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from pydantic import BaseModel, Field
from typing import List
from langchain_mistralai.chat_models import ChatMistralAI
from langchain.output_parsers import PydanticOutputParser, OutputFixingParser
from langchain.prompts import ChatPromptTemplate, HumanMessagePromptTemplate, SystemMessagePromptTemplate
from langchain.schema import HumanMessage, SystemMessage
# Game constants
MAX_RADIATION = 10
class GameState:
def __init__(self):
self.story_beat = 0
self.radiation_level = 0
def reset(self):
self.story_beat = 0
self.radiation_level = 0
# Story output structure
class StorySegment(BaseModel):
story_text: str = Field(description="The next segment of the story. Like 20 words.")
choices: List[str] = Field(description="Exactly two possible choices for the player", min_items=2, max_items=2)
is_victory: bool = Field(description="Whether this segment ends in Sarah's victory", default=False)
radiation_increase: int = Field(description="How much radiation this segment adds (0-3)", ge=0, le=3, default=1)
# Prompt templates
SYSTEM_ART_PROMPT = """You are an expert in image generation prompts.
Transform the story into a short and precise prompt.
Strict format:
"color comic panel, style of Hergé, [main scene in 5-7 words], french comic panel"
Example:
"color comic panel, style of Hergé, detective running through dark alley, french comic panel"
Rules:
- Maximum 20 words to describe the scene
- No superfluous adjectives
- Capture only the main action"""
HUMAN_ART_PROMPT = "Transform into a short prompt: {story_text}"
class StoryGenerator:
def __init__(self, api_key: str):
self.parser = PydanticOutputParser(pydantic_object=StorySegment)
self.fixing_parser = OutputFixingParser.from_llm(
parser=self.parser,
llm=ChatMistralAI(
mistral_api_key=api_key,
model="mistral-small",
temperature=0.1
)
)
self.chat_model = ChatMistralAI(
mistral_api_key=api_key,
model="mistral-small",
temperature=0.7
)
self.prompt = self._create_prompt()
def _create_prompt(self) -> ChatPromptTemplate:
system_template = """You are narrating a brutal dystopian story where Sarah must survive in a radioactive wasteland. This is a comic book story.
IMPORTANT: The first story beat (story_beat = 0) MUST be an introduction that sets up the horror atmosphere.
RADIATION SYSTEM:
You must set a radiation_increase value for each segment based on the environment and situation:
- 0: Completely safe area (rare, only in bunkers or heavily shielded areas)
- 1: Standard exposure (most common, for regular exploration)
- 2: Elevated risk (when near radiation sources or in contaminated areas)
- 3: Critical exposure (very rare, only in extremely dangerous situations)
IMPORTANT RULES FOR RADIATION:
- DO NOT mention radiation values in the choices
- Most segments should have radiation_increase = 1
- Use 2 or 3 only in specific dangerous areas
- Use 0 only in safe shelters
- Current radiation level: {radiation_level}/10
- Death occurs automatically when radiation reaches 10
Core story elements:
- Sarah is deeply traumatized by the AI uprising that killed most of humanity
- She abandoned her sister during the Great Collapse, leaving her to die
- She's on a mission of redemption in this hostile world
- The radiation is an invisible, constant threat
- The environment is full of dangers (raiders, AI, traps)
- Focus on survival horror and tension
Each response MUST contain:
1. A detailed story segment that:
- Describes the horrific environment
- Shows immediate dangers
- Details Sarah's physical state (based on radiation_level)
- Reflects her mental state and previous choices
2. Exactly two VERY CONCISE choices (max 10 words each):
Examples of good choices:
- "Explore the abandoned hospital" vs "Search the residential area"
- "Trust the survivor" vs "Keep your distance"
- "Use the old AI system" vs "Find a manual solution"
Each choice must:
- Be direct and brief
- Never mention radiation numbers
- Feel meaningful
- Present different risk levels
{format_instructions}"""
human_template = """Current story beat: {story_beat}
Current radiation level: {radiation_level}/10
Previous choice: {previous_choice}
Generate the next story segment and choices. If this is story_beat 0, create an atmospheric introduction that sets up the horror but doesn't kill Sarah (radiation_increase MUST be 0). Otherwise, create a brutal and potentially lethal segment."""
return ChatPromptTemplate(
messages=[
SystemMessagePromptTemplate.from_template(system_template),
HumanMessagePromptTemplate.from_template(human_template)
],
partial_variables={"format_instructions": self.parser.get_format_instructions()}
)
def generate_story_segment(self, game_state: GameState, previous_choice: str) -> StorySegment:
messages = self.prompt.format_messages(
story_beat=game_state.story_beat,
radiation_level=game_state.radiation_level,
previous_choice=previous_choice
)
response = self.chat_model.invoke(messages)
try:
segment = self.parser.parse(response.content)
# Force radiation_increase to 0 for the first story beat
if game_state.story_beat == 0:
segment.radiation_increase = 0
return segment
except Exception as e:
print(f"Error parsing response: {str(e)}")
print("Attempting to fix output...")
segment = self.fixing_parser.parse(response.content)
# Force radiation_increase to 0 for the first story beat
if game_state.story_beat == 0:
segment.radiation_increase = 0
return segment
async def transform_story_to_art_prompt(self, story_text: str) -> str:
try:
messages = [
SystemMessage(content=SYSTEM_ART_PROMPT),
HumanMessage(content=HUMAN_ART_PROMPT.format(story_text=story_text))
]
response = self.chat_model.invoke(messages)
return response.content
except Exception as e:
print(f"Error transforming prompt: {str(e)}")
return story_text
def process_radiation_death(self, segment: StorySegment) -> StorySegment:
segment.is_death = True
segment.story_text += "\n\nThe end... ?"
return segment |