File size: 6,699 Bytes
24bdd7c
 
 
 
 
a461215
24bdd7c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
a461215
24bdd7c
a461215
24bdd7c
 
a461215
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
24bdd7c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
a461215
24bdd7c
a461215
24bdd7c
 
a461215
 
 
 
 
 
 
 
 
 
 
24bdd7c
a461215
24bdd7c
 
 
 
a461215
 
 
 
24bdd7c
 
a461215
 
 
 
 
24bdd7c
 
 
a461215
 
24bdd7c
 
 
 
a461215
24bdd7c
a461215
24bdd7c
 
 
 
 
 
 
a461215
24bdd7c
 
 
 
 
 
 
 
 
a461215
24bdd7c
 
 
 
 
a461215
24bdd7c
 
 
a461215
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
24bdd7c
 
 
a461215
24bdd7c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
from pydantic import BaseModel, Field
from typing import List
from langchain_mistralai.chat_models import ChatMistralAI
from langchain.output_parsers import PydanticOutputParser, OutputFixingParser
from langchain.prompts import ChatPromptTemplate, HumanMessagePromptTemplate, SystemMessagePromptTemplate
from langchain.schema import HumanMessage, SystemMessage

# Game constants
MAX_RADIATION = 10

class GameState:
    def __init__(self):
        self.story_beat = 0
        self.radiation_level = 0
        
    def reset(self):
        self.story_beat = 0
        self.radiation_level = 0

# Story output structure
class StorySegment(BaseModel):
    story_text: str = Field(description="The next segment of the story. Like 20 words.")
    choices: List[str] = Field(description="Exactly two possible choices for the player", min_items=2, max_items=2)
    is_victory: bool = Field(description="Whether this segment ends in Sarah's victory", default=False)
    radiation_increase: int = Field(description="How much radiation this segment adds (0-3)", ge=0, le=3, default=1)

# Prompt templates
SYSTEM_ART_PROMPT = """You are an expert in image generation prompts.
Transform the story into a short and precise prompt.

Strict format:
"color comic panel, style of Hergé, [main scene in 5-7 words], french comic panel"

Example:
"color comic panel, style of Hergé, detective running through dark alley, french comic panel"

Rules:
- Maximum 20 words to describe the scene
- No superfluous adjectives
- Capture only the main action"""

HUMAN_ART_PROMPT = "Transform into a short prompt: {story_text}"

class StoryGenerator:
    def __init__(self, api_key: str):
        self.parser = PydanticOutputParser(pydantic_object=StorySegment)
        self.fixing_parser = OutputFixingParser.from_llm(
            parser=self.parser,
            llm=ChatMistralAI(
                mistral_api_key=api_key,
                model="mistral-small",
                temperature=0.1
            )
        )
        
        self.chat_model = ChatMistralAI(
            mistral_api_key=api_key,
            model="mistral-small",
            temperature=0.7
        )
        
        self.prompt = self._create_prompt()
        
    def _create_prompt(self) -> ChatPromptTemplate:
        system_template = """You are narrating a brutal dystopian story where Sarah must survive in a radioactive wasteland. This is a comic book story.

IMPORTANT: The first story beat (story_beat = 0) MUST be an introduction that sets up the horror atmosphere.

RADIATION SYSTEM:
You must set a radiation_increase value for each segment based on the environment and situation:
- 0: Completely safe area (rare, only in bunkers or heavily shielded areas)
- 1: Standard exposure (most common, for regular exploration)
- 2: Elevated risk (when near radiation sources or in contaminated areas)
- 3: Critical exposure (very rare, only in extremely dangerous situations)

IMPORTANT RULES FOR RADIATION:
- DO NOT mention radiation values in the choices
- Most segments should have radiation_increase = 1
- Use 2 or 3 only in specific dangerous areas
- Use 0 only in safe shelters
- Current radiation level: {radiation_level}/10
- Death occurs automatically when radiation reaches 10

Core story elements:
- Sarah is deeply traumatized by the AI uprising that killed most of humanity
- She abandoned her sister during the Great Collapse, leaving her to die
- She's on a mission of redemption in this hostile world
- The radiation is an invisible, constant threat
- The environment is full of dangers (raiders, AI, traps)
- Focus on survival horror and tension

Each response MUST contain:
1. A detailed story segment that:
   - Describes the horrific environment
   - Shows immediate dangers
   - Details Sarah's physical state (based on radiation_level)
   - Reflects her mental state and previous choices

2. Exactly two VERY CONCISE choices (max 10 words each):
   Examples of good choices:
   - "Explore the abandoned hospital" vs "Search the residential area"
   - "Trust the survivor" vs "Keep your distance"
   - "Use the old AI system" vs "Find a manual solution"
   
   Each choice must:
   - Be direct and brief
   - Never mention radiation numbers
   - Feel meaningful
   - Present different risk levels

{format_instructions}"""

        human_template = """Current story beat: {story_beat}
Current radiation level: {radiation_level}/10
Previous choice: {previous_choice}

Generate the next story segment and choices. If this is story_beat 0, create an atmospheric introduction that sets up the horror but doesn't kill Sarah (radiation_increase MUST be 0). Otherwise, create a brutal and potentially lethal segment."""

        return ChatPromptTemplate(
            messages=[
                SystemMessagePromptTemplate.from_template(system_template),
                HumanMessagePromptTemplate.from_template(human_template)
            ],
            partial_variables={"format_instructions": self.parser.get_format_instructions()}
        )

    def generate_story_segment(self, game_state: GameState, previous_choice: str) -> StorySegment:
        messages = self.prompt.format_messages(
            story_beat=game_state.story_beat,
            radiation_level=game_state.radiation_level,
            previous_choice=previous_choice
        )
        
        response = self.chat_model.invoke(messages)
        
        try:
            segment = self.parser.parse(response.content)
            # Force radiation_increase to 0 for the first story beat
            if game_state.story_beat == 0:
                segment.radiation_increase = 0
            return segment
        except Exception as e:
            print(f"Error parsing response: {str(e)}")
            print("Attempting to fix output...")
            segment = self.fixing_parser.parse(response.content)
            # Force radiation_increase to 0 for the first story beat
            if game_state.story_beat == 0:
                segment.radiation_increase = 0
            return segment

    async def transform_story_to_art_prompt(self, story_text: str) -> str:
        try:
            messages = [
                SystemMessage(content=SYSTEM_ART_PROMPT),
                HumanMessage(content=HUMAN_ART_PROMPT.format(story_text=story_text))
            ]

            response = self.chat_model.invoke(messages)
            return response.content

        except Exception as e:
            print(f"Error transforming prompt: {str(e)}")
            return story_text

    def process_radiation_death(self, segment: StorySegment) -> StorySegment:
        segment.is_death = True
        segment.story_text += "\n\nThe end... ?"
        return segment