${targetUserID} not found. To forcefully add the user to the queue, use /mafia queue forceadd, ${targetUserID}`); | |
| } | |
| if (hostQueue.includes(targetUserID)) return this.errorReply(`User ${targetUserID} is already on the host queue.`); | |
| if (targetUser && Mafia.isHostBanned(room, targetUser)) { | |
| return this.errorReply(`User ${targetUserID} is banned from hosting mafia games.`); | |
| } | |
| hostQueue.push(targetUserID); | |
| room.add(`User ${targetUserID} has been added to the host queue by ${user.name}.`).update(); | |
| break; | |
| case 'del': | |
| case 'delete': | |
| case 'remove': | |
| // anyone can self remove | |
| if (targetUserID !== user.id) this.checkCan('mute', null, room); | |
| const index = hostQueue.indexOf(targetUserID); | |
| if (index === -1) return this.errorReply(`User ${targetUserID} is not on the host queue.`); | |
| hostQueue.splice(index, 1); | |
| room.add(`User ${targetUserID} has been removed from the host queue by ${user.name}.`).update(); | |
| break; | |
| case '': | |
| case 'show': | |
| case 'view': | |
| if (!this.runBroadcast()) return; | |
| this.sendReplyBox(`<strong>Host Queue:</strong> ${hostQueue.join(', ')}`); | |
| break; | |
| default: | |
| this.parse('/help mafia queue'); | |
| } | |
| }, | |
| queuehelp: [ | |
| `/mafia queue - Shows the upcoming users who are going to host.`, | |
| `/mafia queue add, (user) - Adds the user to the hosting queue. Requires whitelist + % @ # ~`, | |
| `/mafia queue remove, (user) - Removes the user from the hosting queue. Requires whitelist + % @ # ~`, | |
| ], | |
| qadd: 'queueadd', | |
| qforceadd: 'queueadd', | |
| queueforceadd: 'queueadd', | |
| queueadd(target, room, user, connection, cmd) { | |
| this.parse(`/mafia queue ${cmd.includes('force') ? `forceadd` : `add`}, ${target}`); | |
| }, | |
| qdel: 'queueremove', | |
| qdelete: 'queueremove', | |
| qremove: 'queueremove', | |
| queueremove(target, room, user) { | |
| this.parse(`/mafia queue remove, ${target}`); | |
| }, | |
| join(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| this.checkChat(null, room); | |
| game.join(user); | |
| }, | |
| joinhelp: [`/mafia join - Join the game.`], | |
| leave(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| game.leave(user); | |
| }, | |
| leavehelp: [`/mafia leave - Leave the game. Can only be done while signups are open.`], | |
| playercap(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (game.phase !== 'signups') return this.errorReply(`Signups are already closed.`); | |
| const num = parseInt(target); | |
| if (isNaN(num) || num > 50 || num < 2) return this.parse('/help mafia playercap'); | |
| if (num < game.playerCount) { | |
| return this.errorReply(`Player cap has to be equal or more than the amount of players in game.`); | |
| } | |
| if (num === game.playerCap) return this.errorReply(`Player cap is already set at ${game.playerCap}.`); | |
| game.playerCap = num; | |
| game.sendDeclare(`Player cap has been set to ${game.playerCap}`); | |
| game.logAction(user, `set playercap to ${num}`); | |
| }, | |
| playercaphelp: [ | |
| `/mafia playercap [cap]- Limit the number of players being able to join the game. Player cap cannot be more than 50 or less than 2. Default is 20. Requires host % @ # ~`, | |
| ], | |
| close(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (game.phase !== 'signups') return this.errorReply(`Signups are already closed.`); | |
| if (game.playerCount < 2) return this.errorReply(`You need at least 2 players to start.`); | |
| game.phase = 'locked'; | |
| game.sendHTML(game.roomWindow()); | |
| game.updatePlayers(); | |
| game.logAction(user, `closed signups`); | |
| }, | |
| closehelp: [`/mafia close - Closes signups for the current game. Requires host % @ # ~`], | |
| cs: 'closedsetup', | |
| closedsetup(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| const action = toID(target); | |
| if (!['on', 'off'].includes(action)) return this.parse('/help mafia closedsetup'); | |
| if (game.started) { | |
| return this.errorReply(`You can't ${action === 'on' ? 'enable' : 'disable'} closed setup because the game has already started.`); | |
| } | |
| if ((action === 'on' && game.closedSetup) || (action === 'off' && !game.closedSetup)) { | |
| return this.errorReply(`Closed setup is already ${game.closedSetup ? 'enabled' : 'disabled'}.`); | |
| } | |
| game.closedSetup = action === 'on'; | |
| game.sendDeclare(`The game is ${action === 'on' ? 'now' : 'no longer'} a closed setup.`); | |
| game.updateHost(); | |
| game.logAction(user, `${game.closedSetup ? 'enabled' : 'disabled'} closed setup`); | |
| }, | |
| closedsetuphelp: [ | |
| `/mafia closedsetup [on|off] - Sets if the game is a closed setup. Closed setups don't show the role list to players. Requires host % @ # ~`, | |
| ], | |
| reveal(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| const action = toID(target); | |
| if (!['on', 'off'].includes(action)) return this.parse('/help mafia reveal'); | |
| if ((action === 'off' && game.noReveal) || (action === 'on' && !game.noReveal)) { | |
| return user.sendTo( | |
| room, | |
| `|error|Revealing of roles is already ${game.noReveal ? 'disabled' : 'enabled'}.` | |
| ); | |
| } | |
| game.noReveal = action === 'off'; | |
| game.sendDeclare(`Revealing of roles has been ${action === 'off' ? 'disabled' : 'enabled'}.`); | |
| game.updatePlayers(); | |
| game.logAction(user, `${game.noReveal ? 'disabled' : 'enabled'} reveals`); | |
| }, | |
| revealhelp: [`/mafia reveal [on|off] - Sets if roles reveal on death or not. Requires host % @ # ~`], | |
| takeidles(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| const action = toID(target); | |
| if (!['on', 'off'].includes(action)) return this.parse('/help mafia takeidles'); | |
| if ((action === 'off' && !game.takeIdles) || (action === 'on' && game.takeIdles)) { | |
| return this.errorReply(`Actions and idles are already ${game.takeIdles ? '' : 'not '}being accepted.`); | |
| } | |
| game.takeIdles = action === 'on'; | |
| game.sendDeclare(`Actions and idles are ${game.takeIdles ? 'now' : 'no longer'} being accepted.`); | |
| game.updatePlayers(); | |
| }, | |
| takeidleshelp: [`/mafia takeidles [on|off] - Sets if idles are accepted by the script or not. Requires host % @ # ~`], | |
| resetroles: 'setroles', | |
| forceresetroles: 'setroles', | |
| forcesetroles: 'setroles', | |
| setroles(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| const reset = cmd.includes('reset'); | |
| if (reset) { | |
| if (game.phase !== 'day' && game.phase !== 'night') return this.errorReply(`The game has not started yet.`); | |
| } else { | |
| if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') { | |
| return this.errorReply(game.phase === 'signups' ? `You need to close signups first.` : `The game has already started.`); | |
| } | |
| } | |
| if (!target) return this.parse('/help mafia setroles'); | |
| game.setRoles(user, target, cmd.includes('force'), reset); | |
| game.logAction(user, `${reset ? 're' : ''}set roles`); | |
| }, | |
| setroleshelp: [ | |
| `/mafia setroles [comma separated roles] - Set the roles for a game of mafia. You need to provide one role per player.`, | |
| `/mafia forcesetroles [comma separated roles] - Forcibly set the roles for a game of mafia. No role PM information or alignment will be set.`, | |
| `/mafia resetroles [comma separated roles] - Reset the roles in an ongoing game.`, | |
| ], | |
| resetgame: 'gamereset', | |
| forceresetgame: 'gamereset', | |
| gamereset(target, room, user, connection) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (target) return this.parse('/help mafia resetgame'); | |
| if (game.phase !== 'day' && game.phase !== 'night') return this.errorReply(`The game has not started yet.`); | |
| if (game.IDEA.data) return this.errorReply(`You cannot use this command in IDEA.`); | |
| game.resetGame(); | |
| game.logAction(user, 'reset the game state'); | |
| }, | |
| resetgamehelp: [ | |
| `/mafia resetgame - Resets game data. Does not change settings from the host (besides deadlines) or add/remove any players. Requires host % @ # ~`, | |
| ], | |
| idea(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| this.checkCan('show', null, room); | |
| if (!user.can('mute', null, room) && game.hostid !== user.id && !game.cohostids.includes(user.id)) { | |
| return this.errorReply(`/mafia idea - Access denied.`); | |
| } | |
| if (game.started) return this.errorReply(`You cannot start an IDEA after the game has started.`); | |
| if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') { | |
| return this.errorReply(`You need to close the signups first.`); | |
| } | |
| game.ideaInit(user, toID(target)); | |
| game.logAction(user, `started an IDEA`); | |
| }, | |
| ideahelp: [ | |
| `/mafia idea [idea] - starts the IDEA module [idea]. Requires + % @ # ~, voices can only start for themselves`, | |
| `/mafia ideareroll - rerolls the IDEA module. Requires host % @ # ~`, | |
| `/mafia ideapick [selection], [role] - selects a role`, | |
| `/mafia ideadiscards - shows the discarded roles`, | |
| ], | |
| customidea(target, room, user) { | |
| room = this.requireRoom(); | |
| this.checkCan('mute', null, room); | |
| const game = this.requireGame(Mafia); | |
| if (game.started) return this.errorReply(`You cannot start an IDEA after the game has started.`); | |
| if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') { | |
| return this.errorReply(`You need to close the signups first.`); | |
| } | |
| const [options, roles] = Utils.splitFirst(target, '\n'); | |
| if (!options || !roles) return this.parse('/help mafia idea'); | |
| const [choicesStr, ...picks] = options.split(',').map(x => x.trim()); | |
| const choices = parseInt(choicesStr); | |
| if (!choices || choices <= picks.length) return this.errorReply(`You need to have more choices than picks.`); | |
| if (picks.some((value, index, arr) => arr.indexOf(value, index + 1) > 0)) { | |
| return this.errorReply(`Your picks must be unique.`); | |
| } | |
| game.customIdeaInit(user, choices, picks, roles); | |
| }, | |
| customideahelp: [ | |
| `/mafia customidea choices, picks (new line here, shift+enter)`, | |
| `(comma or newline separated rolelist) - Starts an IDEA module with custom roles. Requires % @ # ~`, | |
| `choices refers to the number of roles you get to pick from. In GI, this is 2, in GestI, this is 3.`, | |
| `picks refers to what you choose. In GI, this should be 'role', in GestI, this should be 'role, alignment'`, | |
| ], | |
| ideapick(target, room, user) { | |
| room = this.requireRoom(); | |
| const args = target.split(','); | |
| const game = this.requireGame(Mafia); | |
| const player = game.getPlayer(user.id); | |
| if (!player) { | |
| return user.sendTo(room, '|error|You are not a player in the game.'); | |
| } | |
| if (game.phase !== 'IDEApicking') { | |
| return this.errorReply(`The game is not in the IDEA picking phase.`); | |
| } | |
| game.ideaPick(user, args); // TODO use player object | |
| }, | |
| ideareroll(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| game.ideaDistributeRoles(user); | |
| game.logAction(user, `rerolled an IDEA`); | |
| }, | |
| idearerollhelp: [`/mafia ideareroll - rerolls the roles for the current IDEA module. Requires host % @ # ~`], | |
| discards: 'ideadiscards', | |
| ideadiscards(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (!game.IDEA.data) return this.errorReply(`There is no IDEA module in the mafia game.`); | |
| if (target) { | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (this.meansNo(target)) { | |
| if (game.IDEA.discardsHidden) return this.errorReply(`IDEA discards are already hidden.`); | |
| game.IDEA.discardsHidden = true; | |
| } else if (this.meansYes(target)) { | |
| if (!game.IDEA.discardsHidden) return this.errorReply(`IDEA discards are already visible.`); | |
| game.IDEA.discardsHidden = false; | |
| } else { | |
| return this.parse('/help mafia ideadiscards'); | |
| } | |
| game.logAction(user, `${game.IDEA.discardsHidden ? 'hid' : 'unhid'} IDEA discards`); | |
| return this.sendReply(`IDEA discards are now ${game.IDEA.discardsHidden ? 'hidden' : 'visible'}.`); | |
| } | |
| if (game.IDEA.discardsHidden) return this.errorReply(`Discards are not visible.`); | |
| if (!game.IDEA.discardsHTML) return this.errorReply(`The IDEA module does not have finalised discards yet.`); | |
| if (!this.runBroadcast()) return; | |
| this.sendReplyBox(`<details><summary>IDEA discards:</summary>${game.IDEA.discardsHTML}</details>`); | |
| }, | |
| ideadiscardshelp: [ | |
| `/mafia ideadiscards - shows the discarded roles`, | |
| `/mafia ideadiscards off - hides discards from the players. Requires host % @ # ~`, | |
| `/mafia ideadiscards on - shows discards to the players. Requires host % @ # ~`, | |
| ], | |
| daystart: 'start', | |
| nightstart: 'start', | |
| start(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (target) { | |
| this.parse(`/mafia close`); | |
| this.parse(`/mafia setroles ${target}`); | |
| this.parse(`/mafia ${cmd}`); | |
| return; | |
| } | |
| game.start(user, cmd === 'daystart'); | |
| game.logAction(user, `started the game`); | |
| }, | |
| starthelp: [`/mafia start - Start the game of mafia. Signups must be closed. Requires host % @ # ~`], | |
| extend: 'day', | |
| night: 'day', | |
| day(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (cmd === 'night') { | |
| game.night(); | |
| } else { | |
| let extension = parseInt(toID(target)); | |
| if (isNaN(extension)) { | |
| extension = 0; | |
| } else { | |
| if (extension < 1) extension = 1; | |
| if (extension > 10) extension = 10; | |
| } | |
| if (cmd === 'extend') { | |
| for (const player of game.getRemainingPlayers()) { | |
| player.actionArr[game.dayNum] = ''; | |
| } | |
| } | |
| game.day(cmd === 'extend' ? extension : null); | |
| } | |
| game.logAction(user, `set day/night`); | |
| }, | |
| dayhelp: [ | |
| `/mafia day - Move to the next game day. Requires host % @ # ~`, | |
| `/mafia night - Move to the next game night. Requires host % @ # ~`, | |
| `/mafia extend (minutes) - Return to the previous game day. If (minutes) is provided, set the deadline for (minutes) minutes. Requires host % @ # ~`, | |
| ], | |
| prod(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (game.phase !== 'night') return; | |
| for (const player of game.getRemainingPlayers()) { | |
| const playerid = Users.get(player.id); | |
| if (playerid?.connected && player.action === null) { | |
| playerid.sendTo(room, `|notify|Send in an action or idle!`); | |
| playerid.sendTo(room, `Send in an action or idle, or else you will get subbed out!`); | |
| } | |
| } | |
| game.sendDeclare(`Unsubmitted players have been reminded to submit an action or idle.`); | |
| }, | |
| prodhelp: [ | |
| `/mafia prod - Notifies players that they must submit an action or idle if they haven't yet. Requires host % @ # ~`, | |
| ], | |
| v: 'vote', | |
| vote(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| this.checkChat(null, room); | |
| const player = game.getPlayer(user.id); | |
| if (!player || (player.isEliminated() && !player.isSpirit())) { | |
| return this.errorReply(`You are not in the game of ${game.title}.`); | |
| } | |
| game.vote(player, toID(target)); | |
| }, | |
| votehelp: [`/mafia vote [player|novote] - Vote the specified player or abstain from voting.`], | |
| uv: 'unvote', | |
| unv: 'unvote', | |
| unnovote: 'unvote', | |
| unvote(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| this.checkChat(null, room); | |
| const player = game.getPlayer(user.id); | |
| if (!player || (player.isEliminated() && !player.isSpirit())) { | |
| return this.errorReply(`You are not in the game of ${game.title}.`); | |
| } | |
| game.unvote(player); | |
| }, | |
| unvotehelp: [`/mafia unvote - Withdraw your vote. Fails if you're not voting anyone`], | |
| nv: 'novote', | |
| novote() { | |
| this.parse('/mafia vote novote'); | |
| }, | |
| enableself: 'selfvote', | |
| selfvote(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| const action = toID(target); | |
| if (!action) return this.parse(`/help mafia selfvote`); | |
| if (this.meansYes(action)) { | |
| game.setSelfVote(user, true); | |
| } else if (this.meansNo(action)) { | |
| game.setSelfVote(user, false); | |
| } else if (action === 'hammer') { | |
| game.setSelfVote(user, 'hammer'); | |
| } else { | |
| return this.parse(`/help mafia selfvote`); | |
| } | |
| game.logAction(user, `changed selfvote`); | |
| }, | |
| selfvotehelp: [ | |
| `/mafia selfvote [on|hammer|off] - Allows players to self vote themselves either at hammer or anytime. Requires host % @ # ~`, | |
| ], | |
| treestump: 'kill', | |
| spirit: 'kill', | |
| spiritstump: 'kill', | |
| kick: 'kill', | |
| kill(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (game.phase === 'IDEApicking') { | |
| return this.errorReply(`You cannot add or remove players while IDEA roles are being picked.`); // needs to be here since eliminate doesn't pass the user | |
| } | |
| if (!target) return this.parse('/help mafia kill'); | |
| const player = game.getPlayer(toID(target)); | |
| if (!player) { | |
| return this.errorReply(`${target.trim()} is not a player.`); | |
| } | |
| let repeat, elimType; | |
| switch (cmd) { | |
| case 'treestump': | |
| elimType = MafiaEliminateType.TREESTUMP; | |
| repeat = player.isTreestump() && !player.isSpirit(); | |
| break; | |
| case 'spirit': | |
| elimType = MafiaEliminateType.SPIRIT; | |
| repeat = !player.isTreestump() && player.isSpirit(); | |
| break; | |
| case 'spiritstump': | |
| elimType = MafiaEliminateType.SPIRITSTUMP; | |
| repeat = player.isTreestump() && player.isSpirit(); | |
| break; | |
| case 'kick': | |
| elimType = MafiaEliminateType.KICK; | |
| break; | |
| default: | |
| elimType = MafiaEliminateType.ELIMINATE; | |
| repeat = player.eliminated === MafiaEliminateType.ELIMINATE; | |
| break; | |
| } | |
| if (repeat) return this.errorReply(`${player.safeName} has already been ${cmd}ed.`); | |
| game.eliminate(player, elimType); | |
| game.logAction(user, `${cmd}ed ${player.safeName}`); | |
| }, | |
| killhelp: [ | |
| `/mafia kill [player] - Kill a player, eliminating them from the game. Requires host % @ # ~`, | |
| `/mafia treestump [player] - Kills a player, but allows them to talk during the day still.`, | |
| `/mafia spirit [player] - Kills a player, but allows them to vote still.`, | |
| `/mafia spiritstump [player] Kills a player, but allows them to talk and vote during the day.`, | |
| ], | |
| revealas: 'revealrole', | |
| revealrole(target, room, user, connection, cmd) { | |
| const args = target.split(','); | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| let revealAs = ''; | |
| let revealedRole = null; | |
| if (cmd === 'revealas') { | |
| if (!args[0]) { | |
| return this.parse('/help mafia revealas'); | |
| } else { | |
| revealedRole = Mafia.parseRole(args.pop()!); | |
| const color = MafiaData.alignments[revealedRole.role.alignment].color; | |
| revealAs = `<span style="font-weight:bold;color:${color}">${revealedRole.role.safeName}</span>`; | |
| } | |
| } | |
| if (!args[0]) return this.parse('/help mafia revealas'); | |
| for (const targetUsername of args) { | |
| const player = game.getPlayer(toID(targetUsername)); | |
| if (player) { | |
| game.revealRole(user, player, `${revealAs || player.getStylizedRole()}`); | |
| game.logAction(user, `revealed ${player.name}`); | |
| if (revealedRole) { | |
| game.secretLogAction(user, `fakerevealed ${player.name} as ${revealedRole.role.name}`); | |
| } | |
| } else { | |
| this.errorReply(`${targetUsername} is not a player.`); | |
| } | |
| } | |
| }, | |
| revealrolehelp: [ | |
| `/mafia revealrole [player] - Reveals the role of a player. Requires host % @ # ~`, | |
| `/mafia revealas [player], [role] - Fakereveals the role of a player as a certain role. Requires host % @ # ~`, | |
| ], | |
| unidle: 'idle', | |
| unaction: 'idle', | |
| noresponse: 'idle', | |
| action: 'idle', | |
| idle(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| const player = game.getPlayer(user.id); | |
| if (!player) return this.errorReply(`You are not in the game of ${game.title}.`); | |
| if (player.isEliminated()) { | |
| return this.errorReply(`You have been eliminated from the game and cannot take any actions.`); | |
| } | |
| if (game.phase !== 'night') { | |
| return this.errorReply(`You can only submit an action or idle during the night phase.`); | |
| } | |
| if (!game.takeIdles) { | |
| return this.errorReply(`The host is not accepting idles through the script. Send your action or idle to the host.`); | |
| } | |
| switch (cmd) { | |
| case 'idle': | |
| player.action = false; | |
| user.sendTo(room, `You have idled.`); | |
| player.actionArr[game.dayNum] = 'idle'; | |
| break; | |
| case 'action': | |
| player.action = true; | |
| if (target) { | |
| player.action = target; | |
| try { | |
| this.checkBanwords(room, target); | |
| } catch { | |
| throw new Chat.ErrorMessage(`Your action submission contained a word banned by this room.`); | |
| } | |
| user.sendTo(room, `You have decided to use an action, with the following details: ${target}`); | |
| } else { | |
| user.sendTo(room, `You have decided to use an action. Please submit details about your action.`); | |
| } | |
| player.actionArr[game.dayNum] = target; | |
| break; | |
| case 'noresponse': case 'unidle': case 'unaction': | |
| player.action = null; | |
| user.sendTo(room, `You are no longer submitting an action or idle.`); | |
| player.actionArr[game.dayNum] = ''; | |
| break; | |
| } | |
| player.updateHtmlRoom(); | |
| }, | |
| actionhelp: 'idlehelp', | |
| idlehelp: [ | |
| `/mafia idle - Tells the host if you are idling.`, | |
| `/mafia action [details] - Tells the host you are using an action with the given submission details.`, | |
| ], | |
| forceadd: 'add', | |
| add(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (!toID(target)) return this.parse('/help mafia add'); | |
| const targetUser = Users.get(target); | |
| if (!targetUser) { | |
| throw new Chat.ErrorMessage(`The user "${target}" was not found.`); | |
| } | |
| game.join(targetUser, user, cmd === 'forceadd'); | |
| }, | |
| addhelp: [ | |
| `/mafia add [player] - Add a new player to the game. Requires host % @ # ~`, | |
| ], | |
| revive(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (!toID(target)) return this.parse('/help mafia revive'); | |
| const player = game.getPlayer(toID(target)); | |
| if (!player) { | |
| throw new Chat.ErrorMessage(`"${target}" is not currently playing`); | |
| } | |
| if (!player.isEliminated()) { | |
| throw new Chat.ErrorMessage(`${player.name} has not been eliminated.`); | |
| } | |
| game.revive(user, player); | |
| }, | |
| revivehelp: [ | |
| `/mafia revive [player] - Revives a player who was eliminated. Requires host % @ # ~`, | |
| ], | |
| dl: 'deadline', | |
| deadline(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| target = toID(target); | |
| if (target && game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (target === 'off') { | |
| game.setDeadline(0); | |
| } else { | |
| const num = parseInt(target); | |
| if (isNaN(num)) { | |
| // hack to let hosts broadcast | |
| if (game.hostid === user.id || game.cohostids.includes(user.id)) { | |
| this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, ''); | |
| } | |
| if (!this.runBroadcast()) return false; | |
| if ((game.dlAt - Date.now()) > 0) { | |
| return this.sendReply(`|raw|<strong>The deadline is in ${Chat.toDurationString(game.dlAt - Date.now()) || '0 seconds'}.</strong>`); | |
| } else { | |
| return this.parse(`/help mafia deadline`); | |
| } | |
| } | |
| if (num < 1 || num > 20) return this.errorReply(`The deadline must be between 1 and 20 minutes.`); | |
| game.setDeadline(num); | |
| } | |
| game.logAction(user, `changed deadline`); | |
| }, | |
| deadlinehelp: [ | |
| `/mafia deadline [minutes|off] - Sets or removes the deadline for the game. Cannot be more than 20 minutes.`, | |
| ], | |
| applyvotemodifier: 'applyhammermodifier', | |
| applyhammermodifier(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (!game.started) return this.errorReply(`The game has not started yet.`); | |
| const [playerId, mod] = target.split(','); | |
| const player = game.getPlayer(toID(playerId)); | |
| if (!player) { | |
| throw new Chat.ErrorMessage(`The player "${playerId}" does not exist.`); | |
| } | |
| if (cmd === 'applyhammermodifier') { | |
| game.applyHammerModifier(user, player, parseInt(mod)); | |
| game.secretLogAction(user, `changed a hammer modifier`); | |
| } else { | |
| game.applyVoteModifier(user, player, parseInt(mod)); | |
| game.secretLogAction(user, `changed a vote modifier`); | |
| } | |
| }, | |
| clearvotemodifiers: 'clearhammermodifiers', | |
| clearhammermodifiers(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (!game.started) return this.errorReply(`The game has not started yet.`); | |
| if (cmd === 'clearhammermodifiers') { | |
| game.clearHammerModifiers(user); | |
| game.secretLogAction(user, `cleared hammer modifiers`); | |
| } else { | |
| game.clearVoteModifiers(user); | |
| game.secretLogAction(user, `cleared vote modifiers`); | |
| } | |
| }, | |
| hate: 'love', | |
| unhate: 'love', | |
| unlove: 'love', | |
| removehammermodifier: 'love', | |
| love(target, room, user, connection, cmd) { | |
| let mod; | |
| switch (cmd) { | |
| case 'hate': | |
| mod = -1; | |
| break; | |
| case 'love': | |
| mod = 1; | |
| break; | |
| case 'unhate': case 'unlove': case 'removehammermodifier': | |
| mod = 0; | |
| break; | |
| } | |
| this.parse(`/mafia applyhammermodifier ${target}, ${mod}`); | |
| }, | |
| doublevoter: 'mayor', | |
| voteless: 'mayor', | |
| unvoteless: 'mayor', | |
| unmayor: 'mayor', | |
| removevotemodifier: 'mayor', | |
| mayor(target, room, user, connection, cmd) { | |
| let mod; | |
| switch (cmd) { | |
| case 'doublevoter': case 'mayor': | |
| mod = 2; | |
| break; | |
| case 'voteless': | |
| mod = 0; | |
| break; | |
| case 'unvoteless': case 'unmayor': case 'removevotemodifier': | |
| mod = 1; | |
| break; | |
| } | |
| this.parse(`/mafia applyvotemodifier ${target}, ${mod}`); | |
| }, | |
| unsilence: 'silence', | |
| silence(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (!game.started) return this.errorReply(`The game has not started yet.`); | |
| target = toID(target); | |
| const targetPlayer = game.getPlayer(target as ID); | |
| const silence = cmd === 'silence'; | |
| if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`); | |
| if (silence === targetPlayer.silenced) { | |
| return this.errorReply(`${targetPlayer.name} is already ${!silence ? 'not' : ''} silenced.`); | |
| } | |
| targetPlayer.silenced = silence; | |
| this.sendReply(`${targetPlayer.name} has been ${!silence ? 'un' : ''}silenced.`); | |
| game.logAction(user, `${!silence ? 'un' : ''}silenced a player`); | |
| }, | |
| silencehelp: [ | |
| `/mafia silence [player] - Silences [player], preventing them from talking at all. Requires host % @ # ~`, | |
| `/mafia unsilence [player] - Removes a silence on [player], allowing them to talk again. Requires host % @ # ~`, | |
| ], | |
| insomniac: 'nighttalk', | |
| uninsomniac: 'nighttalk', | |
| unnighttalk: 'nighttalk', | |
| nighttalk(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (!game.started) return this.errorReply(`The game has not started yet.`); | |
| target = toID(target); | |
| const targetPlayer = game.getPlayer(target as ID); | |
| const nighttalk = !cmd.startsWith('un'); | |
| if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`); | |
| if (nighttalk === targetPlayer.nighttalk) { | |
| return this.errorReply(`${targetPlayer.name} is already ${!nighttalk ? 'not' : ''} able to talk during the night.`); | |
| } | |
| targetPlayer.nighttalk = nighttalk; | |
| this.sendReply(`${targetPlayer.name} can ${!nighttalk ? 'no longer' : 'now'} talk during the night.`); | |
| game.logAction(user, `${!nighttalk ? 'un' : ''}insomniacd a player`); | |
| }, | |
| nighttalkhelp: [ | |
| `/mafia nighttalk [player] - Makes [player] an insomniac, allowing them to talk freely during the night. Requires host % @ # ~`, | |
| `/mafia unnighttalk [player] - Removes [player] as an insomniac, preventing them from talking during the night. Requires host % @ # ~`, | |
| ], | |
| actor: 'priest', | |
| unactor: 'priest', | |
| unpriest: 'priest', | |
| priest(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (!game.started) return this.errorReply(`The game has not started yet.`); | |
| target = toID(target); | |
| const targetPlayer = game.getPlayer(target as ID); | |
| if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`); | |
| const actor = cmd.endsWith('actor'); | |
| const remove = cmd.startsWith('un'); | |
| if (remove) { | |
| if (targetPlayer.hammerRestriction === null) { | |
| return this.errorReply(`${targetPlayer.name} already has no voting restrictions.`); | |
| } | |
| if (actor !== targetPlayer.hammerRestriction) { | |
| return this.errorReply(`${targetPlayer.name} is ${targetPlayer.hammerRestriction ? 'an actor' : 'a priest'}.`); | |
| } | |
| targetPlayer.hammerRestriction = null; | |
| return this.sendReply(`${targetPlayer}'s hammer restriction was removed.`); | |
| } | |
| if (actor === targetPlayer.hammerRestriction) { | |
| return this.errorReply(`${targetPlayer.name} is already ${targetPlayer.hammerRestriction ? 'an actor' : 'a priest'}.`); | |
| } | |
| targetPlayer.hammerRestriction = actor; | |
| this.sendReply(`${targetPlayer.name} is now ${targetPlayer.hammerRestriction ? "an actor (can only hammer)" : "a priest (can't hammer)"}.`); | |
| if (actor) { | |
| // target is an actor, remove their vote because it's now impossible | |
| game.unvote(targetPlayer, true); | |
| } | |
| game.logAction(user, `made a player actor/priest`); | |
| }, | |
| priesthelp: [ | |
| `/mafia (un)priest [player] - Makes [player] a priest, preventing them from placing the hammer vote. Requires host % @ # ~`, | |
| `/mafia (un)actor [player] - Makes [player] an actor, preventing them from placing non-hammer votes. Requires host % @ # ~`, | |
| ], | |
| shifthammer: 'hammer', | |
| resethammer: 'hammer', | |
| hammer(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (!game.started) return this.errorReply(`The game has not started yet.`); | |
| const hammer = parseInt(target); | |
| if (toID(cmd) !== `resethammer` && ((isNaN(hammer) && !this.meansNo(target)) || hammer < 1)) { | |
| return this.errorReply(`${target} is not a valid hammer count.`); | |
| } | |
| switch (cmd.toLowerCase()) { | |
| case 'shifthammer': | |
| game.shiftHammer(hammer); | |
| break; | |
| case 'hammer': | |
| game.setHammer(hammer); | |
| break; | |
| default: | |
| game.resetHammer(); | |
| break; | |
| } | |
| game.logAction(user, `changed the hammer`); | |
| }, | |
| hammerhelp: [ | |
| `/mafia hammer [hammer] - sets the hammer count to [hammer] and resets votes`, | |
| `/mafia hammer off - disables hammering`, | |
| `/mafia shifthammer [hammer] - sets the hammer count to [hammer] without resetting votes`, | |
| `/mafia resethammer - sets the hammer to the default, resetting votes`, | |
| ], | |
| vl: 'votelock', | |
| votelock(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| const action = toID(target); | |
| if (this.meansYes(action)) { | |
| game.setVotelock(user, true); | |
| } else if (this.meansNo(action)) { | |
| game.setVotelock(user, false); | |
| } else { | |
| return this.parse('/help mafia votelock'); | |
| } | |
| game.logAction(user, `changed votelock status`); | |
| }, | |
| votelockhelp: [ | |
| `/mafia votelock [on|off] - Allows or disallows players to change their vote. Requires host % @ # ~`, | |
| ], | |
| voting: 'votesall', | |
| votesall(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| const action = toID(target); | |
| if (this.meansYes(action)) { | |
| game.setVoting(user, true); | |
| } else if (this.meansNo(action)) { | |
| game.setVoting(user, false); | |
| } else { | |
| return this.parse('/help mafia voting'); | |
| } | |
| game.logAction(user, `changed voting status`); | |
| }, | |
| votinghelp: [ | |
| `/mafia voting [on|off] - Allows or disallows players to vote. Requires host % @ # ~`, | |
| ], | |
| enablenv: 'enablenl', | |
| disablenv: 'enablenl', | |
| disablenl: 'enablenl', | |
| enablenl(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (cmd === 'enablenl' || cmd === 'enablenv') { | |
| game.setNoVote(user, true); | |
| } else { | |
| game.setNoVote(user, false); | |
| } | |
| game.logAction(user, `changed novote status`); | |
| }, | |
| enablenlhelp: [ | |
| `/mafia [enablenv|disablenv] - Allows or disallows players abstain from voting. Requires host % @ # ~`, | |
| ], | |
| forcevote(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| target = toID(target); | |
| if (this.meansYes(target)) { | |
| if (game.forceVote) return this.errorReply(`Forcevoting is already enabled.`); | |
| game.forceVote = true; | |
| if (game.started) game.resetHammer(); | |
| game.sendDeclare(`Forcevoting has been enabled. Your vote will start on yourself, and you cannot unvote!`); | |
| } else if (this.meansNo(target)) { | |
| if (!game.forceVote) return this.errorReply(`Forcevoting is already disabled.`); | |
| game.forceVote = false; | |
| game.sendDeclare(`Forcevoting has been disabled. You can vote normally now!`); | |
| } else { | |
| this.parse('/help mafia forcevote'); | |
| } | |
| game.logAction(user, `changed forcevote status`); | |
| }, | |
| forcevotehelp: [ | |
| `/mafia forcevote [yes/no] - Forces players' votes onto themselves, and prevents unvoting. Requires host % @ # ~`, | |
| ], | |
| votes(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (!game.started) return this.errorReply(`The game of mafia has not started yet.`); | |
| // hack to let hosts broadcast | |
| if (game.hostid === user.id || game.cohostids.includes(user.id)) { | |
| this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, ''); | |
| } | |
| if (!this.runBroadcast()) return false; | |
| this.sendReplyBox(game.voteBox()); | |
| }, | |
| pl: 'players', | |
| players(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| // hack to let hosts broadcast | |
| if (game.hostid === user.id || game.cohostids.includes(user.id)) { | |
| this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, ''); | |
| } | |
| if (!this.runBroadcast()) return false; | |
| if (this.broadcasting) { | |
| game.sendPlayerList(); | |
| } else { | |
| const players = game.getRemainingPlayers(); | |
| this.sendReplyBox(`Players (${players.length}): ${players.map(p => p.safeName).sort().join(', ')}`); | |
| } | |
| }, | |
| originalrolelist: 'rolelist', | |
| orl: 'rolelist', | |
| rl: 'rolelist', | |
| rolelist(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.closedSetup) return this.errorReply(`You cannot show roles in a closed setup.`); | |
| if (!this.runBroadcast()) return false; | |
| if (game.IDEA.data) { | |
| const buf = `<details><summary>IDEA roles:</summary>${game.IDEA.data.roles.join(`<br />`)}</details>`; | |
| return this.sendReplyBox(buf); | |
| } | |
| const showOrl = (['orl', 'originalrolelist'].includes(cmd) || game.noReveal); | |
| const roleString = Utils.sortBy((showOrl ? game.originalRoles : game.roles), role => ( | |
| role.alignment | |
| )).map(role => role.safeName).join(', '); | |
| this.sendReplyBox(`${showOrl ? `Original Rolelist: ` : `Rolelist: `}${roleString}`); | |
| }, | |
| playerroles(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) { | |
| return this.errorReply(`Only the host can view roles.`); | |
| } | |
| if (!game.started) return this.errorReply(`The game has not started.`); | |
| this.sendReplyBox(game.players.map( | |
| p => `${p.safeName}: ${p.role ? (p.role.alignment === 'solo' ? 'Solo ' : '') + p.role.safeName : 'No role'}` | |
| ).join('<br/>')); | |
| }, | |
| spectate: 'view', | |
| view(target, room, user, connection) { | |
| room = this.requireRoom(); | |
| this.requireGame(Mafia); | |
| if (!this.runBroadcast()) return; | |
| if (this.broadcasting) { | |
| return this.sendReplyBox(`<button name="joinRoom" value="view-mafia-${room.roomid}" class="button"><strong>Spectate the game</strong></button>`); | |
| } | |
| return this.parse(`/join view-mafia-${room.roomid}`); | |
| }, | |
| refreshvotes(target, room, user, connection) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| const votes = game.voteBoxFor(user.id); | |
| user.send(`>view-mafia-${game.room.roomid}\n|selectorhtml|#mafia-votes|` + votes); | |
| }, | |
| forcesub: 'sub', | |
| sub(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| const args = target.split(','); | |
| const action = toID(args.shift()); | |
| const player = game.getPlayer(user.id); | |
| switch (action) { | |
| case 'in': | |
| if (player) { | |
| // Check if they have requested to be subbed out. | |
| if (!game.requestedSub.includes(user.id)) { | |
| return this.errorReply(`You have not requested to be subbed out.`); | |
| } | |
| game.requestedSub.splice(game.requestedSub.indexOf(user.id), 1); | |
| this.errorReply(`You have cancelled your request to sub out.`); | |
| player.updateHtmlRoom(); | |
| } else { | |
| this.checkChat(null, room); | |
| if (game.subs.includes(user.id)) return this.errorReply(`You are already on the sub list.`); | |
| if (game.played.includes(user.id)) return this.errorReply(`You cannot sub back into the game.`); | |
| // Change this to game.canJoin(user, true, true) if you're trying to test something sub related locally. | |
| game.canJoin(user, true); | |
| game.subs.push(user.id); | |
| game.nextSub(); | |
| // Update spectator's view | |
| this.parse(`/join view-mafia-${room.roomid}`); | |
| } | |
| break; | |
| case 'out': | |
| if (player) { | |
| if (player.isEliminated()) { | |
| return this.errorReply(`You cannot request to be subbed out once eliminated.`); | |
| } | |
| if (game.requestedSub.includes(user.id)) { | |
| return this.errorReply(`You have already requested to be subbed out.`); | |
| } | |
| game.requestedSub.push(user.id); | |
| player.updateHtmlRoom(); | |
| game.nextSub(); | |
| } else { | |
| if (game.hostid === user.id || game.cohostids.includes(user.id)) { | |
| return this.errorReply(`The host cannot sub out of the game.`); | |
| } | |
| if (!game.subs.includes(user.id)) return this.errorReply(`You are not on the sub list.`); | |
| game.subs.splice(game.subs.indexOf(user.id), 1); | |
| // Update spectator's view | |
| this.parse(`/join view-mafia-${room.roomid}`); | |
| } | |
| break; | |
| case 'next': | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| const toSub = args.shift(); | |
| if (!game.getPlayer(toID(toSub))) return this.errorReply(`${toSub} is not in the game.`); | |
| if (!game.subs.length) { | |
| if (game.hostRequestedSub.includes(toID(toSub))) { | |
| return this.errorReply(`${toSub} is already on the list to be subbed out.`); | |
| } | |
| user.sendTo( | |
| room, | |
| `|error|There are no subs to replace ${toSub}, they will be subbed if a sub is available before they speak next.` | |
| ); | |
| game.hostRequestedSub.unshift(toID(toSub)); | |
| } else { | |
| game.nextSub(toID(toSub)); | |
| } | |
| game.logAction(user, `requested a sub for a player`); | |
| break; | |
| case 'remove': | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| for (const toRemove of args) { | |
| const toRemoveIndex = game.subs.indexOf(toID(toRemove)); | |
| if (toRemoveIndex === -1) { | |
| user.sendTo(room, `|error|${toRemove} is not on the sub list.`); | |
| continue; | |
| } | |
| game.subs.splice(toRemoveIndex, 1); | |
| user.sendTo(room, `${toRemove} has been removed from the sublist`); | |
| game.logAction(user, `removed a player from the sublist`); | |
| } | |
| break; | |
| case 'unrequest': | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| const toUnrequest = toID(args.shift()); | |
| const userIndex = game.requestedSub.indexOf(toUnrequest); | |
| const hostIndex = game.hostRequestedSub.indexOf(toUnrequest); | |
| if (userIndex < 0 && hostIndex < 0) return user.sendTo(room, `|error|${toUnrequest} is not requesting a sub.`); | |
| if (userIndex > -1) { | |
| game.requestedSub.splice(userIndex, 1); | |
| user.sendTo(room, `${toUnrequest}'s sub request has been removed.`); | |
| } | |
| if (hostIndex > -1) { | |
| game.hostRequestedSub.splice(userIndex, 1); | |
| user.sendTo(room, `${toUnrequest} has been removed from the host sublist.`); | |
| } | |
| break; | |
| default: | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| const toSubOut = game.getPlayer(action); | |
| const toSubIn = toID(args.shift()); | |
| if (!toSubOut) return this.errorReply(`${toSubOut} is not in the game.`); | |
| const targetUser = Users.get(toSubIn); | |
| if (!targetUser) return this.errorReply(`The user "${toSubIn}" was not found.`); | |
| game.canJoin(targetUser, false, cmd === 'forcesub'); | |
| if (game.subs.includes(targetUser.id)) { | |
| game.subs.splice(game.subs.indexOf(targetUser.id), 1); | |
| } | |
| if (game.hostRequestedSub.includes(toSubOut.id)) { | |
| game.hostRequestedSub.splice(game.hostRequestedSub.indexOf(toSubOut.id), 1); | |
| } | |
| if (game.requestedSub.includes(toSubOut.id)) { | |
| game.requestedSub.splice(game.requestedSub.indexOf(toSubOut.id), 1); | |
| } | |
| game.sub(toSubOut, targetUser); | |
| game.logAction(user, `substituted a player`); | |
| } | |
| }, | |
| subhelp: [ | |
| `/mafia sub in - Request to sub into the game, or cancel a request to sub out.`, | |
| `/mafia sub out - Request to sub out of the game, or cancel a request to sub in.`, | |
| `/mafia sub next, [player] - Forcibly sub [player] out of the game. Requires host % @ # ~`, | |
| `/mafia sub remove, [user] - Remove [user] from the sublist. Requres host % @ # ~`, | |
| `/mafia sub unrequest, [player] - Remove's a player's request to sub out of the game. Requires host % @ # ~`, | |
| `/mafia sub [player], [user] - Forcibly sub [player] for [user]. Requires host % @ # ~`, | |
| ], | |
| autosub(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); | |
| if (this.meansYes(toID(target))) { | |
| if (game.autoSub) return this.errorReply(`Automatic subbing of players is already enabled.`); | |
| game.autoSub = true; | |
| user.sendTo(room, `Automatic subbing of players has been enabled.`); | |
| game.nextSub(); | |
| } else if (this.meansNo(toID(target))) { | |
| if (!game.autoSub) return this.errorReply(`Automatic subbing of players is already disabled.`); | |
| game.autoSub = false; | |
| user.sendTo(room, `Automatic subbing of players has been disabled.`); | |
| } else { | |
| return this.parse(`/help mafia autosub`); | |
| } | |
| game.logAction(user, `changed autosub status`); | |
| }, | |
| autosubhelp: [ | |
| `/mafia autosub [yes|no] - Sets if players will automatically sub out if a user is on the sublist. Requires host % @ # ~`, | |
| ], | |
| cohost: 'subhost', | |
| subhost(target, room, user, connection, cmd) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| this.checkChat(); | |
| if (!target) return this.parse(`/help mafia ${cmd}`); | |
| this.checkCan('mute', null, room); | |
| const { targetUser } = this.requireUser(target); | |
| if (!room.users[targetUser.id]) return this.errorReply(`${targetUser.name} is not in this room, and cannot be hosted.`); | |
| if (game.hostid === targetUser.id) return this.errorReply(`${targetUser.name} is already the host.`); | |
| if (game.cohostids.includes(targetUser.id)) return this.errorReply(`${targetUser.name} is already a cohost.`); | |
| if (game.getPlayer(targetUser.id)) { | |
| return this.errorReply(`${targetUser.name} cannot become a host because they are playing.`); | |
| } | |
| if (game.subs.includes(targetUser.id)) game.subs.splice(game.subs.indexOf(targetUser.id), 1); | |
| if (cmd.includes('cohost')) { | |
| game.cohostids.push(targetUser.id); | |
| game.cohosts.push(Utils.escapeHTML(targetUser.name)); | |
| game.sendDeclare(Utils.html`${targetUser.name} has been added as a cohost by ${user.name}`); | |
| for (const conn of targetUser.connections) { | |
| void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn); | |
| } | |
| this.modlog('MAFIACOHOST', targetUser, null, { noalts: true, noip: true }); | |
| } else { | |
| const oldHostid = game.hostid; | |
| const oldHost = Users.get(game.hostid); | |
| if (oldHost) oldHost.send(`>view-mafia-${room.roomid}\n|deinit`); | |
| const queueIndex = hostQueue.indexOf(targetUser.id); | |
| if (queueIndex > -1) hostQueue.splice(queueIndex, 1); | |
| game.host = Utils.escapeHTML(targetUser.name); | |
| game.hostid = targetUser.id; | |
| game.played.push(targetUser.id); | |
| for (const conn of targetUser.connections) { | |
| void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn); | |
| } | |
| game.sendDeclare(Utils.html`${targetUser.name} has been substituted as the new host, replacing ${oldHostid}.`); | |
| this.modlog('MAFIASUBHOST', targetUser, `replacing ${oldHostid}`, { noalts: true, noip: true }); | |
| } | |
| }, | |
| subhosthelp: [`/mafia subhost [user] - Substitues the user as the new game host.`], | |
| cohosthelp: [ | |
| `/mafia cohost [user] - Adds the user as a cohost. Cohosts can talk during the game, as well as perform host actions.`, | |
| ], | |
| uncohost: 'removecohost', | |
| removecohost(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| this.checkChat(); | |
| if (!target) return this.parse('/help mafia subhost'); | |
| this.checkCan('mute', null, room); | |
| const targetID = toID(target); | |
| const cohostIndex = game.cohostids.indexOf(targetID); | |
| if (cohostIndex < 0) { | |
| if (game.hostid === targetID) { | |
| return this.errorReply(`${target} is the host, not a cohost. Use /mafia subhost to replace them.`); | |
| } | |
| return this.errorReply(`${target} is not a cohost.`); | |
| } | |
| game.cohostids.splice(cohostIndex, 1); | |
| game.sendDeclare(Utils.html`${target} was removed as a cohost by ${user.name}`); | |
| this.modlog('MAFIAUNCOHOST', target, null, { noalts: true, noip: true }); | |
| }, | |
| end(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Mafia); | |
| if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('show', null, room); | |
| game.end(); | |
| this.modlog('MAFIAEND', null); | |
| }, | |
| endhelp: [`/mafia end - End the current game of mafia. Requires host + % @ # ~`], | |
| role: 'data', | |
| alignment: 'data', | |
| theme: 'data', | |
| term: 'data', | |
| dt: 'data', | |
| data(target, room, user, connection, cmd) { | |
| if (room?.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); | |
| if (cmd === 'role' && !target && room) { | |
| // Support /mafia role showing your current role if you're in a game | |
| const game = room.getGame(Mafia); | |
| if (!game) { | |
| return this.errorReply(`There is no game of mafia running in this room. If you meant to display information about a role, use /mafia role [role name]`); | |
| } | |
| const player = game.getPlayer(user.id); | |
| if (!player) return this.errorReply(`You are not in the game of ${game.title}.`); | |
| const role = player.role; | |
| if (!role) return this.errorReply(`You do not have a role yet.`); | |
| return this.sendReplyBox(`Your role is: ${role.safeName}`); | |
| } | |
| // hack to let hosts broadcast | |
| const game = room?.getGame(Mafia); | |
| if (game && (game.hostid === user.id || game.cohostids.includes(user.id))) { | |
| this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, ''); | |
| } | |
| if (!this.runBroadcast()) return false; | |
| if (!target) return this.parse(`/help mafia data`); | |
| target = toID(target); | |
| if (target in MafiaData.aliases) target = MafiaData.aliases[target]; | |
| let result: MafiaDataAlignment | MafiaDataRole | MafiaDataTheme | MafiaDataIDEA | MafiaDataTerm | null = null; | |
| let dataType = cmd; | |
| const cmdTypes: { [k: string]: keyof MafiaData } = { | |
| role: 'roles', alignment: 'alignments', theme: 'themes', term: 'terms', idea: 'IDEAs', | |
| }; | |
| if (cmd in cmdTypes) { | |
| const toSearch = MafiaData[cmdTypes[cmd]]; | |
| // @ts-expect-error guaranteed not an alias | |
| result = toSearch[target]; | |
| } else { | |
| // search everything | |
| for (const [cmdType, dataKey] of Object.entries(cmdTypes)) { | |
| if (target in MafiaData[dataKey]) { | |
| // @ts-expect-error guaranteed not an alias | |
| result = MafiaData[dataKey][target]; | |
| dataType = cmdType; | |
| break; | |
| } | |
| } | |
| } | |
| if (!result) return this.errorReply(`"${target}" is not a valid mafia alignment, role, theme, or IDEA.`); | |
| // @ts-expect-error property access | |
| let buf = `<h3${result.color ? ` style="color: ${result.color}"` : ``}>${result.name}</h3><b>Type</b>: ${dataType}<br/>`; | |
| if (dataType === 'theme') { | |
| if ((result as MafiaDataTheme).desc) { | |
| buf += `<b>Description</b>: ${(result as MafiaDataTheme).desc}<br/><details><summary class="button" style="font-weight: bold; display: inline-block">Setups:</summary>`; | |
| } | |
| for (const i in result) { | |
| const num = parseInt(i); | |
| if (isNaN(num)) continue; | |
| buf += `${i}: `; | |
| const count: { [k: string]: number } = {}; | |
| const roles = []; | |
| for (const role of (result as MafiaDataTheme)[num].split(',').map((x: string) => x.trim())) { | |
| count[role] = count[role] ? count[role] + 1 : 1; | |
| } | |
| for (const role in count) { | |
| roles.push(count[role] > 1 ? `${count[role]}x ${role}` : role); | |
| } | |
| buf += `${roles.join(', ')}<br/>`; | |
| } | |
| } else if (dataType === 'idea') { | |
| if ((result as MafiaDataIDEA).picks && (result as MafiaDataIDEA).choices) { | |
| buf += `<b>Number of Picks</b>: ${(result as MafiaDataIDEA).picks.length} (${(result as MafiaDataIDEA).picks.join(', ')})<br/>`; | |
| buf += `<b>Number of Choices</b>: ${(result as MafiaDataIDEA).choices}<br/>`; | |
| } | |
| buf += `<details><summary class="button" style="font-weight: bold; display: inline-block">Roles:</summary>`; | |
| for (const idearole of (result as MafiaDataIDEA).roles) { | |
| buf += `${idearole}<br/>`; | |
| } | |
| } else { | |
| if (result.memo) buf += `${result.memo.join('<br/>')}`; | |
| } | |
| return this.sendReplyBox(buf); | |
| }, | |
| datahelp: [ | |
| `/mafia data [alignment|role|modifier|theme|term] - Get information on a mafia alignment, role, modifier, theme, or term.`, | |
| ], | |
| winfaction: 'win', | |
| unwinfaction: 'win', | |
| unwin: 'win', | |
| win(target, room, user, connection, cmd) { | |
| const isUnwin = cmd.startsWith('unwin'); | |
| room = this.requireRoom('mafia' as RoomID); | |
| if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); | |
| this.checkCan('mute', null, room); | |
| const args = target.split(','); | |
| let points = parseInt(args[0]); | |
| if (isUnwin) { | |
| points *= -1; | |
| } | |
| if (isNaN(points)) { | |
| points = 10; | |
| if (isUnwin) { | |
| points *= -1; | |
| } | |
| } else { | |
| if (points > 100 || points < -100) { | |
| return this.errorReply(`You cannot give or take more than 100 points at a time.`); | |
| } | |
| // shift out the point count | |
| args.shift(); | |
| } | |
| if (!args.length) return this.parse('/help mafia win'); | |
| const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" }); | |
| if (!logs.leaderboard[month]) logs.leaderboard[month] = {}; | |
| let toGiveTo = []; | |
| let buf = `${points < 0 ? points * -1 : points} point${Chat.plural(points, 's were', ' was')} ${points <= 0 ? 'taken from ' : 'awarded to '} `; | |
| if (cmd === 'winfaction' || cmd === 'unwinfaction') { | |
| const game = this.requireGame(Mafia); | |
| for (let faction of args) { | |
| faction = toID(faction); | |
| const inFaction = []; | |
| for (const player of game.players) { | |
| if (player.role && toID(player.role.alignment) === faction) { | |
| toGiveTo.push(player.id); | |
| inFaction.push(player.id); | |
| } | |
| } | |
| if (inFaction.length) buf += ` the ${faction} faction: ${inFaction.join(', ')};`; | |
| } | |
| } else { | |
| toGiveTo = args; | |
| buf += toGiveTo.join(', '); | |
| } | |
| if (!toGiveTo.length) return this.parse('/help mafia win'); | |
| let gavePoints = false; | |
| for (let u of toGiveTo) { | |
| u = toID(u); | |
| if (!u) continue; | |
| if (!gavePoints) gavePoints = true; | |
| if (!logs.leaderboard[month][u]) logs.leaderboard[month][u] = 0; | |
| logs.leaderboard[month][u] += points; | |
| if (logs.leaderboard[month][u] === 0) delete logs.leaderboard[month][u]; | |
| } | |
| if (!gavePoints) return this.parse('/help mafia win'); | |
| writeFile(LOGS_FILE, logs); | |
| this.modlog(`MAFIAPOINTS`, null, `${points < 0 ? points * -1 : points} points were ${points < 0 ? 'taken from' : 'awarded to'} ${Chat.toListString(toGiveTo)}`); | |
| room.add(buf).update(); | |
| }, | |
| winhelp: [ | |
| `/mafia (un)win (points), [user1], [user2], [user3], ... - Award the specified users points to the mafia leaderboard for this month. The amount of points can be negative to take points. Defaults to 10 points.`, | |
| `/mafia (un)winfaction (points), [faction] - Award the specified points to all the players in the given faction.`, | |
| ], | |
| unmvp: 'mvp', | |
| mvp(target, room, user, connection, cmd) { | |
| room = this.requireRoom('mafia' as RoomID); | |
| if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); | |
| this.checkCan('mute', null, room); | |
| const args = target.split(','); | |
| if (!args.length) return this.parse('/help mafia mvp'); | |
| const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" }); | |
| if (!logs.mvps[month]) logs.mvps[month] = {}; | |
| if (!logs.leaderboard[month]) logs.leaderboard[month] = {}; | |
| let gavePoints = false; | |
| for (let u of args) { | |
| u = toID(u); | |
| if (!u) continue; | |
| if (!gavePoints) gavePoints = true; | |
| if (!logs.leaderboard[month][u]) logs.leaderboard[month][u] = 0; | |
| if (!logs.mvps[month][u]) logs.mvps[month][u] = 0; | |
| if (cmd === 'unmvp') { | |
| logs.mvps[month][u]--; | |
| logs.leaderboard[month][u] -= 10; | |
| if (logs.mvps[month][u] === 0) delete logs.mvps[month][u]; | |
| if (logs.leaderboard[month][u] === 0) delete logs.leaderboard[month][u]; | |
| } else { | |
| logs.mvps[month][u]++; | |
| logs.leaderboard[month][u] += 10; | |
| } | |
| } | |
| if (!gavePoints) return this.parse('/help mafia mvp'); | |
| writeFile(LOGS_FILE, logs); | |
| this.modlog(`MAFIA${cmd.toUpperCase()}`, null, `MVP and 10 points were ${cmd === 'unmvp' ? 'taken from' : 'awarded to'} ${Chat.toListString(args)}`); | |
| room.add(`MVP and 10 points were ${cmd === 'unmvp' ? 'taken from' : 'awarded to'}: ${Chat.toListString(args)}`).update(); | |
| }, | |
| mvphelp: [ | |
| `/mafia mvp [user1], [user2], ... - Gives a MVP point and 10 leaderboard points to the users specified.`, | |
| `/mafia unmvp [user1], [user2], ... - Takes away a MVP point and 10 leaderboard points from the users specified.`, | |
| ], | |
| hostlogs: 'leaderboard', | |
| playlogs: 'leaderboard', | |
| leaverlogs: 'leaderboard', | |
| mvpladder: 'leaderboard', | |
| lb: 'leaderboard', | |
| leaderboard(target, room, user, connection, cmd) { | |
| room = this.requireRoom('mafia' as RoomID); | |
| if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); | |
| if (['hostlogs', 'playlogs', 'leaverlogs'].includes(cmd)) { | |
| this.checkCan('mute', null, room); | |
| } else { | |
| // Deny broadcasting host/playlogs | |
| if (!this.runBroadcast()) return; | |
| } | |
| if (cmd === 'lb') cmd = 'leaderboard'; | |
| if (this.broadcasting) { | |
| return this.sendReplyBox(`<button name="joinRoom" value="view-mafialadder-${cmd}" class="button"><strong>${cmd}</strong></button>`); | |
| } | |
| return this.parse(`/join view-mafialadder-${cmd}`); | |
| }, | |
| leaderboardhelp: [ | |
| `/mafia [leaderboard|mvpladder] - View the leaderboard or MVP ladder for the current or last month.`, | |
| `/mafia [hostlogs|playlogs|leaverlogs] - View the host, play, or leaver logs for the current or last month. Requires % @ # ~`, | |
| ], | |
| gameban: 'hostban', | |
| hostban(target, room, user, connection, cmd) { | |
| if (!target) return this.parse('/help mafia hostban'); | |
| room = this.requireRoom(); | |
| this.checkCan('warn', null, room); | |
| const { targetUser, rest } = this.requireUser(target); | |
| const [string1, string2] = this.splitOne(rest); | |
| let duration, reason; | |
| if (parseInt(string1)) { | |
| duration = parseInt(string1); | |
| reason = string2; | |
| } else { | |
| duration = parseInt(string2); | |
| reason = string1; | |
| } | |
| if (!duration) duration = 2; | |
| if (!reason) reason = ''; | |
| if (reason.length > 300) { | |
| return this.errorReply("The reason is too long. It cannot exceed 300 characters."); | |
| } | |
| const userid = toID(targetUser); | |
| if (Punishments.hasRoomPunishType(room, userid, `MAFIA${this.cmd.toUpperCase()}`)) { | |
| return this.errorReply(`User '${targetUser.name}' is already ${this.cmd}ned in this room.`); | |
| } else if (Punishments.hasRoomPunishType(room, userid, `MAFIAGAMEBAN`)) { | |
| return this.errorReply(`User '${targetUser.name}' is already gamebanned in this room, which also means they can't host.`); | |
| } else if (Punishments.hasRoomPunishType(room, userid, `MAFIAHOSTBAN`)) { | |
| user.sendTo(room, `User '${targetUser.name}' is already hostbanned in this room, but they will now be gamebanned.`); | |
| this.parse(`/mafia unhostban ${targetUser.name}`); | |
| } | |
| if (cmd === 'hostban') { | |
| Mafia.hostBan(room, targetUser, reason, duration); | |
| } else { | |
| Mafia.gameBan(room, targetUser, reason, duration); | |
| } | |
| this.modlog(`MAFIA${cmd.toUpperCase()}`, targetUser, reason); | |
| this.privateModAction(`${targetUser.name} was banned from ${cmd === 'hostban' ? 'hosting' : 'playing'} mafia games by ${user.name}.`); | |
| }, | |
| hostbanhelp: [ | |
| `/mafia (un)hostban [user], [reason], [duration] - Ban a user from hosting games for [duration] days. Requires % @ # ~`, | |
| `/mafia (un)gameban [user], [reason], [duration] - Ban a user from playing games for [duration] days. Requires % @ # ~`, | |
| ], | |
| ban: 'gamebanhelp', | |
| banhelp: 'gamebanhelp', | |
| gamebanhelp() { | |
| this.parse('/mafia hostbanhelp'); | |
| }, | |
| ungameban: 'unhostban', | |
| unhostban(target, room, user, connection, cmd) { | |
| if (!target) return this.parse('/help mafia hostban'); | |
| room = this.requireRoom(); | |
| this.checkCan('warn', null, room); | |
| const { targetUser } = this.requireUser(target, { allowOffline: true }); | |
| if (!Mafia.isGameBanned(room, targetUser) && cmd === 'ungameban') { | |
| return this.errorReply(`User '${targetUser.name}' isn't banned from playing mafia games.`); | |
| } else if (!Mafia.isHostBanned(room, targetUser) && cmd === 'unhostban') { | |
| return this.errorReply(`User '${targetUser.name}' isn't banned from hosting mafia games.`); | |
| } | |
| if (cmd === 'unhostban') Mafia.unhostBan(room, targetUser); | |
| else Mafia.ungameBan(room, targetUser); | |
| this.privateModAction(`${targetUser.name} was unbanned from ${cmd === 'unhostban' ? 'hosting' : 'playing'} mafia games by ${user.name}.`); | |
| this.modlog(`MAFIA${cmd.toUpperCase()}`, targetUser, null, { noip: 1, noalts: 1 }); | |
| }, | |
| overwriterole: 'addrole', | |
| addrole(target, room, user, connection, cmd) { | |
| room = this.requireRoom('mafia' as RoomID); | |
| this.checkCan('mute', null, room); | |
| const overwrite = cmd === 'overwriterole'; | |
| const [name, alignment, image, ...memo] = target.split('|').map(e => e.trim()); | |
| const id = toID(name); | |
| if (!id || !memo.length) return this.parse(`/help mafia addrole`); | |
| if (alignment && !(alignment in MafiaData.alignments)) return this.errorReply(`${alignment} is not a valid alignment.`); | |
| if (image && !VALID_IMAGES.includes(image)) return this.errorReply(`${image} is not a valid image.`); | |
| if (!overwrite && id in MafiaData.roles) { | |
| return this.errorReply(`${name} is already a role. Use /mafia overwriterole to overwrite.`); | |
| } | |
| if (id in MafiaData.alignments) return this.errorReply(`${name} is already an alignment.`); | |
| if (id in MafiaData.aliases) { | |
| return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]}).`); | |
| } | |
| const role: MafiaDataRole = { name, memo }; | |
| if (alignment) role.alignment = alignment; | |
| if (image) role.image = image; | |
| MafiaData.roles[id] = role; | |
| writeFile(DATA_FILE, MafiaData); | |
| this.modlog(`MAFIAADDROLE`, null, id, { noalts: true, noip: true }); | |
| this.sendReply(`The role ${id} was added to the database.`); | |
| }, | |
| addrolehelp: [ | |
| `/mafia addrole name|alignment|image|memo1|memo2... - adds a role to the database. Name, memo are required. Requires % @ # ~`, | |
| ], | |
| overwritealignment: 'addalignment', | |
| addalignment(target, room, user, connection, cmd) { | |
| room = this.requireRoom('mafia' as RoomID); | |
| this.checkCan('mute', null, room); | |
| const overwrite = cmd === 'overwritealignment'; | |
| const [name, plural, color, buttonColor, image, ...memo] = target.split('|').map(e => e.trim()); | |
| const id = toID(name); | |
| if (!id || !plural || !memo.length) return this.parse(`/help mafia addalignment`); | |
| if (image && !VALID_IMAGES.includes(image)) return this.errorReply(`${image} is not a valid image.`); | |
| if (!overwrite && id in MafiaData.alignments) { | |
| return this.errorReply(`${name} is already an alignment. Use /mafia overwritealignment to overwrite.`); | |
| } | |
| if (id in MafiaData.roles) return this.errorReply(`${name} is already a role.`); | |
| if (id in MafiaData.aliases) { | |
| return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`); | |
| } | |
| const alignment: MafiaDataAlignment = { name, plural, memo }; | |
| if (color) alignment.color = color; | |
| if (buttonColor) alignment.buttonColor = buttonColor; | |
| if (image) alignment.image = image; | |
| MafiaData.alignments[id] = alignment; | |
| writeFile(DATA_FILE, MafiaData); | |
| this.modlog(`MAFIAADDALIGNMENT`, null, id, { noalts: true, noip: true }); | |
| this.sendReply(`The alignment ${id} was added to the database.`); | |
| }, | |
| addalignmenthelp: [ | |
| `/mafia addalignment name|plural|color|button color|image|memo1|memo2... - adds a memo to the database. Name, plural, memo are required. Requires % @ # ~`, | |
| ], | |
| overwritetheme: 'addtheme', | |
| addtheme(target, room, user, connection, cmd) { | |
| room = this.requireRoom('mafia' as RoomID); | |
| this.checkCan('mute', null, room); | |
| const overwrite = cmd === 'overwritetheme'; | |
| const [name, desc, ...rolelists] = target.split('|').map(e => e.trim()); | |
| const id = toID(name); | |
| if (!id || !desc || !rolelists.length) return this.parse(`/help mafia addtheme`); | |
| if (!overwrite && id in MafiaData.themes) { | |
| return this.errorReply(`${name} is already a theme. Use /mafia overwritetheme to overwrite.`); | |
| } | |
| if (id in MafiaData.IDEAs) return this.errorReply(`${name} is already an IDEA.`); | |
| if (id in MafiaData.aliases) { | |
| return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`); | |
| } | |
| const rolelistsMap: { [players: number]: string } = {}; | |
| const uniqueRoles = new Set<string>(); | |
| for (const rolelist of rolelists) { | |
| const [players, roles] = Utils.splitFirst(rolelist, ':', 2).map(e => e.trim()); | |
| const playersNum = parseInt(players); | |
| for (const role of roles.split(',')) { | |
| uniqueRoles.add(role.trim()); | |
| } | |
| rolelistsMap[playersNum] = roles; | |
| } | |
| const problems = []; | |
| for (const role of uniqueRoles) { | |
| const parsedRole = Mafia.parseRole(role); | |
| if (parsedRole.problems.length) problems.push(...parsedRole.problems); | |
| } | |
| if (problems.length) return this.errorReply(`Problems found when parsing roles:\n${problems.join('\n')}`); | |
| const theme: MafiaDataTheme = { name, desc, ...rolelistsMap }; | |
| MafiaData.themes[id] = theme; | |
| writeFile(DATA_FILE, MafiaData); | |
| this.modlog(`MAFIAADDTHEME`, null, id, { noalts: true, noip: true }); | |
| this.sendReply(`The theme ${id} was added to the database.`); | |
| }, | |
| addthemehelp: [ | |
| `/mafia addtheme name|description|players:rolelist|players:rolelist... - adds a theme to the database. Requires % @ # ~`, | |
| ], | |
| overwriteidea: 'addidea', | |
| addidea(target, room, user, connection, cmd) { | |
| room = this.requireRoom('mafia' as RoomID); | |
| this.checkCan('mute', null, room); | |
| const overwrite = cmd === 'overwriteidea'; | |
| let [meta, ...roles] = target.split('\n'); | |
| roles = roles.map(e => e.trim()); | |
| if (!meta || !roles.length) return this.parse(`/help mafia addidea`); | |
| const [name, choicesStr, ...picks] = meta.split('|'); | |
| const id = toID(name); | |
| const choices = parseInt(choicesStr); | |
| if (!id || !choices || !picks.length) return this.parse(`/help mafia addidea`); | |
| if (choices <= picks.length) return this.errorReply(`You need to have more choices than picks.`); | |
| if (!overwrite && id in MafiaData.IDEAs) { | |
| return this.errorReply(`${name} is already an IDEA. Use /mafia overwriteidea to overwrite.`); | |
| } | |
| if (id in MafiaData.themes) return this.errorReply(`${name} is already a theme.`); | |
| if (id in MafiaData.aliases) { | |
| return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`); | |
| } | |
| const checkedRoles: string[] = []; | |
| const problems = []; | |
| for (const role of roles) { | |
| if (checkedRoles.includes(role)) continue; | |
| const parsedRole = Mafia.parseRole(role); | |
| if (parsedRole.problems.length) problems.push(...parsedRole.problems); | |
| checkedRoles.push(role); | |
| } | |
| if (problems.length) return this.errorReply(`Problems found when parsing roles:\n${problems.join('\n')}`); | |
| const IDEA: MafiaDataIDEA = { name, choices, picks, roles }; | |
| MafiaData.IDEAs[id] = IDEA; | |
| writeFile(DATA_FILE, MafiaData); | |
| this.modlog(`MAFIAADDIDEA`, null, id, { noalts: true, noip: true }); | |
| this.sendReply(`The IDEA ${id} was added to the database.`); | |
| }, | |
| addideahelp: [ | |
| `/mafia addidea name|choices (number)|pick1|pick2... (new line here)`, | |
| `(newline separated rolelist) - Adds an IDEA to the database. Requires % @ # ~`, | |
| ], | |
| overwriteterm: 'addterm', | |
| addterm(target, room, user, connection, cmd) { | |
| room = this.requireRoom('mafia' as RoomID); | |
| this.checkCan('mute', null, room); | |
| const overwrite = cmd === 'overwriteterm'; | |
| const [name, ...memo] = target.split('|').map(e => e.trim()); | |
| const id = toID(name); | |
| if (!id || !memo.length) return this.parse(`/help mafia addterm`); | |
| if (!overwrite && id in MafiaData.terms) { | |
| return this.errorReply(`${name} is already a term. Use /mafia overwriteterm to overwrite.`); | |
| } | |
| if (id in MafiaData.aliases) { | |
| return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`); | |
| } | |
| const term: MafiaDataTerm = { name, memo }; | |
| MafiaData.terms[id] = term; | |
| writeFile(DATA_FILE, MafiaData); | |
| this.modlog(`MAFIAADDTERM`, null, id, { noalts: true, noip: true }); | |
| this.sendReply(`The term ${id} was added to the database.`); | |
| }, | |
| addtermhelp: [`/mafia addterm name|memo1|memo2... - Adds a term to the database. Requires % @ # ~`], | |
| overwritealias: 'addalias', | |
| addalias(target, room, user, connection, cmd) { | |
| room = this.requireRoom('mafia' as RoomID); | |
| this.checkCan('mute', null, room); | |
| const [from, to] = target.split(',').map(toID); | |
| if (!from || !to) return this.parse(`/help mafia addalias`); | |
| if (from in MafiaData.aliases) { | |
| return this.errorReply(`${from} is already an alias (pointing to ${MafiaData.aliases[from]})`); | |
| } | |
| let foundTarget = false; | |
| for (const entry of ['alignments', 'roles', 'themes', 'IDEAs', 'terms'] as (keyof MafiaData)[]) { | |
| const dataEntry = MafiaData[entry]; | |
| if (from in dataEntry) return this.errorReply(`${from} is already a ${entry.slice(0, -1)}`); | |
| if (to in dataEntry) foundTarget = true; | |
| } | |
| if (!foundTarget) return this.errorReply(`No database entry exists with the key ${to}.`); | |
| MafiaData.aliases[from] = to; | |
| writeFile(DATA_FILE, MafiaData); | |
| this.modlog(`MAFIAADDALIAS`, null, `${from}: ${to}`, { noalts: true, noip: true }); | |
| this.sendReply(`The alias ${from} was added, pointing to ${to}.`); | |
| }, | |
| addaliashelp: [ | |
| `/mafia addalias from,to - Adds an alias to the database, redirecting (from) to (to). Requires % @ # ~`, | |
| ], | |
| deletedata(target, room, user) { | |
| room = this.requireRoom('mafia' as RoomID); | |
| this.checkCan('mute', null, room); | |
| let [source, entry] = target.split(','); | |
| entry = toID(entry); | |
| if (!(source in MafiaData)) { | |
| return this.errorReply(`Invalid source. Valid sources are ${Object.keys(MafiaData).join(', ')}`); | |
| } | |
| // @ts-expect-error checked above | |
| const dataSource = MafiaData[source]; | |
| if (!(entry in dataSource)) return this.errorReply(`${entry} does not exist in ${source}.`); | |
| let buf = ''; | |
| if (dataSource === MafiaData.alignments) { | |
| if (entry === 'solo' || entry === 'town') return this.errorReply(`You cannot delete the solo or town alignments.`); | |
| for (const key in MafiaData.roles) { | |
| if (MafiaData.roles[key].alignment === entry) { | |
| buf += `Removed alignment of role ${key}.`; | |
| delete MafiaData.roles[key].alignment; | |
| } | |
| } | |
| } | |
| if (dataSource !== MafiaData.aliases) { | |
| // remove any aliases | |
| for (const key in MafiaData.aliases) { | |
| if (MafiaData.aliases[key] === entry) { | |
| buf += `Removed alias ${key}`; | |
| delete MafiaData.aliases[key]; | |
| } | |
| } | |
| } | |
| delete dataSource[entry]; | |
| writeFile(DATA_FILE, MafiaData); | |
| if (buf) this.sendReply(buf); | |
| this.modlog(`MAFIADELETEDATA`, null, `${entry} from ${source}`, { noalts: true, noip: true }); | |
| this.sendReply(`The entry ${entry} was deleted from the ${source} database.`); | |
| }, | |
| deletedatahelp: [`/mafia deletedata source,entry - Removes an entry from the database. Requires % @ # ~`], | |
| listdata(target, room, user) { | |
| if (!(target in MafiaData)) { | |
| return this.errorReply(`Invalid source. Valid sources are ${Object.keys(MafiaData).join(', ')}`); | |
| } | |
| const dataSource = MafiaData[target as keyof MafiaData]; | |
| if (dataSource === MafiaData.aliases) { | |
| const aliases = Object.entries(MafiaData.aliases) | |
| .map(([from, to]) => `${from}: ${to}`) | |
| .join('<br/>'); | |
| return this.sendReplyBox(`Mafia aliases:<br/>${aliases}`); | |
| } else { | |
| const entries = Object.entries(dataSource) | |
| .map(([key, data]) => `<button class="button" name="send" value="/mafia dt ${key}">${data.name}</button>`) | |
| .join(''); | |
| return this.sendReplyBox(`Mafia ${target}:<br/>${entries}`); | |
| } | |
| }, | |
| disable(target, room, user) { | |
| room = this.requireRoom(); | |
| this.checkCan('gamemanagement', null, room); | |
| if (room.settings.mafiaDisabled) { | |
| return this.errorReply("Mafia is already disabled."); | |
| } | |
| room.settings.mafiaDisabled = true; | |
| room.saveSettings(); | |
| this.modlog('MAFIADISABLE', null); | |
| return this.sendReply("Mafia has been disabled for this room."); | |
| }, | |
| disablehelp: [`/mafia disable - Disables mafia in this room. Requires # ~`], | |
| enable(target, room, user) { | |
| room = this.requireRoom(); | |
| this.checkCan('gamemanagement', null, room); | |
| if (!room.settings.mafiaDisabled) { | |
| return this.errorReply("Mafia is already enabled."); | |
| } | |
| room.settings.mafiaDisabled = false; | |
| room.saveSettings(); | |
| this.modlog('MAFIAENABLE', null); | |
| return this.sendReply("Mafia has been enabled for this room."); | |
| }, | |
| enablehelp: [`/mafia enable - Enables mafia in this room. Requires # ~`], | |
| }, | |
| mafiahelp(target, room, user) { | |
| if (!this.runBroadcast()) return; | |
| let buf = `<strong>Commands for the Mafia Plugin</strong><br/>Most commands are used through buttons in the game screen.<br/><br/>`; | |
| buf += `<details><summary class="button">General Commands</summary>`; | |
| buf += [ | |
| `<br/><strong>General Commands for the Mafia Plugin</strong>:<br/>`, | |
| `/mafia host [user] - Create a game of Mafia with [user] as the host. Roomvoices can only host themselves. Requires + % @ # ~`, | |
| `/mafia nexthost - Host the next user in the host queue. Only works in the Mafia Room. Requires + % @ # ~`, | |
| `/mafia forcehost [user] - Bypass the host queue and host [user]. Only works in the Mafia Room. Requires % @ # ~`, | |
| `/mafia sub [in|out] - Request to sub into the game, or cancel a request to sub out.`, | |
| `/mafia spectate - Spectate the game of mafia.`, | |
| `/mafia votes - Display the current vote count, and who's voting who.`, | |
| `/mafia players - Display the current list of players, will highlight players.`, | |
| `/mafia [rl|orl] - Display the role list or the original role list for the current game.`, | |
| `/mafia data [alignment|role|modifier|theme|term] - Get information on a mafia alignment, role, modifier, theme, or term.`, | |
| `/mafia subhost [user] - Substitues the user as the new game host. Requires % @ # ~`, | |
| `/mafia (un)cohost [user] - Adds/removes the user as a cohost. Cohosts can talk during the game, as well as perform host actions. Requires % @ # ~`, | |
| `/mafia [enable|disable] - Enables/disables mafia in this room. Requires # ~`, | |
| ].join('<br/>'); | |
| buf += `</details><details><summary class="button">Player Commands</summary>`; | |
| buf += [ | |
| `<br/><strong>Commands that players can use</strong>:<br/>`, | |
| `/mafia [join|leave] - Joins/leaves the game. Can only be done while signups are open.`, | |
| `/mafia vote [player|novote] - Vote the specified player or abstain from voting.`, | |
| `/mafia unvote - Withdraw your vote. Fails if you're not voting anyone`, | |
| `/mafia deadline - View the deadline for the current game.`, | |
| `/mafia sub in - Request to sub into the game, or cancel a request to sub out.`, | |
| `/mafia sub out - Request to sub out of the game, or cancel a request to sub in.`, | |
| `/mafia idle - Tells the host if you are idling.`, | |
| `/mafia action [details] - Tells the host you are using an action with the given submission details.`, | |
| ].join('<br/>'); | |
| buf += `</details><details><summary class="button">Host Commands</summary>`; | |
| buf += [ | |
| `<br/><strong>Commands for game hosts and Cohosts to use</strong>:<br/>`, | |
| `/mafia playercap [cap|none]- Limit the number of players able to join the game. Player cap cannot be more than 20 or less than 2. Requires host % @ # ~`, | |
| `/mafia close - Closes signups for the current game. Requires host % @ # ~`, | |
| `/mafia closedsetup [on|off] - Sets if the game is a closed setup. Closed setups don't show the role list to players. Requires host % @ # ~`, | |
| `/mafia takeidles [on|off] - Sets if idles are accepted by the script or not. Requires host % @ # ~`, | |
| `/mafia prod - Notifies players that they must submit an action or idle if they haven't yet. Requires host % @ # ~`, | |
| `/mafia reveal [on|off] - Sets if roles reveal on death or not. Requires host % @ # ~`, | |
| `/mafia selfvote [on|hammer|off] - Allows players to self vote either at hammer or anytime. Requires host % @ # ~`, | |
| `/mafia [enablenl|disablenl] - Allows or disallows players abstain from voting. Requires host % @ # ~`, | |
| `/mafia votelock [on|off] - Allows or disallows players to change their vote. Requires host % @ # ~`, | |
| `/mafia voting [on|off] - Allows or disallows voting. Requires host % @ # ~`, | |
| `/mafia forcevote [yes/no] - Forces players' votes onto themselves, and prevents unvoting. Requires host % @ # ~`, | |
| `/mafia setroles [comma seperated roles] - Set the roles for a game of mafia. You need to provide one role per player. Requires host % @ # ~`, | |
| `/mafia forcesetroles [comma seperated roles] - Forcibly set the roles for a game of mafia. No role PM information or alignment will be set. Requires host % @ # ~`, | |
| `/mafia start - Start the game of mafia. Signups must be closed. Requires host % @ # ~`, | |
| `/mafia [day|night] - Move to the next game day or night. Requires host % @ # ~`, | |
| `/mafia extend (minutes) - Return to the previous game day. If (minutes) is provided, set the deadline for (minutes) minutes. Requires host % @ # ~`, | |
| `/mafia kill [player] - Kill a player, eliminating them from the game. Requires host % @ # ~`, | |
| `/mafia treestump [player] - Kills a player, but allows them to talk during the day still. Requires host % @ # ~`, | |
| `/mafia spirit [player] - Kills a player, but allows them to vote still. Requires host % @ # ~`, | |
| `/mafia spiritstump [player] - Kills a player, but allows them to talk and vote during the day. Requires host % @ # ~`, | |
| `/mafia kick [player] - Kicks a player from the game without revealing their role. Requires host % @ # ~`, | |
| `/mafia revive [player] - Revives a player who was eliminated. Requires host % @ # ~`, | |
| `/mafia add [player] - Adds a new player to the game. Requires host % @ # ~`, | |
| `/mafia revealrole [player] - Reveals the role of a player. Requires host % @ # ~`, | |
| `/mafia revealas [player], [role] - Fakereveals the role of a player as a certain role. Requires host % @ # ~`, | |
| `/mafia (un)silence [player] - Silences [player], preventing them from talking at all. Requires host % @ # ~`, | |
| `/mafia (un)nighttalk [player] - Allows [player] to talk freely during the night. Requires host % @ # ~`, | |
| `/mafia (un)[priest|actor] [player] - Makes [player] a priest (can't hammer) or actor (can only hammer). Requires host % @ # ~`, | |
| `/mafia deadline [minutes|off] - Sets or removes the deadline for the game. Cannot be more than 20 minutes.`, | |
| `/mafia sub next, [player] - Forcibly sub [player] out of the game. Requires host % @ # ~`, | |
| `/mafia sub remove, [user] - Forcibly remove [user] from the sublist. Requres host % @ # ~`, | |
| `/mafia sub unrequest, [player] - Remove's a player's request to sub out of the game. Requires host % @ # ~`, | |
| `/mafia sub [player], [user] - Forcibly sub [player] for [user]. Requires host % @ # ~`, | |
| `/mafia autosub [yes|no] - Sets if players will automatically sub out if a user is on the sublist. Defaults to yes. Requires host % @ # ~`, | |
| `/mafia (un)[love|hate] [player] - Makes it take 1 more (love) or less (hate) vote to hammer [player]. Requires host % @ # ~`, | |
| `/mafia (un)[mayor|voteless] [player] - Makes [player]'s' vote worth 2 votes (mayor) or makes [player]'s vote worth 0 votes (voteless). Requires host % @ # ~`, | |
| `/mafia hammer [hammer] - sets the hammer count to [hammer] and resets votes`, | |
| `/mafia hammer off - disables hammering`, | |
| `/mafia shifthammer [hammer] - sets the hammer count to [hammer] without resetting votes`, | |
| `/mafia resethammer - sets the hammer to the default, resetting votes`, | |
| `/mafia playerroles - View all the player's roles in chat. Requires host`, | |
| `/mafia resetgame - Resets game data. Does not change settings from the host besides deadlines or add/remove any players. Requires host % @ # ~`, | |
| `/mafia end - End the current game of mafia. Requires host + % @ # ~`, | |
| ].join('<br/>'); | |
| buf += `</details><details><summary class="button">IDEA Module Commands</summary>`; | |
| buf += [ | |
| `<br/><strong>Commands for using IDEA modules</strong><br/>`, | |
| `/mafia idea [idea] - starts the IDEA module [idea]. Requires + % @ # ~, voices can only start for themselves`, | |
| `/mafia ideareroll - rerolls the IDEA module. Requires host % @ # ~`, | |
| `/mafia ideapick [selection], [role] - selects a role`, | |
| `/mafia ideadiscards - shows the discarded roles`, | |
| `/mafia ideadiscards [off|on] - hides discards from the players. Requires host % @ # ~`, | |
| `/mafia customidea choices, picks (new line here, shift+enter)`, | |
| `(comma or newline separated rolelist) - Starts an IDEA module with custom roles. Requires % @ # ~`, | |
| ].join('<br/>'); | |
| buf += `</details>`; | |
| buf += `</details><details><summary class="button">Mafia Room Specific Commands</summary>`; | |
| buf += [ | |
| `<br/><strong>Commands that are only useable in the Mafia Room</strong>:<br/>`, | |
| `/mafia queue add, [user] - Adds the user to the host queue. Requires + % @ # ~, voices can only add themselves.`, | |
| `/mafia queue remove, [user] - Removes the user from the queue. You can remove yourself regardless of rank. Requires % @ # ~.`, | |
| `/mafia queue - Shows the list of users who are in queue to host.`, | |
| `/mafia win (points) [user1], [user2], [user3], ... - Award the specified users points to the mafia leaderboard for this month. The amount of points can be negative to take points. Defaults to 10 points.`, | |
| `/mafia winfaction (points), [faction] - Award the specified points to all the players in the given faction. Requires % @ # ~`, | |
| `/mafia (un)mvp [user1], [user2], ... - Gives a MVP point and 10 leaderboard points to the users specified.`, | |
| `/mafia [leaderboard|mvpladder] - View the leaderboard or MVP ladder for the current or last month.`, | |
| `/mafia [hostlogs|playlogs] - View the host logs or play logs for the current or last month. Requires % @ # ~`, | |
| `/mafia (un)hostban [user], [duration] - Ban a user from hosting games for [duration] days. Requires % @ # ~`, | |
| `/mafia (un)gameban [user], [duration] - Ban a user from playing games for [duration] days. Requires % @ # ~`, | |
| ].join('<br/>'); | |
| buf += `</details>`; | |
| return this.sendReplyBox(buf); | |
| }, | |
| }; | |
| export const roomSettings: Chat.SettingsHandler = room => ({ | |
| label: "Mafia", | |
| permission: 'editroom', | |
| options: [ | |
| [`disabled`, room.settings.mafiaDisabled || 'mafia disable'], | |
| [`enabled`, !room.settings.mafiaDisabled || 'mafia enable'], | |
| ], | |
| }); | |
| process.nextTick(() => { | |
| Chat.multiLinePattern.register('/mafia (custom|add|overwrite)idea'); | |
| }); | |