File size: 48,580 Bytes
5c2ed06
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
  for (var name in all)
    __defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
  if (from && typeof from === "object" || typeof from === "function") {
    for (let key of __getOwnPropNames(from))
      if (!__hasOwnProp.call(to, key) && key !== except)
        __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
  }
  return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var auction_exports = {};
__export(auction_exports, {
  Auction: () => Auction,
  commands: () => commands,
  roomSettings: () => roomSettings
});
module.exports = __toCommonJS(auction_exports);
var import_lib = require("../../lib");
class Team {
  constructor(name, auction) {
    this.id = toID(name);
    this.name = name;
    this.players = [];
    this.credits = auction.startingCredits;
    this.suspended = false;
    this.auction = auction;
  }
  getManagers() {
    return [...this.auction.managers.values()].filter((m) => m.team === this).map((m) => Users.getExact(m.id)?.name || m.id);
  }
  addPlayer(player, price = 0) {
    player.team?.removePlayer(player);
    this.players.push(player);
    this.credits -= price;
    player.team = this;
    player.price = price;
  }
  removePlayer(player) {
    const pIndex = this.players.indexOf(player);
    if (pIndex === -1)
      return;
    this.players.splice(pIndex, 1);
    delete player.team;
    player.price = 0;
  }
  isSuspended() {
    return this.suspended || (this.auction.type === "snake" ? this.players.length >= this.auction.minPlayers : this.credits < this.auction.minBid || this.auction.maxPlayers && this.players.length >= this.auction.maxPlayers);
  }
  maxBid(credits = this.credits) {
    return credits + this.auction.minBid * Math.min(0, this.players.length - this.auction.minPlayers + 1);
  }
}
function parseCredits(amount) {
  let credits = Number(amount.replace(",", "."));
  if (Math.abs(credits) < 500)
    credits *= 1e3;
  if (!credits || credits % 500 !== 0) {
    throw new Chat.ErrorMessage(`The amount of credits must be a multiple of 500.`);
  }
  return credits;
}
class Auction extends Rooms.SimpleRoomGame {
  constructor(room, startingCredits = 1e5) {
    super(room);
    this.gameid = "auction";
    this.owners = /* @__PURE__ */ new Set();
    this.teams = /* @__PURE__ */ new Map();
    this.managers = /* @__PURE__ */ new Map();
    this.auctionPlayers = /* @__PURE__ */ new Map();
    this.minBid = 3e3;
    this.minPlayers = 10;
    this.maxPlayers = 0;
    this.type = "auction";
    this.lastQueue = null;
    this.queue = [];
    this.nomTimer = null;
    this.nomTimeLimit = 0;
    this.nomTimeRemaining = 0;
    this.bidTimer = null;
    this.bidTimeLimit = 10;
    this.bidTimeRemaining = 10;
    this.nominatingTeam = null;
    this.nominatedPlayer = null;
    this.highestBidder = null;
    this.highestBid = 0;
    /** Used for blind mode */
    this.bidsPlaced = /* @__PURE__ */ new Map();
    this.state = "setup";
    this.title = "Auction";
    this.startingCredits = startingCredits;
  }
  sendMessage(message) {
    this.room.add(`|c|~|${message}`).update();
  }
  sendHTMLBox(htmlContent) {
    this.room.add(`|html|<div class="infobox">${htmlContent}</div>`).update();
  }
  checkOwner(user) {
    if (!this.owners.has(user.id) && !Users.Auth.hasPermission(user, "declare", null, this.room)) {
      throw new Chat.ErrorMessage(`You must be an auction owner to use this command.`);
    }
  }
  addOwners(users) {
    for (const name of users) {
      const user = Users.getExact(name);
      if (!user)
        throw new Chat.ErrorMessage(`User "${name}" not found.`);
      if (this.owners.has(user.id))
        throw new Chat.ErrorMessage(`${user.name} is already an auction owner.`);
      this.owners.add(user.id);
    }
  }
  removeOwners(users) {
    for (const name of users) {
      const id = toID(name);
      if (!this.owners.has(id))
        throw new Chat.ErrorMessage(`User "${name}" is not an auction owner.`);
      this.owners.delete(id);
    }
  }
  generateUsernameList(players, max = players.length, clickable = false) {
    let buf = `<span style="font-size: 85%">`;
    buf += players.slice(0, max).map((p) => {
      if (typeof p === "object") {
        return `<username ${clickable ? ' class="username"' : ""}>${import_lib.Utils.escapeHTML(p.name)}</username>`;
      }
      return `<username${clickable ? ' class="username"' : ""}>${import_lib.Utils.escapeHTML(p)}</username>`;
    }).join(", ");
    if (players.length > max) {
      buf += ` <span title="${players.slice(max).map((p) => import_lib.Utils.escapeHTML(typeof p === "object" ? p.name : p)).join(", ")}">(+${players.length - max})</span>`;
    }
    buf += `</span>`;
    return buf;
  }
  generatePriceList() {
    const players = import_lib.Utils.sortBy(this.getDraftedPlayers(), (p) => -p.price);
    let buf = "";
    let smogonExport = "";
    for (const team of this.teams.values()) {
      let table2 = `<table>`;
      for (const player of players.filter((p) => p.team === team)) {
        table2 += import_lib.Utils.html`<tr><td>${player.name}</td><td>${player.price}</td></tr>`;
      }
      table2 += `</table>`;
      buf += `<details><summary>${import_lib.Utils.escapeHTML(team.name)}</summary>${table2}</details><br/>`;
      if (this.ended)
        smogonExport += `[SPOILER="${team.name}"]${table2.replace(/<(.*?)>/g, "[$1]")}[/SPOILER]`;
    }
    let table = `<table>`;
    for (const player of players) {
      table += import_lib.Utils.html`<tr><td>${player.name}</td><td>${player.price}</td><td>${player.team.name}</td></tr>`;
    }
    table += `</table>`;
    buf += `<details><summary>All</summary>${table}</details><br/>`;
    if (this.ended) {
      smogonExport += `[SPOILER="All"]${table.replace(/<(.*?)>/g, "[$1]")}[/SPOILER]`;
      buf += import_lib.Utils.html`<copytext value="${smogonExport}">Copy Smogon Export</copytext>`;
    }
    return buf;
  }
  generateAuctionTable() {
    const queue = this.queue.filter((team) => !team.isSuspended());
    let buf = `<div class="ladder pad"><table style="width: 100%"><tr>${!this.ended ? `<th colspan=2>Order</th>` : ""}<th>Team</th>${this.type !== "snake" ? `<th>Credits</th>` : ""}<th style="width: 100%">Players</th></tr>`;
    for (const team of this.teams.values()) {
      buf += `<tr>`;
      if (!this.ended) {
        let i1 = queue.indexOf(team) + 1;
        let i2 = queue.lastIndexOf(team) + 1;
        if (i1 > queue.length / 2) {
          [i1, i2] = [i2, i1];
        }
        buf += `<td align="center" style="width: 15px">${i1 || "-"}</td><td align="center" style="width: 15px">${i2 || "-"}</td>`;
      }
      buf += `<td style="white-space: nowrap"><strong>${import_lib.Utils.escapeHTML(team.name)}</strong><br/>${this.generateUsernameList(team.getManagers(), 2, true)}</td>`;
      if (this.type !== "snake") {
        buf += `<td style="white-space: nowrap">${team.credits.toLocaleString()}${team.maxBid() >= this.minBid ? `<br/><span style="font-size: 90%">Max bid: ${team.maxBid().toLocaleString()}</span>` : ""}</td>`;
      }
      buf += `<td title="${team.players.map((p) => import_lib.Utils.escapeHTML(p.name)).join(", ")}"><div style="min-height: 32px${!this.ended ? `; height: 32px; overflow: hidden; resize: vertical` : ""}"><span style="float: right">${team.players.length}</span>${this.generateUsernameList(team.players)}</div></td>`;
      buf += `</tr>`;
    }
    buf += `</table></div>`;
    const players = import_lib.Utils.sortBy(this.getUndraftedPlayers(), (p) => p.name);
    const tierArrays = /* @__PURE__ */ new Map();
    for (const player of players) {
      for (const tier of player.tiersPlayed) {
        if (!tierArrays.has(tier))
          tierArrays.set(tier, []);
        tierArrays.get(tier).push(player);
      }
    }
    const sortedTiers = [...tierArrays.keys()].sort();
    if (sortedTiers.length) {
      buf += `<details><summary>Remaining Players (${players.length})</summary>`;
      buf += `<details><summary>All</summary>${this.generateUsernameList(players)}</details>`;
      buf += `<details><summary>Tiers</summary><ul style="list-style-type: none">`;
      for (const tier of sortedTiers) {
        const tierPlayers = tierArrays.get(tier);
        buf += `<li><details><summary>${import_lib.Utils.escapeHTML(tier)} (${tierPlayers.length})</summary>${this.generateUsernameList(tierPlayers)}</details></li>`;
      }
      buf += `</ul></details></details>`;
    } else {
      buf += `<details><summary>Remaining Players (${players.length})</summary>${this.generateUsernameList(players)}</details>`;
    }
    buf += `<details><summary>Auction Settings</summary>`;
    buf += `- Minimum bid: <b>${this.minBid.toLocaleString()}</b><br/>`;
    buf += `- Minimum players per team: <b>${this.minPlayers}</b><br/>`;
    if (this.type !== "snake")
      buf += `- Maximum players per team: <b>${this.maxPlayers || "N/A"}</b><br/>`;
    buf += `- Nom timer: <b>${this.nomTimeLimit ? `${this.nomTimeLimit}s` : "Off"}</b><br/>`;
    if (this.type !== "snake")
      buf += `- Bid timer: <b>${this.bidTimeLimit}s</b><br/>`;
    buf += `- Auction type: <b>${this.type}</b><br/>`;
    buf += `</details>`;
    return buf;
  }
  sendBidInfo() {
    if (this.type === "blind")
      return;
    let buf = `<div class="infobox">`;
    buf += import_lib.Utils.html`Player: <username>${this.nominatedPlayer.name}</username> `;
    buf += `Top bid: <b>${this.highestBid}</b> `;
    buf += import_lib.Utils.html`Top bidder: <b>${this.highestBidder.name}</b><br/>`;
    buf += import_lib.Utils.html`Tiers Played: <b>${this.nominatedPlayer.tiersPlayed.length ? `${this.nominatedPlayer.tiersPlayed.join(", ")}` : "N/A"}</b><br/>`;
    buf += import_lib.Utils.html`Tiers Not Played: <b>${this.nominatedPlayer.tiersNotPlayed.length ? `${this.nominatedPlayer.tiersNotPlayed.join(", ")}` : "N/A"}</b>`;
    buf += `</div>`;
    this.room.add(`|uhtml|bid-${this.nominatedPlayer.id}|${buf}`).update();
  }
  sendTimer(change = false, nom = false) {
    let buf = `<div class="infobox message-error">`;
    buf += `<i class="fa fa-hourglass-start"></i> ${Chat.toDurationString((nom ? this.nomTimeRemaining : this.bidTimeRemaining) * 1e3, { hhmmss: true }).slice(1)}`;
    buf += `</div>`;
    this.room.add(`|uhtml${change ? "change" : ""}|timer|${buf}`).update();
  }
  setMinBid(amount) {
    if (this.state !== "setup") {
      throw new Chat.ErrorMessage(`The minimum bid cannot be changed after the auction has started.`);
    }
    if (amount > 5e5)
      throw new Chat.ErrorMessage(`The minimum bid must not exceed 500,000.`);
    this.minBid = amount;
  }
  setMinPlayers(amount) {
    if (this.state !== "setup") {
      throw new Chat.ErrorMessage(`The minimum number of players cannot be changed after the auction has started.`);
    }
    if (!amount || amount > 30) {
      throw new Chat.ErrorMessage(`The minimum number of players must be between 1 and 30.`);
    }
    this.minPlayers = amount;
  }
  setMaxPlayers(amount) {
    if (this.type === "snake")
      throw new Chat.ErrorMessage(`You only need to set minplayers for snake drafts.`);
    if (this.state !== "setup") {
      throw new Chat.ErrorMessage(`The maximum number of players cannot be changed after the auction has started.`);
    }
    this.maxPlayers = amount;
  }
  setNomTimeLimit(seconds) {
    if (this.state !== "setup") {
      throw new Chat.ErrorMessage(`The nomination time limit cannot be changed after the auction has started.`);
    }
    if (isNaN(seconds) || seconds && (seconds < 7 || seconds > 300)) {
      throw new Chat.ErrorMessage(`The nomination time limit must be between 7 and 300 seconds.`);
    }
    this.nomTimeLimit = this.nomTimeRemaining = seconds;
  }
  setBidTimeLimit(seconds) {
    if (this.state !== "setup") {
      throw new Chat.ErrorMessage(`The bid time limit cannot be changed after the auction has started.`);
    }
    if (!seconds || seconds < 7 || seconds > 120) {
      throw new Chat.ErrorMessage(`The bid time limit must be between 7 and 120 seconds.`);
    }
    this.bidTimeLimit = this.bidTimeRemaining = seconds;
  }
  setType(auctionType) {
    if (this.state !== "setup") {
      throw new Chat.ErrorMessage(`The auction type cannot be changed after the auction has started.`);
    }
    if (!["auction", "blind", "snake"].includes(toID(auctionType))) {
      throw new Chat.ErrorMessage(`Invalid auction type "${auctionType}". Valid types are "auction", "blind", and "snake".`);
    }
    this.type = toID(auctionType);
    this.nomTimeLimit = this.nomTimeRemaining = this.type === "snake" ? 60 : 0;
    this.bidTimeLimit = this.bidTimeRemaining = this.type === "blind" ? 30 : 10;
  }
  getUndraftedPlayers() {
    return [...this.auctionPlayers.values()].filter((p) => !p.team);
  }
  getDraftedPlayers() {
    return [...this.auctionPlayers.values()].filter((p) => p.team);
  }
  importPlayers(data) {
    if (this.state !== "setup") {
      throw new Chat.ErrorMessage(`Player lists cannot be imported after the auction has started.`);
    }
    const rows = data.replace("\r", "").split("\n");
    const tierNames = rows.shift().split("	").slice(1);
    if (tierNames.some((tier) => tier.length > 30)) {
      throw new Chat.ErrorMessage(`Tier names must be 30 characters or less.`);
    }
    const playerList = /* @__PURE__ */ new Map();
    for (const row of rows) {
      const tiersPlayed = [];
      const tiersNotPlayed = [];
      const [name, ...tierData] = row.split("	");
      for (let i = 0; i < tierData.length; i++) {
        switch (tierData[i].trim().toLowerCase()) {
          case "y":
            if (!tierNames[i])
              throw new Chat.ErrorMessage(`Invalid tier data found in the pastebin.`);
            tiersPlayed.push(tierNames[i]);
            break;
          case "n":
            if (!tierNames[i])
              throw new Chat.ErrorMessage(`Invalid tier data found in the pastebin.`);
            tiersNotPlayed.push(tierNames[i]);
            break;
        }
      }
      if (name.length > 25)
        throw new Chat.ErrorMessage(`Player names must be 25 characters or less.`);
      const player = {
        id: toID(name),
        name: name.trim(),
        price: 0,
        tiersPlayed,
        tiersNotPlayed
      };
      playerList.set(player.id, player);
    }
    this.auctionPlayers = playerList;
  }
  addAuctionPlayer(name, tiersPlayed, tiersNotPlayed) {
    if (this.state === "bid")
      throw new Chat.ErrorMessage(`Players cannot be added during a nomination.`);
    if (name.length > 25)
      throw new Chat.ErrorMessage(`Player names must be 25 characters or less.`);
    if (tiersPlayed.some((tier) => tier.length > 30) || tiersNotPlayed.some((tier) => tier.length > 30)) {
      throw new Chat.ErrorMessage(`Tier names must be 30 characters or less.`);
    }
    const player = {
      id: toID(name),
      name,
      price: 0,
      tiersPlayed,
      tiersNotPlayed
    };
    this.auctionPlayers.set(player.id, player);
    return player;
  }
  removeAuctionPlayer(name) {
    if (this.state === "bid")
      throw new Chat.ErrorMessage(`Players cannot be removed during a nomination.`);
    const player = this.auctionPlayers.get(toID(name));
    if (!player)
      throw new Chat.ErrorMessage(`Player "${name}" not found.`);
    player.team?.removePlayer(player);
    this.auctionPlayers.delete(player.id);
    if (this.state !== "setup" && !this.getUndraftedPlayers().length) {
      this.end("The auction has ended because there are no players remaining in the draft pool.");
    }
    return player;
  }
  assignPlayer(name, teamName) {
    if (this.state === "bid")
      throw new Chat.ErrorMessage(`Players cannot be assigned during a nomination.`);
    const player = this.auctionPlayers.get(toID(name));
    if (!player)
      throw new Chat.ErrorMessage(`Player "${name}" not found.`);
    if (teamName) {
      const team = this.teams.get(toID(teamName));
      if (!team)
        throw new Chat.ErrorMessage(`Team "${teamName}" not found.`);
      team.addPlayer(player);
      if (!this.getUndraftedPlayers().length) {
        return this.end("The auction has ended because there are no players remaining in the draft pool.");
      }
    } else {
      player.team?.removePlayer(player);
    }
  }
  addTeam(name) {
    if (this.state !== "setup")
      throw new Chat.ErrorMessage(`Teams cannot be added after the auction has started.`);
    if (name.length > 40)
      throw new Chat.ErrorMessage(`Team names must be 40 characters or less.`);
    const team = new Team(name, this);
    this.teams.set(team.id, team);
    const teams = [...this.teams.values()];
    this.queue = teams.concat(teams.slice().reverse());
    return team;
  }
  removeTeam(name) {
    if (this.state !== "setup")
      throw new Chat.ErrorMessage(`Teams cannot be removed after the auction has started.`);
    const team = this.teams.get(toID(name));
    if (!team)
      throw new Chat.ErrorMessage(`Team "${name}" not found.`);
    this.queue = this.queue.filter((t) => t !== team);
    this.teams.delete(team.id);
    return team;
  }
  suspendTeam(name) {
    if (this.state === "bid")
      throw new Chat.ErrorMessage(`Teams cannot be suspended during a nomination.`);
    const team = this.teams.get(toID(name));
    if (!team)
      throw new Chat.ErrorMessage(`Team "${name}" not found.`);
    if (team.suspended)
      throw new Chat.ErrorMessage(`Team ${name} is already suspended.`);
    if (this.nominatingTeam === team)
      throw new Chat.ErrorMessage(`The nominating team cannot be suspended.`);
    team.suspended = true;
    return team;
  }
  unsuspendTeam(name) {
    if (this.state === "bid")
      throw new Chat.ErrorMessage(`Teams cannot be unsuspended during a nomination.`);
    const team = this.teams.get(toID(name));
    if (!team)
      throw new Chat.ErrorMessage(`Team "${name}" not found.`);
    if (!team.suspended)
      throw new Chat.ErrorMessage(`Team ${name} is not suspended.`);
    team.suspended = false;
    return team;
  }
  addManagers(teamName, users) {
    const team = this.teams.get(toID(teamName));
    if (!team)
      throw new Chat.ErrorMessage(`Team "${teamName}" not found.`);
    const problemUsers = users.filter((user) => !toID(user) || toID(user).length > 18);
    if (problemUsers.length) {
      throw new Chat.ErrorMessage(`Invalid usernames: ${problemUsers.join(", ")}`);
    }
    for (const id of users.map(toID)) {
      const manager = this.managers.get(id);
      if (!manager) {
        this.managers.set(id, { id, team });
      } else {
        manager.team = team;
      }
    }
    return team;
  }
  removeManagers(users) {
    const problemUsers = users.filter((user) => !this.managers.has(toID(user)));
    if (problemUsers.length) {
      throw new Chat.ErrorMessage(`Invalid managers: ${problemUsers.join(", ")}`);
    }
    for (const id of users.map(toID)) {
      this.managers.delete(id);
    }
  }
  addCreditsToTeam(teamName, amount) {
    if (this.type === "snake")
      throw new Chat.ErrorMessage(`Snake draft does not support credits.`);
    if (this.state === "bid")
      throw new Chat.ErrorMessage(`Credits cannot be changed during a nomination.`);
    const team = this.teams.get(toID(teamName));
    if (!team)
      throw new Chat.ErrorMessage(`Team "${teamName}" not found.`);
    const newCredits = team.credits + amount;
    if (newCredits <= 0 || newCredits > 1e7) {
      throw new Chat.ErrorMessage(`A team must have between 0 and 10,000,000 credits.`);
    }
    if (team.maxBid(newCredits) < this.minBid) {
      throw new Chat.ErrorMessage(`A team must have enough credits to draft the minimum amount of players.`);
    }
    team.credits = newCredits;
    return team;
  }
  start() {
    if (this.state !== "setup")
      throw new Chat.ErrorMessage(`The auction has already started.`);
    if (this.teams.size < 2)
      throw new Chat.ErrorMessage(`The auction needs at least 2 teams to start.`);
    const problemTeams = [...this.teams.values()].filter((t) => t.maxBid() < this.minBid).map((t) => t.name);
    if (problemTeams.length) {
      throw new Chat.ErrorMessage(`The following teams do not have enough credits to draft the minimum amount of players: ${problemTeams.join(", ")}`);
    }
    this.next();
  }
  reset() {
    const teams = [...this.teams.values()];
    for (const team of teams) {
      team.credits = this.startingCredits;
      team.suspended = false;
      for (const player of team.players) {
        delete player.team;
        player.price = 0;
      }
      team.players = [];
    }
    this.lastQueue = null;
    this.queue = teams.concat(teams.slice().reverse());
    this.clearNomTimer();
    this.clearBidTimer();
    this.state = "setup";
    this.sendHTMLBox(this.generateAuctionTable());
  }
  next() {
    this.state = "nom";
    if (!this.queue.filter((team) => !team.isSuspended()).length) {
      return this.end("The auction has ended because there are no teams remaining that can draft players.");
    }
    if (!this.getUndraftedPlayers().length) {
      return this.end("The auction has ended because there are no players remaining in the draft pool.");
    }
    do {
      this.nominatingTeam = this.queue.shift();
      this.queue.push(this.nominatingTeam);
    } while (this.nominatingTeam.isSuspended());
    this.sendHTMLBox(this.generateAuctionTable());
    this.sendMessage(`/html It is now <b>${import_lib.Utils.escapeHTML(this.nominatingTeam.name)}</b>'s turn to nominate a player. Managers: ${this.nominatingTeam.getManagers().map((m) => `<username class="username">${import_lib.Utils.escapeHTML(m)}</username>`).join(" ")}`);
    this.startNomTimer();
  }
  nominate(user, target) {
    if (this.state !== "nom")
      throw new Chat.ErrorMessage(`You cannot nominate players right now.`);
    const manager = this.managers.get(user.id);
    if (!manager || manager.team !== this.nominatingTeam)
      this.checkOwner(user);
    this.lastQueue = this.queue.slice();
    this.lastQueue.unshift(this.lastQueue.pop());
    const player = this.auctionPlayers.get(toID(target));
    if (!player)
      throw new Chat.ErrorMessage(`${target} is not a valid player.`);
    if (player.team)
      throw new Chat.ErrorMessage(`${player.name} has already been drafted.`);
    this.clearNomTimer();
    this.nominatedPlayer = player;
    if (this.type === "snake") {
      this.sendMessage(import_lib.Utils.html`/html <b>${this.nominatingTeam.name}</b> drafted <username>${this.nominatedPlayer.name}</username>!`);
      this.nominatingTeam.addPlayer(this.nominatedPlayer);
      this.next();
    } else {
      this.state = "bid";
      this.highestBid = this.minBid;
      this.highestBidder = this.nominatingTeam;
      this.sendMessage(import_lib.Utils.html`/html <username class="username">${user.name}</username> from team <b>${this.nominatingTeam.name}</b> has nominated <username>${player.name}</username> for auction!`);
      const notifyMsg = import_lib.Utils.html`|notify|${this.room.title} Auction|${player.name} has been nominated!`;
      for (const currManager of this.managers.values()) {
        if (currManager.team === this.nominatingTeam)
          continue;
        const curUser = Users.getExact(currManager.id);
        curUser?.sendTo(this.room, notifyMsg);
        curUser?.sendTo(
          this.room,
          `|raw|Send a message with the amount you want to bid (e.g. <code>.5</code> or <code>5</code> will place a bid of <b>5000</b>)!`
        );
      }
      this.sendBidInfo();
      this.startBidTimer();
    }
  }
  bid(user, bid) {
    if (this.state !== "bid")
      throw new Chat.ErrorMessage(`There are no players up for auction right now.`);
    const team = this.managers.get(user.id)?.team;
    if (!team)
      throw new Chat.ErrorMessage(`Only managers can bid on players.`);
    if (team.isSuspended())
      throw new Chat.ErrorMessage(`Your team is suspended and cannot place bids.`);
    if (bid > team.maxBid())
      throw new Chat.ErrorMessage(`Your team cannot afford to bid that much.`);
    if (this.type === "blind") {
      if (this.bidsPlaced.has(team))
        throw new Chat.ErrorMessage(`Your team has already placed a bid.`);
      if (bid <= this.minBid)
        throw new Chat.ErrorMessage(`Your bid must be higher than the minimum bid.`);
      const msg = `|c:|${Math.floor(Date.now() / 1e3)}|&|/html Your team placed a bid of <b>${bid}</b> on <username>${import_lib.Utils.escapeHTML(this.nominatedPlayer.name)}</username>.`;
      for (const manager of this.managers.values()) {
        if (manager.team !== team)
          continue;
        Users.getExact(manager.id)?.sendTo(this.room, msg);
      }
      if (bid > this.highestBid) {
        this.highestBid = bid;
        this.highestBidder = team;
      }
      this.bidsPlaced.set(team, bid);
      if (this.bidsPlaced.size === this.teams.size) {
        this.finishCurrentNom();
      }
    } else {
      if (bid <= this.highestBid)
        throw new Chat.ErrorMessage(`Your bid must be higher than the current bid.`);
      this.highestBid = bid;
      this.highestBidder = team;
      this.sendBidInfo();
      this.startBidTimer();
    }
  }
  onChatMessage(message, user) {
    if (this.state !== "bid" || this.type !== "blind")
      return;
    if (message.startsWith("."))
      message = message.slice(1);
    if (Number(message.replace(",", "."))) {
      this.bid(user, parseCredits(message));
      return "";
    }
  }
  onLogMessage(message, user) {
    if (this.state !== "bid" || this.type === "blind")
      return;
    if (message.startsWith("."))
      message = message.slice(1);
    if (Number(message.replace(",", "."))) {
      this.room.update();
      try {
        this.bid(user, parseCredits(message));
      } catch (e) {
        if (e instanceof Chat.ErrorMessage) {
          user.sendTo(this.room, import_lib.Utils.html`|raw|<span class="message-error">${e.message}</span>`);
        } else {
          user.sendTo(this.room, `|raw|<span class="message-error">An unexpected error occurred while placing your bid.</span>`);
        }
      }
    }
  }
  skipNom() {
    if (this.state !== "nom")
      throw new Chat.ErrorMessage(`Nominations cannot be skipped right now.`);
    this.nominatedPlayer = null;
    this.sendMessage(`**${this.nominatingTeam.name}**'s nomination turn has been skipped!`);
    this.clearNomTimer();
    this.next();
  }
  finishCurrentNom() {
    if (this.type === "blind") {
      let buf = `<div class="ladder pad"><table><tr><th>Team</th><th>Bid</th></tr>`;
      if (!this.bidsPlaced.has(this.nominatingTeam)) {
        buf += import_lib.Utils.html`<tr><td>${this.nominatingTeam.name}</td><td>${this.minBid}</td></tr>`;
      }
      for (const [team, bid] of this.bidsPlaced) {
        buf += import_lib.Utils.html`<tr><td>${team.name}</td><td>${bid}</td></tr>`;
      }
      buf += `</table></div>`;
      this.sendHTMLBox(buf);
      this.bidsPlaced.clear();
    }
    this.sendMessage(import_lib.Utils.html`/html <b>${this.highestBidder.name}</b> bought <username>${this.nominatedPlayer.name}</username> for <b>${this.highestBid}</b> credits!`);
    this.highestBidder.addPlayer(this.nominatedPlayer, this.highestBid);
    this.clearBidTimer();
    this.next();
  }
  undoLastNom() {
    if (this.state !== "nom")
      throw new Chat.ErrorMessage(`Nominations cannot be undone right now.`);
    if (!this.lastQueue)
      throw new Chat.ErrorMessage(`Only one nomination can be undone at a time.`);
    this.queue = this.lastQueue;
    this.lastQueue = null;
    if (this.nominatedPlayer) {
      this.highestBidder.removePlayer(this.nominatedPlayer);
      this.highestBidder.credits += this.highestBid;
    }
    this.next();
  }
  clearNomTimer() {
    clearInterval(this.nomTimer);
    this.nomTimeRemaining = this.nomTimeLimit;
    this.room.add("|uhtmlchange|timer|");
  }
  startNomTimer() {
    if (!this.nomTimeLimit)
      return;
    this.clearNomTimer();
    this.sendTimer(false, true);
    this.nomTimer = setInterval(() => this.pokeNomTimer(), 1e3);
  }
  clearBidTimer() {
    clearInterval(this.bidTimer);
    this.bidTimeRemaining = this.bidTimeLimit;
    this.room.add("|uhtmlchange|timer|");
  }
  startBidTimer() {
    if (!this.bidTimeLimit)
      return;
    this.clearBidTimer();
    this.sendTimer();
    this.bidTimer = setInterval(() => this.pokeBidTimer(), 1e3);
  }
  pokeNomTimer() {
    this.nomTimeRemaining--;
    if (!this.nomTimeRemaining) {
      this.skipNom();
    } else {
      this.sendTimer(true, true);
      if (this.nomTimeRemaining % 30 === 0 || [20, 10, 5].includes(this.nomTimeRemaining)) {
        this.sendMessage(`/html <span class="message-error">${this.nomTimeRemaining} seconds left!</span>`);
      }
    }
  }
  pokeBidTimer() {
    this.bidTimeRemaining--;
    if (!this.bidTimeRemaining) {
      this.finishCurrentNom();
    } else {
      this.sendTimer(true);
      if (this.bidTimeRemaining % 30 === 0 || [20, 10, 5].includes(this.bidTimeRemaining)) {
        this.sendMessage(`/html <span class="message-error">${this.bidTimeRemaining} seconds left!</span>`);
      }
    }
  }
  end(message) {
    this.setEnded();
    this.sendHTMLBox(this.generateAuctionTable());
    this.sendHTMLBox(this.generatePriceList());
    if (message)
      this.sendMessage(message);
    this.destroy();
  }
  destroy() {
    this.clearNomTimer();
    this.clearBidTimer();
    super.destroy();
  }
}
const commands = {
  auction: {
    create(target, room, user) {
      room = this.requireRoom();
      this.checkCan("minigame", null, room);
      if (room.game)
        return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`);
      if (room.settings.auctionDisabled)
        return this.errorReply("Auctions are currently disabled in this room.");
      let startingCredits;
      if (target) {
        startingCredits = parseCredits(target);
        if (startingCredits < 1e4 || startingCredits > 1e7) {
          return this.errorReply(`Starting credits must be between 10,000 and 10,000,000.`);
        }
      }
      const auction = new Auction(room, startingCredits);
      auction.addOwners([user.id]);
      room.game = auction;
      this.addModAction(`An auction was created by ${user.name}.`);
      this.modlog(`AUCTION CREATE`);
    },
    createhelp: [
      `/auction create [startingcredits] - Creates an auction. Requires: % @ # ~`
    ],
    start(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      auction.start();
      this.addModAction(`The auction was started by ${user.name}.`);
      this.modlog(`AUCTION START`);
    },
    reset(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      auction.reset();
      this.addModAction(`The auction was reset by ${user.name}.`);
      this.modlog(`AUCTION RESET`);
    },
    delete: "end",
    stop: "end",
    end(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      auction.end();
      this.addModAction(`The auction was ended by ${user.name}.`);
      this.modlog("AUCTION END");
    },
    info: "display",
    display(target, room, user) {
      this.runBroadcast();
      const auction = this.requireGame(Auction);
      this.sendReplyBox(auction.generateAuctionTable());
    },
    pricelist(target, room, user) {
      this.runBroadcast();
      const auction = this.requireGame(Auction);
      this.sendReplyBox(auction.generatePriceList());
    },
    minbid(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction minbid");
      const amount = parseCredits(target);
      auction.setMinBid(amount);
      this.addModAction(`${user.name} set the minimum bid to ${amount}.`);
      this.modlog("AUCTION MINBID", null, `${amount}`);
    },
    minbidhelp: [
      `/auction minbid [amount] - Sets the minimum bid. Requires: # ~ auction owner`
    ],
    minplayers(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction minplayers");
      const amount = parseInt(target);
      auction.setMinPlayers(amount);
      this.addModAction(`${user.name} set the minimum number of players to ${amount}.`);
    },
    minplayershelp: [
      `/auction minplayers [amount] - Sets the minimum number of players. Requires: # ~ auction owner`
    ],
    maxplayers(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction maxplayers");
      const amount = parseInt(target);
      auction.setMaxPlayers(amount);
      this.addModAction(`${user.name} set the maximum number of players to ${amount}.`);
    },
    maxplayershelp: [
      `/auction maxplayers [amount] - Sets the maximum number of players. Requires: # ~ auction owner`
    ],
    nomtimer(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction nomtimer");
      const seconds = this.meansNo(target) ? 0 : parseInt(target);
      auction.setNomTimeLimit(seconds);
      this.addModAction(`${user.name} set the nomination timer to ${seconds} seconds.`);
    },
    nomtimerhelp: [
      `/auction nomtimer [seconds/off] - Sets the nomination timer to [seconds] seconds or disables it. Requires: # ~ auction owner`
    ],
    bidtimer(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction settimer");
      const seconds = parseInt(target);
      auction.setBidTimeLimit(seconds);
      this.addModAction(`${user.name} set the bid timer to ${seconds} seconds.`);
    },
    bidtimerhelp: [
      `/auction timer [seconds] - Sets the bid timer to [seconds] seconds. Requires: # ~ auction owner`
    ],
    settype(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction settype");
      auction.setType(target);
      this.addModAction(`${user.name} set the auction type to ${toID(target)}.`);
    },
    settypehelp: [
      `/auction settype [auction|blind|snake] - Sets the auction type. Requires: # ~ auction owner`,
      `- auction: Standard auction with credits and bidding.`,
      `- blind: Same as auction, but bids are hidden until the end of the nomination.`,
      `- snake: Standard snake draft with no credits or bidding.`
    ],
    addowner: "addowners",
    addowners(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      const owners = target.split(",").map((x) => x.trim());
      if (!owners.length)
        return this.parse("/help auction addowners");
      auction.addOwners(owners);
      this.addModAction(`${user.name} added ${Chat.toListString(owners.map((o) => Users.getExact(o).name))} as auction owner${Chat.plural(owners.length)}.`);
    },
    addownershelp: [
      `/auction addowners [user1], [user2], ... - Adds users as auction owners. Requires: # ~ auction owner`
    ],
    removeowner: "removeowners",
    removeowners(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      const owners = target.split(",").map((x) => x.trim());
      if (!owners.length)
        return this.parse("/help auction removeowners");
      auction.removeOwners(owners);
      this.addModAction(`${user.name} removed ${Chat.toListString(owners.map((o) => Users.getExact(o)?.name || o))} as auction owner${Chat.plural(owners.length)}.`);
    },
    removeownershelp: [
      `/auction removeowners [user1], [user2], ... - Removes users as auction owners. Requires: # ~ auction owner`
    ],
    async importplayers(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction importplayers");
      if (!/^https?:\/\/pastebin\.com\/[a-zA-Z0-9]+$/.test(target)) {
        return this.errorReply("Invalid pastebin URL.");
      }
      let data = "";
      try {
        data = await (0, import_lib.Net)(`https://pastebin.com/raw/${target.split("/").pop()}`).get();
      } catch {
      }
      if (!data)
        return this.errorReply("Error fetching data from pastebin.");
      auction.importPlayers(data);
      this.addModAction(`${user.name} imported the player list from ${target}.`);
    },
    importplayershelp: [
      `/auction importplayers [pastebin url] - Imports a list of players from a pastebin. Requires: # ~ auction owner`,
      `The pastebin should be a list of tab-separated values with the first row containing tier names and subsequent rows containing the player names and either a 'y' or an 'n' in the column corresponding to the tier they prefer or do not play respectively.`,
      `See https://pastebin.com/jPTbJBva for an example.`
    ],
    addplayer(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      const [playedPart, notPlayedPart] = target.split(";");
      const tiersPlayed = playedPart.split(",").map((item) => item.trim());
      const tiersNotPlayed = notPlayedPart ? notPlayedPart.split(",").map((item) => item.trim()) : [];
      const name = tiersPlayed.shift();
      if (!name)
        return this.parse("/help auction addplayer");
      const player = auction.addAuctionPlayer(name, tiersPlayed, tiersNotPlayed);
      this.addModAction(`${user.name} added player ${player.name} to the auction.`);
    },
    addplayerhelp: [
      `/auction addplayer [name], [tierPlayed1], [tierPlayed2], ... ; [tierNotPlayed1], [tierNotPlayed2], ... - Adds a player to the auction. Requires: # ~ auction owner`
    ],
    removeplayer(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction removeplayer");
      const player = auction.removeAuctionPlayer(target);
      this.addModAction(`${user.name} removed player ${player.name} from the auction.`);
    },
    removeplayerhelp: [
      `/auction removeplayer [name] - Removes a player from the auction. Requires: # ~ auction owner`
    ],
    assignplayer(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      const [player, team] = target.split(",").map((x) => x.trim());
      if (!player)
        return this.parse("/help auction assignplayer");
      if (team) {
        auction.assignPlayer(player, team);
        this.addModAction(`${user.name} assigned player ${player} to team ${team}.`);
      } else {
        auction.assignPlayer(player);
        this.sendReply(`${user.name} returned player ${player} to the draft pool.`);
      }
    },
    assignplayerhelp: [
      `/auction assignplayer [player], [team] - Assigns a player to a team. If team is blank, returns player to draft pool. Requires: # ~ auction owner`
    ],
    addteam(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      const [name, ...managerNames] = target.split(",").map((x) => x.trim());
      if (!name)
        return this.parse("/help auction addteam");
      const team = auction.addTeam(name);
      this.addModAction(`${user.name} added team ${team.name} to the auction.`);
      auction.addManagers(team.name, managerNames);
    },
    addteamhelp: [
      `/auction addteam [name], [manager1], [manager2], ... - Adds a team to the auction. Requires: # ~ auction owner`
    ],
    removeteam(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction removeteam");
      const team = auction.removeTeam(target);
      this.addModAction(`${user.name} removed team ${team.name} from the auction.`);
    },
    removeteamhelp: [
      `/auction removeteam [team] - Removes a team from the auction. Requires: # ~ auction owner`
    ],
    suspendteam(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction suspendteam");
      const team = auction.suspendTeam(target);
      this.addModAction(`${user.name} suspended team ${team.name}.`);
    },
    suspendteamhelp: [
      `/auction suspendteam [team] - Suspends a team from the auction. Requires: # ~ auction owner`,
      `Suspended teams have their nomination turns skipped and are not allowed to place bids.`
    ],
    unsuspendteam(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction unsuspendteam");
      const team = auction.unsuspendTeam(target);
      this.addModAction(`${user.name} unsuspended team ${team.name}.`);
    },
    unsuspendteamhelp: [
      `/auction unsuspendteam [team] - Unsuspends a team from the auction. Requires: # ~ auction owner`
    ],
    addmanager: "addmanagers",
    addmanagers(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      const [teamName, ...managerNames] = target.split(",").map((x) => x.trim());
      if (!teamName || !managerNames.length)
        return this.parse("/help auction addmanagers");
      const team = auction.addManagers(teamName, managerNames);
      const managers = managerNames.map((m) => Users.getExact(m)?.name || toID(m));
      this.addModAction(`${user.name} added ${Chat.toListString(managers)} as manager${Chat.plural(managers.length)} for team ${team.name}.`);
    },
    addmanagershelp: [
      `/auction addmanagers [team], [user1], [user2], ... - Adds users as managers to a team. Requires: # ~ auction owner`
    ],
    removemanager: "removemanagers",
    removemanagers(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      if (!target)
        return this.parse("/help auction removemanagers");
      const managerNames = target.split(",").map((x) => x.trim());
      auction.removeManagers(managerNames);
      const managers = managerNames.map((m) => Users.getExact(m)?.name || toID(m));
      this.addModAction(`${user.name} removed ${Chat.toListString(managers)} as manager${Chat.plural(managers.length)}.`);
    },
    removemanagershelp: [
      `/auction removemanagers [user1], [user2], ... - Removes users as managers. Requires: # ~ auction owner`
    ],
    addcredits(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      const [teamName, amount] = target.split(",").map((x) => x.trim());
      if (!teamName || !amount)
        return this.parse("/help auction addcredits");
      const credits = parseCredits(amount);
      const team = auction.addCreditsToTeam(teamName, credits);
      this.addModAction(`${user.name} ${credits < 0 ? "removed" : "added"} ${Math.abs(credits)} credits ${credits < 0 ? "from" : "to"} team ${team.name}.`);
    },
    addcreditshelp: [
      `/auction addcredits [team], [amount] - Adds credits to a team. Requires: # ~ auction owner`
    ],
    nom: "nominate",
    nominate(target, room, user) {
      const auction = this.requireGame(Auction);
      if (!target)
        return this.parse("/help auction nominate");
      auction.nominate(user, target);
    },
    nominatehelp: [
      `/auction nominate OR /nom [player] - Nominates a player for auction.`
    ],
    skip: "skipnom",
    skipnom(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      auction.skipNom();
      this.addModAction(`${user.name} skipped the previous nomination.`);
    },
    undo(target, room, user) {
      const auction = this.requireGame(Auction);
      auction.checkOwner(user);
      auction.undoLastNom();
      this.addModAction(`${user.name} undid the last nomination.`);
    },
    disable(target, room) {
      room = this.requireRoom();
      this.checkCan("gamemanagement", null, room);
      if (room.settings.auctionDisabled) {
        return this.errorReply("Auctions are already disabled.");
      }
      room.settings.auctionDisabled = true;
      room.saveSettings();
      this.sendReply("Auctions have been disabled for this room.");
    },
    enable(target, room) {
      room = this.requireRoom();
      this.checkCan("gamemanagement", null, room);
      if (!room.settings.auctionDisabled) {
        return this.errorReply("Auctions are already enabled.");
      }
      delete room.settings.auctionDisabled;
      room.saveSettings();
      this.sendReply("Auctions have been enabled for this room.");
    },
    ongoing: "running",
    running() {
      if (!this.runBroadcast())
        return;
      const runningAuctions = [...Rooms.rooms.values()].filter((r) => r.getGame(Auction)).map((r) => r.title);
      this.sendReply(`Running auctions: ${runningAuctions.join(", ") || "None"}`);
    },
    "": "help",
    help() {
      this.parse("/help auction");
    }
  },
  auctionhelp() {
    if (!this.runBroadcast())
      return;
    this.sendReplyBox(
      `Auction commands<br/>- create [startingcredits]: Creates an auction.<br/>- start: Starts the auction.<br/>- reset: Resets the auction.<br/>- end: Ends the auction.<br/>- running: Shows a list of rooms with running auctions.<br/>- display: Displays the current state of the auction.<br/>- pricelist: Displays the current prices of players by team.<br/>- nom [player]: Nominates a player for auction.<br/>You may use /nom directly without the /auction prefix.<br/>During the bidding phase, all numbers that are sent in the chat will be treated as bids.<br/><br/><details class="readmore"><summary>Configuration Commands</summary>- minbid [amount]: Sets the minimum bid.<br/>- minplayers [amount]: Sets the minimum number of players.<br/>- nomtimer [seconds]: Sets the nomination timer to [seconds] seconds.<br/>- bidtimer [seconds]: Sets the bid timer to [seconds] seconds.<br/>- settype [auction|blind|snake]: Sets the auction type.<br/>- addowners [user1], [user2], ...: Adds users as auction owners.<br/>- removeowners [user1], [user2], ...: Removes users as auction owners.<br/>- importplayers [pastebin url]: Imports a list of players from a pastebin.<br/>- addplayer [name], [tier1], [tier2], ...: Adds a player to the auction.<br/>- removeplayer [name]: Removes a player from the auction.<br/>- assignplayer [player], [team]: Assigns a player to a team. If team is blank, returns player to draft pool.<br/>- addteam [name], [manager1], [manager2], ...: Adds a team to the auction.<br/>- removeteam [name]: Removes the given team from the auction.<br/>- suspendteam [name]: Suspends the given team from the auction.<br/>- unsuspendteam [name]: Unsuspends the given team from the auction.<br/>- addmanagers [team], [user1], [user2], ...: Adds users as managers to a team.<br/>- removemanagers [user1], [user2], ...: Removes users as managers..<br/>- addcredits [team], [amount]: Adds credits to a team.<br/>- skipnom: Skips the current nomination.<br/>- undo: Undoes the last nomination.<br/>- [enable/disable]: Enables or disables auctions from being started in a room.<br/></details>`
    );
  },
  nom(target) {
    this.parse(`/auction nominate ${target}`);
  },
  bid() {
    this.errorReply(`/bid is no longer supported. Send the amount by itself in the chat to place your bid.`);
  },
  overpay() {
    this.requireGame(Auction);
    this.checkChat();
    return "/announce OVERPAY!";
  }
};
const roomSettings = (room) => ({
  label: "Auction",
  permission: "editroom",
  options: [
    [`disabled`, room.settings.auctionDisabled || "auction disable"],
    [`enabled`, !room.settings.auctionDisabled || "auction enable"]
  ]
});
//# sourceMappingURL=auction.js.map