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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Intimidate', () => {
afterEach(() => {
battle.destroy();
});
it('should decrease Atk by 1 level', () => {
battle = common.gen(7).createBattle([[
{ species: "Smeargle", ability: 'owntempo', moves: ['sketch'] },
], [
{ species: "Gyarados", ability: 'intimidate', moves: ['splash'] },
]]);
assert.statStage(battle.p1.active[0], 'atk', -1);
});
it('should be blocked by Substitute', () => {
battle = common.createBattle([[
{ species: "Escavalier", item: 'leftovers', ability: 'shellarmor', moves: ['substitute'] },
], [
{ species: "Greninja", item: 'laggingtail', ability: 'protean', moves: ['uturn'] },
{ species: "Gyarados", item: 'leftovers', ability: 'intimidate', moves: ['splash'] },
]]);
battle.makeChoices('move substitute', 'move uturn');
battle.makeChoices('', 'switch gyarados');
assert.statStage(battle.p1.active[0], 'atk', 0);
});
it('should not activate if U-turn breaks the Substitute in Gen 4', () => {
battle = common.gen(4).createBattle({ gameType: 'doubles' }, [[
{ species: "Gengar", level: 1, item: 'leftovers', ability: 'levitate', moves: ['substitute'] },
{ species: "Suicune", level: 1, item: 'leftovers', ability: 'pressure', moves: ['substitute'] },
], [
{ species: "Gliscor", item: 'laggingtail', ability: 'sandveil', moves: ['uturn'] },
{ species: "Scizor", item: 'laggingtail', ability: 'technician', moves: ['batonpass'] },
{ species: "Gyarados", item: 'leftovers', ability: 'intimidate', moves: ['splash'] },
{ species: "Salamence", item: 'leftovers', ability: 'intimidate', moves: ['splash'] },
]]);
battle.makeChoices('move substitute, move substitute', 'move uturn 1, move batonpass');
battle.makeChoices('', 'switch 3, pass');
const activate = '|-ability|p2a: Gyarados|Intimidate|boost';
assert.equal(battle.log.filter(m => m === activate).length, 0);
assert.statStage(battle.p1.active[0], 'atk', 0);
assert.statStage(battle.p1.active[1], 'atk', 0);
battle.makeChoices('', 'pass, switch 4');
assert.statStage(battle.p1.active[0], 'atk', -1);
assert.statStage(battle.p1.active[1], 'atk', 0);
});
it('should affect adjacent foes only', () => {
battle = common.gen(5).createBattle({ gameType: 'triples' }, [[
{ species: "Bulbasaur", item: 'leftovers', ability: 'overgrow', moves: ['vinewhip'] },
{ species: "Charmander", item: 'leftovers', ability: 'blaze', moves: ['ember'] },
{ species: "Squirtle", item: 'leftovers', ability: 'torrent', moves: ['bubble'] },
], [
{ species: "Greninja", ability: 'protean', moves: ['uturn'] },
{ species: "Mew", ability: 'synchronize', moves: ['softboiled'] },
{ species: "Gyarados", ability: 'intimidate', moves: ['splash'] },
]]);
const [frontPokemon, centerPokemon, farPokemon] = battle.p1.active;
assert.statStage(frontPokemon, 'atk', -1);
assert.statStage(centerPokemon, 'atk', -1);
assert.statStage(farPokemon, 'atk', 0);
});
it('should wait until all simultaneous switch ins at the beginning of a battle have completed before activating', () => {
battle = common.createBattle({ preview: true }, [[
{ species: "Arcanine", ability: 'intimidate', moves: ['morningsun'] },
], [
{ species: "Gyarados", ability: 'intimidate', moves: ['dragondance'] },
]]);
let intimidateCount = 0;
battle.onEvent('TryBoost', battle.format, (boost, target, source) => {
assert.species(source, intimidateCount === 0 ? 'Arcanine' : 'Gyarados');
intimidateCount++;
});
battle.makeChoices('default', 'default'); // Finish Team Preview, switch both Pokemon in
assert.equal(intimidateCount, 2);
assert.statStage(battle.p1.active[0], 'atk', -1);
assert.statStage(battle.p2.active[0], 'atk', -1);
// Do it again with the Pokemon in reverse order
battle.destroy();
battle = common.createBattle({ preview: true }, [[
{ species: "Gyarados", ability: 'intimidate', moves: ['dragondance'] },
], [
{ species: "Arcanine", ability: 'intimidate', moves: ['morningsun'] },
]]);
intimidateCount = 0;
battle.onEvent('TryBoost', battle.format, (boost, target, source) => {
assert.species(source, intimidateCount === 0 ? 'Arcanine' : 'Gyarados');
intimidateCount++;
});
battle.makeChoices('default', 'default'); // Finish Team Preview, switch both Pokemon in
assert.equal(intimidateCount, 2);
assert.statStage(battle.p1.active[0], 'atk', -1);
assert.statStage(battle.p2.active[0], 'atk', -1);
});
it('should wait until all simultaneous switch ins after double-KOs have completed before activating', () => {
battle = common.createBattle({ preview: true }, [[
{ species: "Blissey", ability: 'naturalcure', moves: ['healingwish'] },
{ species: "Arcanine", ability: 'intimidate', moves: ['healingwish'] },
{ species: "Gyarados", ability: 'intimidate', moves: ['healingwish'] },
], [
{ species: "Blissey", ability: 'naturalcure', moves: ['healingwish'] },
{ species: "Gyarados", ability: 'intimidate', moves: ['healingwish'] },
{ species: "Arcanine", ability: 'intimidate', moves: ['healingwish'] },
]]);
const [p1active, p2active] = [battle.p1.active, battle.p2.active];
let intimidateCount = 0;
battle.onEvent('TryBoost', battle.format, (boost, target, source) => {
assert.species(source, intimidateCount % 2 === 0 ? 'Arcanine' : 'Gyarados');
intimidateCount++;
});
battle.makeChoices('default', 'default'); // Team Preview
battle.makeChoices('move healingwish', 'move healingwish');
battle.makeChoices('switch arcanine', 'switch gyarados');
// Both Pokemon switched in at the same time
assert.equal(intimidateCount, 2);
assert.statStage(p1active[0], 'atk', -1);
assert.statStage(p2active[0], 'atk', -1);
// Do it again with the Pokemon in reverse order
battle.makeChoices('move healingwish', 'move healingwish');
battle.makeChoices('switch gyarados', 'switch arcanine');
assert.equal(intimidateCount, 4);
assert.statStage(p1active[0], 'atk', -1);
assert.statStage(p2active[0], 'atk', -1);
});
});
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