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| import type { ComfyApp, ComfyNodeConstructor, ComfyObjectInfo } from "typings/comfy.js"; | |
| import type { | |
| Vector2, | |
| LGraphCanvas, | |
| ContextMenuItem, | |
| LLink, | |
| LGraph, | |
| IContextMenuOptions, | |
| ContextMenu, | |
| LGraphNode, | |
| INodeSlot, | |
| INodeInputSlot, | |
| INodeOutputSlot, | |
| } from "typings/litegraph.js"; | |
| import type { Constructor } from "typings/index.js"; | |
| import { app } from "scripts/app.js"; | |
| import { api } from "scripts/api.js"; | |
| import { Resolver, getResolver, wait } from "rgthree/common/shared_utils.js"; | |
| import { RgthreeHelpDialog } from "rgthree/common/dialog.js"; | |
| /** | |
| * Override the api.getNodeDefs call to add a hook for refreshing node defs. | |
| * This is necessary for power prompt's custom combos. Since API implements | |
| * add/removeEventListener already, this is rather trivial. | |
| */ | |
| const oldApiGetNodeDefs = api.getNodeDefs; | |
| api.getNodeDefs = async function () { | |
| const defs = await oldApiGetNodeDefs.call(api); | |
| this.dispatchEvent(new CustomEvent("fresh-node-defs", { detail: defs })); | |
| return defs; | |
| }; | |
| export enum IoDirection { | |
| INPUT, | |
| OUTPUT, | |
| } | |
| const PADDING = 0; | |
| type LiteGraphDir = | |
| | typeof LiteGraph.LEFT | |
| | typeof LiteGraph.RIGHT | |
| | typeof LiteGraph.UP | |
| | typeof LiteGraph.DOWN; | |
| export const LAYOUT_LABEL_TO_DATA: { [label: string]: [LiteGraphDir, Vector2, Vector2] } = { | |
| Left: [LiteGraph.LEFT, [0, 0.5], [PADDING, 0]], | |
| Right: [LiteGraph.RIGHT, [1, 0.5], [-PADDING, 0]], | |
| Top: [LiteGraph.UP, [0.5, 0], [0, PADDING]], | |
| Bottom: [LiteGraph.DOWN, [0.5, 1], [0, -PADDING]], | |
| }; | |
| export const LAYOUT_LABEL_OPPOSITES: { [label: string]: string } = { | |
| Left: "Right", | |
| Right: "Left", | |
| Top: "Bottom", | |
| Bottom: "Top", | |
| }; | |
| export const LAYOUT_CLOCKWISE = ["Top", "Right", "Bottom", "Left"]; | |
| interface MenuConfig { | |
| name: string | ((node: LGraphNode) => string); | |
| property?: string; | |
| prepareValue?: (value: string, node: LGraphNode) => any; | |
| callback?: (node: LGraphNode, value?: string) => void; | |
| subMenuOptions?: (string | null)[] | ((node: LGraphNode) => (string | null)[]); | |
| } | |
| export function addMenuItem( | |
| node: Constructor<LGraphNode>, | |
| _app: ComfyApp, | |
| config: MenuConfig, | |
| after = "Shape", | |
| ) { | |
| const oldGetExtraMenuOptions = node.prototype.getExtraMenuOptions; | |
| node.prototype.getExtraMenuOptions = function ( | |
| canvas: LGraphCanvas, | |
| menuOptions: ContextMenuItem[], | |
| ) { | |
| oldGetExtraMenuOptions && oldGetExtraMenuOptions.apply(this, [canvas, menuOptions]); | |
| addMenuItemOnExtraMenuOptions(this, config, menuOptions, after); | |
| }; | |
| } | |
| /** | |
| * Waits for the canvas to be available on app using a single promise. | |
| */ | |
| let canvasResolver: Resolver<LGraphCanvas> | null = null; | |
| export function waitForCanvas() { | |
| if (canvasResolver === null) { | |
| canvasResolver = getResolver<LGraphCanvas>(); | |
| function _waitForCanvas() { | |
| if (!canvasResolver!.completed) { | |
| if (app?.canvas) { | |
| canvasResolver!.resolve(app.canvas); | |
| } else { | |
| requestAnimationFrame(_waitForCanvas); | |
| } | |
| } | |
| } | |
| _waitForCanvas(); | |
| } | |
| return canvasResolver.promise; | |
| } | |
| /** | |
| * Waits for the graph to be available on app using a single promise. | |
| */ | |
| let graphResolver: Resolver<LGraph> | null = null; | |
| export function waitForGraph() { | |
| if (graphResolver === null) { | |
| graphResolver = getResolver<LGraph>(); | |
| function _wait() { | |
| if (!graphResolver!.completed) { | |
| if (app?.graph) { | |
| graphResolver!.resolve(app.graph); | |
| } else { | |
| requestAnimationFrame(_wait); | |
| } | |
| } | |
| } | |
| _wait(); | |
| } | |
| return graphResolver.promise; | |
| } | |
| export function addMenuItemOnExtraMenuOptions( | |
| node: LGraphNode, | |
| config: MenuConfig, | |
| menuOptions: ContextMenuItem[], | |
| after = "Shape", | |
| ) { | |
| let idx = menuOptions | |
| .slice() | |
| .reverse() | |
| .findIndex((option) => (option as any)?.isRgthree); | |
| if (idx == -1) { | |
| idx = menuOptions.findIndex((option) => option?.content?.includes(after)) + 1; | |
| if (!idx) { | |
| idx = menuOptions.length - 1; | |
| } | |
| // Add a separator, and move to the next one. | |
| menuOptions.splice(idx, 0, null); | |
| idx++; | |
| } else { | |
| idx = menuOptions.length - idx; | |
| } | |
| const subMenuOptions = | |
| typeof config.subMenuOptions === "function" | |
| ? config.subMenuOptions(node) | |
| : config.subMenuOptions; | |
| menuOptions.splice(idx, 0, { | |
| content: typeof config.name == "function" ? config.name(node) : config.name, | |
| has_submenu: !!subMenuOptions?.length, | |
| isRgthree: true, // Mark it, so we can find it. | |
| callback: ( | |
| value: ContextMenuItem, | |
| _options: IContextMenuOptions, | |
| event: MouseEvent, | |
| parentMenu: ContextMenu | undefined, | |
| _node: LGraphNode, | |
| ) => { | |
| if (!!subMenuOptions?.length) { | |
| new LiteGraph.ContextMenu( | |
| subMenuOptions.map((option) => (option ? { content: option } : null)), | |
| { | |
| event, | |
| parentMenu, | |
| callback: ( | |
| subValue: ContextMenuItem, | |
| _options: IContextMenuOptions, | |
| _event: MouseEvent, | |
| _parentMenu: ContextMenu | undefined, | |
| _node: LGraphNode, | |
| ) => { | |
| if (config.property) { | |
| node.properties = node.properties || {}; | |
| node.properties[config.property] = config.prepareValue | |
| ? config.prepareValue(subValue!.content || '', node) | |
| : subValue!.content || ''; | |
| } | |
| config.callback && config.callback(node, subValue?.content); | |
| }, | |
| }, | |
| ); | |
| return; | |
| } | |
| if (config.property) { | |
| node.properties = node.properties || {}; | |
| node.properties[config.property] = config.prepareValue | |
| ? config.prepareValue(node.properties[config.property], node) | |
| : !node.properties[config.property]; | |
| } | |
| config.callback && config.callback(node, value?.content); | |
| }, | |
| } as ContextMenuItem); | |
| } | |
| export function addConnectionLayoutSupport( | |
| node: Constructor<LGraphNode>, | |
| app: ComfyApp, | |
| options = [ | |
| ["Left", "Right"], | |
| ["Right", "Left"], | |
| ], | |
| callback?: (node: LGraphNode) => void, | |
| ) { | |
| addMenuItem(node, app, { | |
| name: "Connections Layout", | |
| property: "connections_layout", | |
| subMenuOptions: options.map((option) => option[0] + (option[1] ? " -> " + option[1] : "")), | |
| prepareValue: (value, node) => { | |
| const values = value.split(" -> "); | |
| if (!values[1] && !node.outputs?.length) { | |
| values[1] = LAYOUT_LABEL_OPPOSITES[values[0]!]!; | |
| } | |
| if (!LAYOUT_LABEL_TO_DATA[values[0]!] || !LAYOUT_LABEL_TO_DATA[values[1]!]) { | |
| throw new Error(`New Layout invalid: [${values[0]}, ${values[1]}]`); | |
| } | |
| return values; | |
| }, | |
| callback: (node) => { | |
| callback && callback(node); | |
| app.graph.setDirtyCanvas(true, true); | |
| }, | |
| }); | |
| // const oldGetConnectionPos = node.prototype.getConnectionPos; | |
| node.prototype.getConnectionPos = function (isInput: boolean, slotNumber: number, out: Vector2) { | |
| // Purposefully do not need to call the old one. | |
| // oldGetConnectionPos && oldGetConnectionPos.apply(this, [isInput, slotNumber, out]); | |
| return getConnectionPosForLayout(this, isInput, slotNumber, out); | |
| }; | |
| } | |
| export function setConnectionsLayout(node: LGraphNode, newLayout: [string, string]) { | |
| newLayout = newLayout || (node as any).defaultConnectionsLayout || ["Left", "Right"]; | |
| // If we didn't supply an output layout, and there's no outputs, then just choose the opposite of the | |
| // input as a safety. | |
| if (!newLayout[1] && !node.outputs?.length) { | |
| newLayout[1] = LAYOUT_LABEL_OPPOSITES[newLayout[0]!]!; | |
| } | |
| if (!LAYOUT_LABEL_TO_DATA[newLayout[0]] || !LAYOUT_LABEL_TO_DATA[newLayout[1]]) { | |
| throw new Error(`New Layout invalid: [${newLayout[0]}, ${newLayout[1]}]`); | |
| } | |
| node.properties = node.properties || {}; | |
| node.properties["connections_layout"] = newLayout; | |
| } | |
| /** Allows collapsing of connections into one. Pretty unusable, unless you're the muter. */ | |
| export function setConnectionsCollapse( | |
| node: LGraphNode, | |
| collapseConnections: boolean | null = null, | |
| ) { | |
| node.properties = node.properties || {}; | |
| collapseConnections = | |
| collapseConnections !== null ? collapseConnections : !node.properties["collapse_connections"]; | |
| node.properties["collapse_connections"] = collapseConnections; | |
| } | |
| export function getConnectionPosForLayout( | |
| node: LGraphNode, | |
| isInput: boolean, | |
| slotNumber: number, | |
| out: Vector2, | |
| ) { | |
| out = out || new Float32Array(2); | |
| node.properties = node.properties || {}; | |
| const layout = node.properties["connections_layout"] || | |
| (node as any).defaultConnectionsLayout || ["Left", "Right"]; | |
| const collapseConnections = node.properties["collapse_connections"] || false; | |
| const offset = (node.constructor as any).layout_slot_offset ?? LiteGraph.NODE_SLOT_HEIGHT * 0.5; | |
| let side = isInput ? layout[0] : layout[1]; | |
| const otherSide = isInput ? layout[1] : layout[0]; | |
| let data = LAYOUT_LABEL_TO_DATA[side]!; // || LAYOUT_LABEL_TO_DATA[isInput ? 'Left' : 'Right']; | |
| const slotList = node[isInput ? "inputs" : "outputs"]; | |
| const cxn = slotList[slotNumber]; | |
| if (!cxn) { | |
| console.log("No connection found.. weird", isInput, slotNumber); | |
| return out; | |
| } | |
| // Experimental; doesn't work without node.clip_area set (so it won't draw outside), | |
| // but litegraph.core inexplicably clips the title off which we want... so, no go. | |
| // if (cxn.hidden) { | |
| // out[0] = node.pos[0] - 100000 | |
| // out[1] = node.pos[1] - 100000 | |
| // return out | |
| // } | |
| if (cxn.disabled) { | |
| // Let's store the original colors if have them and haven't yet overridden | |
| if (cxn.color_on !== "#666665") { | |
| (cxn as any)._color_on_org = (cxn as any)._color_on_org || cxn.color_on; | |
| (cxn as any)._color_off_org = (cxn as any)._color_off_org || cxn.color_off; | |
| } | |
| cxn.color_on = "#666665"; | |
| cxn.color_off = "#666665"; | |
| } else if (cxn.color_on === "#666665") { | |
| cxn.color_on = (cxn as any)._color_on_org || undefined; | |
| cxn.color_off = (cxn as any)._color_off_org || undefined; | |
| } | |
| const displaySlot = collapseConnections | |
| ? 0 | |
| : slotNumber - | |
| slotList.reduce<number>((count, ioput, index) => { | |
| count += index < slotNumber && ioput.hidden ? 1 : 0; | |
| return count; | |
| }, 0); | |
| // Set the direction first. This is how the connection line will be drawn. | |
| cxn.dir = data[0]; | |
| // If we are only 10px tall or wide, then look at connections_dir for the direction. | |
| if ((node.size[0] == 10 || node.size[1] == 10) && node.properties["connections_dir"]) { | |
| cxn.dir = node.properties["connections_dir"][isInput ? 0 : 1]!; | |
| } | |
| if (side === "Left") { | |
| if (node.flags.collapsed) { | |
| var w = (node as any)._collapsed_width || LiteGraph.NODE_COLLAPSED_WIDTH; | |
| out[0] = node.pos[0]; | |
| out[1] = node.pos[1] - LiteGraph.NODE_TITLE_HEIGHT * 0.5; | |
| } else { | |
| // If we're an output, then the litegraph.core hates us; we need to blank out the name | |
| // because it's not flexible enough to put the text on the inside. | |
| toggleConnectionLabel(cxn, !isInput || collapseConnections || !!(node as any).hideSlotLabels); | |
| out[0] = node.pos[0] + offset; | |
| if ((node.constructor as any)?.type.includes("Reroute")) { | |
| out[1] = node.pos[1] + node.size[1] * 0.5; | |
| } else { | |
| out[1] = | |
| node.pos[1] + | |
| (displaySlot + 0.7) * LiteGraph.NODE_SLOT_HEIGHT + | |
| ((node.constructor as any).slot_start_y || 0); | |
| } | |
| } | |
| } else if (side === "Right") { | |
| if (node.flags.collapsed) { | |
| var w = (node as any)._collapsed_width || LiteGraph.NODE_COLLAPSED_WIDTH; | |
| out[0] = node.pos[0] + w; | |
| out[1] = node.pos[1] - LiteGraph.NODE_TITLE_HEIGHT * 0.5; | |
| } else { | |
| // If we're an input, then the litegraph.core hates us; we need to blank out the name | |
| // because it's not flexible enough to put the text on the inside. | |
| toggleConnectionLabel(cxn, isInput || collapseConnections || !!(node as any).hideSlotLabels); | |
| out[0] = node.pos[0] + node.size[0] + 1 - offset; | |
| if ((node.constructor as any)?.type.includes("Reroute")) { | |
| out[1] = node.pos[1] + node.size[1] * 0.5; | |
| } else { | |
| out[1] = | |
| node.pos[1] + | |
| (displaySlot + 0.7) * LiteGraph.NODE_SLOT_HEIGHT + | |
| ((node.constructor as any).slot_start_y || 0); | |
| } | |
| } | |
| // Right now, only reroute uses top/bottom, so this may not work for other nodes | |
| // (like, applying to nodes with titles, collapsed, multiple inputs/outputs, etc). | |
| } else if (side === "Top") { | |
| if (!(cxn as any).has_old_label) { | |
| (cxn as any).has_old_label = true; | |
| (cxn as any).old_label = cxn.label; | |
| cxn.label = " "; | |
| } | |
| out[0] = node.pos[0] + node.size[0] * 0.5; | |
| out[1] = node.pos[1] + offset; | |
| } else if (side === "Bottom") { | |
| if (!(cxn as any).has_old_label) { | |
| (cxn as any).has_old_label = true; | |
| (cxn as any).old_label = cxn.label; | |
| cxn.label = " "; | |
| } | |
| out[0] = node.pos[0] + node.size[0] * 0.5; | |
| out[1] = node.pos[1] + node.size[1] - offset; | |
| } | |
| return out; | |
| } | |
| function toggleConnectionLabel(cxn: any, hide = true) { | |
| if (hide) { | |
| if (!(cxn as any).has_old_label) { | |
| (cxn as any).has_old_label = true; | |
| (cxn as any).old_label = cxn.label; | |
| } | |
| cxn.label = " "; | |
| } else if (!hide && (cxn as any).has_old_label) { | |
| (cxn as any).has_old_label = false; | |
| cxn.label = (cxn as any).old_label; | |
| (cxn as any).old_label = undefined; | |
| } | |
| return cxn; | |
| } | |
| export function addHelpMenuItem(node: LGraphNode, content: string, menuOptions: ContextMenuItem[]) { | |
| addMenuItemOnExtraMenuOptions( | |
| node, | |
| { | |
| name: "🛟 Node Help", | |
| callback: (node) => { | |
| if ((node as any).showHelp) { | |
| (node as any).showHelp(); | |
| } else { | |
| new RgthreeHelpDialog(node, content).show(); | |
| } | |
| }, | |
| }, | |
| menuOptions, | |
| "Properties Panel", | |
| ); | |
| } | |
| export enum PassThroughFollowing { | |
| ALL, | |
| NONE, | |
| REROUTE_ONLY, | |
| } | |
| /** | |
| * Determines if, when doing a chain lookup for connected nodes, we want to pass through this node, | |
| * like reroutes, etc. | |
| */ | |
| export function shouldPassThrough( | |
| node?: LGraphNode | null, | |
| passThroughFollowing = PassThroughFollowing.ALL, | |
| ) { | |
| const type = (node?.constructor as typeof LGraphNode)?.type; | |
| if (!type || passThroughFollowing === PassThroughFollowing.NONE) { | |
| return false; | |
| } | |
| if (passThroughFollowing === PassThroughFollowing.REROUTE_ONLY) { | |
| return type.includes("Reroute"); | |
| } | |
| return ( | |
| type.includes("Reroute") || type.includes("Node Combiner") || type.includes("Node Collector") | |
| ); | |
| } | |
| function filterOutPassthroughNodes( | |
| infos: ConnectedNodeInfo[], | |
| passThroughFollowing = PassThroughFollowing.ALL, | |
| ) { | |
| return infos.filter((i) => !shouldPassThrough(i.node, passThroughFollowing)); | |
| } | |
| /** | |
| * Looks through the immediate chain of a node to collect all connected nodes, passing through nodes | |
| * like reroute, etc. Will also disconnect duplicate nodes from a provided node | |
| */ | |
| export function getConnectedInputNodes( | |
| startNode: LGraphNode, | |
| currentNode?: LGraphNode, | |
| slot?: number, | |
| passThroughFollowing = PassThroughFollowing.ALL, | |
| ): LGraphNode[] { | |
| return getConnectedNodesInfo( | |
| startNode, | |
| IoDirection.INPUT, | |
| currentNode, | |
| slot, | |
| passThroughFollowing, | |
| ).map((n) => n.node); | |
| } | |
| export function getConnectedInputInfosAndFilterPassThroughs( | |
| startNode: LGraphNode, | |
| currentNode?: LGraphNode, | |
| slot?: number, | |
| passThroughFollowing = PassThroughFollowing.ALL) { | |
| return filterOutPassthroughNodes( | |
| getConnectedNodesInfo(startNode, IoDirection.INPUT, currentNode, slot, passThroughFollowing), | |
| passThroughFollowing); | |
| } | |
| export function getConnectedInputNodesAndFilterPassThroughs( | |
| startNode: LGraphNode, | |
| currentNode?: LGraphNode, | |
| slot?: number, | |
| passThroughFollowing = PassThroughFollowing.ALL, | |
| ): LGraphNode[] { | |
| return getConnectedInputInfosAndFilterPassThroughs(startNode, currentNode, slot, passThroughFollowing).map(n => n.node); | |
| } | |
| export function getConnectedOutputNodes( | |
| startNode: LGraphNode, | |
| currentNode?: LGraphNode, | |
| slot?: number, | |
| passThroughFollowing = PassThroughFollowing.ALL, | |
| ): LGraphNode[] { | |
| return getConnectedNodesInfo( | |
| startNode, | |
| IoDirection.OUTPUT, | |
| currentNode, | |
| slot, | |
| passThroughFollowing, | |
| ).map((n) => n.node); | |
| } | |
| export function getConnectedOutputNodesAndFilterPassThroughs( | |
| startNode: LGraphNode, | |
| currentNode?: LGraphNode, | |
| slot?: number, | |
| passThroughFollowing = PassThroughFollowing.ALL, | |
| ): LGraphNode[] { | |
| return filterOutPassthroughNodes( | |
| getConnectedNodesInfo(startNode, IoDirection.OUTPUT, currentNode, slot, passThroughFollowing), | |
| passThroughFollowing, | |
| ).map(n => n.node); | |
| } | |
| export type ConnectedNodeInfo = { | |
| node: LGraphNode; | |
| travelFromSlot: number; | |
| travelToSlot: number; | |
| originTravelFromSlot: number; | |
| }; | |
| export function getConnectedNodesInfo( | |
| startNode: LGraphNode, | |
| dir = IoDirection.INPUT, | |
| currentNode?: LGraphNode, | |
| slot?: number, | |
| passThroughFollowing = PassThroughFollowing.ALL, | |
| originTravelFromSlot?: number, | |
| ): ConnectedNodeInfo[] { | |
| currentNode = currentNode || startNode; | |
| let rootNodes: ConnectedNodeInfo[] = []; | |
| if (startNode === currentNode || shouldPassThrough(currentNode, passThroughFollowing)) { | |
| let linkIds: Array<number | undefined | null>; | |
| slot = slot != null && slot > -1 ? slot : undefined; | |
| if (dir == IoDirection.OUTPUT) { | |
| if (slot != null) { | |
| linkIds = [...(currentNode.outputs?.[slot]?.links || [])]; | |
| } else { | |
| linkIds = currentNode.outputs?.flatMap((i) => i.links) || []; | |
| } | |
| } else { | |
| if (slot != null) { | |
| linkIds = [currentNode.inputs?.[slot]?.link]; | |
| } else { | |
| linkIds = currentNode.inputs?.map((i) => i.link) || []; | |
| } | |
| } | |
| let graph = app.graph as LGraph; | |
| for (const linkId of linkIds) { | |
| let link: LLink | null = null; | |
| if (typeof linkId == "number") { | |
| link = graph.links[linkId] as LLink; | |
| } | |
| if (!link) { | |
| continue; | |
| } | |
| const travelFromSlot = dir == IoDirection.OUTPUT ? link.origin_slot : link.target_slot; | |
| const connectedId = dir == IoDirection.OUTPUT ? link.target_id : link.origin_id; | |
| const travelToSlot = dir == IoDirection.OUTPUT ? link.target_slot : link.origin_slot; | |
| originTravelFromSlot = originTravelFromSlot != null ? originTravelFromSlot : travelFromSlot; | |
| const originNode: LGraphNode = graph.getNodeById(connectedId)!; | |
| if (!link) { | |
| console.error("No connected node found... weird"); | |
| continue; | |
| } | |
| if (rootNodes.some((n) => n.node == originNode)) { | |
| console.log( | |
| `${startNode.title} (${startNode.id}) seems to have two links to ${originNode.title} (${ | |
| originNode.id | |
| }). One may be stale: ${linkIds.join(", ")}`, | |
| ); | |
| } else { | |
| // Add the node and, if it's a pass through, let's collect all its nodes as well. | |
| rootNodes.push({ node: originNode, travelFromSlot, travelToSlot, originTravelFromSlot }); | |
| if (shouldPassThrough(originNode, passThroughFollowing)) { | |
| for (const foundNode of getConnectedNodesInfo( | |
| startNode, | |
| dir, | |
| originNode, | |
| undefined, | |
| undefined, | |
| originTravelFromSlot, | |
| )) { | |
| if (!rootNodes.map((n) => n.node).includes(foundNode.node)) { | |
| rootNodes.push(foundNode); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| return rootNodes; | |
| } | |
| export type ConnectionType = { | |
| type: string | string[]; | |
| name: string | undefined; | |
| label: string | undefined; | |
| }; | |
| /** | |
| * Follows a connection until we find a type associated with a slot. | |
| * `skipSelf` skips the current slot, useful when we may have a dynamic slot that we want to start | |
| * from, but find a type _after_ it (in case it needs to change). | |
| */ | |
| export function followConnectionUntilType( | |
| node: LGraphNode, | |
| dir: IoDirection, | |
| slotNum?: number, | |
| skipSelf = false, | |
| ): ConnectionType | null { | |
| const slots = dir === IoDirection.OUTPUT ? node.outputs : node.inputs; | |
| if (!slots || !slots.length) { | |
| return null; | |
| } | |
| let type: ConnectionType | null = null; | |
| if (slotNum) { | |
| if (!slots[slotNum]) { | |
| return null; | |
| } | |
| type = getTypeFromSlot(slots[slotNum], dir, skipSelf); | |
| } else { | |
| for (const slot of slots) { | |
| type = getTypeFromSlot(slot, dir, skipSelf); | |
| if (type) { | |
| break; | |
| } | |
| } | |
| } | |
| return type; | |
| } | |
| /** | |
| * Gets the type from a slot. If the type is '*' then it will follow the node to find the next slot. | |
| */ | |
| function getTypeFromSlot( | |
| slot: INodeInputSlot | INodeOutputSlot | undefined, | |
| dir: IoDirection, | |
| skipSelf = false, | |
| ): ConnectionType | null { | |
| let graph = app.graph as LGraph; | |
| let type = slot?.type; | |
| if (!skipSelf && type != null && type != "*") { | |
| return { type: type as string, label: slot?.label, name: slot?.name }; | |
| } | |
| const links = getSlotLinks(slot); | |
| for (const link of links) { | |
| const connectedId = dir == IoDirection.OUTPUT ? link.link.target_id : link.link.origin_id; | |
| const connectedSlotNum = | |
| dir == IoDirection.OUTPUT ? link.link.target_slot : link.link.origin_slot; | |
| const connectedNode: LGraphNode = graph.getNodeById(connectedId)!; | |
| // Reversed since if we're traveling down the output we want the connected node's input, etc. | |
| const connectedSlots = | |
| dir === IoDirection.OUTPUT ? connectedNode.inputs : connectedNode.outputs; | |
| let connectedSlot = connectedSlots[connectedSlotNum]; | |
| if (connectedSlot?.type != null && connectedSlot?.type != "*") { | |
| return { | |
| type: connectedSlot.type as string, | |
| label: connectedSlot?.label, | |
| name: connectedSlot?.name, | |
| }; | |
| } else if (connectedSlot?.type == "*") { | |
| return followConnectionUntilType(connectedNode, dir); | |
| } | |
| } | |
| return null; | |
| } | |
| export async function replaceNode( | |
| existingNode: LGraphNode, | |
| typeOrNewNode: string | LGraphNode, | |
| inputNameMap?: Map<string, string>, | |
| ) { | |
| const existingCtor = existingNode.constructor as typeof LGraphNode; | |
| const newNode = | |
| typeof typeOrNewNode === "string" ? LiteGraph.createNode(typeOrNewNode) : typeOrNewNode; | |
| // Port title (maybe) the position, size, and properties from the old node. | |
| if (existingNode.title != existingCtor.title) { | |
| newNode.title = existingNode.title; | |
| } | |
| newNode.pos = [...existingNode.pos]; | |
| newNode.properties = { ...existingNode.properties }; | |
| const oldComputeSize = [...existingNode.computeSize()]; | |
| // oldSize to use. If we match the smallest size (computeSize) then don't record and we'll use | |
| // the smalles side after conversion. | |
| const oldSize = [ | |
| existingNode.size[0] === oldComputeSize[0] ? null : existingNode.size[0], | |
| existingNode.size[1] === oldComputeSize[1] ? null : existingNode.size[1], | |
| ]; | |
| let setSizeIters = 0; | |
| const setSizeFn = () => { | |
| // Size gets messed up when ComfyUI adds the text widget, so reset after a delay. | |
| // Since we could be adding many more slots, let's take the larger of the two. | |
| const newComputesize = newNode.computeSize(); | |
| newNode.size[0] = Math.max(oldSize[0] || 0, newComputesize[0]); | |
| newNode.size[1] = Math.max(oldSize[1] || 0, newComputesize[1]); | |
| setSizeIters++; | |
| if (setSizeIters > 10) { | |
| requestAnimationFrame(setSizeFn); | |
| } | |
| }; | |
| setSizeFn(); | |
| // We now collect the links data, inputs and outputs, of the old node since these will be | |
| // lost when we remove it. | |
| const links: { | |
| node: LGraphNode; | |
| slot: number | string; | |
| targetNode: LGraphNode; | |
| targetSlot: number | string; | |
| }[] = []; | |
| for (const [index, output] of existingNode.outputs.entries()) { | |
| for (const linkId of output.links || []) { | |
| const link: LLink = (app.graph as LGraph).links[linkId]!; | |
| if (!link) continue; | |
| const targetNode = app.graph.getNodeById(link.target_id)!; | |
| links.push({ node: newNode, slot: output.name, targetNode, targetSlot: link.target_slot }); | |
| } | |
| } | |
| for (const [index, input] of existingNode.inputs.entries()) { | |
| const linkId = input.link; | |
| if (linkId) { | |
| const link: LLink = (app.graph as LGraph).links[linkId]!; | |
| const originNode = app.graph.getNodeById(link.origin_id)!; | |
| links.push({ | |
| node: originNode, | |
| slot: link.origin_slot, | |
| targetNode: newNode, | |
| targetSlot: inputNameMap?.has(input.name) | |
| ? inputNameMap.get(input.name)! | |
| : input.name || index, | |
| }); | |
| } | |
| } | |
| // Add the new node, remove the old node. | |
| app.graph.add(newNode); | |
| await wait(); | |
| // Now go through and connect the other nodes up as they were. | |
| for (const link of links) { | |
| link.node.connect(link.slot, link.targetNode, link.targetSlot); | |
| } | |
| await wait(); | |
| app.graph.remove(existingNode); | |
| newNode.size = newNode.computeSize(); | |
| newNode.setDirtyCanvas(true, true); | |
| return newNode; | |
| } | |
| export function getOriginNodeByLink(linkId?: number | null) { | |
| let node: LGraphNode | null = null; | |
| if (linkId != null) { | |
| const link: LLink = app.graph.links[linkId]!; | |
| node = (link != null && app.graph.getNodeById(link.origin_id)) || null; | |
| } | |
| return node; | |
| } | |
| export function applyMixins(original: Constructor<LGraphNode>, constructors: any[]) { | |
| constructors.forEach((baseCtor) => { | |
| Object.getOwnPropertyNames(baseCtor.prototype).forEach((name) => { | |
| Object.defineProperty( | |
| original.prototype, | |
| name, | |
| Object.getOwnPropertyDescriptor(baseCtor.prototype, name) || Object.create(null), | |
| ); | |
| }); | |
| }); | |
| } | |
| /** | |
| * Retruns a list of `{id: number, link: LLlink}` for a given input or output. | |
| * | |
| * Obviously, for an input, this will be a max of one. | |
| */ | |
| export function getSlotLinks(inputOrOutput?: INodeInputSlot | INodeOutputSlot | null) { | |
| const links: { id: number; link: LLink }[] = []; | |
| if (!inputOrOutput) { | |
| return links; | |
| } | |
| if ((inputOrOutput as INodeOutputSlot).links?.length) { | |
| const output = inputOrOutput as INodeOutputSlot; | |
| for (const linkId of output.links || []) { | |
| const link: LLink = (app.graph as LGraph).links[linkId]!; | |
| if (link) { | |
| links.push({ id: linkId, link: link }); | |
| } | |
| } | |
| } | |
| if ((inputOrOutput as INodeInputSlot).link) { | |
| const input = inputOrOutput as INodeInputSlot; | |
| const link: LLink = (app.graph as LGraph).links[input.link!]!; | |
| if (link) { | |
| links.push({ id: input.link!, link: link }); | |
| } | |
| } | |
| return links; | |
| } | |
| /** | |
| * Given a node, whether we're dealing with INPUTS or OUTPUTS, and the server data, re-arrange then | |
| * slots to match the order. | |
| */ | |
| export async function matchLocalSlotsToServer( | |
| node: LGraphNode, | |
| direction: IoDirection, | |
| serverNodeData: ComfyObjectInfo, | |
| ) { | |
| const serverSlotNames = | |
| direction == IoDirection.INPUT | |
| ? Object.keys(serverNodeData.input?.optional || {}) | |
| : serverNodeData.output_name; | |
| const serverSlotTypes = | |
| direction == IoDirection.INPUT | |
| ? (Object.values(serverNodeData.input?.optional || {}).map((i) => i[0]) as string[]) | |
| : serverNodeData.output; | |
| const slots = direction == IoDirection.INPUT ? node.inputs : node.outputs; | |
| // Let's go through the node data names and make sure our current ones match, and update if not. | |
| let firstIndex = slots.findIndex((o, i) => i !== serverSlotNames.indexOf(o.name)); | |
| if (firstIndex > -1) { | |
| // Have mismatches. First, let's go through and save all our links by name. | |
| const links: { [key: string]: { id: number; link: LLink }[] } = {}; | |
| slots.map((slot) => { | |
| // There's a chance we have duplicate names on an upgrade, so we'll collect all links to one | |
| // name so we don't ovewrite our list per name. | |
| links[slot.name] = links[slot.name] || []; | |
| links[slot.name]?.push(...getSlotLinks(slot)); | |
| }); | |
| // Now, go through and rearrange outputs by splicing | |
| for (const [index, serverSlotName] of serverSlotNames.entries()) { | |
| const currentNodeSlot = slots.map((s) => s.name).indexOf(serverSlotName); | |
| if (currentNodeSlot > -1) { | |
| if (currentNodeSlot != index) { | |
| const splicedItem = slots.splice(currentNodeSlot, 1)[0]!; | |
| slots.splice(index, 0, splicedItem as any); | |
| } | |
| } else if (currentNodeSlot === -1) { | |
| const splicedItem = { | |
| name: serverSlotName, | |
| type: serverSlotTypes![index], | |
| links: [], | |
| }; | |
| slots.splice(index, 0, splicedItem as any); | |
| } | |
| } | |
| if (slots.length > serverSlotNames.length) { | |
| for (let i = slots.length - 1; i > serverSlotNames.length - 1; i--) { | |
| if (direction == IoDirection.INPUT) { | |
| node.disconnectInput(i); | |
| node.removeInput(i); | |
| } else { | |
| node.disconnectOutput(i); | |
| node.removeOutput(i); | |
| } | |
| } | |
| } | |
| // Now, go through the link data again and make sure the origin_slot is the correct slot. | |
| for (const [name, slotLinks] of Object.entries(links)) { | |
| let currentNodeSlot = slots.map((s) => s.name).indexOf(name); | |
| if (currentNodeSlot > -1) { | |
| for (const linkData of slotLinks) { | |
| if (direction == IoDirection.INPUT) { | |
| linkData.link.target_slot = currentNodeSlot; | |
| } else { | |
| linkData.link.origin_slot = currentNodeSlot; | |
| // If our next node is a Reroute, then let's get it to update the type. | |
| const nextNode = app.graph.getNodeById(linkData.link.target_id); | |
| // (Check nextNode, as sometimes graphs seem to have very stale data and that node id | |
| // doesn't exist). | |
| if ( | |
| nextNode && | |
| (nextNode.constructor as ComfyNodeConstructor)?.type!.includes("Reroute") | |
| ) { | |
| (nextNode as any).stabilize && (nextNode as any).stabilize(); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| export function isValidConnection(ioA?: INodeSlot | null, ioB?: INodeSlot | null) { | |
| if (!ioA || !ioB) { | |
| return false; | |
| } | |
| const typeA = String(ioA.type); | |
| const typeB = String(ioB.type); | |
| // What does litegraph think, which includes looking at array values. | |
| let isValid = LiteGraph.isValidConnection(typeA, typeB); | |
| // This is here to fix the churn happening in list types in comfyui itself.. | |
| // https://github.com/comfyanonymous/ComfyUI/issues/1674 | |
| if (!isValid) { | |
| let areCombos = | |
| (typeA.includes(",") && typeB === "COMBO") || (typeA === "COMBO" && typeB.includes(",")); | |
| // We don't want to let any old combo connect to any old combo, so we'll look at the names too. | |
| if (areCombos) { | |
| // Some nodes use "_name" and some use "model" and "ckpt", so normalize | |
| const nameA = ioA.name.toUpperCase().replace("_NAME", "").replace("CKPT", "MODEL"); | |
| const nameB = ioB.name.toUpperCase().replace("_NAME", "").replace("CKPT", "MODEL"); | |
| isValid = nameA.includes(nameB) || nameB.includes(nameA); | |
| } | |
| } | |
| return isValid; | |
| } | |
| /** | |
| * Patches the LiteGraph.isValidConnection so old nodes can connect to this new COMBO type for all | |
| * lists (without users needing to go through and re-create all their nodes one by one). | |
| */ | |
| const oldIsValidConnection = LiteGraph.isValidConnection; | |
| LiteGraph.isValidConnection = function (typeA: string | string[], typeB: string | string[]) { | |
| let isValid = oldIsValidConnection.call(LiteGraph, typeA, typeB); | |
| if (!isValid) { | |
| typeA = String(typeA); | |
| typeB = String(typeB); | |
| // This is waaaay too liberal and now any combos can connect to any combos. But we only have the | |
| // types (not names like my util above), and connecting too liberally is better than old nodes | |
| // with lists not being able to connect to this new COMBO type. And, anyway, it matches the | |
| // current behavior today with new nodes anyway, where all lists are COMBO types. | |
| // Refs: https://github.com/comfyanonymous/ComfyUI/issues/1674 | |
| // https://github.com/comfyanonymous/ComfyUI/pull/1675 | |
| let areCombos = | |
| (typeA.includes(",") && typeB === "COMBO") || (typeA === "COMBO" && typeB.includes(",")); | |
| isValid = areCombos; | |
| } | |
| return isValid; | |
| }; | |
| /** | |
| * Returns a list of output nodes given a list of nodes. | |
| */ | |
| export function getOutputNodes(nodes: LGraphNode[]) { | |
| return ( | |
| nodes?.filter((n) => { | |
| return ( | |
| n.mode != LiteGraph.NEVER && | |
| ((n.constructor as any).nodeData as ComfyObjectInfo)?.output_node | |
| ); | |
| }) || [] | |
| ); | |
| } |