MikePfunk28 commited on
Commit
87f9229
·
verified ·
1 Parent(s): 5068bf4

and doesnt seem like attacking works - Follow Up Deployment

Browse files
Files changed (3) hide show
  1. README.md +7 -5
  2. index.html +993 -19
  3. prompts.txt +3 -0
README.md CHANGED
@@ -1,10 +1,12 @@
1
  ---
2
- title: Battleship Oldschool
3
- emoji: 🏃
4
- colorFrom: indigo
5
- colorTo: red
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
1
  ---
2
+ title: battleship-oldschool
3
+ emoji: 🐳
4
+ colorFrom: purple
5
+ colorTo: pink
6
  sdk: static
7
  pinned: false
8
+ tags:
9
+ - deepsite
10
  ---
11
 
12
+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,993 @@
1
- <!doctype html>
2
- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
19
- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Battleship Game</title>
7
+ <script src="https://cdn.tailwindcss.com"></script>
8
+ <style>
9
+ .cell {
10
+ width: 40px;
11
+ height: 40px;
12
+ transition: all 0.2s ease;
13
+ }
14
+ .cell:hover:not(.hit):not(.miss) {
15
+ transform: scale(1.1);
16
+ box-shadow: 0 0 10px rgba(255, 255, 255, 0.5);
17
+ }
18
+ .ship {
19
+ background-color: #4b5563;
20
+ }
21
+ .hit {
22
+ background-color: #ef4444;
23
+ position: relative;
24
+ }
25
+ .hit::after {
26
+ content: "✖";
27
+ position: absolute;
28
+ top: 50%;
29
+ left: 50%;
30
+ transform: translate(-50%, -50%);
31
+ color: white;
32
+ font-size: 20px;
33
+ }
34
+ .miss {
35
+ background-color: #60a5fa;
36
+ position: relative;
37
+ }
38
+ .miss::after {
39
+ content: "•";
40
+ position: absolute;
41
+ top: 50%;
42
+ left: 50%;
43
+ transform: translate(-50%, -50%);
44
+ color: white;
45
+ font-size: 20px;
46
+ }
47
+ @media (max-width: 768px) {
48
+ .cell {
49
+ width: 30px;
50
+ height: 30px;
51
+ }
52
+ }
53
+ @media (max-width: 480px) {
54
+ .cell {
55
+ width: 25px;
56
+ height: 25px;
57
+ }
58
+ }
59
+ .ship-preview {
60
+ opacity: 0.7;
61
+ }
62
+ .ship-placing {
63
+ background-color: #10b981;
64
+ }
65
+ .ship-invalid {
66
+ background-color: #f59e0b;
67
+ }
68
+ .ship-sunk {
69
+ background-color: #991b1b;
70
+ }
71
+ .ship-sunk::after {
72
+ content: "☠";
73
+ position: absolute;
74
+ top: 50%;
75
+ left: 50%;
76
+ transform: translate(-50%, -50%);
77
+ color: white;
78
+ font-size: 20px;
79
+ }
80
+ </style>
81
+ </head>
82
+ <body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4">
83
+ <div class="container mx-auto max-w-6xl">
84
+ <h1 class="text-4xl font-bold text-center mb-8 text-blue-400">Battleship Game</h1>
85
+
86
+ <div id="setup-screen" class="text-center mb-8">
87
+ <h2 class="text-2xl font-semibold mb-4">Place Your Ships</h2>
88
+ <div class="flex flex-wrap justify-center gap-4 mb-6">
89
+ <div id="carrier" class="flex items-center bg-gray-800 p-2 rounded cursor-move" draggable="true" data-size="5">
90
+ <div class="flex">
91
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
92
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
93
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
94
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
95
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
96
+ </div>
97
+ <span class="ml-2">Carrier (5)</span>
98
+ </div>
99
+ <div id="battleship" class="flex items-center bg-gray-800 p-2 rounded cursor-move" draggable="true" data-size="4">
100
+ <div class="flex">
101
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
102
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
103
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
104
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
105
+ </div>
106
+ <span class="ml-2">Battleship (4)</span>
107
+ </div>
108
+ <div id="cruiser" class="flex items-center bg-gray-800 p-2 rounded cursor-move" draggable="true" data-size="3">
109
+ <div class="flex">
110
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
111
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
112
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
113
+ </div>
114
+ <span class="ml-2">Cruiser (3)</span>
115
+ </div>
116
+ <div id="submarine" class="flex items-center bg-gray-800 p-2 rounded cursor-move" draggable="true" data-size="3">
117
+ <div class="flex">
118
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
119
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
120
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
121
+ </div>
122
+ <span class="ml-2">Submarine (3)</span>
123
+ </div>
124
+ <div id="destroyer" class="flex items-center bg-gray-800 p-2 rounded cursor-move" draggable="true" data-size="2">
125
+ <div class="flex">
126
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
127
+ <div class="cell ship-preview bg-gray-600 border border-gray-400"></div>
128
+ </div>
129
+ <span class="ml-2">Destroyer (2)</span>
130
+ </div>
131
+ </div>
132
+ <div class="flex flex-col md:flex-row justify-center gap-8 mb-6">
133
+ <div>
134
+ <h3 class="text-xl font-medium mb-2">Your Board</h3>
135
+ <div id="player-board" class="grid grid-cols-10 gap-0 border-2 border-blue-400 bg-blue-900 bg-opacity-20">
136
+ <!-- Player board will be generated here -->
137
+ </div>
138
+ </div>
139
+ <div class="mt-8 md:mt-0">
140
+ <div class="flex items-center justify-between mb-2">
141
+ <h3 class="text-xl font-medium">Orientation</h3>
142
+ <button id="rotate-btn" class="bg-blue-600 hover:bg-blue-700 text-white px-4 py-2 rounded">
143
+ Horizontal ↔
144
+ </button>
145
+ </div>
146
+ <div id="instructions" class="bg-gray-800 p-4 rounded-lg mb-4">
147
+ <p class="mb-2">Drag and drop ships onto your board.</p>
148
+ <p>Click the button above to change ship orientation.</p>
149
+ </div>
150
+ <button id="start-game-btn" class="bg-green-600 hover:bg-green-700 text-white px-6 py-3 rounded-lg text-lg font-semibold hidden">
151
+ Start Game
152
+ </button>
153
+ <button id="randomize-btn" class="bg-purple-600 hover:bg-purple-700 text-white px-4 py-2 rounded-lg mr-2">
154
+ Randomize
155
+ </button>
156
+ <button id="reset-btn" class="bg-red-600 hover:bg-red-700 text-white px-4 py-2 rounded-lg">
157
+ Reset
158
+ </button>
159
+ </div>
160
+ </div>
161
+ </div>
162
+
163
+ <div id="game-screen" class="hidden">
164
+ <div class="flex flex-col md:flex-row justify-center gap-8 mb-8">
165
+ <div>
166
+ <h3 class="text-xl font-medium mb-2">Your Board</h3>
167
+ <div id="player-game-board" class="grid grid-cols-10 gap-0 border-2 border-blue-400 bg-blue-900 bg-opacity-20">
168
+ <!-- Player game board will be generated here -->
169
+ </div>
170
+ </div>
171
+ <div>
172
+ <h3 class="text-xl font-medium mb-2">Enemy Board</h3>
173
+ <div id="enemy-board" class="grid grid-cols-10 gap-0 border-2 border-red-400 bg-red-900 bg-opacity-20">
174
+ <!-- Enemy board will be generated here -->
175
+ </div>
176
+ </div>
177
+ </div>
178
+
179
+ <div class="text-center mt-6">
180
+ <div id="game-status" class="text-2xl font-semibold mb-4 text-yellow-400"></div>
181
+ <div class="flex justify-center gap-4">
182
+ <button id="new-game-btn" class="bg-blue-600 hover:bg-blue-700 text-white px-6 py-2 rounded-lg">
183
+ New Game
184
+ </button>
185
+ <button id="show-ships-btn" class="bg-gray-600 hover:bg-gray-700 text-white px-6 py-2 rounded-lg">
186
+ Show Enemy Ships
187
+ </button>
188
+ </div>
189
+ </div>
190
+ </div>
191
+
192
+ <div id="game-over-screen" class="hidden text-center mt-8">
193
+ <h2 id="game-result" class="text-3xl font-bold mb-6"></h2>
194
+ <div class="flex justify-center gap-4">
195
+ <button id="play-again-btn" class="bg-green-600 hover:bg-green-700 text-white px-6 py-3 rounded-lg text-lg font-semibold">
196
+ Play Again
197
+ </button>
198
+ <button id="main-menu-btn" class="bg-blue-600 hover:bg-blue-700 text-white px-6 py-3 rounded-lg text-lg font-semibold">
199
+ Main Menu
200
+ </button>
201
+ </div>
202
+ </div>
203
+ </div>
204
+
205
+ <script>
206
+ document.addEventListener('DOMContentLoaded', () => {
207
+ // Game state
208
+ const gameState = {
209
+ playerBoard: [],
210
+ enemyBoard: [],
211
+ playerShips: [],
212
+ enemyShips: [],
213
+ currentShip: null,
214
+ currentShipSize: 0,
215
+ currentOrientation: 'horizontal',
216
+ gamePhase: 'setup', // 'setup', 'playing', 'gameOver'
217
+ playerTurn: true,
218
+ enemyBoardAttacks: [],
219
+ shipsToPlace: [
220
+ { id: 'carrier', name: 'Carrier', size: 5 },
221
+ { id: 'battleship', name: 'Battleship', size: 4 },
222
+ { id: 'cruiser', name: 'Cruiser', size: 3 },
223
+ { id: 'submarine', name: 'Submarine', size: 3 },
224
+ { id: 'destroyer', name: 'Destroyer', size: 2 }
225
+ ],
226
+ placedShips: 0
227
+ };
228
+
229
+ // DOM elements
230
+ const setupScreen = document.getElementById('setup-screen');
231
+ const gameScreen = document.getElementById('game-screen');
232
+ const gameOverScreen = document.getElementById('game-over-screen');
233
+ const playerBoard = document.getElementById('player-board');
234
+ const playerGameBoard = document.getElementById('player-game-board');
235
+ const enemyBoard = document.getElementById('enemy-board');
236
+ const rotateBtn = document.getElementById('rotate-btn');
237
+ const startGameBtn = document.getElementById('start-game-btn');
238
+ const randomizeBtn = document.getElementById('randomize-btn');
239
+ const resetBtn = document.getElementById('reset-btn');
240
+ const newGameBtn = document.getElementById('new-game-btn');
241
+ const showShipsBtn = document.getElementById('show-ships-btn');
242
+ const playAgainBtn = document.getElementById('play-again-btn');
243
+ const mainMenuBtn = document.getElementById('main-menu-btn');
244
+ const gameStatus = document.getElementById('game-status');
245
+ const gameResult = document.getElementById('game-result');
246
+
247
+ // Initialize boards
248
+ function initializeBoards() {
249
+ // Clear boards
250
+ playerBoard.innerHTML = '';
251
+ playerGameBoard.innerHTML = '';
252
+ enemyBoard.innerHTML = '';
253
+
254
+ // Initialize game state arrays
255
+ gameState.playerBoard = Array(10).fill().map(() => Array(10).fill(0));
256
+ gameState.enemyBoard = Array(10).fill().map(() => Array(10).fill(0));
257
+ gameState.playerShips = [];
258
+ gameState.enemyShips = [];
259
+ gameState.placedShips = 0;
260
+
261
+ // Create player board cells for setup
262
+ for (let row = 0; row < 10; row++) {
263
+ for (let col = 0; col < 10; col++) {
264
+ const cell = document.createElement('div');
265
+ cell.className = 'cell border border-gray-400 bg-blue-900 bg-opacity-30';
266
+ cell.dataset.row = row;
267
+ cell.dataset.col = col;
268
+ cell.addEventListener('dragover', handleDragOver);
269
+ cell.addEventListener('drop', handleDrop);
270
+ cell.addEventListener('dragenter', handleDragEnter);
271
+ cell.addEventListener('dragleave', handleDragLeave);
272
+ playerBoard.appendChild(cell);
273
+ }
274
+ }
275
+
276
+ // Create player game board cells
277
+ for (let row = 0; row < 10; row++) {
278
+ for (let col = 0; col < 10; col++) {
279
+ const cell = document.createElement('div');
280
+ cell.className = 'cell border border-gray-400 bg-blue-900 bg-opacity-30';
281
+ cell.dataset.row = row;
282
+ cell.dataset.col = col;
283
+ playerGameBoard.appendChild(cell);
284
+ }
285
+ }
286
+
287
+ // Create enemy board cells
288
+ for (let row = 0; row < 10; row++) {
289
+ for (let col = 0; col < 10; col++) {
290
+ const cell = document.createElement('div');
291
+ cell.className = 'cell border border-gray-400 bg-red-900 bg-opacity-30';
292
+ cell.dataset.row = row;
293
+ cell.dataset.col = col;
294
+ cell.addEventListener('click', handleEnemyCellClick);
295
+ enemyBoard.appendChild(cell);
296
+ }
297
+ }
298
+ }
299
+
300
+ // Setup drag and drop for ships
301
+ function setupDragAndDrop() {
302
+ const ships = document.querySelectorAll('[draggable="true"]');
303
+
304
+ ships.forEach(ship => {
305
+ ship.addEventListener('dragstart', handleDragStart);
306
+ });
307
+ }
308
+
309
+ // Handle drag start
310
+ function handleDragStart(e) {
311
+ gameState.currentShip = e.target.id;
312
+ gameState.currentShipSize = parseInt(e.target.dataset.size);
313
+ e.dataTransfer.setData('text/plain', e.target.id);
314
+ e.dataTransfer.effectAllowed = 'copy';
315
+ }
316
+
317
+ // Handle drag over
318
+ function handleDragOver(e) {
319
+ e.preventDefault();
320
+ e.dataTransfer.dropEffect = 'copy';
321
+ }
322
+
323
+ // Handle drag enter
324
+ function handleDragEnter(e) {
325
+ if (gameState.currentShip) {
326
+ const row = parseInt(e.target.dataset.row);
327
+ const col = parseInt(e.target.dataset.col);
328
+
329
+ // Highlight potential ship placement
330
+ highlightShipPlacement(row, col, gameState.currentShipSize, gameState.currentOrientation);
331
+ }
332
+ }
333
+
334
+ // Handle drag leave
335
+ function handleDragLeave(e) {
336
+ // Remove all temporary placement classes
337
+ const cells = playerBoard.querySelectorAll('.cell');
338
+ cells.forEach(cell => {
339
+ cell.classList.remove('ship-placing', 'ship-invalid');
340
+ });
341
+ }
342
+
343
+ // Handle drop
344
+ function handleDrop(e) {
345
+ e.preventDefault();
346
+
347
+ const row = parseInt(e.target.dataset.row);
348
+ const col = parseInt(e.target.dataset.col);
349
+ const shipId = e.dataTransfer.getData('text/plain');
350
+ const shipSize = gameState.currentShipSize;
351
+
352
+ // Check if placement is valid
353
+ if (canPlaceShip(row, col, shipSize, gameState.currentOrientation)) {
354
+ // Place the ship
355
+ placeShip(row, col, shipSize, gameState.currentOrientation, shipId);
356
+
357
+ // Remove the ship from the available ships
358
+ const shipElement = document.getElementById(shipId);
359
+ shipElement.style.display = 'none';
360
+
361
+ // Increment placed ships counter
362
+ gameState.placedShips++;
363
+
364
+ // Check if all ships are placed
365
+ if (gameState.placedShips === gameState.shipsToPlace.length) {
366
+ startGameBtn.classList.remove('hidden');
367
+ }
368
+ }
369
+
370
+ // Remove all temporary placement classes
371
+ const cells = playerBoard.querySelectorAll('.cell');
372
+ cells.forEach(cell => {
373
+ cell.classList.remove('ship-placing', 'ship-invalid');
374
+ });
375
+
376
+ gameState.currentShip = null;
377
+ }
378
+
379
+ // Highlight potential ship placement
380
+ function highlightShipPlacement(row, col, size, orientation) {
381
+ // First remove all highlights
382
+ const cells = playerBoard.querySelectorAll('.cell');
383
+ cells.forEach(cell => {
384
+ cell.classList.remove('ship-placing', 'ship-invalid');
385
+ });
386
+
387
+ // Calculate cells that would be occupied
388
+ const cellsToHighlight = [];
389
+ let isValid = true;
390
+
391
+ if (orientation === 'horizontal') {
392
+ for (let i = 0; i < size; i++) {
393
+ const newCol = col + i;
394
+ if (newCol >= 10) {
395
+ isValid = false;
396
+ break;
397
+ }
398
+
399
+ // Check if cell is already occupied
400
+ if (gameState.playerBoard[row][newCol] !== 0) {
401
+ isValid = false;
402
+ }
403
+
404
+ cellsToHighlight.push({row, col: newCol});
405
+ }
406
+ } else { // vertical
407
+ for (let i = 0; i < size; i++) {
408
+ const newRow = row + i;
409
+ if (newRow >= 10) {
410
+ isValid = false;
411
+ break;
412
+ }
413
+
414
+ // Check if cell is already occupied
415
+ if (gameState.playerBoard[newRow][col] !== 0) {
416
+ isValid = false;
417
+ }
418
+
419
+ cellsToHighlight.push({row: newRow, col});
420
+ }
421
+ }
422
+
423
+ // Apply highlighting
424
+ cellsToHighlight.forEach(({row, col}) => {
425
+ const index = row * 10 + col;
426
+ const cell = playerBoard.children[index];
427
+
428
+ if (isValid) {
429
+ cell.classList.add('ship-placing');
430
+ } else {
431
+ cell.classList.add('ship-invalid');
432
+ }
433
+ });
434
+ }
435
+
436
+ // Check if ship can be placed
437
+ function canPlaceShip(row, col, size, orientation) {
438
+ if (orientation === 'horizontal') {
439
+ // Check if ship goes out of bounds
440
+ if (col + size > 10) return false;
441
+
442
+ // Check if any cell is already occupied
443
+ for (let i = 0; i < size; i++) {
444
+ if (gameState.playerBoard[row][col + i] !== 0) {
445
+ return false;
446
+ }
447
+ }
448
+ } else { // vertical
449
+ // Check if ship goes out of bounds
450
+ if (row + size > 10) return false;
451
+
452
+ // Check if any cell is already occupied
453
+ for (let i = 0; i < size; i++) {
454
+ if (gameState.playerBoard[row + i][col] !== 0) {
455
+ return false;
456
+ }
457
+ }
458
+ }
459
+
460
+ return true;
461
+ }
462
+
463
+ // Place a ship on the board
464
+ function placeShip(row, col, size, orientation, shipId) {
465
+ const shipCells = [];
466
+
467
+ if (orientation === 'horizontal') {
468
+ for (let i = 0; i < size; i++) {
469
+ const newCol = col + i;
470
+ if (newCol < 10) {
471
+ gameState.playerBoard[row][newCol] = shipId;
472
+ shipCells.push({row, col: newCol});
473
+ }
474
+ }
475
+ } else { // vertical
476
+ for (let i = 0; i < size; i++) {
477
+ const newRow = row + i;
478
+ if (newRow < 10) {
479
+ gameState.playerBoard[newRow][col] = shipId;
480
+ shipCells.push({row: newRow, col});
481
+ }
482
+ }
483
+ }
484
+
485
+ // Add to player ships
486
+ gameState.playerShips.push({
487
+ id: shipId,
488
+ size: size,
489
+ hits: 0,
490
+ cells: shipCells
491
+ });
492
+
493
+ // Update the board display
494
+ updatePlayerBoard();
495
+ }
496
+
497
+ // Update player board display
498
+ function updatePlayerBoard() {
499
+ for (let row = 0; row < 10; row++) {
500
+ for (let col = 0; col < 10; col++) {
501
+ const index = row * 10 + col;
502
+ const cell = playerBoard.children[index];
503
+ const gameCell = playerGameBoard.children[index];
504
+
505
+ // Clear any ship classes
506
+ cell.classList.remove('ship');
507
+ gameCell.classList.remove('ship');
508
+
509
+ // If cell has a ship, add ship class
510
+ if (gameState.playerBoard[row][col] !== 0) {
511
+ cell.classList.add('ship');
512
+ gameCell.classList.add('ship');
513
+ }
514
+ }
515
+ }
516
+ }
517
+
518
+ // Randomize ship placement
519
+ function randomizeShips() {
520
+ // Reset player board
521
+ gameState.playerBoard = Array(10).fill().map(() => Array(10).fill(0));
522
+ gameState.playerShips = [];
523
+ gameState.placedShips = 0;
524
+
525
+ // Show all ship elements
526
+ gameState.shipsToPlace.forEach(ship => {
527
+ document.getElementById(ship.id).style.display = 'flex';
528
+ });
529
+
530
+ // Place each ship randomly
531
+ gameState.shipsToPlace.forEach(ship => {
532
+ let placed = false;
533
+ let attempts = 0;
534
+ const maxAttempts = 100;
535
+
536
+ while (!placed && attempts < maxAttempts) {
537
+ const orientation = Math.random() < 0.5 ? 'horizontal' : 'vertical';
538
+ const row = Math.floor(Math.random() * 10);
539
+ const col = Math.floor(Math.random() * 10);
540
+
541
+ if (canPlaceShip(row, col, ship.size, orientation)) {
542
+ placeShip(row, col, ship.size, orientation, ship.id);
543
+ placed = true;
544
+ gameState.placedShips++;
545
+ }
546
+
547
+ attempts++;
548
+ }
549
+
550
+ if (!placed) {
551
+ console.error(`Could not place ${ship.name} after ${maxAttempts} attempts`);
552
+ }
553
+ });
554
+
555
+ // Update the board display
556
+ updatePlayerBoard();
557
+
558
+ // Show start button if all ships placed
559
+ if (gameState.placedShips === gameState.shipsToPlace.length) {
560
+ startGameBtn.classList.remove('hidden');
561
+ }
562
+ }
563
+
564
+ // Reset the game
565
+ function resetGame() {
566
+ // Reset game state
567
+ gameState.playerBoard = Array(10).fill().map(() => Array(10).fill(0));
568
+ gameState.playerShips = [];
569
+ gameState.placedShips = 0;
570
+ gameState.currentShip = null;
571
+ gameState.currentShipSize = 0;
572
+ gameState.currentOrientation = 'horizontal';
573
+
574
+ // Show all ship elements
575
+ gameState.shipsToPlace.forEach(ship => {
576
+ document.getElementById(ship.id).style.display = 'flex';
577
+ });
578
+
579
+ // Hide start button
580
+ startGameBtn.classList.add('hidden');
581
+
582
+ // Update the board display
583
+ updatePlayerBoard();
584
+
585
+ // Reset orientation button text
586
+ rotateBtn.textContent = 'Horizontal ↔';
587
+ }
588
+
589
+ // Start the game
590
+ function startGame() {
591
+ // Setup enemy ships randomly
592
+ setupEnemyShips();
593
+
594
+ // Switch to game screen
595
+ setupScreen.classList.add('hidden');
596
+ gameScreen.classList.remove('hidden');
597
+
598
+ // Update game status
599
+ gameStatus.textContent = "Your turn - Attack the enemy!";
600
+ gameState.playerTurn = true;
601
+ gameState.gamePhase = 'playing';
602
+
603
+ // Update player game board
604
+ updatePlayerGameBoard();
605
+
606
+ // Initialize enemy board attack tracking
607
+ gameState.enemyBoardAttacks = Array(10).fill().map(() => Array(10).fill(false));
608
+ }
609
+
610
+ // Setup enemy ships randomly
611
+ function setupEnemyShips() {
612
+ gameState.enemyBoard = Array(10).fill().map(() => Array(10).fill(0));
613
+ gameState.enemyShips = [];
614
+
615
+ // Place each ship randomly
616
+ gameState.shipsToPlace.forEach(ship => {
617
+ let placed = false;
618
+ let attempts = 0;
619
+ const maxAttempts = 500; // Increased attempts for better placement
620
+
621
+ while (!placed && attempts < maxAttempts) {
622
+ const orientation = Math.random() < 0.5 ? 'horizontal' : 'vertical';
623
+ // Ensure ships are placed within bounds
624
+ const row = orientation === 'vertical' ?
625
+ Math.floor(Math.random() * (10 - ship.size)) :
626
+ Math.floor(Math.random() * 10);
627
+ const col = orientation === 'horizontal' ?
628
+ Math.floor(Math.random() * (10 - ship.size)) :
629
+ Math.floor(Math.random() * 10);
630
+
631
+ if (canPlaceEnemyShip(row, col, ship.size, orientation)) {
632
+ placeEnemyShip(row, col, ship.size, orientation, ship.id);
633
+ placed = true;
634
+ }
635
+
636
+ attempts++;
637
+ }
638
+
639
+ if (!placed) {
640
+ console.error(`Could not place enemy ${ship.name} after ${maxAttempts} attempts`);
641
+ // Force placement by clearing board and trying again
642
+ gameState.enemyBoard = Array(10).fill().map(() => Array(10).fill(0));
643
+ gameState.enemyShips = [];
644
+ setupEnemyShips();
645
+ return;
646
+ }
647
+ });
648
+
649
+ console.log("Enemy ships placed:", gameState.enemyShips);
650
+ }
651
+
652
+ // Check if enemy ship can be placed
653
+ function canPlaceEnemyShip(row, col, size, orientation) {
654
+ if (orientation === 'horizontal') {
655
+ // Check if ship goes out of bounds
656
+ if (col + size > 10) return false;
657
+
658
+ // Check if any cell is already occupied
659
+ for (let i = 0; i < size; i++) {
660
+ if (gameState.enemyBoard[row][col + i] !== 0) {
661
+ return false;
662
+ }
663
+ }
664
+ } else { // vertical
665
+ // Check if ship goes out of bounds
666
+ if (row + size > 10) return false;
667
+
668
+ // Check if any cell is already occupied
669
+ for (let i = 0; i < size; i++) {
670
+ if (gameState.enemyBoard[row + i][col] !== 0) {
671
+ return false;
672
+ }
673
+ }
674
+ }
675
+
676
+ return true;
677
+ }
678
+
679
+ // Place an enemy ship
680
+ function placeEnemyShip(row, col, size, orientation, shipId) {
681
+ const shipCells = [];
682
+
683
+ if (orientation === 'horizontal') {
684
+ for (let i = 0; i < size; i++) {
685
+ const newCol = col + i;
686
+ if (newCol < 10) {
687
+ gameState.enemyBoard[row][newCol] = shipId;
688
+ shipCells.push({row, col: newCol});
689
+ }
690
+ }
691
+ } else { // vertical
692
+ for (let i = 0; i < size; i++) {
693
+ const newRow = row + i;
694
+ if (newRow < 10) {
695
+ gameState.enemyBoard[newRow][col] = shipId;
696
+ shipCells.push({row: newRow, col});
697
+ }
698
+ }
699
+ }
700
+
701
+ // Verify all cells were placed
702
+ if (shipCells.length === size) {
703
+ // Add to enemy ships
704
+ gameState.enemyShips.push({
705
+ id: shipId,
706
+ name: gameState.shipsToPlace.find(s => s.id === shipId).name,
707
+ size: size,
708
+ hits: 0,
709
+ cells: shipCells
710
+ });
711
+ return true;
712
+ }
713
+ return false;
714
+ }
715
+
716
+ // Update player game board
717
+ function updatePlayerGameBoard() {
718
+ for (let row = 0; row < 10; row++) {
719
+ for (let col = 0; col < 10; col++) {
720
+ const index = row * 10 + col;
721
+ const cell = playerGameBoard.children[index];
722
+
723
+ // Clear any classes
724
+ cell.className = 'cell border border-gray-400 bg-blue-900 bg-opacity-30';
725
+
726
+ // If cell has a ship, add ship class (only if hit)
727
+ if (gameState.playerBoard[row][col] !== 0) {
728
+ // Check if this cell has been hit by enemy
729
+ const cellHit = cell.classList.contains('hit');
730
+ if (cellHit) {
731
+ cell.classList.add('ship');
732
+ }
733
+ }
734
+ }
735
+ }
736
+ }
737
+
738
+ // Handle enemy cell click (player's attack)
739
+ function handleEnemyCellClick(e) {
740
+ if (!gameState.playerTurn || gameState.gamePhase !== 'playing') return;
741
+
742
+ const row = parseInt(e.target.dataset.row);
743
+ const col = parseInt(e.target.dataset.col);
744
+
745
+ // Check if cell was already attacked
746
+ if (e.target.classList.contains('hit') || e.target.classList.contains('miss')) {
747
+ return;
748
+ }
749
+
750
+ // Process attack
751
+ const hit = gameState.enemyBoard[row][col] !== 0;
752
+ gameState.enemyBoardAttacks[row][col] = true;
753
+
754
+ if (hit) {
755
+ // It's a hit!
756
+ e.target.classList.add('hit');
757
+
758
+ // Find which ship was hit
759
+ const shipId = gameState.enemyBoard[row][col];
760
+ const ship = gameState.enemyShips.find(s => s.id === shipId);
761
+
762
+ // Increment hit count
763
+ ship.hits++;
764
+
765
+ // Check if ship is sunk
766
+ if (ship.hits === ship.size) {
767
+ // Mark all ship cells as sunk
768
+ ship.cells.forEach(({row, col}) => {
769
+ const index = row * 10 + col;
770
+ const cell = enemyBoard.children[index];
771
+ cell.classList.add('ship-sunk');
772
+ });
773
+
774
+ gameStatus.textContent = `You sunk the enemy ${shipId}!`;
775
+
776
+ // Check if all enemy ships are sunk
777
+ if (gameState.enemyShips.every(ship => ship.hits === ship.size)) {
778
+ endGame(true);
779
+ return;
780
+ }
781
+ } else {
782
+ gameStatus.textContent = "Hit! Attack again!";
783
+ }
784
+ } else {
785
+ // It's a miss
786
+ e.target.classList.add('miss');
787
+ gameStatus.textContent = "Miss! Enemy's turn.";
788
+ gameState.playerTurn = false;
789
+
790
+ // Enemy's turn after a short delay
791
+ setTimeout(enemyTurn, 1000);
792
+ }
793
+ }
794
+
795
+ // Enemy's turn
796
+ function enemyTurn() {
797
+ // Simple AI - random attacks with some intelligence
798
+ let row, col, index, cell;
799
+ let validAttack = false;
800
+ let attempts = 0;
801
+ const maxAttempts = 100;
802
+
803
+ // Try to find a cell that hasn't been attacked yet
804
+ while (!validAttack && attempts < maxAttempts) {
805
+ row = Math.floor(Math.random() * 10);
806
+ col = Math.floor(Math.random() * 10);
807
+ index = row * 10 + col;
808
+ cell = playerGameBoard.children[index];
809
+
810
+ if (!cell.classList.contains('hit') && !cell.classList.contains('miss')) {
811
+ validAttack = true;
812
+ }
813
+
814
+ attempts++;
815
+ }
816
+
817
+ // If we couldn't find a valid cell (shouldn't happen in normal game)
818
+ if (!validAttack) {
819
+ console.error("Couldn't find valid attack cell");
820
+ gameState.playerTurn = true;
821
+ gameStatus.textContent = "Your turn - Attack the enemy!";
822
+ return;
823
+ }
824
+
825
+ // Process attack
826
+ const hit = gameState.playerBoard[row][col] !== 0;
827
+
828
+ if (hit) {
829
+ // Enemy hit our ship
830
+ cell.classList.add('hit');
831
+
832
+ // Find which ship was hit
833
+ const shipId = gameState.playerBoard[row][col];
834
+ const ship = gameState.playerShips.find(s => s.id === shipId);
835
+
836
+ // Increment hit count
837
+ ship.hits++;
838
+
839
+ // Check if ship is sunk
840
+ if (ship.hits === ship.size) {
841
+ // Mark all ship cells as sunk
842
+ ship.cells.forEach(({row, col}) => {
843
+ const index = row * 10 + col;
844
+ const cell = playerGameBoard.children[index];
845
+ cell.classList.add('ship-sunk');
846
+ });
847
+
848
+ gameStatus.textContent = `Enemy sunk your ${shipId}!`;
849
+
850
+ // Check if all our ships are sunk
851
+ if (gameState.playerShips.every(ship => ship.hits === ship.size)) {
852
+ endGame(false);
853
+ return;
854
+ }
855
+ } else {
856
+ gameStatus.textContent = "Enemy hit your ship! Their turn continues.";
857
+ }
858
+
859
+ // Enemy gets another turn after hitting
860
+ setTimeout(enemyTurn, 1000);
861
+ } else {
862
+ // Enemy missed
863
+ cell.classList.add('miss');
864
+ gameStatus.textContent = "Enemy missed! Your turn.";
865
+ gameState.playerTurn = true;
866
+ }
867
+ }
868
+
869
+ // End the game
870
+ function endGame(playerWon) {
871
+ gameState.gamePhase = 'gameOver';
872
+ gameScreen.classList.add('hidden');
873
+ gameOverScreen.classList.remove('hidden');
874
+
875
+ if (playerWon) {
876
+ gameResult.textContent = "Congratulations! You won!";
877
+ gameResult.className = "text-3xl font-bold mb-6 text-green-400";
878
+ } else {
879
+ gameResult.textContent = "Game Over! You lost!";
880
+ gameResult.className = "text-3xl font-bold mb-6 text-red-400";
881
+ }
882
+
883
+ // Show all enemy ships
884
+ showEnemyShips();
885
+ }
886
+
887
+ // Show enemy ships
888
+ function showEnemyShips() {
889
+ for (let row = 0; row < 10; row++) {
890
+ for (let col = 0; col < 10; col++) {
891
+ const index = row * 10 + col;
892
+ const cell = enemyBoard.children[index];
893
+
894
+ if (gameState.enemyBoard[row][col] !== 0) {
895
+ cell.classList.add('ship');
896
+ }
897
+ }
898
+ }
899
+ }
900
+
901
+ // Toggle showing enemy ships
902
+ function toggleShowEnemyShips() {
903
+ const cells = enemyBoard.querySelectorAll('.cell');
904
+ let showing = false;
905
+
906
+ // Check if ships are currently shown
907
+ cells.forEach(cell => {
908
+ if (cell.classList.contains('ship')) {
909
+ showing = true;
910
+ }
911
+ });
912
+
913
+ // Toggle based on current state
914
+ cells.forEach(cell => {
915
+ if (gameState.enemyBoard[cell.dataset.row][cell.dataset.col] !== 0) {
916
+ if (showing) {
917
+ cell.classList.remove('ship');
918
+ showShipsBtn.textContent = 'Show Enemy Ships';
919
+ } else {
920
+ cell.classList.add('ship');
921
+ showShipsBtn.textContent = 'Hide Enemy Ships';
922
+ }
923
+ }
924
+ });
925
+ }
926
+
927
+ // New game
928
+ function newGame() {
929
+ // Reset game state
930
+ gameState.gamePhase = 'setup';
931
+ gameState.playerTurn = true;
932
+
933
+ // Switch to setup screen
934
+ gameScreen.classList.add('hidden');
935
+ gameOverScreen.classList.add('hidden');
936
+ setupScreen.classList.remove('hidden');
937
+
938
+ // Reset boards
939
+ initializeBoards();
940
+ resetGame();
941
+ }
942
+
943
+ // Play again
944
+ function playAgain() {
945
+ // Reset game state
946
+ gameState.gamePhase = 'setup';
947
+ gameState.playerTurn = true;
948
+
949
+ // Switch to setup screen
950
+ gameOverScreen.classList.add('hidden');
951
+ setupScreen.classList.remove('hidden');
952
+
953
+ // Reset boards
954
+ initializeBoards();
955
+ resetGame();
956
+ }
957
+
958
+ // Return to main menu
959
+ function mainMenu() {
960
+ // Reset game state
961
+ gameState.gamePhase = 'setup';
962
+ gameState.playerTurn = true;
963
+
964
+ // Switch to setup screen
965
+ gameOverScreen.classList.add('hidden');
966
+ setupScreen.classList.remove('hidden');
967
+
968
+ // Reset boards
969
+ initializeBoards();
970
+ resetGame();
971
+ }
972
+
973
+ // Event listeners
974
+ rotateBtn.addEventListener('click', () => {
975
+ gameState.currentOrientation = gameState.currentOrientation === 'horizontal' ? 'vertical' : 'horizontal';
976
+ rotateBtn.textContent = gameState.currentOrientation === 'horizontal' ? 'Horizontal ↔' : 'Vertical ↕';
977
+ });
978
+
979
+ startGameBtn.addEventListener('click', startGame);
980
+ randomizeBtn.addEventListener('click', randomizeShips);
981
+ resetBtn.addEventListener('click', resetGame);
982
+ newGameBtn.addEventListener('click', newGame);
983
+ showShipsBtn.addEventListener('click', toggleShowEnemyShips);
984
+ playAgainBtn.addEventListener('click', playAgain);
985
+ mainMenuBtn.addEventListener('click', mainMenu);
986
+
987
+ // Initialize the game
988
+ initializeBoards();
989
+ setupDragAndDrop();
990
+ });
991
+ </script>
992
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://deepsite.hf.co/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://deepsite.hf.co" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://deepsite.hf.co?remix=MikePfunk28/battleship-oldschool" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
993
+ </html>
prompts.txt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ can you make a battleship game
2
+ the vertical doesnt work, and it seems no one places the enemy board
3
+ and doesnt seem like attacking works