Spaces:
Sleeping
Sleeping
File size: 5,575 Bytes
5c2ed06 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 |
"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var scripts_exports = {};
__export(scripts_exports, {
Scripts: () => Scripts
});
module.exports = __toCommonJS(scripts_exports);
const Scripts = {
gen: 9,
actions: {
getDamage(source, target, move, suppressMessages) {
if (typeof move === "string")
move = this.dex.getActiveMove(move);
if (typeof move === "number") {
const basePower2 = move;
move = new Dex.Move({
basePower: basePower2,
type: "???",
category: "Physical",
willCrit: false
});
move.hit = 0;
}
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) {
if (!target.runImmunity(move.type, !suppressMessages)) {
return false;
}
}
if (move.ohko)
return target.maxhp;
if (move.damageCallback)
return move.damageCallback.call(this.battle, source, target);
if (move.damage === "level") {
return source.level;
} else if (move.damage) {
return move.damage;
}
let basePower = move.basePower;
if (move.basePowerCallback) {
basePower = move.basePowerCallback.call(this.battle, source, target, move);
}
if (!basePower)
return basePower === 0 ? void 0 : basePower;
basePower = this.battle.clampIntRange(basePower, 1);
let critMult;
let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0);
if (this.battle.gen <= 5) {
critRatio = this.battle.clampIntRange(critRatio, 0, 5);
critMult = [0, 16, 8, 4, 3, 2];
} else {
critRatio = this.battle.clampIntRange(critRatio, 0, 4);
if (this.battle.gen === 6) {
critMult = [0, 16, 8, 2, 1];
} else {
critMult = [0, 24, 8, 2, 1];
}
}
const moveHit = target.getMoveHitData(move);
moveHit.crit = move.willCrit || false;
if (move.willCrit === void 0) {
if (critRatio) {
moveHit.crit = this.battle.randomChance(1, critMult[critRatio]);
}
}
if (moveHit.crit) {
moveHit.crit = this.battle.runEvent("CriticalHit", target, null, move);
}
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
if (!basePower)
return 0;
basePower = this.battle.clampIntRange(basePower, 1);
if (!source.volatiles["dynamax"] && move.isMax || move.isMax && this.dex.moves.get(move.baseMove).isMax) {
basePower = 0;
}
const level = source.level;
const attacker = move.overrideOffensivePokemon === "target" ? target : source;
const defender = move.overrideDefensivePokemon === "source" ? source : target;
const isPhysical = move.category === "Physical";
const defenseStat = move.overrideDefensiveStat || (isPhysical ? "def" : "spd");
const statTable = { atk: "Atk", def: "Def", spa: "SpA", spd: "SpD", spe: "Spe" };
let maxAttack = 0;
let defBoosts = defender.boosts[defenseStat];
let ignoreNegativeOffensive = !!move.ignoreNegativeOffensive;
let ignorePositiveDefensive = !!move.ignorePositiveDefensive;
if (moveHit.crit) {
ignoreNegativeOffensive = true;
ignorePositiveDefensive = true;
}
const ignoreDefensive = !!(move.ignoreDefensive || ignorePositiveDefensive && defBoosts > 0);
if (ignoreDefensive) {
this.battle.debug("Negating (sp)def boost/penalty.");
defBoosts = 0;
}
let attack = 0;
for (const attackStat in statTable) {
let atkBoosts = attacker.boosts[attackStat];
const ignoreOffensive = !!(move.ignoreOffensive || ignoreNegativeOffensive && atkBoosts < 0);
if (ignoreOffensive) {
this.battle.debug("Negating (sp)atk boost/penalty.");
atkBoosts = 0;
}
attack = attacker.calculateStat(attackStat, atkBoosts, 1, source);
attack = this.battle.runEvent("Modify" + statTable[attackStat], source, target, move, attack);
if (attack > maxAttack)
maxAttack = attack;
}
let defense = defender.calculateStat(defenseStat, defBoosts, 1, target);
defense = this.battle.runEvent("Modify" + statTable[defenseStat], target, source, move, defense);
if (this.battle.gen <= 4 && ["explosion", "selfdestruct"].includes(move.id) && defenseStat === "def") {
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1);
}
const tr = this.battle.trunc;
const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * maxAttack) / defense) / 50);
return this.modifyDamage(baseDamage, source, target, move, suppressMessages);
}
}
};
//# sourceMappingURL=scripts.js.map
|