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| /* | |
| * This example "welds" triangle vertices together by taking as | |
| * input "triangle soup" and eliminating redundant vertex positions | |
| * and shared edges. A connected mesh is the result. | |
| * | |
| * | |
| * Input: 9 vertices representing a mesh with 3 triangles | |
| * | |
| * Mesh Vertices | |
| * ------ (2) (5)--(4) (8) | |
| * | \ 2| \ | \ \ | | \ | |
| * | \ | \ <-> | \ \ | | \ | |
| * | 0 \| 1 \ | \ \ | | \ | |
| * ----------- (0)--(1) (3) (6)--(7) | |
| * | |
| * (vertex 1 equals vertex 3, vertex 2 equals vertex 5, ...) | |
| * | |
| * Output: mesh representation with 5 vertices and 9 indices | |
| * | |
| * Vertices Indices | |
| * (1)--(3) [(0,2,1), | |
| * | \ | \ (2,3,1), | |
| * | \ | \ (2,4,3)] | |
| * | \| \ | |
| * (0)--(2)--(4) | |
| */ | |
| // define a 2d float vector | |
| typedef thrust::tuple<float,float> vec2; | |
| int main(void) | |
| { | |
| // allocate memory for input mesh representation | |
| thrust::device_vector<vec2> input(9); | |
| input[0] = vec2(0,0); // First Triangle | |
| input[1] = vec2(1,0); | |
| input[2] = vec2(0,1); | |
| input[3] = vec2(1,0); // Second Triangle | |
| input[4] = vec2(1,1); | |
| input[5] = vec2(0,1); | |
| input[6] = vec2(1,0); // Third Triangle | |
| input[7] = vec2(2,0); | |
| input[8] = vec2(1,1); | |
| // allocate space for output mesh representation | |
| thrust::device_vector<vec2> vertices = input; | |
| thrust::device_vector<unsigned int> indices(input.size()); | |
| // sort vertices to bring duplicates together | |
| thrust::sort(vertices.begin(), vertices.end()); | |
| // find unique vertices and erase redundancies | |
| vertices.erase(thrust::unique(vertices.begin(), vertices.end()), vertices.end()); | |
| // find index of each input vertex in the list of unique vertices | |
| thrust::lower_bound(vertices.begin(), vertices.end(), | |
| input.begin(), input.end(), | |
| indices.begin()); | |
| // print output mesh representation | |
| std::cout << "Output Representation" << std::endl; | |
| for(size_t i = 0; i < vertices.size(); i++) | |
| { | |
| vec2 v = vertices[i]; | |
| std::cout << " vertices[" << i << "] = (" << thrust::get<0>(v) << "," << thrust::get<1>(v) << ")" << std::endl; | |
| } | |
| for(size_t i = 0; i < indices.size(); i++) | |
| { | |
| std::cout << " indices[" << i << "] = " << indices[i] << std::endl; | |
| } | |
| return 0; | |
| } | |