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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Intrepid Sword', () => {
afterEach(() => {
battle.destroy();
});
it(`should only increase the user's Attack stat once per game`, () => {
battle = common.createBattle([[
{ species: 'Zacian', ability: 'intrepidsword', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Mew', moves: ['sleeptalk'] },
]]);
const zacian = battle.p1.active[0];
assert.statStage(zacian, 'atk', 1);
battle.makeChoices('switch 2', 'auto');
battle.makeChoices('switch 2', 'auto');
assert.statStage(zacian, 'atk', 0);
});
it(`should use up its once-per-game boost if it switches in with +6 Attack`, () => {
battle = common.createBattle([[
{ species: 'Wynaut', moves: ['bellydrum', 'batonpass'] },
{ species: 'Zacian', ability: 'intrepidsword', moves: ['sleeptalk'] },
], [
{ species: 'Mew', moves: ['sleeptalk'] },
]]);
battle.makeChoices('move bellydrum', 'auto');
battle.makeChoices('move batonpass', 'auto');
battle.makeChoices('switch 2');
battle.makeChoices('switch 2', 'auto');
battle.makeChoices('switch 2', 'auto');
const zacian = battle.p1.active[0];
assert.statStage(zacian, 'atk', 0);
});
it(`should not use up its once-per-game boost if it switches in while its Ability is suppressed`, () => {
battle = common.createBattle([[
{ species: 'Wynaut', moves: ['batonpass'] },
{ species: 'Zacian', ability: 'intrepidsword', moves: ['sleeptalk'] },
], [
{ species: 'Mew', moves: ['sleeptalk', 'gastroacid'] },
]]);
battle.makeChoices('move batonpass', 'move gastroacid');
battle.makeChoices('switch 2');
const zacian = battle.p1.active[0];
assert.statStage(zacian, 'atk', 0);
battle.makeChoices('switch 2', 'auto');
battle.makeChoices('switch 2', 'auto');
assert.statStage(zacian, 'atk', 1);
});
it(`should be able to increase the user's Attack stat multiple times per game [Gen 8]`, () => {
battle = common.gen(8).createBattle([[
{ species: 'Zacian', ability: 'intrepidsword', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Mew', moves: ['sleeptalk'] },
]]);
const zacian = battle.p1.active[0];
assert.statStage(zacian, 'atk', 1);
battle.makeChoices('switch 2', 'auto');
battle.makeChoices('switch 2', 'auto');
assert.statStage(zacian, 'atk', 1);
});
});
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