import gradio as gr import tempfile import os from PIL import Image, ImageDraw def generate_animated_sprite(character_description, num_frames, character_action, viewing_direction): """ Funzione per generare un'immagine GIF animata. """ print(f"Generazione sprite con questi parametri:") print(f"- Descrizione: {character_description}") print(f"- Frames: {num_frames}") print(f"- Azione: {character_action}") print(f"- Direzione: {viewing_direction}") # Crea delle immagini di esempio per simulare un'animazione frames = [] for i in range(int(num_frames)): # Converti in int per sicurezza # Crea un'immagine di esempio img = Image.new('RGB', (100, 100), color=(73, 109, 137)) d = ImageDraw.Draw(img) # Disegna qualcosa di diverso in ogni frame per simulare l'animazione x_offset = 10 + (i * 10) % 50 d.ellipse((x_offset, 20, x_offset + 60, 80), fill=(255, 255, 0)) d.text((10, 10), f"{character_action} - {i+1}", fill=(255, 255, 255)) frames.append(img) # Crea una directory temporanea se non esiste os.makedirs("tmp", exist_ok=True) output_path = os.path.join("tmp", f"sprite_{hash(character_description)}.gif") # Salva i frame come GIF animata frames[0].save( output_path, format='GIF', append_images=frames[1:], save_all=True, duration=200, # 200 ms tra i frame loop=0 # 0 = loop infinito ) return output_path # Definisci l'interfaccia Gradio def create_interface(): with gr.Blocks(title="Animated Sprite Generator") as demo: gr.Markdown("# 🎮 AI Animated Sprite Generator") gr.Markdown(""" This tool uses an AI model to generate animated sprites based on text descriptions. Enter the character description, number of frames, character action, and viewing direction to generate your animated sprite. """) with gr.Row(): with gr.Column(): # Input components char_desc = gr.Textbox(label="Character Description", placeholder="Ex: a knight with golden armor and a fire sword", lines=3) num_frames = gr.Slider(minimum=1, maximum=8, step=1, value=4, label="Number of Animation Frames") char_action = gr.Dropdown( choices=["idle", "walk", "run", "attack", "jump", "die", "cast spell", "dance"], label="Character Action", value="idle" ) view_direction = gr.Dropdown( choices=["front", "back", "left", "right", "front-left", "front-right", "back-left", "back-right"], label="Viewing Direction", value="front" ) generate_btn = gr.Button("Generate Animated Sprite") with gr.Column(): # Output component animated_output = gr.Image(label="Animated Sprite (GIF)") # Connect the button to the function generate_btn.click( fn=generate_animated_sprite, inputs=[char_desc, num_frames, char_action, view_direction], outputs=animated_output ) # Predefined examples gr.Examples( [ ["A wizard with blue cloak and pointed hat", 4, "cast spell", "front"], ["A warrior with heavy armor and axe", 6, "attack", "right"], ["A ninja with black clothes and throwing stars", 8, "run", "front-left"], ["A princess with golden crown and pink dress", 4, "dance", "front"] ], inputs=[char_desc, num_frames, char_action, view_direction] ) return demo # Crea ed avvia l'interfaccia demo = create_interface() # Launch the Gradio interface if __name__ == "__main__": demo.launch() else: # Questa è la parte importante per Hugging Face Spaces # Non chiamare .launch() qui, lo Space lo farà automaticamente app = demo