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from flask import Flask, render_template, request, jsonify
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from flask_socketio import SocketIO, emit
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import os
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import requests
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import json
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import uuid
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from datetime import datetime
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from dotenv import load_dotenv
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import logging
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from werkzeug.utils import secure_filename
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import random
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import asyncio
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app = Flask(__name__)
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app.config['SECRET_KEY'] = os.urandom(24)
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app.config['MAX_CONTENT_LENGTH'] = 16 * 1024 * 1024
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socketio = SocketIO(app, cors_allowed_origins="*")
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load_dotenv()
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MISTRAL_API_KEY = os.getenv('MISTRAL_API_KEY')
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ELEVENLABS_API_KEY = os.getenv('ELEVENLABS_API_KEY')
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logging.basicConfig(level=logging.INFO)
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logger = logging.getLogger(__name__)
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class GameState:
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"""Manages the state of all active game sessions."""
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def __init__(self):
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"""Initialize the game state manager."""
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self.games = {}
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self.cleanup_interval = 3600
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def create_game(self):
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"""Create a new game session with a unique identifier."""
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game_id = str(uuid.uuid4())
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self.games[game_id] = {
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'players': [],
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'current_phase': 'setup',
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'recordings': {},
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'impostor': None,
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'votes': {},
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'question': None,
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'impostor_answer': None,
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'modified_recording': None,
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'round_number': 1,
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'start_time': datetime.now().isoformat(),
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'completed_rounds': [],
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'score': {'impostor_wins': 0, 'player_wins': 0}
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}
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return game_id
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def cleanup_inactive_games(self):
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"""Remove inactive game sessions older than 2 hours."""
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current_time = datetime.now()
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inactive_threshold = 7200
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for game_id, game in list(self.games.items()):
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start_time = datetime.fromisoformat(game['start_time'])
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if (current_time - start_time).total_seconds() > inactive_threshold:
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del self.games[game_id]
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game_state = GameState()
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async def generate_question():
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"""Generate an engaging question using Mistral AI."""
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try:
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headers = {
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'Authorization': f'Bearer {MISTRAL_API_KEY}',
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'Content-Type': 'application/json'
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}
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payload = {
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'messages': [{
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'role': 'user',
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'content': '''Generate an engaging personal question for a social game.
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The question should:
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1. Encourage creative and unique responses
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2. Be open-ended but not too philosophical
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3. Be answerable in 15-30 seconds
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4. Be appropriate for all ages
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5. Spark interesting conversation
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Generate only the question, without any additional text.'''
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}]
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}
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response = requests.post(
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'https://api.mistral.ai/v1/chat/completions',
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headers=headers,
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json=payload,
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timeout=10
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)
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if response.status_code == 200:
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question = response.json()['choices'][0]['message']['content'].strip()
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logger.info(f"Generated question: {question}")
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return question
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else:
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logger.error(f"Mistral API error: {response.status_code}")
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fallback_questions = [
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"What is your favorite childhood memory?",
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"What's the most interesting place you've ever visited?",
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"What's a skill you'd love to master and why?",
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"What's the best piece of advice you've ever received?"
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]
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return random.choice(fallback_questions)
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except Exception as e:
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logger.error(f"Error generating question: {str(e)}")
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return "What is your favorite memory from your childhood?"
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async def generate_impostor_answer(question):
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"""Generate a convincing impostor response using Mistral AI."""
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try:
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headers = {
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'Authorization': f'Bearer {MISTRAL_API_KEY}',
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'Content-Type': 'application/json'
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}
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prompt = f'''Given the question "{question}", generate a detailed and convincing personal response.
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The response should:
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1. Sound natural and conversational
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2. Be 2-3 sentences long
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3. Include specific details to sound authentic
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4. Be suitable for text-to-speech conversion
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5. Avoid complex words or punctuation that might affect voice synthesis
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Generate only the response, without any additional context.'''
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payload = {
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'messages': [{
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'role': 'user',
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'content': prompt
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}]
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}
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response = requests.post(
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'https://api.mistral.ai/v1/chat/completions',
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headers=headers,
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json=payload,
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timeout=10
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)
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if response.status_code == 200:
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answer = response.json()['choices'][0]['message']['content'].strip()
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logger.info(f"Generated impostor answer: {answer}")
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return answer
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else:
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logger.error(f"Mistral API error generating answer: {response.status_code}")
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return "I have an interesting story about that, but I'd need more time to explain it properly."
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except Exception as e:
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logger.error(f"Error generating impostor answer: {str(e)}")
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return "I have an interesting story about that, but I'd need more time to explain it properly."
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async def clone_voice(audio_file):
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"""Clone a voice using ElevenLabs API."""
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try:
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headers = {
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'xi-api-key': ELEVENLABS_API_KEY
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}
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with open(audio_file, 'rb') as f:
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files = {
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'files': ('recording.wav', f, 'audio/wav')
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}
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response = requests.post(
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'https://api.elevenlabs.io/v1/voices/add',
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headers=headers,
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files=files,
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timeout=30
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)
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if response.status_code == 200:
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voice_id = response.json().get('voice_id')
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logger.info(f"Successfully cloned voice: {voice_id}")
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return voice_id
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else:
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logger.error(f"ElevenLabs voice cloning error: {response.status_code}")
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return None
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except Exception as e:
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logger.error(f"Error cloning voice: {str(e)}")
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return None
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async def generate_cloned_speech(voice_id, text):
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"""Generate speech using ElevenLabs with a cloned voice."""
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try:
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headers = {
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'xi-api-key': ELEVENLABS_API_KEY,
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'Content-Type': 'application/json'
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}
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payload = {
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'text': text,
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'voice_settings': {
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'stability': 0.75,
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'similarity_boost': 0.75
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}
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}
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response = requests.post(
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f'https://api.elevenlabs.io/v1/text-to-speech/{voice_id}',
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headers=headers,
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json=payload,
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timeout=30
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)
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if response.status_code == 200:
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filename = f"temp/impostor_audio_{uuid.uuid4()}.mp3"
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with open(filename, 'wb') as f:
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f.write(response.content)
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logger.info(f"Generated cloned speech: {filename}")
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return filename
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else:
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logger.error(f"ElevenLabs speech generation error: {response.status_code}")
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return None
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except Exception as e:
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logger.error(f"Error generating cloned speech: {str(e)}")
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return None
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@app.route('/')
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def home():
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"""Serve the main game page."""
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return render_template('index.html')
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@app.route('/api/start_game', methods=['POST'])
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async def start_game():
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"""Initialize a new game session."""
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try:
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data = request.get_json()
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game_id = data.get('game_id')
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if game_id not in game_state.games:
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return jsonify({'error': 'Game not found'}), 404
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game = game_state.games[game_id]
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question = await generate_question()
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game['question'] = question
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game['current_phase'] = 'recording'
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return jsonify({
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'status': 'success',
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'question': question
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})
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except Exception as e:
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logger.error(f"Error starting game: {str(e)}")
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return jsonify({'error': 'Internal server error'}), 500
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@app.route('/api/submit_recording', methods=['POST'])
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async def submit_recording():
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"""Handle voice recording submissions."""
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try:
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game_id = request.form.get('game_id')
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player_id = request.form.get('player_id')
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audio_file = request.files.get('audio')
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if not all([game_id, player_id, audio_file]):
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return jsonify({'error': 'Missing required data'}), 400
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if game_id not in game_state.games:
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return jsonify({'error': 'Game not found'}), 404
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filename = secure_filename(f"recording_{game_id}_{player_id}.wav")
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filepath = os.path.join('temp', filename)
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audio_file.save(filepath)
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game_state.games[game_id]['recordings'][player_id] = filepath
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return jsonify({'status': 'success'})
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except Exception as e:
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logger.error(f"Error submitting recording: {str(e)}")
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return jsonify({'error': 'Internal server error'}), 500
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@app.route('/api/process_impostor', methods=['POST'])
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async def process_impostor():
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"""Handle the complete impostor voice generation process."""
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try:
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data = request.get_json()
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game_id = data.get('game_id')
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impostor_id = data.get('impostor_id')
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if game_id not in game_state.games:
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return jsonify({'error': 'Game not found'}), 404
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game = game_state.games[game_id]
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impostor_answer = await generate_impostor_answer(game['question'])
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game['impostor_answer'] = impostor_answer
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original_recording = game['recordings'].get(impostor_id)
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if not original_recording:
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return jsonify({'error': 'Original recording not found'}), 404
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voice_id = await clone_voice(original_recording)
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if not voice_id:
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return jsonify({'error': 'Voice cloning failed'}), 500
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audio_file = await generate_cloned_speech(voice_id, impostor_answer)
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if not audio_file:
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return jsonify({'error': 'Speech generation failed'}), 500
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game['modified_recording'] = audio_file
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return jsonify({
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'status': 'success',
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'audio_url': audio_file
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})
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except Exception as e:
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logger.error(f"Error processing impostor: {str(e)}")
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return jsonify({'error': 'Internal server error'}), 500
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@socketio.on('join_game')
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def handle_join_game(data):
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"""Handle a player joining the game."""
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game_id = data.get('game_id')
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player_name = data.get('player_name')
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if game_id in game_state.games:
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game = game_state.games[game_id]
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if len(game['players']) < 5:
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player_id = len(game['players']) + 1
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game['players'].append({
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'id': player_id,
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'name': player_name
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})
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emit('player_joined', {
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'player_id': player_id,
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'player_name': player_name
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}, broadcast=True, room=game_id)
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@socketio.on('submit_vote')
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def handle_vote(data):
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"""Process player votes and determine round outcome."""
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game_id = data.get('game_id')
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voter_id = data.get('voter_id')
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vote_for = data.get('vote_for')
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if game_id in game_state.games:
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game = game_state.games[game_id]
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game['votes'][voter_id] = vote_for
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if len(game['votes']) == len(game['players']):
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votes_count = {}
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for vote in game['votes'].values():
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votes_count[vote] = votes_count.get(vote, 0) + 1
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most_voted = max(votes_count.items(), key=lambda x: x[1])[0]
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if most_voted == game['impostor']:
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game['score']['player_wins'] += 1
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else:
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game['score']['impostor_wins'] += 1
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game['completed_rounds'].append({
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'round_number': game['round_number'],
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'impostor': game['impostor'],
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'votes': game['votes'].copy(),
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'most_voted': most_voted
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})
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emit('round_result', {
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'impostor': game['impostor'],
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'most_voted': most_voted,
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'votes': game['votes'],
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'score': game['score']
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}, broadcast=True, room=game_id)
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if __name__ == '__main__':
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os.makedirs('temp', exist_ok=True)
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socketio.run(app, host='0.0.0.0', port=7860, debug=True) |