Spaces:
Build error
Build error
| ; | |
| var Buffer = require("safer-buffer").Buffer; | |
| // Export Node.js internal encodings. | |
| module.exports = { | |
| // Encodings | |
| utf8: { type: "_internal", bomAware: true}, | |
| cesu8: { type: "_internal", bomAware: true}, | |
| unicode11utf8: "utf8", | |
| ucs2: { type: "_internal", bomAware: true}, | |
| utf16le: "ucs2", | |
| binary: { type: "_internal" }, | |
| base64: { type: "_internal" }, | |
| hex: { type: "_internal" }, | |
| // Codec. | |
| _internal: InternalCodec, | |
| }; | |
| //------------------------------------------------------------------------------ | |
| function InternalCodec(codecOptions, iconv) { | |
| this.enc = codecOptions.encodingName; | |
| this.bomAware = codecOptions.bomAware; | |
| if (this.enc === "base64") | |
| this.encoder = InternalEncoderBase64; | |
| else if (this.enc === "cesu8") { | |
| this.enc = "utf8"; // Use utf8 for decoding. | |
| this.encoder = InternalEncoderCesu8; | |
| // Add decoder for versions of Node not supporting CESU-8 | |
| if (Buffer.from('eda0bdedb2a9', 'hex').toString() !== '💩') { | |
| this.decoder = InternalDecoderCesu8; | |
| this.defaultCharUnicode = iconv.defaultCharUnicode; | |
| } | |
| } | |
| } | |
| InternalCodec.prototype.encoder = InternalEncoder; | |
| InternalCodec.prototype.decoder = InternalDecoder; | |
| //------------------------------------------------------------------------------ | |
| // We use node.js internal decoder. Its signature is the same as ours. | |
| var StringDecoder = require('string_decoder').StringDecoder; | |
| if (!StringDecoder.prototype.end) // Node v0.8 doesn't have this method. | |
| StringDecoder.prototype.end = function() {}; | |
| function InternalDecoder(options, codec) { | |
| StringDecoder.call(this, codec.enc); | |
| } | |
| InternalDecoder.prototype = StringDecoder.prototype; | |
| //------------------------------------------------------------------------------ | |
| // Encoder is mostly trivial | |
| function InternalEncoder(options, codec) { | |
| this.enc = codec.enc; | |
| } | |
| InternalEncoder.prototype.write = function(str) { | |
| return Buffer.from(str, this.enc); | |
| } | |
| InternalEncoder.prototype.end = function() { | |
| } | |
| //------------------------------------------------------------------------------ | |
| // Except base64 encoder, which must keep its state. | |
| function InternalEncoderBase64(options, codec) { | |
| this.prevStr = ''; | |
| } | |
| InternalEncoderBase64.prototype.write = function(str) { | |
| str = this.prevStr + str; | |
| var completeQuads = str.length - (str.length % 4); | |
| this.prevStr = str.slice(completeQuads); | |
| str = str.slice(0, completeQuads); | |
| return Buffer.from(str, "base64"); | |
| } | |
| InternalEncoderBase64.prototype.end = function() { | |
| return Buffer.from(this.prevStr, "base64"); | |
| } | |
| //------------------------------------------------------------------------------ | |
| // CESU-8 encoder is also special. | |
| function InternalEncoderCesu8(options, codec) { | |
| } | |
| InternalEncoderCesu8.prototype.write = function(str) { | |
| var buf = Buffer.alloc(str.length * 3), bufIdx = 0; | |
| for (var i = 0; i < str.length; i++) { | |
| var charCode = str.charCodeAt(i); | |
| // Naive implementation, but it works because CESU-8 is especially easy | |
| // to convert from UTF-16 (which all JS strings are encoded in). | |
| if (charCode < 0x80) | |
| buf[bufIdx++] = charCode; | |
| else if (charCode < 0x800) { | |
| buf[bufIdx++] = 0xC0 + (charCode >>> 6); | |
| buf[bufIdx++] = 0x80 + (charCode & 0x3f); | |
| } | |
| else { // charCode will always be < 0x10000 in javascript. | |
| buf[bufIdx++] = 0xE0 + (charCode >>> 12); | |
| buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f); | |
| buf[bufIdx++] = 0x80 + (charCode & 0x3f); | |
| } | |
| } | |
| return buf.slice(0, bufIdx); | |
| } | |
| InternalEncoderCesu8.prototype.end = function() { | |
| } | |
| //------------------------------------------------------------------------------ | |
| // CESU-8 decoder is not implemented in Node v4.0+ | |
| function InternalDecoderCesu8(options, codec) { | |
| this.acc = 0; | |
| this.contBytes = 0; | |
| this.accBytes = 0; | |
| this.defaultCharUnicode = codec.defaultCharUnicode; | |
| } | |
| InternalDecoderCesu8.prototype.write = function(buf) { | |
| var acc = this.acc, contBytes = this.contBytes, accBytes = this.accBytes, | |
| res = ''; | |
| for (var i = 0; i < buf.length; i++) { | |
| var curByte = buf[i]; | |
| if ((curByte & 0xC0) !== 0x80) { // Leading byte | |
| if (contBytes > 0) { // Previous code is invalid | |
| res += this.defaultCharUnicode; | |
| contBytes = 0; | |
| } | |
| if (curByte < 0x80) { // Single-byte code | |
| res += String.fromCharCode(curByte); | |
| } else if (curByte < 0xE0) { // Two-byte code | |
| acc = curByte & 0x1F; | |
| contBytes = 1; accBytes = 1; | |
| } else if (curByte < 0xF0) { // Three-byte code | |
| acc = curByte & 0x0F; | |
| contBytes = 2; accBytes = 1; | |
| } else { // Four or more are not supported for CESU-8. | |
| res += this.defaultCharUnicode; | |
| } | |
| } else { // Continuation byte | |
| if (contBytes > 0) { // We're waiting for it. | |
| acc = (acc << 6) | (curByte & 0x3f); | |
| contBytes--; accBytes++; | |
| if (contBytes === 0) { | |
| // Check for overlong encoding, but support Modified UTF-8 (encoding NULL as C0 80) | |
| if (accBytes === 2 && acc < 0x80 && acc > 0) | |
| res += this.defaultCharUnicode; | |
| else if (accBytes === 3 && acc < 0x800) | |
| res += this.defaultCharUnicode; | |
| else | |
| // Actually add character. | |
| res += String.fromCharCode(acc); | |
| } | |
| } else { // Unexpected continuation byte | |
| res += this.defaultCharUnicode; | |
| } | |
| } | |
| } | |
| this.acc = acc; this.contBytes = contBytes; this.accBytes = accBytes; | |
| return res; | |
| } | |
| InternalDecoderCesu8.prototype.end = function() { | |
| var res = 0; | |
| if (this.contBytes > 0) | |
| res += this.defaultCharUnicode; | |
| return res; | |
| } | |