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| /* | |
| * Hangman chat plugin | |
| * By bumbadadabum and Zarel. Art by crobat. | |
| */ | |
| import { FS, Utils } from '../../lib'; | |
| const HANGMAN_FILE = 'config/chat-plugins/hangman.json'; | |
| const DIACRITICS_AFTER_UNDERSCORE = /_[\u0300-\u036f\u0483-\u0489\u0610-\u0615\u064B-\u065F\u0670\u06D6-\u06DC\u06DF-\u06ED\u0E31\u0E34-\u0E3A\u0E47-\u0E4E]+/g; | |
| const MAX_HANGMAN_LENGTH = 30; | |
| const MAX_INDIVIDUAL_WORD_LENGTH = 20; | |
| const MAX_HINT_LENGTH = 150; | |
| interface HangmanEntry { | |
| hints: string[]; | |
| tags?: string[]; | |
| } | |
| // futureproofing this into one single object so that new params can be added | |
| // more easily | |
| interface HangmanOptions { | |
| allowCreator?: boolean; | |
| } | |
| export let hangmanData: { [roomid: string]: { [phrase: string]: HangmanEntry } } = {}; | |
| try { | |
| hangmanData = JSON.parse(FS(HANGMAN_FILE).readSync()); | |
| let save = false; | |
| for (const roomid in hangmanData) { | |
| const roomData = hangmanData[roomid] || {}; | |
| const roomKeys = Object.keys(roomData); | |
| if (roomKeys.length && !roomData[roomKeys[0]].hints) { | |
| save = true; | |
| for (const key of roomKeys) { | |
| roomData[key] = { hints: roomData[key] as any }; | |
| } | |
| } | |
| } | |
| if (save) { | |
| FS(HANGMAN_FILE).writeUpdate(() => JSON.stringify(hangmanData)); | |
| } | |
| } catch {} | |
| const maxMistakes = 6; | |
| export class Hangman extends Rooms.SimpleRoomGame { | |
| override readonly gameid = 'hangman' as ID; | |
| gameNumber: number; | |
| creator: ID; | |
| word: string; | |
| hint: string; | |
| incorrectGuesses: number; | |
| options: HangmanOptions; | |
| guesses: string[]; | |
| letterGuesses: string[]; | |
| lastGuesser: string; | |
| wordSoFar: string[]; | |
| readonly checkChat = true; | |
| constructor( | |
| room: Room, | |
| user: User, | |
| word: string, | |
| hint = '', | |
| gameOptions: HangmanOptions = {} | |
| ) { | |
| super(room); | |
| this.gameNumber = room.nextGameNumber(); | |
| this.title = 'Hangman'; | |
| this.creator = user.id; | |
| this.word = word; | |
| this.hint = hint; | |
| this.incorrectGuesses = 0; | |
| this.options = gameOptions; | |
| this.guesses = []; | |
| this.letterGuesses = []; | |
| this.lastGuesser = ''; | |
| this.wordSoFar = []; | |
| for (const letter of word) { | |
| if (/[a-zA-Z]/.test(letter)) { | |
| this.wordSoFar.push('_'); | |
| } else { | |
| this.wordSoFar.push(letter); | |
| } | |
| } | |
| } | |
| choose(user: User, word: string) { | |
| if (user.id === this.creator && !this.options.allowCreator) { | |
| throw new Chat.ErrorMessage("You can't guess in your own hangman game."); | |
| } | |
| const sanitized = word.replace(/[^A-Za-z ]/g, ''); | |
| const normalized = toID(sanitized); | |
| if (normalized.length < 1) { | |
| throw new Chat.ErrorMessage(`Use "/guess [letter]" to guess a letter, or "/guess [phrase]" to guess the entire Hangman phrase.`); | |
| } | |
| if (sanitized.length > MAX_HANGMAN_LENGTH) { | |
| throw new Chat.ErrorMessage(`Guesses must be ${MAX_HANGMAN_LENGTH} or fewer letters – "${word}" is too long.`); | |
| } | |
| for (const guessid of this.guesses) { | |
| if (normalized === toID(guessid)) throw new Chat.ErrorMessage(`Your guess "${word}" has already been guessed.`); | |
| } | |
| if (sanitized.length > 1) { | |
| if (!this.guessWord(sanitized, user.name)) { | |
| throw new Chat.ErrorMessage(`Your guess "${sanitized}" is invalid.`); | |
| } else { | |
| this.room.addByUser(user, `${user.name} guessed "${sanitized}"!`); | |
| } | |
| } else { | |
| if (!this.guessLetter(sanitized, user.name)) { | |
| throw new Chat.ErrorMessage(`Your guess "${sanitized}" is not a valid letter.`); | |
| } | |
| } | |
| } | |
| guessLetter(letter: string, guesser: string) { | |
| letter = letter.toUpperCase(); | |
| if (this.guesses.includes(letter)) return false; | |
| if (this.word.toUpperCase().includes(letter)) { | |
| for (let i = 0; i < this.word.length; i++) { | |
| if (this.word[i].toUpperCase() === letter) { | |
| this.wordSoFar[i] = this.word[i]; | |
| } | |
| } | |
| if (!this.wordSoFar.includes('_')) { | |
| this.incorrectGuesses = -1; | |
| this.guesses.push(letter); | |
| this.letterGuesses.push(`${letter}1`); | |
| this.lastGuesser = guesser; | |
| this.finish(); | |
| return true; | |
| } | |
| this.letterGuesses.push(`${letter}1`); | |
| } else { | |
| this.incorrectGuesses++; | |
| this.letterGuesses.push(`${letter}0`); | |
| } | |
| this.guesses.push(letter); | |
| this.lastGuesser = guesser; | |
| this.update(); | |
| return true; | |
| } | |
| guessWord(word: string, guesser: string) { | |
| const ourWord = toID(this.word.replace(/[0-9]+/g, '')); | |
| const guessedWord = toID(word.replace(/[0-9]+/g, '')); | |
| const wordSoFar = this.wordSoFar.filter(letter => /[a-zA-Z_]/.test(letter)).join('').toLowerCase(); | |
| // Can't be a correct guess if the lengths don't match | |
| if (ourWord.length !== guessedWord.length) return false; | |
| for (let i = 0; i < ourWord.length; i++) { | |
| if (wordSoFar.charAt(i) === '_') { | |
| // Can't be a correct guess if it contains letters already guessed | |
| if (this.letterGuesses.some(guess => guess.toLowerCase().startsWith(guessedWord.charAt(i)))) return false; | |
| } else if (wordSoFar.charAt(i) !== guessedWord.charAt(i)) { | |
| // Can't be a correct guess if the guess has incorrect letters in already guessed indexes | |
| return false; | |
| } | |
| } | |
| if (ourWord === guessedWord) { | |
| for (const [i, letter] of this.wordSoFar.entries()) { | |
| if (letter === '_') { | |
| this.wordSoFar[i] = this.word[i]; | |
| } | |
| } | |
| this.incorrectGuesses = -1; | |
| this.guesses.push(word); | |
| this.lastGuesser = guesser; | |
| this.finish(); | |
| } else { | |
| this.incorrectGuesses++; | |
| this.guesses.push(word); | |
| this.lastGuesser = guesser; | |
| this.update(); | |
| } | |
| return true; | |
| } | |
| hangingMan() { | |
| return `<img width="120" height="120" src="//${Config.routes.client}/fx/hangman${this.incorrectGuesses === -1 ? 7 : this.incorrectGuesses}.png" />`; | |
| } | |
| generateWindow() { | |
| let result = 0; | |
| if (this.incorrectGuesses === maxMistakes) { | |
| result = 1; | |
| } else if (!this.wordSoFar.includes('_')) { | |
| result = 2; | |
| } | |
| const color = result === 1 ? 'red' : (result === 2 ? 'green' : 'blue'); | |
| const message = `${result === 1 ? 'Too bad! The mon has been hanged.' : (result === 2 ? 'The word has been guessed. Congratulations!' : 'Hangman')}`; | |
| let output = `<div class="broadcast-${color}">`; | |
| output += `<p style="text-align:left;font-weight:bold;font-size:10pt;margin:5px 0 0 15px">${message}</p>`; | |
| output += `<table><tr><td style="text-align:center;">${this.hangingMan()}</td><td style="text-align:center;width:100%;word-wrap:break-word">`; | |
| let escapedWord = this.wordSoFar.map(Utils.escapeHTML); | |
| if (result === 1) { | |
| const word = this.word; | |
| escapedWord = escapedWord.map((letter, index) => | |
| letter === '_' ? `<font color="#7af87a">${word.charAt(index)}</font>` : letter); | |
| } | |
| const wordString = escapedWord.join('').replace(DIACRITICS_AFTER_UNDERSCORE, '_'); | |
| if (this.hint) output += Utils.html`<div>(Hint: ${this.hint})</div>`; | |
| output += `<p style="font-weight:bold;font-size:12pt;letter-spacing:3pt">${wordString}</p>`; | |
| if (this.guesses.length) { | |
| if (this.letterGuesses.length) { | |
| output += 'Letters: ' + this.letterGuesses.map( | |
| g => `<strong${g[1] === '1' ? '' : ' style="color: #DBA"'}>${g[0]}</strong>` | |
| ).join(', '); | |
| } | |
| if (result === 2) { | |
| output += Utils.html`<br />Winner: ${this.lastGuesser}`; | |
| } else if (this.guesses[this.guesses.length - 1].length === 1) { | |
| // last guess was a letter | |
| output += Utils.html` <small>– ${this.lastGuesser}</small>`; | |
| } else { | |
| output += Utils.html`<br />Guessed: ${this.guesses[this.guesses.length - 1]} ` + | |
| `<small>– ${this.lastGuesser}</small>`; | |
| } | |
| } | |
| output += '</td></tr></table></div>'; | |
| return output; | |
| } | |
| display(user: User, broadcast = false) { | |
| if (broadcast) { | |
| this.room.add(`|uhtml|hangman${this.gameNumber}|${this.generateWindow()}`); | |
| } else { | |
| user.sendTo(this.room, `|uhtml|hangman${this.gameNumber}|${this.generateWindow()}`); | |
| } | |
| } | |
| update() { | |
| this.room.uhtmlchange(`hangman${this.gameNumber}`, this.generateWindow()); | |
| if (this.incorrectGuesses === maxMistakes) { | |
| this.finish(); | |
| } | |
| } | |
| end() { | |
| this.room.uhtmlchange(`hangman${this.gameNumber}`, '<div class="infobox">(The game of hangman was ended.)</div>'); | |
| this.room.add("The game of hangman was ended."); | |
| this.room.game = null; | |
| } | |
| finish() { | |
| this.room.uhtmlchange(`hangman${this.gameNumber}`, '<div class="infobox">(The game of hangman has ended – scroll down to see the results)</div>'); | |
| this.room.add(`|html|${this.generateWindow()}`); | |
| this.room.game = null; | |
| } | |
| static save() { | |
| FS(HANGMAN_FILE).writeUpdate(() => JSON.stringify(hangmanData)); | |
| } | |
| static getRandom(room: RoomID, tag?: string) { | |
| if (!hangmanData[room]) { | |
| hangmanData[room] = {}; | |
| this.save(); | |
| } | |
| let phrases = Object.keys(hangmanData[room]); | |
| if (!phrases.length) throw new Chat.ErrorMessage(`The room ${room} has no saved hangman words.`); | |
| if (tag) { | |
| tag = toID(tag); | |
| phrases = phrases.filter(key => hangmanData[room][key].tags?.map(toID).includes(tag as ID)); | |
| if (!phrases.length) { | |
| throw new Chat.ErrorMessage(`No terms found with tag ${tag}`); | |
| } | |
| } | |
| const shuffled = Utils.randomElement(phrases); | |
| const entry = hangmanData[room][shuffled]; | |
| return { | |
| question: shuffled, | |
| hint: Utils.randomElement(entry.hints), | |
| }; | |
| } | |
| static validateParams(params: string[]) { | |
| // NFD splits diacritics apart from letters, allowing the letters to be guessed | |
| // underscore is used to signal "letter hasn't been guessed yet", so replace it with Japanese underscore as a workaround | |
| const phrase = params[0].normalize('NFD').trim().replace(/_/g, '\uFF3F'); | |
| if (!phrase.length) throw new Chat.ErrorMessage("Enter a valid word"); | |
| if (phrase.length > MAX_HANGMAN_LENGTH) { | |
| throw new Chat.ErrorMessage(`Phrase must be less than ${MAX_HANGMAN_LENGTH} characters long.`); | |
| } | |
| if (phrase.split(' ').some(w => w.length > MAX_INDIVIDUAL_WORD_LENGTH)) { | |
| throw new Chat.ErrorMessage(`Each word in the phrase must be less than ${MAX_INDIVIDUAL_WORD_LENGTH} characters long.`); | |
| } | |
| if (!/[a-zA-Z]/.test(phrase)) throw new Chat.ErrorMessage("Word must contain at least one letter."); | |
| let hint; | |
| if (params.length > 1) { | |
| hint = params.slice(1).join(',').trim(); | |
| if (hint.length > MAX_HINT_LENGTH) { | |
| throw new Chat.ErrorMessage(`Hint must be less than ${MAX_HINT_LENGTH} characters long.`); | |
| } | |
| } | |
| return { phrase, hint }; | |
| } | |
| } | |
| export const commands: Chat.ChatCommands = { | |
| hangman: { | |
| create: 'new', | |
| new(target, room, user, connection) { | |
| room = this.requireRoom(); | |
| target = target.trim(); | |
| const text = this.filter(target); | |
| if (target !== text) return this.errorReply("You are not allowed to use filtered words in hangmans."); | |
| const params = text.split(','); | |
| this.checkCan('minigame', null, room); | |
| if (room.settings.hangmanDisabled) return this.errorReply("Hangman is disabled for this room."); | |
| this.checkChat(); | |
| if (room.game) return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`); | |
| if (!params) return this.errorReply("No word entered."); | |
| const { phrase, hint } = Hangman.validateParams(params); | |
| const game = new Hangman(room, user, phrase, hint); | |
| room.game = game; | |
| game.display(user, true); | |
| this.modlog('HANGMAN'); | |
| return this.addModAction(`A game of hangman was started by ${user.name} – use /guess to play!`); | |
| }, | |
| createhelp: ["/hangman create [word], [hint] - Makes a new hangman game. Requires: % @ # ~"], | |
| guess(target, room, user) { | |
| const word = this.filter(target); | |
| if (word !== target) return this.errorReply(`You may not use filtered words in guesses.`); | |
| this.parse(`/choose ${target}`); | |
| }, | |
| guesshelp: [ | |
| `/guess [letter] - Makes a guess for the letter entered.`, | |
| `/guess [word] - Same as a letter, but guesses an entire word.`, | |
| ], | |
| stop: 'end', | |
| end(target, room, user) { | |
| room = this.requireRoom(); | |
| this.checkCan('minigame', null, room); | |
| this.checkChat(); | |
| const game = this.requireGame(Hangman); | |
| game.end(); | |
| this.modlog('ENDHANGMAN'); | |
| return this.privateModAction(`The game of hangman was ended by ${user.name}.`); | |
| }, | |
| endhelp: ["/hangman end - Ends the game of hangman before the man is hanged or word is guessed. Requires: % @ # ~"], | |
| disable(target, room, user) { | |
| room = this.requireRoom(); | |
| this.checkCan('gamemanagement', null, room); | |
| if (room.settings.hangmanDisabled) { | |
| return this.errorReply("Hangman is already disabled."); | |
| } | |
| room.settings.hangmanDisabled = true; | |
| room.saveSettings(); | |
| return this.sendReply("Hangman has been disabled for this room."); | |
| }, | |
| enable(target, room, user) { | |
| room = this.requireRoom(); | |
| this.checkCan('gamemanagement', null, room); | |
| if (!room.settings.hangmanDisabled) { | |
| return this.errorReply("Hangman is already enabled."); | |
| } | |
| delete room.settings.hangmanDisabled; | |
| room.saveSettings(); | |
| return this.sendReply("Hangman has been enabled for this room."); | |
| }, | |
| display(target, room, user) { | |
| room = this.requireRoom(); | |
| const game = this.requireGame(Hangman); | |
| if (!this.runBroadcast()) return; | |
| room.update(); | |
| game.display(user, this.broadcasting); | |
| }, | |
| ''(target, room, user) { | |
| return this.parse('/help hangman'); | |
| }, | |
| random(target, room, user) { | |
| room = this.requireRoom(); | |
| this.checkCan('mute', null, room); | |
| if (room.game) { | |
| throw new Chat.ErrorMessage(`There is already a game of ${room.game.title} running.`); | |
| } | |
| target = toID(target); | |
| const { question, hint } = Hangman.getRandom(room.roomid, target); | |
| const game = new Hangman(room, user, question, hint, { allowCreator: true }); | |
| room.game = game; | |
| this.addModAction(`${user.name} started a random game of hangman - use /guess to play!`); | |
| game.display(user, true); | |
| this.modlog(`HANGMAN RANDOM`, null, target ? `tag: ${target}` : ''); | |
| }, | |
| addrandom(target, room, user) { | |
| room = this.requireRoom(); | |
| this.checkCan('mute', null, room); | |
| if (!hangmanData[room.roomid]) hangmanData[room.roomid] = {}; | |
| if (!target) return this.parse('/help hangman'); | |
| // validation | |
| const args = target.split(target.includes('|') ? '|' : ','); | |
| const { phrase } = Hangman.validateParams(args); | |
| if (!hangmanData[room.roomid][phrase]) hangmanData[room.roomid][phrase] = { hints: [] }; | |
| args.shift(); | |
| hangmanData[room.roomid][phrase].hints.push(...args); | |
| Hangman.save(); | |
| this.privateModAction(`${user.name} added a random hangman with ${Chat.count(args.length, 'hints')}.`); | |
| this.modlog(`HANGMAN ADDRANDOM`, null, `${phrase}: ${args.join(', ')}`); | |
| }, | |
| rr: 'removerandom', | |
| removerandom(target, room, user) { | |
| room = this.requireRoom(); | |
| this.checkCan('mute', null, room); | |
| let [word, ...hints] = target.split(','); | |
| if (!toID(target) || !word) return this.parse('/help hangman'); | |
| for (const [i, hint] of hints.entries()) { | |
| if (hint.startsWith('room:')) { | |
| const newID = hint.slice(5); | |
| const targetRoom = Rooms.search(newID); | |
| if (!targetRoom) { | |
| return this.errorReply(`Invalid room: ${newID}`); | |
| } | |
| this.room = targetRoom; | |
| room = targetRoom; | |
| hints.splice(i, 1); | |
| } | |
| } | |
| if (!hangmanData[room.roomid]) { | |
| return this.errorReply("There are no hangman words for this room."); | |
| } | |
| const roomKeys = Object.keys(hangmanData[room.roomid]); | |
| const roomKeyIDs = roomKeys.map(toID); | |
| const index = roomKeyIDs.indexOf(toID(word)); | |
| if (index < 0) { | |
| return this.errorReply(`That word is not a saved hangman.`); | |
| } | |
| word = roomKeys[index]; | |
| hints = hints.map(toID); | |
| if (!hints.length) { | |
| delete hangmanData[room.roomid][word]; | |
| this.privateModAction(`${user.name} deleted the hangman entry for '${word}'`); | |
| this.modlog(`HANGMAN REMOVERANDOM`, null, word); | |
| } else { | |
| hangmanData[room.roomid][word].hints = hangmanData[room.roomid][word].hints.filter(item => !hints.includes(toID(item))); | |
| if (!hangmanData[room.roomid][word].hints.length) { | |
| delete hangmanData[room.roomid][word]; | |
| } | |
| this.privateModAction(`${user.name} deleted ${Chat.count(hints, 'hints')} for the hangman term '${word}'`); | |
| this.modlog(`HANGMAN REMOVERANDOM`, null, `${word}: ${hints.join(', ')}`); | |
| } | |
| this.refreshPage(`hangman-${room.roomid}`); | |
| Hangman.save(); | |
| }, | |
| addtag(target, room, user) { | |
| room = this.requireRoom(); | |
| this.checkCan('mute', null, room); | |
| let [term, ...tags] = target.split(','); | |
| // only a .trim() because toID will make it unable to find the term if it has caps | |
| term = term.trim(); | |
| tags = tags.map(i => toID(i)).filter(Boolean); | |
| if (!term || !tags?.length) { | |
| return this.parse('/help hangman'); | |
| } | |
| if (!hangmanData[room.roomid]) { | |
| hangmanData[room.roomid] = {}; | |
| } | |
| if (!hangmanData[room.roomid][term]) { | |
| return this.errorReply(`Term ${term} not found.`); | |
| } | |
| if (!hangmanData[room.roomid][term].tags) hangmanData[room.roomid][term].tags = []; | |
| for (const [i, tag] of tags.entries()) { | |
| if (hangmanData[room.roomid][term].tags!.includes(tag)) { | |
| this.errorReply(`The tag ${tag} is already on the term ${term} and has been skipped.`); | |
| tags.splice(i, 1); | |
| } | |
| } | |
| if (!tags.length) { | |
| this.errorReply(`Specify at least one valid tag.`); | |
| return this.parse(`/help hangman`); | |
| } | |
| hangmanData[room.roomid][term].tags!.push(...tags); | |
| Hangman.save(); | |
| this.privateModAction(`${user.name} added ${Chat.count(tags, "tags")} to the hangman term ${term}`); | |
| this.modlog(`HANGMAN ADDTAG`, null, `${term}: ${tags.map(Utils.escapeHTML).join(', ')}`); | |
| this.refreshPage(`hangman-${room.roomid}`); | |
| }, | |
| untag(target, room, user) { | |
| room = this.requireRoom(); | |
| this.checkCan('mute', null, room); | |
| if (!toID(target)) { | |
| return this.parse(`/help hangman`); | |
| } | |
| let [term, ...tags] = target.split(','); | |
| tags = tags.map(i => toID(i)).filter(Boolean); | |
| if (!term || !tags) { | |
| return this.parse('/help hangman'); | |
| } | |
| if (!hangmanData[room.roomid]) { | |
| return this.errorReply(`This room has no hangman terms.`); | |
| } | |
| if (!hangmanData[room.roomid][term]) { | |
| return this.errorReply(`That term was not found.`); | |
| } | |
| if (!hangmanData[room.roomid][term].tags) { | |
| return this.errorReply(`That term has no tags.`); | |
| } | |
| if (tags.length) { | |
| this.privateModAction(`${user.name} removed ${Chat.count(tags, "tags")} from the hangman term ${term}`); | |
| this.modlog(`HANGMAN UNTAG`, null, `${term}: ${tags.map(Utils.escapeHTML).join(', ')}`); | |
| hangmanData[room.roomid][term].tags = hangmanData[room.roomid][term].tags?.filter(t => !tags.includes(t)); | |
| } else { | |
| this.privateModAction(`${user.name} removed all tags from the hangman term ${term}`); | |
| this.modlog(`HANGMAN UNTAG`, null, `${term}`); | |
| hangmanData[room.roomid][term].tags = []; | |
| } | |
| if (!hangmanData[room.roomid][term].tags!.length) { | |
| delete hangmanData[room.roomid][term].tags; | |
| } | |
| Hangman.save(); | |
| this.refreshPage(`hangman-${room.roomid}`); | |
| }, | |
| view: 'terms', | |
| terms(target, room, user) { | |
| room = this.requireRoom(); | |
| return this.parse(`/j view-hangman-${target || room.roomid}`); | |
| }, | |
| }, | |
| hangmanhelp: [ | |
| `/hangman allows users to play the popular game hangman in PS rooms.`, | |
| `Accepts the following commands:`, | |
| `/hangman create [word], [hint] - Makes a new hangman game. Requires: % @ # ~`, | |
| `/hangman guess [letter] - Makes a guess for the letter entered.`, | |
| `/hangman guess [word] - Same as a letter, but guesses an entire word.`, | |
| `/hangman display - Displays the game.`, | |
| `/hangman end - Ends the game of hangman before the man is hanged or word is guessed. Requires: % @ # ~`, | |
| `/hangman [enable/disable] - Enables or disables hangman from being started in a room. Requires: # ~`, | |
| `/hangman random [tag]- Runs a random hangman, if the room has any added. `, | |
| `If a tag is given, randomizes from only terms with those tags. Requires: % @ # ~`, | |
| `/hangman addrandom [word], [...hints] - Adds an entry for [word] with the [hints] provided to the room's hangman pool. Requires: % @ # ~`, | |
| `/hangman removerandom [word][, hints] - Removes data from the hangman entry for [word]. If hints are given, removes only those hints.` + | |
| ` Otherwise it removes the entire entry. Requires: % @ ~ #`, | |
| `/hangman addtag [word], [...tags] - Adds tags to the hangman term matching [word]. Requires: % @ ~ #`, | |
| `/hangman untag [term][, ...tags] - Removes tags from the hangman [term]. If tags are given, removes only those tags. Requires: % @ # * `, | |
| `/hangman terms - Displays all random hangman in a room. Requires: % @ # ~`, | |
| ], | |
| }; | |
| export const pages: Chat.PageTable = { | |
| hangman(args, user) { | |
| const room = this.requireRoom(); | |
| this.title = `[Hangman]`; | |
| this.checkCan('mute', null, room); | |
| let buf = `<div class="pad"><button style="float:right;" class="button" name="send" value="/join view-hangman-${room.roomid}"><i class="fa fa-refresh"></i> Refresh</button>`; | |
| buf += `<div class="pad"><h2>Hangman entries on ${room.title}</h2>`; | |
| const roomTerms = hangmanData[room.roomid]; | |
| if (!roomTerms) { | |
| return this.errorReply(`No hangman terms found for ${room.title}.`); | |
| } | |
| for (const t in roomTerms) { | |
| buf += `<div class="infobox">`; | |
| buf += `<h3>${t}</h3><hr />`; | |
| if (user.can('mute', null, room, 'hangman addrandom')) { | |
| buf += `<strong>Hints:</strong> `; | |
| buf += roomTerms[t].hints.map( | |
| hint => `${hint} <button class="button" name="send" value="/msgroom ${room.roomid}, /hangman rr ${t},${hint}" aria-label="Delete"><i class="fa fa-trash"></i></button>` | |
| ).join(', '); | |
| buf += `<button style="float:right;" class="button" name="send" value="/msgroom ${room.roomid}, /hangman rr ${t}"><i class="fa fa-trash"></i> Delete all terms</button>`; | |
| if (roomTerms[t].tags) { | |
| buf += `<br /><strong>Tags: </strong> `; | |
| buf += roomTerms[t].tags?.map( | |
| tag => `${tag} <button class="button" name="send" value="/msgroom ${room.roomid}, /hangman untag ${t},${tag}" aria-label="Delete"><i class="fa fa-trash"></i></button>` | |
| ).join(', '); | |
| buf += `<button style="float:right;" class="button" name="send" value="/msgroom ${room.roomid}, /hangman untag ${t}"><i class="fa fa-trash"></i> Delete all tags</button>`; | |
| } | |
| } | |
| buf += `</div><br />`; | |
| } | |
| buf += `</div>`; | |
| return buf; | |
| }, | |
| }; | |
| export const roomSettings: Chat.SettingsHandler = room => ({ | |
| label: "Hangman", | |
| permission: 'editroom', | |
| options: [ | |
| [`disabled`, room.settings.hangmanDisabled || 'hangman disable'], | |
| [`enabled`, !room.settings.hangmanDisabled || 'hangman enable'], | |
| ], | |
| }); | |