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'use strict';
const assert = require('../../assert');
const common = require('../../common');
let battle;
const ates = { Refrigerate: 'Ice', Pixilate: 'Fairy', Aerilate: 'Flying', Galvanize: 'Electric' };
for (const ate in ates) {
describe(ate, () => {
afterEach(() => {
battle.destroy();
});
it(`should make most Normal type moves become ${ates[ate]} type`, () => {
battle = common.createBattle([[
{ species: 'Genesect', ability: ate, moves: ['hypervoice'] },
], [
{ species: 'Gengar', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.false.fullHP(battle.p2.active[0]);
});
it('should boost the power of Normal type attacks by 20% when changing their type', () => {
battle = common.createBattle([[
{ species: 'Genesect', ability: ate, moves: ['hypervoice'] },
], [
{ species: 'Blissey', ability: 'shellarmor', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.bounded(battle.p2.active[0].hp, [651 - 83, 651 - 70]);
});
});
}
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