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/**
* Friends list plugin.
* Allows for adding and removing friends, as well as seeing their activity.
* Written by Mia.
* @author mia-pi-git
*/
import { Utils } from '../../lib/utils';
import { MAX_REQUESTS, sendPM } from '../friends';
const STATUS_COLORS: { [k: string]: string } = {
idle: '#ff7000',
online: '#009900',
busy: '#cc3838',
};
const STATUS_TITLES: { [k: string]: string } = {
online: 'Online',
idle: 'Idle',
busy: 'Busy',
offline: 'Offline',
};
// once every 15 minutes
const LOGIN_NOTIFY_THROTTLE = 15 * 60 * 1000;
export const Friends = new class {
async notifyPending(user: User) {
if (user.settings.blockFriendRequests) return;
const friendRequests = await Chat.Friends.getRequests(user);
const pendingCount = friendRequests.received.size;
if (pendingCount < 1) return;
if (pendingCount === 1) {
const sender = [...friendRequests.received][0];
const senderName = Users.getExact(sender)?.name || sender;
let buf = Utils.html`/uhtml sent,<button class="button" name="send" value="/friends accept ${sender}">Accept</button> | `;
buf += Utils.html`<button class="button" name="send" value="/friends reject ${sender}">Deny</button><br /> `;
buf += `<small>(You can also stop this user from sending you friend requests with <code>/ignore</code>)</small>`;
sendPM(Utils.html`/raw <span class="username">${senderName}</span> sent you a friend request!`, user.id);
sendPM(buf, user.id);
sendPM(
`/raw <small>Note: If this request is accepted, your friend will be notified when you come online, ` +
`and you will be notified when they do, unless you opt out of receiving them.</small>`,
user.id
);
} else {
sendPM(`/nonotify You have ${pendingCount} friend requests pending!`, user.id);
sendPM(`/raw <button class="button" name="send" value="/j view-friends-received">View</button></div>`, user.id);
}
}
async notifyConnection(user: User) {
const connected = await Chat.Friends.getLastLogin(user.id);
if (connected && (Date.now() - connected) < LOGIN_NOTIFY_THROTTLE) {
return;
}
const friends = await Chat.Friends.getFriends(user.id);
const message = `/nonotify Your friend <username class="username">${Utils.escapeHTML(user.name)}</username> has just connected!`;
for (const f of friends) {
const curUser = Users.getExact(f.friend);
if (curUser?.settings.allowFriendNotifications) {
curUser.send(`|pm|~|${curUser.getIdentity()}|${message}`);
}
}
}
async visualizeList(userid: ID) {
const friends = await Chat.Friends.getFriends(userid);
const categorized: { [k: string]: string[] } = {
online: [],
idle: [],
busy: [],
offline: [],
};
const loginTimes: { [k: string]: number } = {};
for (const { friend: friendID, last_login, allowing_login: hideLogin } of [...friends].sort()) {
const friend = Users.getExact(friendID);
if (friend?.connected) {
categorized[friend.statusType].push(friend.id);
} else {
categorized.offline.push(friendID);
// hidelogin - 1 to disable it being visible
if (!hideLogin) {
loginTimes[toID(friendID)] = last_login;
}
}
}
const sorted = Object.keys(categorized)
.filter(item => categorized[item].length > 0)
.map(item => `${STATUS_TITLES[item]} (${categorized[item].length})`);
let buf = `<h3>Your friends: `;
if (sorted.length > 0) {
buf += `<small> Total (${friends.length}) | ${sorted.join(' | ')}</small></h3> `;
} else {
buf += `</h3><em>you have no friends added on Showdown lol</em><br /><br /><br />`;
buf += `<strong>To add a friend, use </strong><code>/friend add [username]</code>.<br /><br />`;
return buf;
}
buf += `<form data-submitsend="/friend add {username}">Add friend: <input class="textbox" name="username" /><br />`;
buf += `<button class="button" type="submit">Add <i class="fa fa-paper-plane"></i></button></form>`;
for (const key in categorized) {
const friendArray = categorized[key].sort();
if (friendArray.length === 0) continue;
buf += `<h4>${STATUS_TITLES[key]} (${friendArray.length})</h4>`;
for (const friend of friendArray) {
const friendID = toID(friend);
buf += `<div class="pad"><div>`;
buf += this.displayFriend(friendID, loginTimes[friendID]);
buf += `</div></div>`;
}
}
return buf;
}
// much more info redacted
async visualizePublicList(userid: ID) {
const friends: string[] = (await Chat.Friends.getFriends(userid) as any[]).map(f => f.friend);
let buf = `<h3>${userid}'s friends:</h3><hr />`;
if (!friends.length) {
buf += `None.`;
return buf;
}
for (const friend of friends) {
buf += `- <username>${friend}</username><br />`;
}
return buf;
}
displayFriend(userid: ID, login?: number) {
const user = Users.getExact(userid); // we want this to be exact
const name = Utils.escapeHTML(user ? user.name : userid);
const statusType = user?.connected ?
`<strong style="color:${STATUS_COLORS[user.statusType]}">\u25C9 ${STATUS_TITLES[user.statusType]}</strong>` :
'\u25CC Offline';
let buf = user ?
`<span class="username"> <username>${name}</username></span><span><small> (${statusType})</small></span>` :
Utils.html`<i>${name}</i> <small>(${statusType})</small>`;
buf += `<br />`;
const curUser = Users.get(userid); // might be an alt
if (user) {
if (user.userMessage) buf += Utils.html`Status: <i>${user.userMessage}</i><br />`;
} else if (curUser && curUser.id !== userid) {
buf += `<small>On an alternate account</small><br />`;
}
if (login && typeof login === 'number' && !user?.connected) {
buf += `Last seen: <time>${new Date(Number(login)).toISOString()}</time>`;
buf += ` (${Chat.toDurationString(Date.now() - login, { precision: 1 })} ago)`;
} else if (typeof login === 'string') {
buf += `${login}`;
}
buf = `<div class="infobox">${buf}</div>`;
return toLink(buf);
}
checkCanUse(context: Chat.CommandContext | Chat.PageContext) {
const user = context.user;
if (!user.autoconfirmed) {
throw new Chat.ErrorMessage(context.tr`You must be autoconfirmed to use the friends feature.`);
}
if (user.locked || user.namelocked || user.semilocked || user.permalocked) {
throw new Chat.ErrorMessage(`You are locked, and so cannot use the friends feature.`);
}
if (!Config.usesqlitefriends || !Config.usesqlite) {
throw new Chat.ErrorMessage(`The friends list feature is currently disabled.`);
}
if (!Users.globalAuth.atLeast(user, Config.usesqlitefriends)) {
throw new Chat.ErrorMessage(`You are currently unable to use the friends feature.`);
}
}
request(user: User, receiver: ID) {
return Chat.Friends.request(user, receiver);
}
removeFriend(userid: ID, friendID: ID) {
return Chat.Friends.removeFriend(userid, friendID);
}
approveRequest(receiverID: ID, senderID: ID) {
return Chat.Friends.approveRequest(receiverID, senderID);
}
removeRequest(receiverID: ID, senderID: ID) {
return Chat.Friends.removeRequest(receiverID, senderID);
}
updateSpectatorLists(user: User) {
if (!user.friends) return; // probably should never happen
for (const id of user.friends) {
// should only work if theyre on that userid, since friends list is by userid
const curUser = Users.getExact(id);
if (curUser) {
for (const conn of curUser.connections) {
if (conn.openPages?.has('friends-spectate')) {
void Chat.parse('/friends view spectate', null, curUser, conn);
}
}
}
}
}
};
/** UI functions chiefly for the chat page. */
function toLink(buf: string) {
return buf.replace(/<a roomid="/g, `<a target="replace" href="/`);
}
function headerButtons(type: string, user: User) {
const buf = [];
const icons: { [k: string]: string } = {
sent: '<i class="fa fa-paper-plane"></i>',
received: '<i class="fa fa-get-pocket"></i>',
all: '<i class="fa fa-users"></i>',
help: '<i class="fa fa-question-circle"></i>',
settings: '<i class="fa fa-cog"></i>',
spectate: '<i class="fa fa-binoculars"></i>',
};
const titles: { [k: string]: string } = {
all: 'All Friends',
spectate: 'Spectate',
sent: 'Sent',
received: 'Received',
help: 'Help',
settings: 'Settings',
};
for (const page in titles) {
const title = titles[page];
const icon = icons[page];
if (page === type) {
buf.push(`${icon} <strong>${user.tr(title)}</strong>`);
} else {
buf.push(`${icon} <a roomid="view-friends-${page}">${user.tr(title)}</a>`);
}
}
const refresh = (
`<button class="button" name="send" value="/j view-friends${type?.trim() ? `-${type}` : ''}" style="float: right">` +
` <i class="fa fa-refresh"></i> ${user.tr('Refresh')}</button>`
);
return `<div style="line-height:25px">${buf.join(' / ')}${refresh}</div><hr />`;
}
export const commands: Chat.ChatCommands = {
unfriend(target) {
return this.parse(`/friend remove ${target}`);
},
friend: 'friends',
friendslist: 'friends',
friends: {
''(target) {
if (toID(target)) {
return this.parse(`/friend add ${target}`);
}
return this.parse(`/friends list`);
},
viewlist(target, room, user) {
Friends.checkCanUse(this);
target = toID(target);
if (!target) return this.errorReply(`Specify a user.`);
if (target === user.id) return this.parse(`/friends list`);
return this.parse(`/j view-friends-viewuser-${target}`);
},
request: 'add',
async add(target, room, user, connection) {
Friends.checkCanUse(this);
target = toID(target);
if (target.length > 18) {
return this.errorReply(this.tr`That name is too long - choose a valid name.`);
}
if (!target) return this.parse('/help friends');
await Friends.request(user, target as ID);
this.refreshPage('friends-sent');
return this.sendReply(`You sent a friend request to '${target}'.`);
},
unfriend: 'remove',
async remove(target, room, user) {
Friends.checkCanUse(this);
target = toID(target);
if (!target) return this.parse('/help friends');
await Friends.removeFriend(user.id, target as ID);
this.sendReply(`Removed friend '${target}'.`);
await Chat.Friends.updateUserCache(user);
this.refreshPage('friends-all');
const targetUser = Users.get(target);
if (targetUser) await Chat.Friends.updateUserCache(targetUser);
},
view(target) {
return this.parse(`/join view-friends-${target}`);
},
list() {
return this.parse(`/join view-friends-all`);
},
async accept(target, room, user, connection) {
Friends.checkCanUse(this);
target = toID(target);
if (user.settings.blockFriendRequests) {
return this.errorReply(this.tr`You are currently blocking friend requests, and so cannot accept your own.`);
}
if (!target) return this.parse('/help friends');
await Friends.approveRequest(user.id, target as ID);
const targetUser = Users.get(target);
sendPM(`You accepted a friend request from "${target}".`, user.id);
this.refreshPage('friends-received');
if (targetUser) {
sendPM(`/text ${user.name} accepted your friend request!`, targetUser.id);
sendPM(`/uhtmlchange sent-${targetUser.id},`, targetUser.id);
sendPM(`/uhtmlchange undo-${targetUser.id},`, targetUser.id);
}
await Chat.Friends.updateUserCache(user);
if (targetUser) await Chat.Friends.updateUserCache(targetUser);
},
deny: 'reject',
async reject(target, room, user, connection) {
Friends.checkCanUse(this);
target = toID(target);
if (!target) return this.parse('/help friends');
const res = await Friends.removeRequest(user.id, target as ID);
if (!res.changes) {
return this.errorReply(`You do not have a friend request pending from '${target}'.`);
}
this.refreshPage('friends-received');
return sendPM(`You denied a friend request from '${target}'.`, user.id);
},
toggle(target, room, user, connection) {
Friends.checkCanUse(this);
const setting = user.settings.blockFriendRequests;
target = target.trim();
if (this.meansYes(target)) {
if (!setting) return this.errorReply(this.tr`You already are allowing friend requests.`);
user.settings.blockFriendRequests = false;
this.sendReply(this.tr`You are now allowing friend requests.`);
} else if (this.meansNo(target)) {
if (setting) return this.errorReply(this.tr`You already are blocking incoming friend requests.`);
user.settings.blockFriendRequests = true;
this.sendReply(this.tr`You are now blocking incoming friend requests.`);
} else {
if (target) this.errorReply(this.tr`Unrecognized setting.`);
this.sendReply(
this.tr(setting ? `You are currently blocking friend requests.` : `You are not blocking friend requests.`)
);
}
this.refreshPage('friends-settings');
user.update();
},
async undorequest(target, room, user, connection) {
Friends.checkCanUse(this);
target = toID(target);
await Friends.removeRequest(target as ID, user.id);
this.refreshPage('friends-sent');
return sendPM(`You removed your friend request to '${target}'.`, user.id);
},
hidenotifs: 'viewnotifications',
hidenotifications: 'viewnotifications',
viewnotifs: 'viewnotifications',
viewnotifications(target, room, user, connection, cmd) {
// Friends.checkCanUse(this);
const setting = user.settings.allowFriendNotifications;
target = target.trim();
if (!cmd.includes('hide') || target && this.meansYes(target)) {
if (setting) return this.errorReply(this.tr(`You are already allowing friend notifications.`));
user.settings.allowFriendNotifications = true;
this.sendReply(this.tr(`You will now receive friend notifications.`));
} else if (cmd.includes('hide') || target && this.meansNo(target)) {
if (!setting) return this.errorReply(this.tr`You are already not receiving friend notifications.`);
user.settings.allowFriendNotifications = false;
this.sendReply(this.tr`You will not receive friend notifications.`);
} else {
if (target) this.errorReply(this.tr`Unrecognized setting.`);
this.sendReply(
this.tr(setting ? `You are currently allowing friend notifications.` : `Your friend notifications are disabled.`)
);
}
this.refreshPage('friends-settings');
user.update();
},
hidelogins: 'togglelogins',
showlogins: 'togglelogins',
async togglelogins(target, room, user, connection, cmd) {
Friends.checkCanUse(this);
const setting = user.settings.hideLogins;
if (cmd.includes('hide')) {
if (setting) return this.errorReply(this.tr`You are already hiding your logins from friends.`);
user.settings.hideLogins = true;
await Chat.Friends.hideLoginData(user.id);
this.sendReply(`You are now hiding your login times from your friends.`);
} else if (cmd.includes('show')) {
if (!setting) return this.errorReply(this.tr`You are already allowing friends to see your login times.`);
user.settings.hideLogins = false;
await Chat.Friends.allowLoginData(user.id);
this.sendReply(`You are now allowing your friends to see your login times.`);
} else {
return this.errorReply(`Invalid setting.`);
}
this.refreshPage('friends-settings');
user.update();
},
async listdisplay(target, room, user, connection) {
Friends.checkCanUse(this);
target = toID(target);
const { public_list: setting } = await Chat.Friends.getSettings(user.id);
if (this.meansYes(target)) {
if (setting) {
return this.errorReply(this.tr`You are already allowing other people to view your friends list.`);
}
await Chat.Friends.setHideList(user.id, true);
this.refreshPage('friends-settings');
return this.sendReply(this.tr`You are now allowing other people to view your friends list.`);
} else if (this.meansNo(target)) {
if (!setting) {
return this.errorReply(this.tr`You are already hiding your friends list.`);
}
await Chat.Friends.setHideList(user.id, false);
this.refreshPage('friends-settings');
return this.sendReply(this.tr`You are now hiding your friends list.`);
}
this.sendReply(`You are currently ${setting ? 'displaying' : 'hiding'} your friends list.`);
},
invalidatecache(target, room, user) {
this.canUseConsole();
for (const curUser of Users.users.values()) {
void Chat.Friends.updateUserCache(curUser);
}
Rooms.global.notifyRooms(
['staff', 'development'],
`|c|${user.getIdentity()}|/log ${user.name} used /friends invalidatecache`,
);
this.sendReply(`You invalidated each entry in the friends database cache.`);
},
sharebattles(target, room, user) {
Friends.checkCanUse(this);
target = toID(target);
if (this.meansYes(target)) {
if (user.settings.displayBattlesToFriends) {
return this.errorReply(this.tr`You are already sharing your battles with friends.`);
}
user.settings.displayBattlesToFriends = true;
this.sendReply(`You are now allowing your friends to see your ongoing battles.`);
} else if (this.meansNo(target)) {
if (!user.settings.displayBattlesToFriends) {
return this.errorReply(this.tr`You are already not sharing your battles with friends.`);
}
user.settings.displayBattlesToFriends = false;
this.sendReply(`You are now hiding your ongoing battles from your friends.`);
} else {
if (!target) return this.parse('/help friends sharebattles');
return this.errorReply(`Invalid setting '${target}'. Provide 'on' or 'off'.`);
}
user.update();
this.refreshPage('friends-settings');
},
sharebattleshelp: [
`/friends sharebattles [on|off] - Allow or disallow your friends from seeing your ongoing battles.`,
],
},
friendshelp() {
this.runBroadcast();
if (this.broadcasting) {
return this.sendReplyBox([
`<code>/friend list</code> - View current friends.`,
`<code>/friend add [name]</code> OR <code>/friend [name]</code> - Send a friend request to [name], if you don't have them added.`,
`<code>/friend remove [username]</code> OR <code>/unfriend [username]</code> - Unfriend the user.`,
`<details class="readmore"><summary>More commands...</summary>`,
`<code>/friend accept [username]</code> - Accepts the friend request from [username], if it exists.`,
`<code>/friend reject [username]</code> - Rejects the friend request from [username], if it exists.`,
`<code>/friend toggle [off/on]</code> - Enable or disable receiving of friend requests.`,
`<code>/friend hidenotifications</code> OR <code>hidenotifs</code> - Opts out of receiving friend notifications.`,
`<code>/friend viewnotifications</code> OR <code>viewnotifs</code> - Opts into view friend notifications.`,
`<code>/friend listdisplay [on/off]</code> - Opts [in/out] of letting others view your friends list.`,
`<code>/friend viewlist [user]</code> - View the given [user]'s friend list, if they're allowing others to see.`,
`<code>/friends sharebattles [on|off]</code> - Allow or disallow your friends from seeing your ongoing battles.</details>`,
].join('<br />'));
}
return this.parse('/join view-friends-help');
},
};
export const pages: Chat.PageTable = {
async friends(args, user) {
if (!user.named) return Rooms.RETRY_AFTER_LOGIN;
Friends.checkCanUse(this);
const type = args.shift();
let buf = '<div class="pad">';
switch (toID(type)) {
case 'outgoing': case 'sent':
this.title = `[Friends] Sent`;
buf += headerButtons('sent', user);
if (user.settings.blockFriendRequests) {
buf += `<h3>${this.tr(`You are currently blocking friend requests`)}.</h3>`;
}
const { sent } = await Chat.Friends.getRequests(user);
if (sent.size < 1) {
buf += `<strong>You have no outgoing friend requests pending.</strong><br />`;
buf += `<br />To add a friend, use <code>/friend add [username]</code>.`;
buf += `</div>`;
return toLink(buf);
}
buf += `<h3>You have ${Chat.count(sent.size, 'friend requests')} pending${sent.size === MAX_REQUESTS ? ` (maximum reached)` : ''}.</h3>`;
for (const request of sent) {
buf += `<br /><div class="infobox">`;
buf += `<strong>${request}</strong>`;
buf += ` <button class="button" name="send" value="/friends undorequest ${request}">`;
buf += `<i class="fa fa-undo"></i> ${this.tr('Undo')}</button>`;
buf += `</div>`;
}
break;
case 'received': case 'incoming':
this.title = `[Friends] Received`;
buf += headerButtons('received', user);
const { received } = await Chat.Friends.getRequests(user);
if (received.size < 1) {
buf += `<strong>You have no pending friend requests.</strong>`;
buf += `</div>`;
return toLink(buf);
}
buf += `<h3>You have ${received.size} pending friend requests.</h3>`;
for (const request of received) {
buf += `<br /><div class="infobox">`;
buf += `<strong>${request}</strong>`;
buf += ` <button class="button" name="send" value="/friends accept ${request}">${this.tr('Accept')}</button> |`;
buf += ` <button class="button" name="send" value="/friends reject ${request}">${this.tr('Deny')}</button>`;
buf += `</div>`;
}
break;
case 'viewuser':
const target = toID(args.shift());
if (!target) return this.errorReply(`Specify a user.`);
if (target === user.id) {
return this.errorReply(`Use /friends list to view your own list.`);
}
const { public_list: isAllowing } = await Chat.Friends.getSettings(target);
if (!isAllowing) return this.errorReply(`${target}'s friends list is not public or they do not have one.`);
this.title = `[Friends List] ${target}`;
buf += await Friends.visualizePublicList(target);
break;
case 'help':
this.title = `[Friends] Help`;
buf += headerButtons('help', user);
buf += `<h3>Help</h3>`;
buf += `<strong>/friend OR /friends OR /friendslist:</strong><br /><ul><li>`;
buf += [
`<code>/friend list</code> - View current friends.`,
`<code>/friend add [name]</code> OR <code>/friend [name]</code> - Send a friend request to [name], if you don't have them added.`,
`<code>/friend remove [username]</code> OR <code>/unfriend [username]</code> - Unfriend the user.`,
`<code>/friend accept [username]</code> - Accepts the friend request from [username], if it exists.`,
`<code>/friend reject [username]</code> - Rejects the friend request from [username], if it exists.`,
`<code>/friend toggle [off/on]</code> - Enable or disable receiving of friend requests.`,
`<code>/friend hidenotifications</code> OR <code>hidenotifs</code> - Opts out of receiving friend notifications.`,
`<code>/friend viewnotifications</code> OR <code>viewnotifs</code> - Opts into view friend notifications.`,
`<code>/friend listdisplay [on/off]</code> - Opts [in/out] of letting others view your friends list.`,
`<code>/friend viewlist [user]</code> - View the given [user]'s friend list, if they're allowing others to see.`,
`<code>/friends sharebattles [on|off]</code> - Allow or disallow your friends from seeing your ongoing battles.`,
].join('</li><li>');
buf += `</li></ul>`;
break;
case 'settings':
this.title = `[Friends] Settings`;
buf += headerButtons('settings', user);
buf += `<h3>Friends Settings:</h3>`;
const settings = user.settings;
const { public_list, send_login_data } = await Chat.Friends.getSettings(user.id);
buf += `<strong>Notify me when my friends come online:</strong><br />`;
buf += `<button class="button${settings.allowFriendNotifications ? `` : ` disabled`}" name="send" `;
buf += `value="/friends hidenotifs">Disable</button> `;
buf += `<button class="button${settings.allowFriendNotifications ? ` disabled` : ``}" name="send" `;
buf += `value="/friends viewnotifs">Enable</button> <br /><br />`;
buf += `<strong>Receive friend requests:</strong><br />`;
buf += `<button class="button${settings.blockFriendRequests ? ` disabled` : ''}" name="send" `;
buf += `value="/friends toggle off">Disable</button> `;
buf += `<button class="button${settings.blockFriendRequests ? `` : ` disabled`}" name="send" `;
buf += `value="/friends toggle on">Enable</button> <br /><br />`;
buf += `<strong>Allow others to see your list:</strong><br />`;
buf += `<button class="button${public_list ? ` disabled` : ''}" name="send" `;
buf += `value="/friends listdisplay yes">Allow</button> `;
buf += `<button class="button${public_list ? `` : ` disabled`}" name="send" `;
buf += `value="/friends listdisplay no">Hide</button> <br /><br />`;
buf += `<strong>Allow others to see my login times</strong><br />`;
buf += `<button class="button${send_login_data ? ` disabled` : ''}" name="send" `;
buf += `value="/friends hidelogins">Disable</button> `;
buf += `<button class="button${send_login_data ? `` : ' disabled'}" name="send" `;
buf += `value="/friends showlogins">Enable</button><br /><br />`;
buf += `<strong>Allow friends to see my hidden battles on the spectator list:</strong><br />`;
buf += `<button class="button${settings.displayBattlesToFriends ? `` : ' disabled'}" name="send" `;
buf += `value="/friends sharebattles off">Disable</button> `;
buf += `<button class="button${settings.displayBattlesToFriends ? ` disabled` : ``}" name="send" `;
buf += `value="/friends sharebattles on">Enable</button> <br /><br />`;
buf += `<strong>Block PMs except from friends (and staff):</strong><br />`;
buf += `<button class="button${settings.blockPMs ? `` : ' disabled'}" name="send" `;
buf += `value="/unblockpms /j view-friends-settings">Disable</button> `;
buf += `<button class="button${settings.blockPMs ? ` disabled` : ``}" name="send" `;
buf += `value="/blockpms friends /j view-friends-settings">Enable</button> <br /><br />`;
buf += `<strong>Block challenges except from friends (and staff):</strong><br />`;
buf += `<button class="button${settings.blockChallenges ? `` : ' disabled'}" name="send" `;
buf += `value="/unblockchallenges /j view-friends-settings">Disable</button> `;
buf += `<button class="button${settings.blockChallenges ? ` disabled` : ``}" name="send" `;
buf += `value="/blockchallenges friends /j view-friends-settings">Enable</button> <br /><br />`;
break;
case 'spectate':
this.title = `[Friends] Spectating`;
buf += headerButtons('spectate', user);
buf += `<h3>Spectate your friends:</h3>`;
const toggleMessage = user.settings.displayBattlesToFriends ?
' disallow your friends from seeing your hidden battles' :
' allow your friends to see your hidden battles';
buf += `<i><small>Use the <a roomid="view-friends-settings">settings page</a> to ${toggleMessage} on this page.</small></i><br />`;
buf += `<br />`;
if (!user.friends?.size) {
buf += `<h3>You have no friends to spectate.</h3>`;
break;
}
const friends = [];
for (const friendID of user.friends) {
const friend = Users.getExact(friendID);
if (!friend) continue;
friends.push(friend);
}
if (!friends.length) {
buf += `<em>None of your friends are currently around to spectate.</em>`;
break;
}
const battles: [User, string][] = [];
for (const friend of friends) {
const curBattles: [User, string][] = [...friend.inRooms]
.filter(id => {
const battle = Rooms.get(id)?.battle;
return (
battle?.playerTable[friend.id] &&
(!battle.roomid.endsWith('pw') || friend.settings.displayBattlesToFriends)
);
})
.map(id => [friend, id]);
if (!curBattles.length) continue;
battles.push(...curBattles);
}
Utils.sortBy(battles, ([, id]) => -Number(id.split('-')[2]));
if (!battles.length) {
buf += `<em>None of your friends are currently in a battle.</em>`;
} else {
buf += battles.map(([friend, battle]) => {
// we've already ensured the battle exists in the filter above
// (and .battle only exists if it's a GameRoom, so this cast is safe)
const room = Rooms.get(battle) as GameRoom & { battle: Rooms.RoomBattle };
const format = Dex.formats.get(room.battle.format).name;
const rated = room.battle.rated ? `<small style="float:right">(Rated: ${room.battle.rated})</small>` : '';
const title = room.title.includes(friend.name) ?
room.title.replace(friend.name, `<strong>${friend.name}</strong>`) :
(room.title + ` (with ${friend.name})`);
return `<a class="blocklink" href="/${room.roomid}"><small>[${format}]</small>${rated}<br /> ${title}</a>`;
}).join('<br />');
}
break;
default:
this.title = `[Friends] All Friends`;
buf += headerButtons('all', user);
buf += await Friends.visualizeList(user.id);
}
buf += `</div>`;
return toLink(buf);
},
};
export const handlers: Chat.Handlers = {
onBattleStart(user) {
return Friends.updateSpectatorLists(user);
},
onBattleLeave(user, room) {
return Friends.updateSpectatorLists(user);
},
onBattleEnd(battle, winner, players) {
for (const id of players) {
const user = Users.get(id);
if (!user) continue;
Friends.updateSpectatorLists(user);
}
},
onDisconnect(user) {
void Chat.Friends.writeLogin(user.id);
},
};
export const loginfilter: Chat.LoginFilter = user => {
if (!Config.usesqlitefriends || !Users.globalAuth.atLeast(user, Config.usesqlitefriends)) {
return;
}
// notify users of pending requests
void Friends.notifyPending(user);
// (quietly) notify their friends (that have opted in) that they are online
void Friends.notifyConnection(user);
// write login time
void Chat.Friends.writeLogin(user.id);
void Chat.Friends.updateUserCache(user);
};
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