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import type { ChallengeType } from './room-battle';
/**
* A bundle of:
- a ID
* - a battle format
* - a valid team for that format
* - misc other preferences for the battle
*
* To start a battle, you need one of these for every player.
*/
export class BattleReady {
readonly userid: ID;
readonly formatid: string;
readonly settings: User['battleSettings'];
readonly rating: number;
readonly challengeType: ChallengeType;
readonly time: number;
constructor(
userid: ID,
formatid: string,
settings: User['battleSettings'],
rating = 0,
challengeType: ChallengeType = 'challenge'
) {
this.userid = userid;
this.formatid = formatid;
this.settings = settings;
this.rating = rating;
this.challengeType = challengeType;
this.time = Date.now();
}
}
export abstract class AbstractChallenge {
from: ID;
to: ID;
ready: BattleReady | null;
format: string;
acceptCommand: string | null;
message: string;
acceptButton: string;
rejectButton: string;
roomid: RoomID;
constructor(from: ID, to: ID, ready: BattleReady | string, options: {
acceptCommand?: string, rejectCommand?: string, roomid?: RoomID,
message?: string, acceptButton?: string, rejectButton?: string,
} = {}) {
this.from = from;
this.to = to;
this.ready = typeof ready === 'string' ? null : ready;
this.format = typeof ready === 'string' ? ready : ready.formatid;
this.acceptCommand = options.acceptCommand || null;
this.message = options.message || '';
this.roomid = options.roomid || '';
this.acceptButton = options.acceptButton || '';
this.rejectButton = options.rejectButton || '';
}
destroy(accepted?: boolean) {}
}
/**
* As a regular battle challenge, acceptCommand will be null, but you
* can set acceptCommand to use this for custom requests wanting a
* team for something.
*/
export class BattleChallenge extends AbstractChallenge {
declare ready: BattleReady;
declare acceptCommand: string | null;
}
export class GameChallenge extends AbstractChallenge {
declare ready: null;
declare acceptCommand: string;
}
/**
* Invites for `/importinputlog` (`ready: null`) or 4-player battles
* (`ready: BattleReady`)
*/
export class BattleInvite extends AbstractChallenge {
declare acceptCommand: string;
destroy(accepted?: boolean) {
if (accepted) return;
const room = Rooms.get(this.roomid);
if (!room) return; // room expired?
const battle = room.battle!;
let invitesFull = true;
for (const player of battle.players) {
if (!player.invite && !player.id) invitesFull = false;
if (player.invite === this.to) player.invite = '';
}
if (invitesFull) battle.sendInviteForm(true);
}
}
/**
* The defining difference between a BattleChallenge and a GameChallenge is
* that a BattleChallenge has a Ready (and is for a RoomBattle format) and
* a GameChallenge doesn't (and is for a RoomGame).
*
* But remember that both can have a custom acceptCommand.
*/
export type Challenge = BattleChallenge | GameChallenge;
/**
* Lists outgoing and incoming challenges for each user ID.
*/
export class Challenges extends Map<ID, Challenge[]> {
getOrCreate(userid: ID): Challenge[] {
let challenges = this.get(userid);
if (challenges) return challenges;
challenges = [];
this.set(userid, challenges);
return challenges;
}
/** Throws Chat.ErrorMessage if a challenge between these users is already in the table */
add(challenge: Challenge): true {
const oldChallenge = this.search(challenge.to, challenge.from);
if (oldChallenge) {
throw new Chat.ErrorMessage(`There is already a challenge (${challenge.format}) between ${challenge.to} and ${challenge.from}!`);
}
const to = this.getOrCreate(challenge.to);
const from = this.getOrCreate(challenge.from);
to.push(challenge);
from.push(challenge);
this.update(challenge.to, challenge.from);
return true;
}
/** Returns false if the challenge isn't in the table */
remove(challenge: Challenge, accepted?: boolean): boolean {
const to = this.getOrCreate(challenge.to);
const from = this.getOrCreate(challenge.from);
const toIndex = to.indexOf(challenge);
let success = false;
if (toIndex >= 0) {
to.splice(toIndex, 1);
if (!to.length) this.delete(challenge.to);
success = true;
}
const fromIndex = from.indexOf(challenge);
if (fromIndex >= 0) {
from.splice(fromIndex, 1);
if (!from.length) this.delete(challenge.from);
}
if (success) {
this.update(challenge.to, challenge.from);
challenge.destroy(accepted);
}
return success;
}
search(userid1: ID, userid2: ID): Challenge | null {
const challenges = this.get(userid1);
if (!challenges) return null;
for (const challenge of challenges) {
if (
(challenge.to === userid1 && challenge.from === userid2) ||
(challenge.to === userid2 && challenge.from === userid1)
) {
return challenge;
}
}
return null;
}
searchByRoom(userid: ID, roomid: RoomID) {
const challenges = this.get(userid);
if (!challenges) return null;
for (const challenge of challenges) {
if (challenge.roomid === roomid) return challenge;
}
return null;
}
/**
* Try to accept a custom challenge, throwing `Chat.ErrorMessage` on failure,
* and returning the user the challenge was from on a success.
*/
resolveAcceptCommand(context: Chat.CommandContext) {
const targetid = context.target as ID;
const chall = this.search(context.user.id, targetid);
if (!chall || chall.to !== context.user.id || chall.acceptCommand !== context.message) {
throw new Chat.ErrorMessage(`Challenge not found. You are using the wrong command. Challenges should be accepted with /accept`);
}
return chall;
}
accept(context: Chat.CommandContext) {
const chall = this.resolveAcceptCommand(context);
this.remove(chall, true);
const fromUser = Users.get(chall.from);
if (!fromUser) throw new Chat.ErrorMessage(`User "${chall.from}" is not available right now.`);
return fromUser;
}
clearFor(userid: ID, reason?: string): number {
const user = Users.get(userid);
const userIdentity = user ? user.getIdentity() : ` ${userid}`;
const challenges = this.get(userid);
if (!challenges) return 0;
for (const challenge of challenges) {
const otherid = challenge.to === userid ? challenge.from : challenge.to;
const otherUser = Users.get(otherid);
const otherIdentity = otherUser ? otherUser.getIdentity() : ` ${otherid}`;
const otherChallenges = this.get(otherid)!;
const otherIndex = otherChallenges.indexOf(challenge);
if (otherIndex >= 0) otherChallenges.splice(otherIndex, 1);
if (otherChallenges.length === 0) this.delete(otherid);
if (!user && !otherUser) continue;
const header = `|pm|${userIdentity}|${otherIdentity}|`;
let message = `${header}/challenge`;
if (reason) message = `${header}/text Challenge cancelled because ${reason}.\n${message}`;
user?.send(message);
otherUser?.send(message);
}
this.delete(userid);
return challenges.length;
}
getUpdate(challenge: Challenge | null) {
if (!challenge) return `/challenge`;
const teambuilderFormat = challenge.ready ? challenge.ready.formatid : '';
return `/challenge ${challenge.format}|${teambuilderFormat}|${challenge.message}|${challenge.acceptButton}|${challenge.rejectButton}`;
}
update(userid1: ID, userid2: ID) {
const challenge = this.search(userid1, userid2);
userid1 = challenge ? challenge.from : userid1;
userid2 = challenge ? challenge.to : userid2;
this.send(userid1, userid2, this.getUpdate(challenge));
}
send(userid1: ID, userid2: ID, message: string) {
const user1 = Users.get(userid1);
const user2 = Users.get(userid2);
const user1Identity = user1 ? user1.getIdentity() : ` ${userid1}`;
const user2Identity = user2 ? user2.getIdentity() : ` ${userid2}`;
const fullMessage = `|pm|${user1Identity}|${user2Identity}|${message}`;
user1?.send(fullMessage);
user2?.send(fullMessage);
}
updateFor(connection: Connection | User) {
const user = connection.user;
const challenges = this.get(user.id);
if (!challenges) return;
const userIdentity = user.getIdentity();
let messages = '';
for (const challenge of challenges) {
let fromIdentity, toIdentity;
if (challenge.from === user.id) {
fromIdentity = userIdentity;
const toUser = Users.get(challenge.to);
toIdentity = toUser ? toUser.getIdentity() : ` ${challenge.to}`;
} else {
const fromUser = Users.get(challenge.from);
fromIdentity = fromUser ? fromUser.getIdentity() : ` ${challenge.from}`;
toIdentity = userIdentity;
}
messages += `|pm|${fromIdentity}|${toIdentity}|${this.getUpdate(challenge)}\n`;
}
connection.send(messages);
}
}
export const challenges = new Challenges();
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