Pokemon_server / server /verifier.ts
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/**
* Verifier process
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This is just an asynchronous implementation of a verifier for a
* signed key, because Node.js's crypto functions are synchronous,
* strangely, considering how everything else is asynchronous.
*
* I wrote this one day hoping it would help with performance, but
* I don't think it had any noticeable effect.
*
* @license MIT
*/
import * as crypto from 'crypto';
import { QueryProcessManager } from '../lib/process-manager';
export const PM = new QueryProcessManager<{ data: string, signature: string }, boolean>(
module, ({ data, signature }) => {
const verifier = crypto.createVerify(Config.loginserverkeyalgo);
verifier.update(data);
let success = false;
try {
success = verifier.verify(Config.loginserverpublickey, signature, 'hex');
} catch {}
return success;
}
);
export function verify(data: string, signature: string): Promise<boolean> {
return PM.query({ data, signature });
}
if (!PM.isParentProcess) {
// This is a child process!
global.Config = require('./config-loader').Config;
const Repl = require('../lib/repl').Repl;
// eslint-disable-next-line no-eval
Repl.start('verifier', (cmd: string) => eval(cmd));
} else {
PM.spawn(global.Config ? Config.verifierprocesses : 1);
}