File size: 5,614 Bytes
5c2ed06
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
'use strict';

const assert = require('./../../assert');
const common = require('./../../common');

let battle;

describe('Electric Terrain', () => {
	afterEach(() => {
		battle.destroy();
	});

	it('should change the current terrain to Electric Terrain for five turns', () => {
		battle = common.createBattle();
		battle.setPlayer('p1', { team: [{ species: "Florges", ability: 'symbiosis', moves: ['mist', 'electricterrain'] }] });
		battle.setPlayer('p2', { team: [{ species: "Florges", ability: 'symbiosis', moves: ['mist'] }] });
		battle.makeChoices('move electricterrain', 'move mist');
		assert(battle.field.isTerrain('electricterrain'));
		battle.makeChoices('move electricterrain', 'move mist');
		assert(battle.field.isTerrain('electricterrain'));
		battle.makeChoices('move electricterrain', 'move mist');
		assert(battle.field.isTerrain('electricterrain'));
		battle.makeChoices('move electricterrain', 'move mist');
		assert(battle.field.isTerrain('electricterrain'));
		battle.makeChoices('move electricterrain', 'move mist');
		assert(battle.field.isTerrain(''));
	});

	it('should increase the base power of Electric-type attacks used by grounded Pokemon', () => {
		battle = common.gen(7).createBattle();
		battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain'] }] });
		battle.setPlayer('p2', { team: [{ species: "Thundurus", ability: 'defiant', moves: ['thunderwave'] }] });
		battle.makeChoices('move electricterrain', 'move thunderwave');
		let basePower;
		const move = Dex.moves.get('thunderbolt');
		basePower = battle.runEvent('BasePower', battle.p1.active[0], battle.p2.active[0], move, move.basePower, true);
		assert.equal(basePower, battle.modify(move.basePower, 1.5));
		basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
		assert.equal(basePower, move.basePower);
	});

	it('should prevent moves from putting grounded Pokemon to sleep', () => {
		battle = common.createBattle();
		battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain', 'spore'] }] });
		battle.setPlayer('p2', { team: [{ species: "Abra", ability: 'magicguard', moves: ['telekinesis', 'spore'] }] });
		battle.makeChoices('move electricterrain', 'move telekinesis');
		battle.makeChoices('move spore', 'move spore');
		assert.equal(battle.p1.active[0].status, 'slp');
		assert.equal(battle.p2.active[0].status, '');
	});

	it('should not remove active non-volatile statuses from grounded Pokemon', () => {
		battle = common.createBattle();
		battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['sleeptalk', 'electricterrain'] }] });
		battle.setPlayer('p2', { team: [{ species: "Whimsicott", ability: 'prankster', moves: ['spore'] }] });
		battle.makeChoices('move sleeptalk', 'move spore');
		assert.equal(battle.p1.active[0].status, 'slp');
	});

	it('should prevent Yawn from putting grounded Pokemon to sleep, and cause Yawn to fail', () => {
		battle = common.createBattle();
		battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain', 'yawn'] }] });
		battle.setPlayer('p2', { team: [{ species: "Sableye", ability: 'prankster', moves: ['yawn'] }] });
		battle.makeChoices('move electricterrain', 'move yawn');
		battle.makeChoices('move yawn', 'move yawn');
		assert.equal(battle.p1.active[0].status, '');
		assert(!battle.p2.active[0].volatiles['yawn']);
	});

	it('should cause Rest to fail on grounded Pokemon', () => {
		battle = common.createBattle();
		battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'shellarmor', moves: ['electricterrain', 'rest'] }] });
		battle.setPlayer('p2', { team: [{ species: "Pidgeot", ability: 'keeneye', moves: ['doubleedge', 'rest'] }] });
		battle.makeChoices('move electricterrain', 'move doubleedge');
		battle.makeChoices('move rest', 'move rest');
		assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
		assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
	});

	it('should not affect Pokemon in a semi-invulnerable state', () => {
		battle = common.createBattle();
		battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'owntempo', moves: ['yawn', 'skydrop'] }] });
		battle.setPlayer('p2', { team: [{ species: "Sableye", ability: 'prankster', moves: ['yawn', 'electricterrain'] }] });
		battle.makeChoices('move yawn', 'move yawn');
		battle.makeChoices('move skydrop', 'move electricterrain');
		assert.equal(battle.p1.active[0].status, 'slp');
		assert.equal(battle.p2.active[0].status, 'slp');
	});

	it('should cause Nature Power to become Thunderbolt', () => {
		battle = common.createBattle();
		battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain'] }] });
		battle.setPlayer('p2', { team: [{ species: "Shuckle", ability: 'sturdy', moves: ['naturepower'] }] });
		battle.makeChoices('move electricterrain', 'move naturepower');
		const resultMove = toID(battle.log[battle.lastMoveLine].split('|')[3]);
		assert.equal(resultMove, 'thunderbolt');
	});

	it.skip(`should block Sleep before the move would have missed`, () => {
		battle = common.createBattle([[
			{ species: 'tapukoko', moves: ['electricterrain'] },
		], [
			{ species: 'venusaur', moves: ['sleeppowder'] },
		]]);
		// Modding accuracy so Sleep Powder always misses
		battle.onEvent('Accuracy', battle.format, false);
		battle.makeChoices();
		assert(battle.log.some(line => line.includes('|-activate|p1a: Tapu Koko|move: Electric Terrain')));
	});
});