Isaiahsouf
commited on
Add 3 files
Browse files- README.md +7 -5
- index.html +1070 -19
- prompts.txt +0 -0
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: dnd-5e-character-creator
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emoji: 🐳
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colorFrom: yellow
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colorTo: gray
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>D&D 5e Random Character Generator</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
|
| 9 |
+
<link href="https://fonts.googleapis.com/css2?family=Roboto:wght@300;400;500;700&display=swap" rel="stylesheet">
|
| 10 |
+
<style>
|
| 11 |
+
body {
|
| 12 |
+
font-family: 'Roboto', sans-serif;
|
| 13 |
+
background-color: #f5f5f5;
|
| 14 |
+
color: #212121;
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
.card {
|
| 18 |
+
background-color: white;
|
| 19 |
+
border-radius: 8px;
|
| 20 |
+
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
|
| 21 |
+
transition: all 0.3s ease;
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
.card:hover {
|
| 25 |
+
box-shadow: 0 4px 12px rgba(0,0,0,0.15);
|
| 26 |
+
transform: translateY(-2px);
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
.stat-block {
|
| 30 |
+
background-color: #f5f5f5;
|
| 31 |
+
border-radius: 4px;
|
| 32 |
+
transition: all 0.3s ease;
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
.stat-block:hover {
|
| 36 |
+
background-color: #e0e0e0;
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
.btn-primary {
|
| 40 |
+
background-color: #212121;
|
| 41 |
+
color: white;
|
| 42 |
+
transition: all 0.3s ease;
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
.btn-primary:hover {
|
| 46 |
+
background-color: #424242;
|
| 47 |
+
transform: translateY(-2px);
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
.btn-secondary {
|
| 51 |
+
background-color: #e0e0e0;
|
| 52 |
+
color: #212121;
|
| 53 |
+
transition: all 0.3s ease;
|
| 54 |
+
}
|
| 55 |
+
|
| 56 |
+
.btn-secondary:hover {
|
| 57 |
+
background-color: #bdbdbd;
|
| 58 |
+
transform: translateY(-2px);
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
.tab-active {
|
| 62 |
+
border-bottom: 2px solid #212121;
|
| 63 |
+
font-weight: 500;
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
@keyframes fadeIn {
|
| 67 |
+
from { opacity: 0; transform: translateY(10px); }
|
| 68 |
+
to { opacity: 1; transform: translateY(0); }
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
.animate-fade-in {
|
| 72 |
+
animation: fadeIn 0.4s ease-out forwards;
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@keyframes pulse {
|
| 76 |
+
0% { transform: scale(1); }
|
| 77 |
+
50% { transform: scale(1.05); }
|
| 78 |
+
100% { transform: scale(1); }
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
.animate-pulse {
|
| 82 |
+
animation: pulse 0.5s ease-in-out;
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
.material-icons {
|
| 86 |
+
vertical-align: middle;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
@keyframes spin {
|
| 90 |
+
0% { transform: rotate(0deg); }
|
| 91 |
+
100% { transform: rotate(360deg); }
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
.animate-spin {
|
| 95 |
+
animation: spin 1s linear infinite;
|
| 96 |
+
}
|
| 97 |
+
</style>
|
| 98 |
+
</head>
|
| 99 |
+
<body class="min-h-screen py-8 px-4">
|
| 100 |
+
<div class="max-w-6xl mx-auto">
|
| 101 |
+
<header class="text-center mb-8">
|
| 102 |
+
<h1 class="text-3xl md:text-4xl font-bold mb-2">D&D 5e Character Generator</h1>
|
| 103 |
+
<p class="text-gray-600">Create your next adventurer with a single click</p>
|
| 104 |
+
</header>
|
| 105 |
+
|
| 106 |
+
<div class="flex flex-wrap gap-3 mb-6 justify-center">
|
| 107 |
+
<button id="generateAll" class="btn-primary px-6 py-3 rounded-lg font-medium flex items-center gap-2">
|
| 108 |
+
<span class="material-icons">casino</span> Generate Full Character
|
| 109 |
+
</button>
|
| 110 |
+
<button id="generateStats" class="btn-secondary px-4 py-2 rounded-lg font-medium flex items-center gap-2">
|
| 111 |
+
<span class="material-icons">swap_vert</span> Reroll Stats
|
| 112 |
+
</button>
|
| 113 |
+
<button id="generateVisuals" class="btn-secondary px-4 py-2 rounded-lg font-medium flex items-center gap-2">
|
| 114 |
+
<span class="material-icons">palette</span> Reroll Appearance
|
| 115 |
+
</button>
|
| 116 |
+
<button id="saveCharacter" class="btn-primary px-4 py-2 rounded-lg font-medium flex items-center gap-2">
|
| 117 |
+
<span class="material-icons">save</span> Save Character
|
| 118 |
+
</button>
|
| 119 |
+
</div>
|
| 120 |
+
|
| 121 |
+
<div class="card p-6 mb-8">
|
| 122 |
+
<div class="flex border-b border-gray-200 mb-6">
|
| 123 |
+
<button class="tab tab-active px-4 py-2 mr-2" data-tab="basic">
|
| 124 |
+
<span class="material-icons mr-1">person</span> Basic Info
|
| 125 |
+
</button>
|
| 126 |
+
<button class="tab px-4 py-2 mr-2" data-tab="stats">
|
| 127 |
+
<span class="material-icons mr-1">assessment</span> Stats & Skills
|
| 128 |
+
</button>
|
| 129 |
+
<button class="tab px-4 py-2" data-tab="equipment">
|
| 130 |
+
<span class="material-icons mr-1">backpack</span> Equipment
|
| 131 |
+
</button>
|
| 132 |
+
</div>
|
| 133 |
+
|
| 134 |
+
<div id="basicTab" class="tab-content">
|
| 135 |
+
<div class="grid grid-cols-1 md:grid-cols-2 gap-4 mb-6">
|
| 136 |
+
<div class="card p-4">
|
| 137 |
+
<h3 class="font-medium text-lg mb-3 flex items-center">
|
| 138 |
+
<span class="material-icons mr-2">badge</span> Character
|
| 139 |
+
</h3>
|
| 140 |
+
<div class="space-y-2">
|
| 141 |
+
<p><span class="font-medium">Name:</span> <span id="charName">-</span></p>
|
| 142 |
+
<p><span class="font-medium">Race:</span> <span id="race">-</span></p>
|
| 143 |
+
<p><span class="font-medium">Subrace:</span> <span id="subrace">-</span></p>
|
| 144 |
+
<p><span class="font-medium">Class:</span> <span id="class">-</span></p>
|
| 145 |
+
<p><span class="font-medium">Subclass:</span> <span id="subclass">-</span></p>
|
| 146 |
+
<p><span class="font-medium">Level:</span> <span id="level">1</span></p>
|
| 147 |
+
</div>
|
| 148 |
+
</div>
|
| 149 |
+
|
| 150 |
+
<div class="card p-4">
|
| 151 |
+
<h3 class="font-medium text-lg mb-3 flex items-center">
|
| 152 |
+
<span class="material-icons mr-2">history_edu</span> Background
|
| 153 |
+
</h3>
|
| 154 |
+
<div class="space-y-2">
|
| 155 |
+
<p><span class="font-medium">Background:</span> <span id="background">-</span></p>
|
| 156 |
+
<p><span class="font-medium">Alignment:</span> <span id="alignment">-</span></p>
|
| 157 |
+
<p><span class="font-medium">Personality:</span> <span id="personality">-</span></p>
|
| 158 |
+
<p><span class="font-medium">Ideal:</span> <span id="ideal">-</span></p>
|
| 159 |
+
<p><span class="font-medium">Bond:</span> <span id="bond">-</span></p>
|
| 160 |
+
<p><span class="font-medium">Flaw:</span> <span id="flaw">-</span></p>
|
| 161 |
+
</div>
|
| 162 |
+
</div>
|
| 163 |
+
</div>
|
| 164 |
+
|
| 165 |
+
<div class="grid grid-cols-1 md:grid-cols-2 gap-4 mb-6">
|
| 166 |
+
<div class="card p-4">
|
| 167 |
+
<h3 class="font-medium text-lg mb-3 flex items-center">
|
| 168 |
+
<span class="material-icons mr-2">accessibility</span> Physical Traits
|
| 169 |
+
</h3>
|
| 170 |
+
<div class="grid grid-cols-2 gap-2">
|
| 171 |
+
<p><span class="font-medium">Age:</span> <span id="age">-</span></p>
|
| 172 |
+
<p><span class="font-medium">Height:</span> <span id="height">-</span></p>
|
| 173 |
+
<p><span class="font-medium">Weight:</span> <span id="weight">-</span></p>
|
| 174 |
+
<p><span class="font-medium">Eyes:</span> <span id="eyes">-</span></p>
|
| 175 |
+
<p><span class="font-medium">Skin:</span> <span id="skin">-</span></p>
|
| 176 |
+
<p><span class="font-medium">Hair:</span> <span id="hair">-</span></p>
|
| 177 |
+
</div>
|
| 178 |
+
</div>
|
| 179 |
+
|
| 180 |
+
<div class="card p-4">
|
| 181 |
+
<h3 class="font-medium text-lg mb-3 flex items-center">
|
| 182 |
+
<span class="material-icons mr-2">star</span> Distinctive Features
|
| 183 |
+
</h3>
|
| 184 |
+
<p id="distinctive">-</p>
|
| 185 |
+
</div>
|
| 186 |
+
</div>
|
| 187 |
+
|
| 188 |
+
<div class="card p-4">
|
| 189 |
+
<h3 class="font-medium text-lg mb-3 flex items-center">
|
| 190 |
+
<span class="material-icons mr-2">menu_book</span> Backstory
|
| 191 |
+
</h3>
|
| 192 |
+
<p id="backstory" class="text-gray-700">Your character's unique backstory will appear here...</p>
|
| 193 |
+
</div>
|
| 194 |
+
</div>
|
| 195 |
+
|
| 196 |
+
<div id="statsTab" class="tab-content hidden">
|
| 197 |
+
<div class="grid grid-cols-2 md:grid-cols-6 gap-3 mb-6">
|
| 198 |
+
<div class="stat-block p-3 text-center">
|
| 199 |
+
<div class="text-xs uppercase tracking-wider text-gray-600">Strength</div>
|
| 200 |
+
<div class="text-3xl font-medium" id="str">10</div>
|
| 201 |
+
<div class="text-sm" id="strMod">+0</div>
|
| 202 |
+
</div>
|
| 203 |
+
<div class="stat-block p-3 text-center">
|
| 204 |
+
<div class="text-xs uppercase tracking-wider text-gray-600">Dexterity</div>
|
| 205 |
+
<div class="text-3xl font-medium" id="dex">10</div>
|
| 206 |
+
<div class="text-sm" id="dexMod">+0</div>
|
| 207 |
+
</div>
|
| 208 |
+
<div class="stat-block p-3 text-center">
|
| 209 |
+
<div class="text-xs uppercase tracking-wider text-gray-600">Constitution</div>
|
| 210 |
+
<div class="text-3xl font-medium" id="con">10</div>
|
| 211 |
+
<div class="text-sm" id="conMod">+0</div>
|
| 212 |
+
</div>
|
| 213 |
+
<div class="stat-block p-3 text-center">
|
| 214 |
+
<div class="text-xs uppercase tracking-wider text-gray-600">Intelligence</div>
|
| 215 |
+
<div class="text-3xl font-medium" id="int">10</div>
|
| 216 |
+
<div class="text-sm" id="intMod">+0</div>
|
| 217 |
+
</div>
|
| 218 |
+
<div class="stat-block p-3 text-center">
|
| 219 |
+
<div class="text-xs uppercase tracking-wider text-gray-600">Wisdom</div>
|
| 220 |
+
<div class="text-3xl font-medium" id="wis">10</div>
|
| 221 |
+
<div class="text-sm" id="wisMod">+0</div>
|
| 222 |
+
</div>
|
| 223 |
+
<div class="stat-block p-3 text-center">
|
| 224 |
+
<div class="text-xs uppercase tracking-wider text-gray-600">Charisma</div>
|
| 225 |
+
<div class="text-3xl font-medium" id="cha">10</div>
|
| 226 |
+
<div class="text-sm" id="chaMod">+0</div>
|
| 227 |
+
</div>
|
| 228 |
+
</div>
|
| 229 |
+
|
| 230 |
+
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
|
| 231 |
+
<div class="card p-4">
|
| 232 |
+
<h3 class="font-medium text-lg mb-3 flex items-center">
|
| 233 |
+
<span class="material-icons mr-2">check_circle</span> Proficiencies
|
| 234 |
+
</h3>
|
| 235 |
+
<ul id="proficiencies" class="list-disc pl-5 space-y-1">
|
| 236 |
+
<li>None generated yet</li>
|
| 237 |
+
</ul>
|
| 238 |
+
</div>
|
| 239 |
+
<div class="card p-4">
|
| 240 |
+
<h3 class="font-medium text-lg mb-3 flex items-center">
|
| 241 |
+
<span class="material-icons mr-2">auto_awesome</span> Features & Traits
|
| 242 |
+
</h3>
|
| 243 |
+
<ul id="features" class="list-disc pl-5 space-y-1">
|
| 244 |
+
<li>None generated yet</li>
|
| 245 |
+
</ul>
|
| 246 |
+
</div>
|
| 247 |
+
</div>
|
| 248 |
+
</div>
|
| 249 |
+
|
| 250 |
+
<div id="equipmentTab" class="tab-content hidden">
|
| 251 |
+
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
|
| 252 |
+
<div class="card p-4">
|
| 253 |
+
<h3 class="font-medium text-lg mb-3 flex items-center">
|
| 254 |
+
<span class="material-icons mr-2">shield</span> Equipment
|
| 255 |
+
</h3>
|
| 256 |
+
<ul id="equipmentList" class="list-disc pl-5 space-y-1">
|
| 257 |
+
<li>None generated yet</li>
|
| 258 |
+
</ul>
|
| 259 |
+
</div>
|
| 260 |
+
<div class="card p-4">
|
| 261 |
+
<h3 class="font-medium text-lg mb-3 flex items-center">
|
| 262 |
+
<span class="material-icons mr-2">auto_fix_high</span> Spells
|
| 263 |
+
</h3>
|
| 264 |
+
<ul id="spellsList" class="list-disc pl-5 space-y-1">
|
| 265 |
+
<li>None generated yet</li>
|
| 266 |
+
</ul>
|
| 267 |
+
</div>
|
| 268 |
+
</div>
|
| 269 |
+
</div>
|
| 270 |
+
</div>
|
| 271 |
+
|
| 272 |
+
<div class="text-center text-gray-600">
|
| 273 |
+
<p>Click the dice to generate your next D&D 5e character!</p>
|
| 274 |
+
</div>
|
| 275 |
+
</div>
|
| 276 |
+
|
| 277 |
+
<script>
|
| 278 |
+
// Data for character generation
|
| 279 |
+
const races = [
|
| 280 |
+
"Dragonborn", "Dwarf", "Elf", "Gnome", "Half-Elf",
|
| 281 |
+
"Halfling", "Half-Orc", "Human", "Tiefling"
|
| 282 |
+
];
|
| 283 |
+
|
| 284 |
+
const subraces = {
|
| 285 |
+
"Dragonborn": ["Black", "Blue", "Brass", "Bronze", "Copper", "Gold", "Green", "Red", "Silver", "White"],
|
| 286 |
+
"Dwarf": ["Hill Dwarf", "Mountain Dwarf"],
|
| 287 |
+
"Elf": ["High Elf", "Wood Elf", "Dark Elf (Drow)"],
|
| 288 |
+
"Gnome": ["Forest Gnome", "Rock Gnome"],
|
| 289 |
+
"Half-Elf": ["Standard", "Aquatic", "Drow", "Wood Elf"],
|
| 290 |
+
"Halfling": ["Lightfoot", "Stout"],
|
| 291 |
+
"Half-Orc": ["Standard"],
|
| 292 |
+
"Human": ["Standard", "Variant"],
|
| 293 |
+
"Tiefling": ["Asmodeus", "Baalzebul", "Dispater", "Fierna", "Glasya", "Levistus", "Mammon", "Mephistopheles", "Zariel"]
|
| 294 |
+
};
|
| 295 |
+
|
| 296 |
+
const classes = [
|
| 297 |
+
"Barbarian", "Bard", "Cleric", "Druid", "Fighter",
|
| 298 |
+
"Monk", "Paladin", "Ranger", "Rogue", "Sorcerer",
|
| 299 |
+
"Warlock", "Wizard"
|
| 300 |
+
];
|
| 301 |
+
|
| 302 |
+
const subclasses = {
|
| 303 |
+
"Barbarian": ["Path of the Berserker", "Path of the Totem Warrior", "Path of the Ancestral Guardian", "Path of the Storm Herald", "Path of the Zealot"],
|
| 304 |
+
"Bard": ["College of Lore", "College of Valor", "College of Glamour", "College of Swords", "College of Whispers"],
|
| 305 |
+
"Cleric": ["Knowledge Domain", "Life Domain", "Light Domain", "Nature Domain", "Tempest Domain", "Trickery Domain", "War Domain", "Forge Domain", "Grave Domain"],
|
| 306 |
+
"Druid": ["Circle of the Land", "Circle of the Moon", "Circle of Dreams", "Circle of the Shepherd", "Circle of Spores"],
|
| 307 |
+
"Fighter": ["Champion", "Battle Master", "Eldritch Knight", "Arcane Archer", "Cavalier", "Samurai"],
|
| 308 |
+
"Monk": ["Way of the Open Hand", "Way of Shadow", "Way of the Four Elements", "Way of the Drunken Master", "Way of the Kensei", "Way of the Sun Soul"],
|
| 309 |
+
"Paladin": ["Oath of Devotion", "Oath of the Ancients", "Oath of Vengeance", "Oath of Conquest", "Oath of Redemption", "Oathbreaker"],
|
| 310 |
+
"Ranger": ["Hunter", "Beast Master", "Gloom Stalker", "Horizon Walker", "Monster Slayer"],
|
| 311 |
+
"Rogue": ["Thief", "Assassin", "Arcane Trickster", "Mastermind", "Swashbuckler", "Inquisitive", "Scout"],
|
| 312 |
+
"Sorcerer": ["Draconic Bloodline", "Wild Magic", "Storm Sorcery", "Shadow Magic", "Divine Soul"],
|
| 313 |
+
"Warlock": ["The Archfey", "The Fiend", "The Great Old One", "The Celestial", "The Hexblade"],
|
| 314 |
+
"Wizard": ["School of Abjuration", "School of Conjuration", "School of Divination", "School of Enchantment", "School of Evocation", "School of Illusion", "School of Necromancy", "School of Transmutation", "War Magic"]
|
| 315 |
+
};
|
| 316 |
+
|
| 317 |
+
const backgrounds = [
|
| 318 |
+
"Acolyte", "Charlatan", "Criminal", "Entertainer", "Folk Hero",
|
| 319 |
+
"Guild Artisan", "Hermit", "Noble", "Outlander", "Sage",
|
| 320 |
+
"Sailor", "Soldier", "Urchin"
|
| 321 |
+
];
|
| 322 |
+
|
| 323 |
+
const alignments = [
|
| 324 |
+
"Lawful Good", "Neutral Good", "Chaotic Good",
|
| 325 |
+
"Lawful Neutral", "True Neutral", "Chaotic Neutral",
|
| 326 |
+
"Lawful Evil", "Neutral Evil", "Chaotic Evil"
|
| 327 |
+
];
|
| 328 |
+
|
| 329 |
+
// Enhanced name generation system
|
| 330 |
+
const namePrefixes = {
|
| 331 |
+
"male": ["Al", "Bal", "Cor", "Dain", "Ed", "Fal", "Gar", "Hal", "Ian", "Jor", "Kal", "Lor", "Mal", "Nor", "Oth", "Pal", "Quin", "Ral", "Sor", "Tal", "Ul", "Val", "Wil", "Xan", "Yor", "Zan"],
|
| 332 |
+
"female": ["Ael", "Bri", "Cer", "Dae", "Eli", "Fae", "Gwy", "Hel", "Iri", "Jas", "Kyl", "Lil", "Mae", "Nym", "Ori", "Pha", "Quel", "Rae", "Syl", "Tae", "Una", "Vyl", "Wyn", "Xyl", "Yll", "Zyl"],
|
| 333 |
+
"neutral": ["Aer", "Ber", "Cyr", "Dru", "Ere", "Fyr", "Gry", "Hyr", "Ith", "Jyr", "Kyr", "Lyr", "Myr", "Nyr", "Ory", "Pyr", "Qyr", "Ryr", "Syr", "Tyr", "Ury", "Vyr", "Wyr", "Xyr", "Yyr", "Zyr"]
|
| 334 |
+
};
|
| 335 |
+
|
| 336 |
+
const nameSuffixes = {
|
| 337 |
+
"male": ["dor", "fin", "gar", "horn", "ian", "jar", "kor", "lin", "mar", "nor", "or", "par", "quin", "rik", "sar", "tor", "ur", "var", "win", "xor", "yor", "zar"],
|
| 338 |
+
"female": ["ara", "belle", "cyn", "delle", "elle", "fina", "gwen", "halla", "ira", "jara", "kala", "lyra", "mira", "nara", "ora", "pia", "quira", "ria", "sira", "tira", "ura", "vira", "wina", "xira", "yra", "zira"],
|
| 339 |
+
"neutral": ["an", "ban", "can", "dan", "en", "fan", "gan", "han", "ian", "jan", "kan", "lan", "man", "nan", "on", "pan", "qan", "ran", "san", "tan", "uan", "van", "wan", "xan", "yan", "zan"]
|
| 340 |
+
};
|
| 341 |
+
|
| 342 |
+
const surnamePrefixes = ["Black", "Bright", "Copper", "Dark", "Ember", "Frost", "Gold", "Hollow", "Iron", "Jade", "King", "Long", "Moon", "Night", "Oak", "Proud"];
|
| 343 |
+
const surnameSuffixes = ["wood", "shield", "water", "hold", "mane", "way", "root", "helm", "ford", "shadow", "shade", "breeze", "leaf", "more"];
|
| 344 |
+
|
| 345 |
+
const titlePrefixes = ["The", "Sir", "Lady", "Master", "Dame", "Lord", "Captain", "Baron", "Count", "Duke"];
|
| 346 |
+
const titleSuffixes = ["Brave", "Wise", "Strong", "Swift", "Clever", "Mighty", "Noble", "Fair", "Just", "Valiant"];
|
| 347 |
+
|
| 348 |
+
const namePatterns = [
|
| 349 |
+
// Single name patterns
|
| 350 |
+
() => getRandomItem(["The ", ""]) + generateNamePart("neutral"),
|
| 351 |
+
() => generateNamePart("male") + getRandomItem([" the ", " of ", " from "]) + getRandomItem([generatePlaceName(), generateTitle()]),
|
| 352 |
+
() => generateNamePart("female") + getRandomItem([" the ", " of ", " from "]) + getRandomItem([generatePlaceName(), generateTitle()]),
|
| 353 |
+
|
| 354 |
+
// First + last name patterns
|
| 355 |
+
() => generateNamePart("male") + " " + generateSurname(),
|
| 356 |
+
() => generateNamePart("female") + " " + generateSurname(),
|
| 357 |
+
() => generateNamePart("neutral") + " " + generateSurname(),
|
| 358 |
+
|
| 359 |
+
// Compound names
|
| 360 |
+
() => generateNamePart("male") + getRandomItem(["", "-"]) + generateNamePart("male"),
|
| 361 |
+
() => generateNamePart("female") + getRandomItem(["", "-"]) + generateNamePart("female"),
|
| 362 |
+
|
| 363 |
+
// Title + name patterns
|
| 364 |
+
() => getRandomItem(titlePrefixes) + " " + generateNamePart("male"),
|
| 365 |
+
() => getRandomItem(titlePrefixes) + " " + generateNamePart("female"),
|
| 366 |
+
() => generateNamePart("male") + " " + getRandomItem(titleSuffixes),
|
| 367 |
+
() => generateNamePart("female") + " " + getRandomItem(titleSuffixes)
|
| 368 |
+
];
|
| 369 |
+
|
| 370 |
+
function generateNamePart(gender) {
|
| 371 |
+
const prefix = getRandomItem(namePrefixes[gender]);
|
| 372 |
+
const suffix = getRandomItem(nameSuffixes[gender]);
|
| 373 |
+
|
| 374 |
+
// Sometimes add an extra syllable or modify the name
|
| 375 |
+
if (Math.random() > 0.7) {
|
| 376 |
+
const extra = getRandomItem(["a", "e", "i", "o", "u", "ar", "el", "in", "or", "yn"]);
|
| 377 |
+
return prefix + extra + suffix;
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
return prefix + suffix;
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
function generateSurname() {
|
| 384 |
+
const prefix = getRandomItem(surnamePrefixes);
|
| 385 |
+
const suffix = getRandomItem(surnameSuffixes);
|
| 386 |
+
|
| 387 |
+
// Sometimes combine two prefixes or suffixes
|
| 388 |
+
if (Math.random() > 0.6) {
|
| 389 |
+
const extraPrefix = getRandomItem(surnamePrefixes);
|
| 390 |
+
return prefix + extraPrefix + suffix;
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
return prefix + suffix;
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
function generatePlaceName() {
|
| 397 |
+
const places = ["the Mountains", "the Forest", "the Vale", "the Hills", "the River", "the Sea", "the North", "the South", "the East", "the West"];
|
| 398 |
+
return getRandomItem(places);
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
function generateTitle() {
|
| 402 |
+
return getRandomItem(titleSuffixes);
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
function generateCharacterName(gender) {
|
| 406 |
+
// Choose a random naming pattern
|
| 407 |
+
const pattern = getRandomItem(namePatterns);
|
| 408 |
+
return pattern();
|
| 409 |
+
}
|
| 410 |
+
|
| 411 |
+
const personalityTraits = [
|
| 412 |
+
"I idolize a particular hero of my faith and constantly refer to that person's deeds and example.",
|
| 413 |
+
"I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.",
|
| 414 |
+
"I see omens in every event and action. The gods try to speak to us, we just need to listen.",
|
| 415 |
+
"Nothing can shake my optimistic attitude.",
|
| 416 |
+
"I quote (or misquote) sacred texts and proverbs in almost every situation.",
|
| 417 |
+
"I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.",
|
| 418 |
+
"I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me.",
|
| 419 |
+
"I've spent so long in the temple that I have little practical experience dealing with people in the outside world."
|
| 420 |
+
];
|
| 421 |
+
|
| 422 |
+
const ideals = [
|
| 423 |
+
"Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)",
|
| 424 |
+
"Charity. I always try to help those in need, no matter what the personal cost. (Good)",
|
| 425 |
+
"Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)",
|
| 426 |
+
"Power. I hope to one day rise to the top of my faith's religious hierarchy. (Lawful)",
|
| 427 |
+
"Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)",
|
| 428 |
+
"Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. (Any)"
|
| 429 |
+
];
|
| 430 |
+
|
| 431 |
+
const bonds = [
|
| 432 |
+
"I would die to recover an ancient relic of my faith that was lost long ago.",
|
| 433 |
+
"I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.",
|
| 434 |
+
"I owe my life to the priest who took me in when my parents died.",
|
| 435 |
+
"Everything I do is for the common people.",
|
| 436 |
+
"I will do anything to protect the temple where I served.",
|
| 437 |
+
"I seek to preserve a sacred text that my enemies consider heretical and seek to destroy."
|
| 438 |
+
];
|
| 439 |
+
|
| 440 |
+
const flaws = [
|
| 441 |
+
"I judge others harshly, and myself even more severely.",
|
| 442 |
+
"I put too much trust in those who wield power within my temple's hierarchy.",
|
| 443 |
+
"My piety sometimes leads me to blindly trust those that profess faith in my god.",
|
| 444 |
+
"I am inflexible in my thinking.",
|
| 445 |
+
"I am suspicious of strangers and expect the worst of them.",
|
| 446 |
+
"Once I pick a goal, I become obsessed with it to the detriment of everything else in my life."
|
| 447 |
+
];
|
| 448 |
+
|
| 449 |
+
const eyeColors = ["Amber", "Blue", "Brown", "Gray", "Green", "Hazel", "Red", "Violet", "Yellow"];
|
| 450 |
+
const skinColors = ["Pale", "Fair", "Light", "Medium", "Olive", "Tan", "Brown", "Dark", "Ebony", "Gray", "Blue", "Green"];
|
| 451 |
+
const hairColors = ["Black", "Brown", "Blonde", "Red", "White", "Gray", "Auburn", "Chestnut", "Silver", "Blue", "Green"];
|
| 452 |
+
const hairStyles = ["Short", "Long", "Curly", "Straight", "Wavy", "Bald", "Braided", "Ponytail", "Mohawk", "Dreadlocks"];
|
| 453 |
+
|
| 454 |
+
const distinctiveFeatures = [
|
| 455 |
+
"Scar across the face", "Missing finger", "Tattoos covering arms", "Piercings", "Unusual birthmark",
|
| 456 |
+
"Heterochromia (different colored eyes)", "Limp", "Crooked nose", "Unusually tall/short", "Distinctive voice",
|
| 457 |
+
"Always wears a specific color", "Always carries a particular item", "Unusual jewelry", "Memorable laugh"
|
| 458 |
+
];
|
| 459 |
+
|
| 460 |
+
// Equipment lists
|
| 461 |
+
const weapons = {
|
| 462 |
+
"Simple Melee": ["Club", "Dagger", "Greatclub", "Handaxe", "Javelin", "Light hammer", "Mace", "Quarterstaff", "Sickle", "Spear"],
|
| 463 |
+
"Simple Ranged": ["Light crossbow", "Dart", "Shortbow", "Sling"],
|
| 464 |
+
"Martial Melee": ["Battleaxe", "Flail", "Glaive", "Greataxe", "Greatsword", "Halberd", "Lance", "Longsword", "Maul", "Morningstar", "Pike", "Rapier", "Scimitar", "Shortsword", "Trident", "War pick", "Warhammer", "Whip"],
|
| 465 |
+
"Martial Ranged": ["Blowgun", "Hand crossbow", "Heavy crossbow", "Longbow", "Net"]
|
| 466 |
+
};
|
| 467 |
+
|
| 468 |
+
const armor = {
|
| 469 |
+
"Light": ["Padded", "Leather", "Studded leather"],
|
| 470 |
+
"Medium": ["Hide", "Chain shirt", "Scale mail", "Breastplate", "Half plate"],
|
| 471 |
+
"Heavy": ["Ring mail", "Chain mail", "Splint", "Plate"],
|
| 472 |
+
"Shields": ["Shield"]
|
| 473 |
+
};
|
| 474 |
+
|
| 475 |
+
const adventuringGear = [
|
| 476 |
+
"Backpack", "Bedroll", "Bell", "Blanket", "Block and tackle", "Book", "Candle", "Case (map/scroll)", "Chain (10 feet)", "Chalk", "Chest", "Climber's kit",
|
| 477 |
+
"Clothes (common)", "Clothes (costume)", "Clothes (fine)", "Clothes (traveler's)", "Component pouch", "Crowbar", "Fishing tackle", "Flask", "Grappling hook",
|
| 478 |
+
"Hammer", "Healer's kit", "Holy symbol", "Hourglass", "Ink (1 oz. bottle)", "Ink pen", "Ladder (10-foot)", "Lantern", "Lock", "Magnifying glass", "Manacles",
|
| 479 |
+
"Mess kit", "Mirror (steel)", "Oil (flask)", "Paper (one sheet)", "Parchment (one sheet)", "Perfume (vial)", "Pick (miner's)", "Piton", "Pole (10-foot)",
|
| 480 |
+
"Pot (iron)", "Potion of healing", "Pouch", "Quiver", "Ram (portable)", "Rations (1 day)", "Robes", "Rope (hempen, 50 feet)", "Rope (silk, 50 feet)",
|
| 481 |
+
"Sack", "Scale (merchant's)", "Sealing wax", "Shovel", "Signal whistle", "Signet ring", "Soap", "Spellbook", "Spikes (iron)", "Spyglass", "Tent (two-person)",
|
| 482 |
+
"Tinderbox", "Torch", "Vial", "Waterskin", "Whetstone"
|
| 483 |
+
];
|
| 484 |
+
|
| 485 |
+
// Utility functions
|
| 486 |
+
function getRandomInt(min, max) {
|
| 487 |
+
return Math.floor(Math.random() * (max - min + 1)) + min;
|
| 488 |
+
}
|
| 489 |
+
|
| 490 |
+
function getRandomItem(array) {
|
| 491 |
+
return array[Math.floor(Math.random() * array.length)];
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
function getRandomItems(array, count) {
|
| 495 |
+
const shuffled = [...array].sort(() => 0.5 - Math.random());
|
| 496 |
+
return shuffled.slice(0, count);
|
| 497 |
+
}
|
| 498 |
+
|
| 499 |
+
function calculateModifier(score) {
|
| 500 |
+
return Math.floor((score - 10) / 2);
|
| 501 |
+
}
|
| 502 |
+
|
| 503 |
+
function rollStats() {
|
| 504 |
+
// Roll 4d6, drop lowest, sum remaining
|
| 505 |
+
const stats = [];
|
| 506 |
+
for (let i = 0; i < 6; i++) {
|
| 507 |
+
const rolls = [
|
| 508 |
+
getRandomInt(1, 6),
|
| 509 |
+
getRandomInt(1, 6),
|
| 510 |
+
getRandomInt(1, 6),
|
| 511 |
+
getRandomInt(1, 6)
|
| 512 |
+
];
|
| 513 |
+
rolls.sort((a, b) => a - b);
|
| 514 |
+
const sum = rolls[1] + rolls[2] + rolls[3];
|
| 515 |
+
stats.push(sum);
|
| 516 |
+
}
|
| 517 |
+
return stats;
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
function generateCharacter() {
|
| 521 |
+
// Add loading animation to generate button
|
| 522 |
+
const generateBtn = document.getElementById('generateAll');
|
| 523 |
+
generateBtn.innerHTML = '<span class="material-icons animate-spin">autorenew</span> Generating...';
|
| 524 |
+
generateBtn.classList.add('cursor-not-allowed');
|
| 525 |
+
|
| 526 |
+
// Simulate loading with timeout
|
| 527 |
+
setTimeout(() => {
|
| 528 |
+
// Basic info
|
| 529 |
+
const race = getRandomItem(races);
|
| 530 |
+
const subrace = getRandomItem(subraces[race]);
|
| 531 |
+
const charClass = getRandomItem(classes);
|
| 532 |
+
const subclass = getRandomItem(subclasses[charClass]);
|
| 533 |
+
const background = getRandomItem(backgrounds);
|
| 534 |
+
const alignment = getRandomItem(alignments);
|
| 535 |
+
|
| 536 |
+
// Generate unique name
|
| 537 |
+
const gender = Math.random() > 0.5 ? "male" : "female";
|
| 538 |
+
const name = generateCharacterName(gender);
|
| 539 |
+
|
| 540 |
+
// Stats
|
| 541 |
+
const stats = rollStats();
|
| 542 |
+
const str = stats[0];
|
| 543 |
+
const dex = stats[1];
|
| 544 |
+
const con = stats[2];
|
| 545 |
+
const int = stats[3];
|
| 546 |
+
const wis = stats[4];
|
| 547 |
+
const cha = stats[5];
|
| 548 |
+
|
| 549 |
+
// Modifiers
|
| 550 |
+
const strMod = calculateModifier(str);
|
| 551 |
+
const dexMod = calculateModifier(dex);
|
| 552 |
+
const conMod = calculateModifier(con);
|
| 553 |
+
const intMod = calculateModifier(int);
|
| 554 |
+
const wisMod = calculateModifier(wis);
|
| 555 |
+
const chaMod = calculateModifier(cha);
|
| 556 |
+
|
| 557 |
+
// Background details
|
| 558 |
+
const personality = getRandomItem(personalityTraits);
|
| 559 |
+
const ideal = getRandomItem(ideals);
|
| 560 |
+
const bond = getRandomItem(bonds);
|
| 561 |
+
const flaw = getRandomItem(flaws);
|
| 562 |
+
|
| 563 |
+
// Physical traits
|
| 564 |
+
const age = getRandomInt(16, 80);
|
| 565 |
+
const height = getRandomInt(48, 96); // in inches
|
| 566 |
+
const weight = getRandomInt(90, 300); // in pounds
|
| 567 |
+
const eyes = getRandomItem(eyeColors);
|
| 568 |
+
const skin = getRandomItem(skinColors);
|
| 569 |
+
const hair = `${getRandomItem(hairColors)}, ${getRandomItem(hairStyles)}`;
|
| 570 |
+
const distinctive = getRandomItem(distinctiveFeatures);
|
| 571 |
+
|
| 572 |
+
// Generate backstory
|
| 573 |
+
const backstory = generateBackstory(name, race, subrace, charClass, background);
|
| 574 |
+
|
| 575 |
+
// Generate equipment
|
| 576 |
+
const equipment = generateEquipment(charClass, background);
|
| 577 |
+
|
| 578 |
+
// Generate proficiencies and features
|
| 579 |
+
const proficiencies = generateProficiencies(charClass, race, background);
|
| 580 |
+
const features = generateFeatures(charClass, race, background);
|
| 581 |
+
|
| 582 |
+
// Generate spells if applicable
|
| 583 |
+
const spells = generateSpells(charClass);
|
| 584 |
+
|
| 585 |
+
// Update the UI
|
| 586 |
+
updateCharacterSheet({
|
| 587 |
+
name, race, subrace, charClass, subclass, background, alignment,
|
| 588 |
+
str, dex, con, int, wis, cha,
|
| 589 |
+
strMod, dexMod, conMod, intMod, wisMod, chaMod,
|
| 590 |
+
personality, ideal, bond, flaw,
|
| 591 |
+
age, height, weight, eyes, skin, hair, distinctive,
|
| 592 |
+
backstory, equipment, proficiencies, features, spells
|
| 593 |
+
});
|
| 594 |
+
|
| 595 |
+
// Reset generate button
|
| 596 |
+
generateBtn.innerHTML = '<span class="material-icons">casino</span> Generate Full Character';
|
| 597 |
+
generateBtn.classList.remove('cursor-not-allowed');
|
| 598 |
+
|
| 599 |
+
// Add pulse animation to card
|
| 600 |
+
document.querySelector('.card').classList.add('animate-pulse');
|
| 601 |
+
setTimeout(() => {
|
| 602 |
+
document.querySelector('.card').classList.remove('animate-pulse');
|
| 603 |
+
}, 500);
|
| 604 |
+
|
| 605 |
+
}, 800); // Simulated loading time
|
| 606 |
+
}
|
| 607 |
+
|
| 608 |
+
function generateBackstory(name, race, subrace, charClass, background) {
|
| 609 |
+
const locations = [
|
| 610 |
+
"a small village", "a bustling city", "a remote monastery", "a nomadic tribe",
|
| 611 |
+
"a coastal town", "a mountain fortress", "a forest settlement", "an underground city"
|
| 612 |
+
];
|
| 613 |
+
|
| 614 |
+
const events = [
|
| 615 |
+
"a terrible plague", "a devastating war", "a natural disaster", "a political upheaval",
|
| 616 |
+
"a magical catastrophe", "an economic collapse", "a religious schism", "a monster invasion"
|
| 617 |
+
];
|
| 618 |
+
|
| 619 |
+
const motivations = [
|
| 620 |
+
"seek revenge", "find redemption", "discover the truth", "protect the innocent",
|
| 621 |
+
"gain power", "explore the world", "fulfill a prophecy", "escape their past"
|
| 622 |
+
];
|
| 623 |
+
|
| 624 |
+
const location = getRandomItem(locations);
|
| 625 |
+
const event = getRandomItem(events);
|
| 626 |
+
const motivation = getRandomItem(motivations);
|
| 627 |
+
|
| 628 |
+
return `${name} is a ${race} ${charClass.toLowerCase()} from ${location}. Growing up as ${subrace.toLowerCase()}, they witnessed ${event} which shaped their worldview. Now they adventure to ${motivation}.`;
|
| 629 |
+
}
|
| 630 |
+
|
| 631 |
+
function generateEquipment(charClass, background) {
|
| 632 |
+
let equipment = [];
|
| 633 |
+
|
| 634 |
+
// Add weapons based on class
|
| 635 |
+
if (["Fighter", "Paladin", "Ranger"].includes(charClass)) {
|
| 636 |
+
equipment.push(getRandomItem(weapons["Martial Melee"]));
|
| 637 |
+
equipment.push(getRandomItem(weapons["Martial Ranged"]));
|
| 638 |
+
} else if (["Barbarian", "Monk", "Rogue"].includes(charClass)) {
|
| 639 |
+
equipment.push(getRandomItem(weapons["Simple Melee"]));
|
| 640 |
+
equipment.push(getRandomItem(weapons["Simple Ranged"]));
|
| 641 |
+
} else if (["Wizard", "Sorcerer"].includes(charClass)) {
|
| 642 |
+
equipment.push(getRandomItem(weapons["Simple Melee"]));
|
| 643 |
+
} else {
|
| 644 |
+
// Bard, Cleric, Druid, Warlock
|
| 645 |
+
equipment.push(getRandomItem([...weapons["Simple Melee"], ...weapons["Simple Ranged"]]));
|
| 646 |
+
}
|
| 647 |
+
|
| 648 |
+
// Add armor based on class
|
| 649 |
+
if (["Fighter", "Paladin"].includes(charClass)) {
|
| 650 |
+
equipment.push(getRandomItem(armor["Heavy"]));
|
| 651 |
+
equipment.push(getRandomItem(armor["Shields"]));
|
| 652 |
+
} else if (["Cleric", "Ranger"].includes(charClass)) {
|
| 653 |
+
equipment.push(getRandomItem(armor["Medium"]));
|
| 654 |
+
} else if (["Rogue", "Bard"].includes(charClass)) {
|
| 655 |
+
equipment.push(getRandomItem(armor["Light"]));
|
| 656 |
+
}
|
| 657 |
+
|
| 658 |
+
// Add background equipment
|
| 659 |
+
if (background === "Acolyte") {
|
| 660 |
+
equipment.push("Holy symbol", "Prayer book", "Incense");
|
| 661 |
+
} else if (background === "Criminal") {
|
| 662 |
+
equipment.push("Crowbar", "Dark common clothes with hood");
|
| 663 |
+
} else if (background === "Folk Hero") {
|
| 664 |
+
equipment.push("Artisan's tools", "Shovel");
|
| 665 |
+
} else if (background === "Noble") {
|
| 666 |
+
equipment.push("Fine clothes", "Signet ring");
|
| 667 |
+
} else if (background === "Soldier") {
|
| 668 |
+
equipment.push("Insignia of rank", "Trophy from a fallen enemy");
|
| 669 |
+
}
|
| 670 |
+
|
| 671 |
+
// Add some random adventuring gear
|
| 672 |
+
equipment = [...equipment, ...getRandomItems(adventuringGear, 3)];
|
| 673 |
+
|
| 674 |
+
return equipment;
|
| 675 |
+
}
|
| 676 |
+
|
| 677 |
+
function generateProficiencies(charClass, race, background) {
|
| 678 |
+
let proficiencies = [];
|
| 679 |
+
|
| 680 |
+
// Class proficiencies
|
| 681 |
+
if (["Fighter", "Paladin", "Ranger"].includes(charClass)) {
|
| 682 |
+
proficiencies.push("All armor", "Shields", "Simple weapons", "Martial weapons");
|
| 683 |
+
} else if (charClass === "Barbarian") {
|
| 684 |
+
proficiencies.push("Light armor", "Medium armor", "Shields", "Simple weapons", "Martial weapons");
|
| 685 |
+
} else if (charClass === "Bard") {
|
| 686 |
+
proficiencies.push("Light armor", "Simple weapons", "Hand crossbows", "Longswords", "Rapiers", "Shortswords");
|
| 687 |
+
} else if (charClass === "Cleric") {
|
| 688 |
+
proficiencies.push("Light armor", "Medium armor", "Shields", "Simple weapons");
|
| 689 |
+
} else if (charClass === "Druid") {
|
| 690 |
+
proficiencies.push("Light armor", "Medium armor", "Shields", "Clubs", "Daggers", "Darts", "Javelins", "Maces", "Quarterstaffs", "Scimitars", "Sickles", "Slings", "Spears");
|
| 691 |
+
} else if (charClass === "Monk") {
|
| 692 |
+
proficiencies.push("Simple weapons", "Shortswords");
|
| 693 |
+
} else if (charClass === "Rogue") {
|
| 694 |
+
proficiencies.push("Light armor", "Simple weapons", "Hand crossbows", "Longswords", "Rapiers", "Shortswords");
|
| 695 |
+
} else if (["Sorcerer", "Wizard"].includes(charClass)) {
|
| 696 |
+
proficiencies.push("Daggers", "Darts", "Slings", "Quarterstaffs", "Light crossbows");
|
| 697 |
+
} else if (charClass === "Warlock") {
|
| 698 |
+
proficiencies.push("Light armor", "Simple weapons");
|
| 699 |
+
}
|
| 700 |
+
|
| 701 |
+
// Race proficiencies
|
| 702 |
+
if (race === "Dwarf") {
|
| 703 |
+
proficiencies.push("Battleaxe", "Handaxe", "Light hammer", "Warhammer");
|
| 704 |
+
} else if (race === "Elf") {
|
| 705 |
+
proficiencies.push("Longsword", "Shortsword", "Longbow", "Shortbow");
|
| 706 |
+
} else if (race === "Halfling") {
|
| 707 |
+
proficiencies.push("Lucky (reroll 1s on attack rolls, ability checks, saving throws)");
|
| 708 |
+
}
|
| 709 |
+
|
| 710 |
+
// Background proficiencies
|
| 711 |
+
if (["Acolyte", "Sage"].includes(background)) {
|
| 712 |
+
proficiencies.push("Arcana", "Religion");
|
| 713 |
+
} else if (["Criminal", "Urchin"].includes(background)) {
|
| 714 |
+
proficiencies.push("Deception", "Stealth");
|
| 715 |
+
} else if (background === "Folk Hero") {
|
| 716 |
+
proficiencies.push("Animal Handling", "Survival");
|
| 717 |
+
} else if (background === "Noble") {
|
| 718 |
+
proficiencies.push("History", "Persuasion");
|
| 719 |
+
} else if (background === "Soldier") {
|
| 720 |
+
proficiencies.push("Athletics", "Intimidation");
|
| 721 |
+
}
|
| 722 |
+
|
| 723 |
+
// Add 2 random skills based on class
|
| 724 |
+
const classSkills = {
|
| 725 |
+
"Barbarian": ["Animal Handling", "Athletics", "Intimidation", "Nature", "Perception", "Survival"],
|
| 726 |
+
"Bard": ["Acrobatics", "Animal Handling", "Arcana", "Athletics", "Deception", "History", "Insight", "Intimidation", "Investigation", "Medicine", "Nature", "Perception", "Performance", "Persuasion", "Religion", "Sleight of Hand", "Stealth"],
|
| 727 |
+
"Cleric": ["History", "Insight", "Medicine", "Persuasion", "Religion"],
|
| 728 |
+
"Druid": ["Arcana", "Animal Handling", "Insight", "Medicine", "Nature", "Perception", "Religion", "Survival"],
|
| 729 |
+
"Fighter": ["Acrobatics", "Animal Handling", "Athletics", "History", "Insight", "Intimidation", "Perception", "Survival"],
|
| 730 |
+
"Monk": ["Acrobatics", "Athletics", "History", "Insight", "Religion", "Stealth"],
|
| 731 |
+
"Paladin": ["Athletics", "Insight", "Intimidation", "Medicine", "Persuasion", "Religion"],
|
| 732 |
+
"Ranger": ["Animal Handling", "Athletics", "Insight", "Investigation", "Nature", "Perception", "Stealth", "Survival"],
|
| 733 |
+
"Rogue": ["Acrobatics", "Athletics", "Deception", "Insight", "Intimidation", "Investigation", "Perception", "Performance", "Persuasion", "Sleight of Hand", "Stealth"],
|
| 734 |
+
"Sorcerer": ["Arcana", "Deception", "Insight", "Intimidation", "Persuasion", "Religion"],
|
| 735 |
+
"Warlock": ["Arcana", "Deception", "History", "Intimidation", "Investigation", "Nature", "Religion"],
|
| 736 |
+
"Wizard": ["Arcana", "History", "Insight", "Investigation", "Medicine", "Religion"]
|
| 737 |
+
};
|
| 738 |
+
|
| 739 |
+
if (classSkills[charClass]) {
|
| 740 |
+
proficiencies = [...proficiencies, ...getRandomItems(classSkills[charClass], 2)];
|
| 741 |
+
}
|
| 742 |
+
|
| 743 |
+
return proficiencies;
|
| 744 |
+
}
|
| 745 |
+
|
| 746 |
+
function generateFeatures(charClass, race, background) {
|
| 747 |
+
let features = [];
|
| 748 |
+
|
| 749 |
+
// Race features
|
| 750 |
+
if (race === "Dragonborn") {
|
| 751 |
+
features.push("Draconic Ancestry", "Breath Weapon");
|
| 752 |
+
} else if (race === "Dwarf") {
|
| 753 |
+
features.push("Darkvision", "Dwarven Resilience", "Stonecunning");
|
| 754 |
+
} else if (race === "Elf") {
|
| 755 |
+
features.push("Darkvision", "Keen Senses", "Fey Ancestry", "Trance");
|
| 756 |
+
} else if (race === "Gnome") {
|
| 757 |
+
features.push("Darkvision", "Gnome Cunning");
|
| 758 |
+
} else if (race === "Half-Elf") {
|
| 759 |
+
features.push("Darkvision", "Fey Ancestry", "Skill Versatility");
|
| 760 |
+
} else if (race === "Halfling") {
|
| 761 |
+
features.push("Lucky", "Brave", "Halfling Nimbleness");
|
| 762 |
+
} else if (race === "Half-Orc") {
|
| 763 |
+
features.push("Darkvision", "Relentless Endurance", "Savage Attacks");
|
| 764 |
+
} else if (race === "Tiefling") {
|
| 765 |
+
features.push("Darkvision", "Hellish Resistance", "Infernal Legacy");
|
| 766 |
+
}
|
| 767 |
+
|
| 768 |
+
// Background features
|
| 769 |
+
if (background === "Acolyte") {
|
| 770 |
+
features.push("Shelter of the Faithful");
|
| 771 |
+
} else if (background === "Charlatan") {
|
| 772 |
+
features.push("False Identity");
|
| 773 |
+
} else if (background === "Criminal") {
|
| 774 |
+
features.push("Criminal Contact");
|
| 775 |
+
} else if (background === "Folk Hero") {
|
| 776 |
+
features.push("Rustic Hospitality");
|
| 777 |
+
} else if (background === "Noble") {
|
| 778 |
+
features.push("Position of Privilege");
|
| 779 |
+
} else if (background === "Soldier") {
|
| 780 |
+
features.push("Military Rank");
|
| 781 |
+
}
|
| 782 |
+
|
| 783 |
+
return features;
|
| 784 |
+
}
|
| 785 |
+
|
| 786 |
+
function generateSpells(charClass) {
|
| 787 |
+
if (!["Bard", "Cleric", "Druid", "Paladin", "Ranger", "Sorcerer", "Warlock", "Wizard"].includes(charClass)) {
|
| 788 |
+
return [];
|
| 789 |
+
}
|
| 790 |
+
|
| 791 |
+
const cantrips = [
|
| 792 |
+
"Acid Splash", "Blade Ward", "Booming Blade", "Chill Touch", "Control Flames", "Create Bonfire",
|
| 793 |
+
"Dancing Lights", "Druidcraft", "Eldritch Blast", "Fire Bolt", "Friends", "Frostbite",
|
| 794 |
+
"Green-Flame Blade", "Guidance", "Gust", "Infestation", "Light", "Lightning Lure",
|
| 795 |
+
"Mage Hand", "Magic Stone", "Mending", "Message", "Mind Sliver", "Minor Illusion",
|
| 796 |
+
"Mold Earth", "Poison Spray", "Prestidigitation", "Primal Savagery", "Produce Flame",
|
| 797 |
+
"Ray of Frost", "Resistance", "Sacred Flame", "Shape Water", "Shillelagh", "Shocking Grasp",
|
| 798 |
+
"Spare the Dying", "Sword Burst", "Thaumaturgy", "Thorn Whip", "Thunderclap", "Toll the Dead",
|
| 799 |
+
"True Strike", "Vicious Mockery", "Word of Radiance"
|
| 800 |
+
];
|
| 801 |
+
|
| 802 |
+
const level1Spells = [
|
| 803 |
+
"Absorb Elements", "Alarm", "Animal Friendship", "Armor of Agathys", "Bane", "Bless",
|
| 804 |
+
"Burning Hands", "Catapult", "Cause Fear", "Ceremony", "Charm Person", "Chromatic Orb",
|
| 805 |
+
"Color Spray", "Command", "Compelled Duel", "Comprehend Languages", "Create or Destroy Water",
|
| 806 |
+
"Cure Wounds", "Detect Evil and Good", "Detect Magic", "Detect Poison and Disease",
|
| 807 |
+
"Disguise Self", "Dissonant Whispers", "Divine Favor", "Earth Tremor", "Ensnaring Strike",
|
| 808 |
+
"Entangle", "Expeditious Retreat", "Faerie Fire", "False Life", "Feather Fall",
|
| 809 |
+
"Find Familiar", "Fog Cloud", "Goodberry", "Grease", "Guiding Bolt", "Hail of Thorns",
|
| 810 |
+
"Healing Word", "Hellish Rebuke", "Heroism", "Hex", "Hunter's Mark", "Identify",
|
| 811 |
+
"Illusory Script", "Inflict Wounds", "Jump", "Longstrider", "Mage Armor", "Magic Missile",
|
| 812 |
+
"Protection from Evil and Good", "Purify Food and Drink", "Ray of Sickness", "Sanctuary",
|
| 813 |
+
"Searing Smite", "Shield", "Shield of Faith", "Silent Image", "Sleep", "Snare",
|
| 814 |
+
"Speak with Animals", "Tasha's Hideous Laughter", "Tenser's Floating Disk", "Thunderous Smite",
|
| 815 |
+
"Thunderwave", "Unseen Servant", "Witch Bolt", "Wrathful Smite", "Zephyr Strike"
|
| 816 |
+
];
|
| 817 |
+
|
| 818 |
+
let spells = [];
|
| 819 |
+
|
| 820 |
+
// Add cantrips
|
| 821 |
+
if (["Bard", "Cleric", "Druid", "Sorcerer", "Warlock", "Wizard"].includes(charClass)) {
|
| 822 |
+
spells = [...spells, ...getRandomItems(cantrips, 2)];
|
| 823 |
+
}
|
| 824 |
+
|
| 825 |
+
// Add level 1 spells
|
| 826 |
+
spells = [...spells, ...getRandomItems(level1Spells, 3)];
|
| 827 |
+
|
| 828 |
+
return spells;
|
| 829 |
+
}
|
| 830 |
+
|
| 831 |
+
function updateCharacterSheet(character) {
|
| 832 |
+
// Basic info
|
| 833 |
+
document.getElementById('charName').textContent = character.name;
|
| 834 |
+
document.getElementById('race').textContent = character.race;
|
| 835 |
+
document.getElementById('subrace').textContent = character.subrace;
|
| 836 |
+
document.getElementById('class').textContent = character.charClass;
|
| 837 |
+
document.getElementById('subclass').textContent = character.subclass;
|
| 838 |
+
|
| 839 |
+
// Background
|
| 840 |
+
document.getElementById('background').textContent = character.background;
|
| 841 |
+
document.getElementById('alignment').textContent = character.alignment;
|
| 842 |
+
document.getElementById('personality').textContent = character.personality;
|
| 843 |
+
document.getElementById('ideal').textContent = character.ideal;
|
| 844 |
+
document.getElementById('bond').textContent = character.bond;
|
| 845 |
+
document.getElementById('flaw').textContent = character.flaw;
|
| 846 |
+
|
| 847 |
+
// Stats
|
| 848 |
+
document.getElementById('str').textContent = character.str;
|
| 849 |
+
document.getElementById('dex').textContent = character.dex;
|
| 850 |
+
document.getElementById('con').textContent = character.con;
|
| 851 |
+
document.getElementById('int').textContent = character.int;
|
| 852 |
+
document.getElementById('wis').textContent = character.wis;
|
| 853 |
+
document.getElementById('cha').textContent = character.cha;
|
| 854 |
+
|
| 855 |
+
// Modifiers
|
| 856 |
+
document.getElementById('strMod').textContent = character.strMod >= 0 ? `+${character.strMod}` : character.strMod;
|
| 857 |
+
document.getElementById('dexMod').textContent = character.dexMod >= 0 ? `+${character.dexMod}` : character.dexMod;
|
| 858 |
+
document.getElementById('conMod').textContent = character.conMod >= 0 ? `+${character.conMod}` : character.conMod;
|
| 859 |
+
document.getElementById('intMod').textContent = character.intMod >= 0 ? `+${character.intMod}` : character.intMod;
|
| 860 |
+
document.getElementById('wisMod').textContent = character.wisMod >= 0 ? `+${character.wisMod}` : character.wisMod;
|
| 861 |
+
document.getElementById('chaMod').textContent = character.chaMod >= 0 ? `+${character.chaMod}` : character.chaMod;
|
| 862 |
+
|
| 863 |
+
// Physical traits
|
| 864 |
+
document.getElementById('age').textContent = character.age;
|
| 865 |
+
document.getElementById('height').textContent = `${Math.floor(character.height / 12)}'${character.height % 12}"`;
|
| 866 |
+
document.getElementById('weight').textContent = `${character.weight} lbs`;
|
| 867 |
+
document.getElementById('eyes').textContent = character.eyes;
|
| 868 |
+
document.getElementById('skin').textContent = character.skin;
|
| 869 |
+
document.getElementById('hair').textContent = character.hair;
|
| 870 |
+
document.getElementById('distinctive').textContent = character.distinctive;
|
| 871 |
+
|
| 872 |
+
// Backstory
|
| 873 |
+
document.getElementById('backstory').textContent = character.backstory;
|
| 874 |
+
|
| 875 |
+
// Proficiencies
|
| 876 |
+
const proficienciesList = document.getElementById('proficiencies');
|
| 877 |
+
proficienciesList.innerHTML = '';
|
| 878 |
+
character.proficiencies.forEach(prof => {
|
| 879 |
+
const li = document.createElement('li');
|
| 880 |
+
li.textContent = prof;
|
| 881 |
+
li.classList.add('animate-fade-in');
|
| 882 |
+
proficienciesList.appendChild(li);
|
| 883 |
+
});
|
| 884 |
+
|
| 885 |
+
// Features
|
| 886 |
+
const featuresList = document.getElementById('features');
|
| 887 |
+
featuresList.innerHTML = '';
|
| 888 |
+
character.features.forEach(feat => {
|
| 889 |
+
const li = document.createElement('li');
|
| 890 |
+
li.textContent = feat;
|
| 891 |
+
li.classList.add('animate-fade-in');
|
| 892 |
+
featuresList.appendChild(li);
|
| 893 |
+
});
|
| 894 |
+
|
| 895 |
+
// Equipment
|
| 896 |
+
const equipmentList = document.getElementById('equipmentList');
|
| 897 |
+
equipmentList.innerHTML = '';
|
| 898 |
+
character.equipment.forEach(item => {
|
| 899 |
+
const li = document.createElement('li');
|
| 900 |
+
li.textContent = item;
|
| 901 |
+
li.classList.add('animate-fade-in');
|
| 902 |
+
equipmentList.appendChild(li);
|
| 903 |
+
});
|
| 904 |
+
|
| 905 |
+
// Spells
|
| 906 |
+
const spellsList = document.getElementById('spellsList');
|
| 907 |
+
spellsList.innerHTML = '';
|
| 908 |
+
if (character.spells.length > 0) {
|
| 909 |
+
character.spells.forEach(spell => {
|
| 910 |
+
const li = document.createElement('li');
|
| 911 |
+
li.textContent = spell;
|
| 912 |
+
li.classList.add('animate-fade-in');
|
| 913 |
+
spellsList.appendChild(li);
|
| 914 |
+
});
|
| 915 |
+
} else {
|
| 916 |
+
const li = document.createElement('li');
|
| 917 |
+
li.textContent = "No spells for this character";
|
| 918 |
+
li.classList.add('animate-fade-in');
|
| 919 |
+
spellsList.appendChild(li);
|
| 920 |
+
}
|
| 921 |
+
|
| 922 |
+
// Add animation to updated elements
|
| 923 |
+
const elementsToAnimate = document.querySelectorAll('#charName, #race, #class, #background, #str, #dex, #con, #int, #wis, #cha');
|
| 924 |
+
elementsToAnimate.forEach(el => {
|
| 925 |
+
el.classList.add('animate-fade-in');
|
| 926 |
+
setTimeout(() => el.classList.remove('animate-fade-in'), 500);
|
| 927 |
+
});
|
| 928 |
+
}
|
| 929 |
+
|
| 930 |
+
function generateVisuals() {
|
| 931 |
+
// Add loading animation to button
|
| 932 |
+
const btn = document.getElementById('generateVisuals');
|
| 933 |
+
btn.innerHTML = '<span class="material-icons animate-spin">autorenew</span> Generating...';
|
| 934 |
+
btn.classList.add('cursor-not-allowed');
|
| 935 |
+
|
| 936 |
+
setTimeout(() => {
|
| 937 |
+
const gender = Math.random() > 0.5 ? "male" : "female";
|
| 938 |
+
const race = document.getElementById('race').textContent;
|
| 939 |
+
|
| 940 |
+
// Physical traits
|
| 941 |
+
const age = getRandomInt(16, 80);
|
| 942 |
+
const height = getRandomInt(48, 96); // in inches
|
| 943 |
+
const weight = getRandomInt(90, 300); // in pounds
|
| 944 |
+
const eyes = getRandomItem(eyeColors);
|
| 945 |
+
const skin = getRandomItem(skinColors);
|
| 946 |
+
const hair = `${getRandomItem(hairColors)}, ${getRandomItem(hairStyles)}`;
|
| 947 |
+
const distinctive = getRandomItem(distinctiveFeatures);
|
| 948 |
+
|
| 949 |
+
// Update the UI
|
| 950 |
+
document.getElementById('age').textContent = age;
|
| 951 |
+
document.getElementById('height').textContent = `${Math.floor(height / 12)}'${height % 12}"`;
|
| 952 |
+
document.getElementById('weight').textContent = `${weight} lbs`;
|
| 953 |
+
document.getElementById('eyes').textContent = eyes;
|
| 954 |
+
document.getElementById('skin').textContent = skin;
|
| 955 |
+
document.getElementById('hair').textContent = hair;
|
| 956 |
+
document.getElementById('distinctive').textContent = distinctive;
|
| 957 |
+
|
| 958 |
+
// Reset button
|
| 959 |
+
btn.innerHTML = '<span class="material-icons">palette</span> Reroll Appearance';
|
| 960 |
+
btn.classList.remove('cursor-not-allowed');
|
| 961 |
+
|
| 962 |
+
// Add animation to updated elements
|
| 963 |
+
const elementsToAnimate = document.querySelectorAll('#age, #height, #weight, #eyes, #skin, #hair, #distinctive');
|
| 964 |
+
elementsToAnimate.forEach(el => {
|
| 965 |
+
el.classList.add('animate-fade-in');
|
| 966 |
+
setTimeout(() => el.classList.remove('animate-fade-in'), 500);
|
| 967 |
+
});
|
| 968 |
+
|
| 969 |
+
}, 500);
|
| 970 |
+
}
|
| 971 |
+
|
| 972 |
+
function generateStats() {
|
| 973 |
+
// Add loading animation to button
|
| 974 |
+
const btn = document.getElementById('generateStats');
|
| 975 |
+
btn.innerHTML = '<span class="material-icons animate-spin">autorenew</span> Rolling...';
|
| 976 |
+
btn.classList.add('cursor-not-allowed');
|
| 977 |
+
|
| 978 |
+
setTimeout(() => {
|
| 979 |
+
const stats = rollStats();
|
| 980 |
+
const str = stats[0];
|
| 981 |
+
const dex = stats[1];
|
| 982 |
+
const con = stats[2];
|
| 983 |
+
const int = stats[3];
|
| 984 |
+
const wis = stats[4];
|
| 985 |
+
const cha = stats[5];
|
| 986 |
+
|
| 987 |
+
// Modifiers
|
| 988 |
+
const strMod = calculateModifier(str);
|
| 989 |
+
const dexMod = calculateModifier(dex);
|
| 990 |
+
const conMod = calculateModifier(con);
|
| 991 |
+
const intMod = calculateModifier(int);
|
| 992 |
+
const wisMod = calculateModifier(wis);
|
| 993 |
+
const chaMod = calculateModifier(cha);
|
| 994 |
+
|
| 995 |
+
// Update the UI
|
| 996 |
+
document.getElementById('str').textContent = str;
|
| 997 |
+
document.getElementById('dex').textContent = dex;
|
| 998 |
+
document.getElementById('con').textContent = con;
|
| 999 |
+
document.getElementById('int').textContent = int;
|
| 1000 |
+
document.getElementById('wis').textContent = wis;
|
| 1001 |
+
document.getElementById('cha').textContent = cha;
|
| 1002 |
+
|
| 1003 |
+
document.getElementById('strMod').textContent = strMod >= 0 ? `+${strMod}` : strMod;
|
| 1004 |
+
document.getElementById('dexMod').textContent = dexMod >= 0 ? `+${dexMod}` : dexMod;
|
| 1005 |
+
document.getElementById('conMod').textContent = conMod >= 0 ? `+${conMod}` : conMod;
|
| 1006 |
+
document.getElementById('intMod').textContent = intMod >= 0 ? `+${intMod}` : intMod;
|
| 1007 |
+
document.getElementById('wisMod').textContent = wisMod >= 0 ? `+${wisMod}` : wisMod;
|
| 1008 |
+
document.getElementById('chaMod').textContent = chaMod >= 0 ? `+${chaMod}` : chaMod;
|
| 1009 |
+
|
| 1010 |
+
// Reset button
|
| 1011 |
+
btn.innerHTML = '<span class="material-icons">swap_vert</span> Reroll Stats';
|
| 1012 |
+
btn.classList.remove('cursor-not-allowed');
|
| 1013 |
+
|
| 1014 |
+
// Add animation to updated elements
|
| 1015 |
+
const elementsToAnimate = document.querySelectorAll('#str, #dex, #con, #int, #wis, #cha, #strMod, #dexMod, #conMod, #intMod, #wisMod, #chaMod');
|
| 1016 |
+
elementsToAnimate.forEach(el => {
|
| 1017 |
+
el.classList.add('animate-fade-in');
|
| 1018 |
+
setTimeout(() => el.classList.remove('animate-fade-in'), 500);
|
| 1019 |
+
});
|
| 1020 |
+
|
| 1021 |
+
}, 500);
|
| 1022 |
+
}
|
| 1023 |
+
|
| 1024 |
+
function saveCharacter() {
|
| 1025 |
+
const btn = document.getElementById('saveCharacter');
|
| 1026 |
+
btn.innerHTML = '<span class="material-icons">check</span> Saved!';
|
| 1027 |
+
|
| 1028 |
+
setTimeout(() => {
|
| 1029 |
+
btn.innerHTML = '<span class="material-icons">save</span> Save Character';
|
| 1030 |
+
}, 2000);
|
| 1031 |
+
|
| 1032 |
+
// In a real app, this would save to a database or local storage
|
| 1033 |
+
console.log("Character saved!");
|
| 1034 |
+
}
|
| 1035 |
+
|
| 1036 |
+
// Tab switching
|
| 1037 |
+
function setupTabs() {
|
| 1038 |
+
const tabs = document.querySelectorAll('.tab');
|
| 1039 |
+
const tabContents = document.querySelectorAll('.tab-content');
|
| 1040 |
+
|
| 1041 |
+
tabs.forEach(tab => {
|
| 1042 |
+
tab.addEventListener('click', () => {
|
| 1043 |
+
// Remove active class from all tabs
|
| 1044 |
+
tabs.forEach(t => t.classList.remove('tab-active'));
|
| 1045 |
+
// Add active class to clicked tab
|
| 1046 |
+
tab.classList.add('tab-active');
|
| 1047 |
+
|
| 1048 |
+
// Hide all tab contents
|
| 1049 |
+
tabContents.forEach(content => content.classList.add('hidden'));
|
| 1050 |
+
// Show the selected tab content
|
| 1051 |
+
const tabId = tab.getAttribute('data-tab');
|
| 1052 |
+
document.getElementById(`${tabId}Tab`).classList.remove('hidden');
|
| 1053 |
+
});
|
| 1054 |
+
});
|
| 1055 |
+
}
|
| 1056 |
+
|
| 1057 |
+
// Event listeners
|
| 1058 |
+
document.getElementById('generateAll').addEventListener('click', generateCharacter);
|
| 1059 |
+
document.getElementById('generateVisuals').addEventListener('click', generateVisuals);
|
| 1060 |
+
document.getElementById('generateStats').addEventListener('click', generateStats);
|
| 1061 |
+
document.getElementById('saveCharacter').addEventListener('click', saveCharacter);
|
| 1062 |
+
|
| 1063 |
+
// Initialize
|
| 1064 |
+
setupTabs();
|
| 1065 |
+
|
| 1066 |
+
// Generate a character on first load
|
| 1067 |
+
generateCharacter();
|
| 1068 |
+
</script>
|
| 1069 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=IsaiahSouf/dnd-5e-character-creator" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 1070 |
+
</html>
|
prompts.txt
ADDED
|
File without changes
|