Felix Zieger
commited on
Commit
·
fe9a0c4
1
Parent(s):
1b620c7
v2
Browse files- index.html +3 -3
- public/favicon.ico +0 -0
- public/og-image.png +0 -0
- src/components/GameContainer.tsx +65 -32
- src/components/HighScoreBoard.tsx +82 -19
- src/components/game/GameOver.tsx +12 -0
- src/components/game/ThemeSelector.tsx +146 -0
- src/services/themeService.ts +26 -0
- supabase/config.toml +3 -1
- supabase/functions/generate-themed-word/index.ts +70 -0
index.html
CHANGED
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@@ -3,9 +3,9 @@
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>
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<meta name="description" content="
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<meta name="author" content="
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<meta property="og:image" content="/og-image.png" />
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</head>
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Think in Sync</title>
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<meta name="description" content="A word puzzle game." />
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<meta name="author" content="Team M1X" />
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<meta property="og:image" content="/og-image.png" />
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</head>
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public/favicon.ico
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public/og-image.png
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src/components/GameContainer.tsx
CHANGED
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@@ -2,24 +2,27 @@ import { useState, KeyboardEvent, useEffect } from "react";
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import { getRandomWord } from "@/lib/words";
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import { motion } from "framer-motion";
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import { generateAIResponse, guessWord } from "@/services/mistralService";
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import { useToast } from "@/components/ui/use-toast";
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import { WelcomeScreen } from "./game/WelcomeScreen";
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-
import {
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import { SentenceBuilder } from "./game/SentenceBuilder";
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import { GuessDisplay } from "./game/GuessDisplay";
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import { GameOver } from "./game/GameOver";
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type GameState = "welcome" | "
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export const GameContainer = () => {
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const [gameState, setGameState] = useState<GameState>("welcome");
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const [currentWord, setCurrentWord] = useState<string>("");
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const [sentence, setSentence] = useState<string[]>([]);
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const [playerInput, setPlayerInput] = useState<string>("");
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const [isAiThinking, setIsAiThinking] = useState(false);
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const [aiGuess, setAiGuess] = useState<string>("");
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const [successfulRounds, setSuccessfulRounds] = useState<number>(0);
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const [totalWords, setTotalWords] = useState<number>(0);
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const { toast } = useToast();
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useEffect(() => {
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@@ -27,8 +30,6 @@ export const GameContainer = () => {
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if (e.key === 'Enter') {
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if (gameState === 'welcome') {
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handleStart();
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-
} else if (gameState === 'showing-word') {
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handleContinue();
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} else if (gameState === 'game-over' || gameState === 'showing-guess') {
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const correct = isGuessCorrect();
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if (correct) {
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@@ -45,12 +46,27 @@ export const GameContainer = () => {
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}, [gameState, aiGuess, currentWord]);
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const handleStart = () => {
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};
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const handlePlayerWord = async (e: React.FormEvent) => {
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@@ -82,12 +98,21 @@ export const GameContainer = () => {
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};
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const handleMakeGuess = async () => {
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if (sentence.length === 0) return;
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setIsAiThinking(true);
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try {
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setAiGuess(guess);
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setGameState("showing-guess");
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} catch (error) {
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@@ -104,12 +129,27 @@ export const GameContainer = () => {
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const handleNextRound = () => {
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if (handleGuessComplete()) {
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const
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} else {
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setGameState("game-over");
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}
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@@ -120,13 +160,10 @@ export const GameContainer = () => {
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setSentence([]);
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setAiGuess("");
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setCurrentWord("");
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setSuccessfulRounds(0);
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setTotalWords(0);
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-
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const handleContinue = () => {
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setGameState("building-sentence");
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setSentence([]);
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};
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const isGuessCorrect = () => {
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@@ -143,7 +180,7 @@ export const GameContainer = () => {
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const getAverageWordsPerRound = () => {
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if (successfulRounds === 0) return 0;
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return totalWords / (successfulRounds + 1);
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};
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return (
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@@ -155,12 +192,8 @@ export const GameContainer = () => {
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>
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{gameState === "welcome" ? (
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<WelcomeScreen onStart={handleStart} />
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) : gameState === "
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<
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currentWord={currentWord}
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successfulRounds={successfulRounds}
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onContinue={handleContinue}
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/>
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) : gameState === "building-sentence" ? (
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<SentenceBuilder
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currentWord={currentWord}
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import { getRandomWord } from "@/lib/words";
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import { motion } from "framer-motion";
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import { generateAIResponse, guessWord } from "@/services/mistralService";
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import { getThemedWord } from "@/services/themeService";
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import { useToast } from "@/components/ui/use-toast";
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import { WelcomeScreen } from "./game/WelcomeScreen";
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import { ThemeSelector } from "./game/ThemeSelector";
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import { SentenceBuilder } from "./game/SentenceBuilder";
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import { GuessDisplay } from "./game/GuessDisplay";
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import { GameOver } from "./game/GameOver";
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type GameState = "welcome" | "theme-selection" | "building-sentence" | "showing-guess" | "game-over";
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export const GameContainer = () => {
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const [gameState, setGameState] = useState<GameState>("welcome");
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const [currentWord, setCurrentWord] = useState<string>("");
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const [currentTheme, setCurrentTheme] = useState<string>("standard");
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const [sentence, setSentence] = useState<string[]>([]);
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const [playerInput, setPlayerInput] = useState<string>("");
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const [isAiThinking, setIsAiThinking] = useState(false);
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const [aiGuess, setAiGuess] = useState<string>("");
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const [successfulRounds, setSuccessfulRounds] = useState<number>(0);
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const [totalWords, setTotalWords] = useState<number>(0);
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const [usedWords, setUsedWords] = useState<string[]>([]);
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const { toast } = useToast();
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useEffect(() => {
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if (e.key === 'Enter') {
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if (gameState === 'welcome') {
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handleStart();
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} else if (gameState === 'game-over' || gameState === 'showing-guess') {
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const correct = isGuessCorrect();
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if (correct) {
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}, [gameState, aiGuess, currentWord]);
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const handleStart = () => {
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setGameState("theme-selection");
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};
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const handleThemeSelect = async (theme: string) => {
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setCurrentTheme(theme);
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try {
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const word = theme === "standard" ? getRandomWord() : await getThemedWord(theme, usedWords);
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setCurrentWord(word);
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setGameState("building-sentence");
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setSuccessfulRounds(0);
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setTotalWords(0);
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setUsedWords([word]); // Initialize used words with the first word
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console.log("Game started with word:", word, "theme:", theme);
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} catch (error) {
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console.error('Error getting themed word:', error);
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toast({
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title: "Error",
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description: "Failed to get a word for the selected theme. Please try again.",
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variant: "destructive",
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});
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}
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};
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const handlePlayerWord = async (e: React.FormEvent) => {
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};
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const handleMakeGuess = async () => {
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setIsAiThinking(true);
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try {
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// Add the current input to the sentence if it exists
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let finalSentence = sentence;
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if (playerInput.trim()) {
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finalSentence = [...sentence, playerInput.trim()];
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setSentence(finalSentence);
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setPlayerInput("");
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setTotalWords(prev => prev + 1);
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}
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if (finalSentence.length === 0) return;
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const sentenceString = finalSentence.join(' ');
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const guess = await guessWord(sentenceString);
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setAiGuess(guess);
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setGameState("showing-guess");
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} catch (error) {
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const handleNextRound = () => {
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if (handleGuessComplete()) {
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const getNewWord = async () => {
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try {
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const word = currentTheme === "standard" ?
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getRandomWord() :
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await getThemedWord(currentTheme, usedWords);
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setCurrentWord(word);
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setGameState("building-sentence");
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setSentence([]);
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setAiGuess("");
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setUsedWords(prev => [...prev, word]); // Add new word to used words
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console.log("Next round started with word:", word, "theme:", currentTheme);
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} catch (error) {
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console.error('Error getting new word:', error);
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toast({
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title: "Error",
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description: "Failed to get a new word. Please try again.",
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variant: "destructive",
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});
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}
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};
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getNewWord();
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} else {
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setGameState("game-over");
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}
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setSentence([]);
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setAiGuess("");
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setCurrentWord("");
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setCurrentTheme("standard");
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setSuccessfulRounds(0);
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setTotalWords(0);
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setUsedWords([]); // Reset used words when starting over
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};
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const isGuessCorrect = () => {
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const getAverageWordsPerRound = () => {
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if (successfulRounds === 0) return 0;
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return totalWords / (successfulRounds + 1);
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};
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return (
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>
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{gameState === "welcome" ? (
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<WelcomeScreen onStart={handleStart} />
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) : gameState === "theme-selection" ? (
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<ThemeSelector onThemeSelect={handleThemeSelect} />
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) : gameState === "building-sentence" ? (
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<SentenceBuilder
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currentWord={currentWord}
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src/components/HighScoreBoard.tsx
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import { useState } from "react";
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import { Button } from "@/components/ui/button";
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import { Input } from "@/components/ui/input";
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import { supabase } from "@/integrations/supabase/client";
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onPlayAgain: () => void;
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}
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const ITEMS_PER_PAGE =
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const getRankMedal = (rank: number) => {
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switch (rank) {
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currentScore,
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avgWordsPerRound,
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onClose,
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onPlayAgain,
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}: HighScoreBoardProps) => {
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const [playerName, setPlayerName] = useState("");
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const [isSubmitting, setIsSubmitting] = useState(false);
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setIsSubmitting(true);
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try {
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setHasSubmitted(true);
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await refetch();
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}
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};
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const
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const startIndex = (currentPage - 1) * ITEMS_PER_PAGE;
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const paginatedScores = highScores?.slice(startIndex, startIndex + ITEMS_PER_PAGE);
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}
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};
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return (
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<div className="space-y-6">
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<div className="text-center">
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placeholder="Enter your name"
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value={playerName}
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onChange={(e) => setPlayerName(e.target.value)}
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className="flex-1"
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/>
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<Button
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<PaginationPrevious
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onClick={handlePreviousPage}
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className={currentPage === 1 ? "pointer-events-none opacity-50" : ""}
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-
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</PaginationItem>
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{Array.from({ length: totalPages }, (_, i) => i + 1).map((page) => (
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<PaginationItem key={page}>
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<PaginationNext
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onClick={handleNextPage}
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className={currentPage === totalPages ? "pointer-events-none opacity-50" : ""}
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-
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</PaginationItem>
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</PaginationContent>
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</Pagination>
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)}
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<div className="flex justify-end
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<Button variant="outline" onClick={onClose}>
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Close
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</Button>
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<Button onClick={onPlayAgain}>Play Again</Button>
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</div>
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</div>
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);
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import { useEffect, useState } from "react";
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import { Button } from "@/components/ui/button";
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import { Input } from "@/components/ui/input";
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import { supabase } from "@/integrations/supabase/client";
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onPlayAgain: () => void;
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}
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const ITEMS_PER_PAGE = 5;
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const MAX_PAGES = 4;
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const getRankMedal = (rank: number) => {
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switch (rank) {
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currentScore,
|
| 57 |
avgWordsPerRound,
|
| 58 |
onClose,
|
|
|
|
| 59 |
}: HighScoreBoardProps) => {
|
| 60 |
const [playerName, setPlayerName] = useState("");
|
| 61 |
const [isSubmitting, setIsSubmitting] = useState(false);
|
|
|
|
| 107 |
|
| 108 |
setIsSubmitting(true);
|
| 109 |
try {
|
| 110 |
+
// Check if player already exists
|
| 111 |
+
const { data: existingScores } = await supabase
|
| 112 |
+
.from("high_scores")
|
| 113 |
+
.select("*")
|
| 114 |
+
.eq("player_name", playerName.trim());
|
| 115 |
|
| 116 |
+
const existingScore = existingScores?.[0];
|
| 117 |
|
| 118 |
+
if (existingScore) {
|
| 119 |
+
// Only update if the new score is better
|
| 120 |
+
if (currentScore > existingScore.score) {
|
| 121 |
+
const { error } = await supabase
|
| 122 |
+
.from("high_scores")
|
| 123 |
+
.update({
|
| 124 |
+
score: currentScore,
|
| 125 |
+
avg_words_per_round: avgWordsPerRound,
|
| 126 |
+
})
|
| 127 |
+
.eq("id", existingScore.id);
|
| 128 |
+
|
| 129 |
+
if (error) throw error;
|
| 130 |
+
|
| 131 |
+
toast({
|
| 132 |
+
title: "New High Score!",
|
| 133 |
+
description: `You beat your previous record of ${existingScore.score} rounds!`,
|
| 134 |
+
});
|
| 135 |
+
} else {
|
| 136 |
+
toast({
|
| 137 |
+
title: "Score Not Updated",
|
| 138 |
+
description: `Your current score (${currentScore}) is not higher than your best score (${existingScore.score})`,
|
| 139 |
+
variant: "destructive",
|
| 140 |
+
});
|
| 141 |
+
setIsSubmitting(false);
|
| 142 |
+
return;
|
| 143 |
+
}
|
| 144 |
+
} else {
|
| 145 |
+
// Insert new score
|
| 146 |
+
const { error } = await supabase.from("high_scores").insert({
|
| 147 |
+
player_name: playerName.trim(),
|
| 148 |
+
score: currentScore,
|
| 149 |
+
avg_words_per_round: avgWordsPerRound,
|
| 150 |
+
});
|
| 151 |
+
|
| 152 |
+
if (error) throw error;
|
| 153 |
+
|
| 154 |
+
toast({
|
| 155 |
+
title: "Success!",
|
| 156 |
+
description: "Your score has been recorded",
|
| 157 |
+
});
|
| 158 |
+
}
|
| 159 |
|
| 160 |
setHasSubmitted(true);
|
| 161 |
await refetch();
|
|
|
|
| 172 |
}
|
| 173 |
};
|
| 174 |
|
| 175 |
+
const handleKeyDown = async (e: React.KeyboardEvent<HTMLInputElement>) => {
|
| 176 |
+
if (e.key === 'Enter') {
|
| 177 |
+
e.preventDefault();
|
| 178 |
+
await handleSubmitScore();
|
| 179 |
+
}
|
| 180 |
+
};
|
| 181 |
+
|
| 182 |
+
const totalPages = highScores ? Math.min(Math.ceil(highScores.length / ITEMS_PER_PAGE), MAX_PAGES) : 0;
|
| 183 |
const startIndex = (currentPage - 1) * ITEMS_PER_PAGE;
|
| 184 |
const paginatedScores = highScores?.slice(startIndex, startIndex + ITEMS_PER_PAGE);
|
| 185 |
|
|
|
|
| 195 |
}
|
| 196 |
};
|
| 197 |
|
| 198 |
+
useEffect(() => {
|
| 199 |
+
const handleKeyDown = (e: KeyboardEvent) => {
|
| 200 |
+
if (e.key === 'ArrowLeft') {
|
| 201 |
+
handlePreviousPage();
|
| 202 |
+
} else if (e.key === 'ArrowRight') {
|
| 203 |
+
handleNextPage();
|
| 204 |
+
}
|
| 205 |
+
};
|
| 206 |
+
|
| 207 |
+
window.addEventListener('keydown', handleKeyDown);
|
| 208 |
+
return () => window.removeEventListener('keydown', handleKeyDown);
|
| 209 |
+
}, [currentPage, totalPages]);
|
| 210 |
+
|
| 211 |
return (
|
| 212 |
<div className="space-y-6">
|
| 213 |
<div className="text-center">
|
|
|
|
| 224 |
placeholder="Enter your name"
|
| 225 |
value={playerName}
|
| 226 |
onChange={(e) => setPlayerName(e.target.value)}
|
| 227 |
+
onKeyDown={handleKeyDown}
|
| 228 |
className="flex-1"
|
| 229 |
/>
|
| 230 |
<Button
|
|
|
|
| 280 |
<PaginationPrevious
|
| 281 |
onClick={handlePreviousPage}
|
| 282 |
className={currentPage === 1 ? "pointer-events-none opacity-50" : ""}
|
| 283 |
+
>
|
| 284 |
+
<span className="hidden sm:inline">Previous</span>
|
| 285 |
+
<span className="text-xs text-muted-foreground ml-1">←</span>
|
| 286 |
+
</PaginationPrevious>
|
| 287 |
</PaginationItem>
|
| 288 |
{Array.from({ length: totalPages }, (_, i) => i + 1).map((page) => (
|
| 289 |
<PaginationItem key={page}>
|
|
|
|
| 299 |
<PaginationNext
|
| 300 |
onClick={handleNextPage}
|
| 301 |
className={currentPage === totalPages ? "pointer-events-none opacity-50" : ""}
|
| 302 |
+
>
|
| 303 |
+
<span className="hidden sm:inline">Next</span>
|
| 304 |
+
<span className="text-xs text-muted-foreground ml-1">→</span>
|
| 305 |
+
</PaginationNext>
|
| 306 |
</PaginationItem>
|
| 307 |
</PaginationContent>
|
| 308 |
</Pagination>
|
| 309 |
)}
|
| 310 |
|
| 311 |
+
<div className="flex justify-end">
|
| 312 |
<Button variant="outline" onClick={onClose}>
|
| 313 |
+
Close <span className="text-xs text-muted-foreground ml-1">Esc</span>
|
| 314 |
</Button>
|
|
|
|
| 315 |
</div>
|
| 316 |
</div>
|
| 317 |
);
|
src/components/game/GameOver.tsx
CHANGED
|
@@ -1,5 +1,6 @@
|
|
| 1 |
import { Button } from "@/components/ui/button";
|
| 2 |
import { motion } from "framer-motion";
|
|
|
|
| 3 |
|
| 4 |
interface GameOverProps {
|
| 5 |
successfulRounds: number;
|
|
@@ -10,6 +11,17 @@ export const GameOver = ({
|
|
| 10 |
successfulRounds,
|
| 11 |
onPlayAgain,
|
| 12 |
}: GameOverProps) => {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 13 |
return (
|
| 14 |
<motion.div
|
| 15 |
initial={{ opacity: 0 }}
|
|
|
|
| 1 |
import { Button } from "@/components/ui/button";
|
| 2 |
import { motion } from "framer-motion";
|
| 3 |
+
import { useEffect } from "react";
|
| 4 |
|
| 5 |
interface GameOverProps {
|
| 6 |
successfulRounds: number;
|
|
|
|
| 11 |
successfulRounds,
|
| 12 |
onPlayAgain,
|
| 13 |
}: GameOverProps) => {
|
| 14 |
+
useEffect(() => {
|
| 15 |
+
const handleKeyPress = (e: KeyboardEvent) => {
|
| 16 |
+
if (e.key.toLowerCase() === 'enter') {
|
| 17 |
+
onPlayAgain();
|
| 18 |
+
}
|
| 19 |
+
};
|
| 20 |
+
|
| 21 |
+
window.addEventListener('keydown', handleKeyPress);
|
| 22 |
+
return () => window.removeEventListener('keydown', handleKeyPress);
|
| 23 |
+
}, [onPlayAgain]);
|
| 24 |
+
|
| 25 |
return (
|
| 26 |
<motion.div
|
| 27 |
initial={{ opacity: 0 }}
|
src/components/game/ThemeSelector.tsx
ADDED
|
@@ -0,0 +1,146 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { useState, useEffect, useRef } from "react";
|
| 2 |
+
import { Button } from "@/components/ui/button";
|
| 3 |
+
import { Input } from "@/components/ui/input";
|
| 4 |
+
import { motion } from "framer-motion";
|
| 5 |
+
|
| 6 |
+
type Theme = "standard" | "sports" | "food" | "custom";
|
| 7 |
+
|
| 8 |
+
interface ThemeSelectorProps {
|
| 9 |
+
onThemeSelect: (theme: string) => void;
|
| 10 |
+
}
|
| 11 |
+
|
| 12 |
+
export const ThemeSelector = ({ onThemeSelect }: ThemeSelectorProps) => {
|
| 13 |
+
const [selectedTheme, setSelectedTheme] = useState<Theme>("standard");
|
| 14 |
+
const [customTheme, setCustomTheme] = useState("");
|
| 15 |
+
const [isGenerating, setIsGenerating] = useState(false);
|
| 16 |
+
const inputRef = useRef<HTMLInputElement>(null);
|
| 17 |
+
|
| 18 |
+
useEffect(() => {
|
| 19 |
+
const handleKeyPress = (e: KeyboardEvent) => {
|
| 20 |
+
if (e.target instanceof HTMLInputElement) return; // Ignore when typing in input
|
| 21 |
+
|
| 22 |
+
switch(e.key.toLowerCase()) {
|
| 23 |
+
case 'a':
|
| 24 |
+
setSelectedTheme("standard");
|
| 25 |
+
break;
|
| 26 |
+
case 'b':
|
| 27 |
+
setSelectedTheme("sports");
|
| 28 |
+
break;
|
| 29 |
+
case 'c':
|
| 30 |
+
setSelectedTheme("food");
|
| 31 |
+
break;
|
| 32 |
+
case 'd':
|
| 33 |
+
e.preventDefault(); // Prevent 'd' from being entered in the input
|
| 34 |
+
setSelectedTheme("custom");
|
| 35 |
+
break;
|
| 36 |
+
case 'enter':
|
| 37 |
+
if (selectedTheme !== "custom" || customTheme.trim()) {
|
| 38 |
+
handleSubmit();
|
| 39 |
+
}
|
| 40 |
+
break;
|
| 41 |
+
}
|
| 42 |
+
};
|
| 43 |
+
|
| 44 |
+
window.addEventListener('keydown', handleKeyPress);
|
| 45 |
+
return () => window.removeEventListener('keydown', handleKeyPress);
|
| 46 |
+
}, [selectedTheme, customTheme]);
|
| 47 |
+
|
| 48 |
+
useEffect(() => {
|
| 49 |
+
if (selectedTheme === "custom") {
|
| 50 |
+
setTimeout(() => {
|
| 51 |
+
inputRef.current?.focus();
|
| 52 |
+
}, 100);
|
| 53 |
+
}
|
| 54 |
+
}, [selectedTheme]);
|
| 55 |
+
|
| 56 |
+
const handleSubmit = async () => {
|
| 57 |
+
if (selectedTheme === "custom" && !customTheme.trim()) return;
|
| 58 |
+
|
| 59 |
+
setIsGenerating(true);
|
| 60 |
+
try {
|
| 61 |
+
await onThemeSelect(selectedTheme === "custom" ? customTheme : selectedTheme);
|
| 62 |
+
} finally {
|
| 63 |
+
setIsGenerating(false);
|
| 64 |
+
}
|
| 65 |
+
};
|
| 66 |
+
|
| 67 |
+
const handleInputKeyPress = (e: React.KeyboardEvent<HTMLInputElement>) => {
|
| 68 |
+
if (e.key === 'Enter' && customTheme.trim()) {
|
| 69 |
+
handleSubmit();
|
| 70 |
+
}
|
| 71 |
+
};
|
| 72 |
+
|
| 73 |
+
return (
|
| 74 |
+
<motion.div
|
| 75 |
+
initial={{ opacity: 0 }}
|
| 76 |
+
animate={{ opacity: 1 }}
|
| 77 |
+
className="space-y-6"
|
| 78 |
+
>
|
| 79 |
+
<div className="text-center space-y-2">
|
| 80 |
+
<h2 className="text-2xl font-bold text-gray-900">Choose a Theme</h2>
|
| 81 |
+
<p className="text-gray-600">Select a theme for your word-guessing adventure</p>
|
| 82 |
+
</div>
|
| 83 |
+
|
| 84 |
+
<div className="space-y-4">
|
| 85 |
+
<Button
|
| 86 |
+
variant={selectedTheme === "standard" ? "default" : "outline"}
|
| 87 |
+
className="w-full justify-between"
|
| 88 |
+
onClick={() => setSelectedTheme("standard")}
|
| 89 |
+
>
|
| 90 |
+
Standard <span className="text-sm opacity-50">Press A</span>
|
| 91 |
+
</Button>
|
| 92 |
+
|
| 93 |
+
<Button
|
| 94 |
+
variant={selectedTheme === "sports" ? "default" : "outline"}
|
| 95 |
+
className="w-full justify-between"
|
| 96 |
+
onClick={() => setSelectedTheme("sports")}
|
| 97 |
+
>
|
| 98 |
+
Sports <span className="text-sm opacity-50">Press B</span>
|
| 99 |
+
</Button>
|
| 100 |
+
|
| 101 |
+
<Button
|
| 102 |
+
variant={selectedTheme === "food" ? "default" : "outline"}
|
| 103 |
+
className="w-full justify-between"
|
| 104 |
+
onClick={() => setSelectedTheme("food")}
|
| 105 |
+
>
|
| 106 |
+
Food <span className="text-sm opacity-50">Press C</span>
|
| 107 |
+
</Button>
|
| 108 |
+
|
| 109 |
+
<Button
|
| 110 |
+
variant={selectedTheme === "custom" ? "default" : "outline"}
|
| 111 |
+
className="w-full justify-between"
|
| 112 |
+
onClick={() => setSelectedTheme("custom")}
|
| 113 |
+
>
|
| 114 |
+
Choose your theme <span className="text-sm opacity-50">Press D</span>
|
| 115 |
+
</Button>
|
| 116 |
+
|
| 117 |
+
{selectedTheme === "custom" && (
|
| 118 |
+
<motion.div
|
| 119 |
+
initial={{ opacity: 0, height: 0 }}
|
| 120 |
+
animate={{ opacity: 1, height: "auto" }}
|
| 121 |
+
exit={{ opacity: 0, height: 0 }}
|
| 122 |
+
transition={{ duration: 0.2 }}
|
| 123 |
+
>
|
| 124 |
+
<Input
|
| 125 |
+
ref={inputRef}
|
| 126 |
+
type="text"
|
| 127 |
+
placeholder="Enter a theme (e.g., Animals, Movies)"
|
| 128 |
+
value={customTheme}
|
| 129 |
+
onChange={(e) => setCustomTheme(e.target.value)}
|
| 130 |
+
onKeyPress={handleInputKeyPress}
|
| 131 |
+
className="w-full"
|
| 132 |
+
/>
|
| 133 |
+
</motion.div>
|
| 134 |
+
)}
|
| 135 |
+
</div>
|
| 136 |
+
|
| 137 |
+
<Button
|
| 138 |
+
onClick={handleSubmit}
|
| 139 |
+
className="w-full"
|
| 140 |
+
disabled={selectedTheme === "custom" && !customTheme.trim() || isGenerating}
|
| 141 |
+
>
|
| 142 |
+
{isGenerating ? "Generating themed words..." : "Continue ⏎"}
|
| 143 |
+
</Button>
|
| 144 |
+
</motion.div>
|
| 145 |
+
);
|
| 146 |
+
};
|
src/services/themeService.ts
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { supabase } from "@/integrations/supabase/client";
|
| 2 |
+
|
| 3 |
+
export const getThemedWord = async (theme: string, usedWords: string[] = []): Promise<string> => {
|
| 4 |
+
if (theme === "standard") {
|
| 5 |
+
throw new Error("Standard theme should use the words list");
|
| 6 |
+
}
|
| 7 |
+
|
| 8 |
+
console.log('Getting themed word for:', theme, 'excluding:', usedWords);
|
| 9 |
+
|
| 10 |
+
const { data, error } = await supabase.functions.invoke('generate-themed-word', {
|
| 11 |
+
body: { theme, usedWords }
|
| 12 |
+
});
|
| 13 |
+
|
| 14 |
+
if (error) {
|
| 15 |
+
console.error('Error generating themed word:', error);
|
| 16 |
+
throw error;
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
if (!data?.word) {
|
| 20 |
+
console.error('No word generated in response:', data);
|
| 21 |
+
throw new Error('No word generated');
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
console.log('Generated themed word:', data.word);
|
| 25 |
+
return data.word;
|
| 26 |
+
};
|
supabase/config.toml
CHANGED
|
@@ -4,4 +4,6 @@ enabled = true
|
|
| 4 |
[analytics]
|
| 5 |
enabled = false
|
| 6 |
[realtime]
|
| 7 |
-
enabled = false
|
|
|
|
|
|
|
|
|
| 4 |
[analytics]
|
| 5 |
enabled = false
|
| 6 |
[realtime]
|
| 7 |
+
enabled = false
|
| 8 |
+
[functions.generate-themed-word]
|
| 9 |
+
verify_jwt = false
|
supabase/functions/generate-themed-word/index.ts
ADDED
|
@@ -0,0 +1,70 @@
|
|
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|
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|
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|
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|
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|
|
|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import "https://deno.land/x/[email protected]/mod.ts";
|
| 2 |
+
import { serve } from "https://deno.land/[email protected]/http/server.ts";
|
| 3 |
+
import { Mistral } from 'npm:@mistralai/mistralai';
|
| 4 |
+
|
| 5 |
+
const corsHeaders = {
|
| 6 |
+
'Access-Control-Allow-Origin': '*',
|
| 7 |
+
'Access-Control-Allow-Headers': 'authorization, x-client-info, apikey, content-type',
|
| 8 |
+
};
|
| 9 |
+
|
| 10 |
+
serve(async (req) => {
|
| 11 |
+
if (req.method === 'OPTIONS') {
|
| 12 |
+
return new Response(null, { headers: corsHeaders });
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
try {
|
| 16 |
+
const { theme, usedWords = [] } = await req.json();
|
| 17 |
+
console.log('Generating word for theme:', theme, 'excluding:', usedWords);
|
| 18 |
+
|
| 19 |
+
const client = new Mistral({
|
| 20 |
+
apiKey: Deno.env.get('MISTRAL_API_KEY'),
|
| 21 |
+
});
|
| 22 |
+
|
| 23 |
+
const response = await client.chat.complete({
|
| 24 |
+
model: "mistral-large-latest",
|
| 25 |
+
messages: [
|
| 26 |
+
{
|
| 27 |
+
role: "system",
|
| 28 |
+
content: `You are helping generate words for a word-guessing game. Generate a single word related to the theme "${theme}".
|
| 29 |
+
The word should be:
|
| 30 |
+
- A single word (no spaces or hyphens)
|
| 31 |
+
- Common enough that people would know it
|
| 32 |
+
- Specific enough to be interesting
|
| 33 |
+
- Related to the theme "${theme}"
|
| 34 |
+
- Between 4 and 12 letters
|
| 35 |
+
- A noun
|
| 36 |
+
- NOT be any of these previously used words: ${usedWords.join(', ')}
|
| 37 |
+
|
| 38 |
+
Respond with just the word in UPPERCASE, nothing else.`
|
| 39 |
+
}
|
| 40 |
+
],
|
| 41 |
+
maxTokens: 10,
|
| 42 |
+
temperature: 0.9
|
| 43 |
+
});
|
| 44 |
+
|
| 45 |
+
const word = response.choices[0].message.content.trim();
|
| 46 |
+
console.log('Generated word:', word);
|
| 47 |
+
|
| 48 |
+
return new Response(
|
| 49 |
+
JSON.stringify({ word }),
|
| 50 |
+
{
|
| 51 |
+
headers: {
|
| 52 |
+
...corsHeaders,
|
| 53 |
+
'Content-Type': 'application/json'
|
| 54 |
+
}
|
| 55 |
+
}
|
| 56 |
+
);
|
| 57 |
+
} catch (error) {
|
| 58 |
+
console.error('Error generating themed word:', error);
|
| 59 |
+
return new Response(
|
| 60 |
+
JSON.stringify({ error: error.message }),
|
| 61 |
+
{
|
| 62 |
+
status: 500,
|
| 63 |
+
headers: {
|
| 64 |
+
...corsHeaders,
|
| 65 |
+
'Content-Type': 'application/json'
|
| 66 |
+
}
|
| 67 |
+
}
|
| 68 |
+
);
|
| 69 |
+
}
|
| 70 |
+
});
|