Kiss3DGen / utils /demo.py
JiantaoLin
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import os
import numpy as np
from PIL import Image
import rembg
import PIL
from typing import Any
import torch
import cv2
from tqdm import tqdm
import torchvision
class NormalTransfer:
def __init__(self):
self.identity_w2c = torch.tensor([
[0.0, 0.0, 1.0, 0.0],
[ 0.0, 1.0, 0.0, 0.0],
[-1.0, 0.0, 0.0, 4.5]]).float()
def look_at(self,camera_position, target_position, up_vector=np.array([0, 0, 1])):
forward = camera_position - target_position
forward = forward / np.linalg.norm(forward)
right = np.cross(up_vector, forward)
right = right / np.linalg.norm(right)
up = np.cross(forward, right)
rotation_matrix = np.array([right, up, forward]).T
translation_matrix = np.eye(4)
translation_matrix[:3, 3] = -camera_position
rotation_homogeneous = np.eye(4)
rotation_homogeneous[:3, :3] = rotation_matrix
w2c = rotation_homogeneous @ translation_matrix
return w2c
def generate_target_pose(self, azimuths_deg, elevations_deg, radius=4.5):
azimuths = np.deg2rad(azimuths_deg)
elevations = np.deg2rad(elevations_deg)
x = radius * np.cos(azimuths) * np.cos(elevations)
y = radius * np.sin(azimuths) * np.cos(elevations)
z = radius * np.sin(elevations)
camera_positions = np.stack([x, y, z], axis=-1)
target_position = np.array([0, 0, 0]) # 目标点位置
# 为每个相机位置生成 w2c 矩阵
w2c_matrices = [self.look_at(cam_pos, target_position) for cam_pos in camera_positions]
w2c_matrices = np.stack(w2c_matrices, axis=0)
return w2c_matrices
def convert_to_blender(self, pose):
# Swap the y and z axes
w2c_opengl = pose
w2c_opengl[[1, 2], :] = w2c_opengl[[2, 1], :]
# Invert the y axis
w2c_opengl[1] *= -1
R = w2c_opengl[:3, :3]
t = w2c_opengl[:3, 3]
cam_rec = np.asarray([[1, 0, 0], [0, -1, 0], [0, 0, -1]], np.float32)
R = R.T
t = -R @ t
R_world2cv = cam_rec @ R
t_world2cv = cam_rec @ t
RT = np.concatenate([R_world2cv,t_world2cv[:,None]],1)
return RT
def worldNormal2camNormal(self, rot_w2c, normal_map_world):
H,W,_ = normal_map_world.shape
# normal_img = np.matmul(rot_w2c[None, :, :], worldNormal.reshape(-1,3)[:, :, None]).reshape([H, W, 3])
normal_map_world = normal_map_world[...,:3]
# faster version
normal_map_flat = normal_map_world.contiguous().view(-1, 3)
normal_map_camera_flat = torch.matmul(normal_map_flat.float(), rot_w2c.T.float())
# Reshape the transformed normal map back to its original shape
normal_map_camera = normal_map_camera_flat.view(normal_map_world.shape)
return normal_map_camera
def trans_normal(self, normal, RT_w2c, RT_w2c_target):
"""
:param normal: (H,W,3), torch tensor, range [-1,1]
:param RT_w2c: (4,4), torch tensor, world to camera
:param RT_w2c_target: (4,4), torch tensor, world to camera
:return: normal_target_cam: (H,W,3), torch tensor, range [-1,1]
"""
relative_RT = torch.matmul(RT_w2c_target[:3,:3], torch.linalg.inv(RT_w2c[:3,:3]))
normal_target_cam = self.worldNormal2camNormal(relative_RT[:3,:3], normal)
return normal_target_cam
def trans_local_2_global(self, normal_local, azimuths_deg, elevations_deg, radius=4.5, for_lotus=True):
"""
:param normal_local: (B,H,W,3), torch tensor, range [-1,1]
:param azimuths_deg: (B,), numpy array, range [0,360]
:param elevations_deg: (B,), numpy array, range [-90,90]
:param radius: float, default 4.5
:return: global_normal: (B,H,W,3), torch tensor, range [-1,1]
"""
# print(f"normal_local.shape:{normal_local.shape}")
# print(f"azimuths_deg.shape:{azimuths_deg.shape}")
# print(f"elevations_deg.shape:{elevations_deg.shape}")
assert normal_local.shape[0] == azimuths_deg.shape[0] == elevations_deg.shape[0]
identity_w2c = self.identity_w2c
# generate target pose
target_w2c = self.generate_target_pose(azimuths_deg, elevations_deg, radius)
target_w2c = torch.from_numpy(np.stack([self.convert_to_blender(w2c) for w2c in target_w2c])).float()
global_normal = []
# transform normal
for i in range(normal_local.shape[0]):
normal_local_i = normal_local[i]
normal_zero123 = self.trans_normal(normal_local_i, target_w2c[i], identity_w2c)
global_normal.append(normal_zero123)
global_normal = torch.stack(global_normal, dim=0)
if for_lotus:
global_normal[...,0] *= -1
global_normal = global_normal / torch.norm(global_normal, dim=-1, keepdim=True)
return global_normal
def trans_global_2_local(self, normal_local, azimuths_deg, elevations_deg, radius=4.5):
"""
:param normal_global: (B,H,W,3), torch tensor, range [-1,1]
:param azimuths_deg: (B,), numpy array, range [0,360]
:param elevations_deg: (B,), numpy array, range [-90,90]
:param radius: float, default 4.5
:return: local_normal: (B,H,W,3), torch tensor, range [-1,1]
"""
print(f"normal_local.shape:{normal_local.shape}")
print(f"azimuths_deg.shape:{azimuths_deg.shape}")
print(f"elevations_deg.shape:{elevations_deg.shape}")
assert normal_local.shape[0] == azimuths_deg.shape[0] == elevations_deg.shape[0]
identity_w2c = self.identity_w2c
# generate target pose
target_w2c = self.generate_target_pose(azimuths_deg, elevations_deg, radius)
target_w2c = torch.from_numpy(np.stack([self.convert_to_blender(w2c) for w2c in target_w2c])).float()
local_normal = []
# transform normal
for i in range(normal_local.shape[0]):
normal_local_i = normal_local[i]
normal = self.trans_normal(normal_local_i, identity_w2c, target_w2c[i])
local_normal.append(normal)
local_normal = torch.stack(local_normal, dim=0)
# global_normal[...,0] *= -1
local_normal = local_normal / torch.norm(local_normal, dim=-1, keepdim=True)
return local_normal