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import streamlit as st
import asyncio
from quickstart import WebSocketHandler, AsyncHumeClient, ChatConnectOptions, MicrophoneInterface, SubscribeEvent
import os
from dotenv import load_dotenv
from dataclasses import dataclass, field
from typing import List, Dict
import time
from timer import AsyncTimer
import httpx
import glob
from string import Template
import atexit
# DEFAULT_PROMPT = """You are participating in a Prisoner's Dilemma game. You will have a conversation with the human player before making your decision to either cooperate (C) or defect (D).
# The payoff matrix is:
# Player 2
# Player 1 C D
# C (3,3) (0,5)
# D (5,0) (1,1)
# Pay close attention to your coplayer's emotions and remember you will need to make a strategic decision after this conversation to maximize your payoff.
# Be brief. You only have 30 seconds to talk so you must try to get your coplayer to reveal as much as possible.
# """
# Page config
st.set_page_config(
page_title="Hume.ai Voice Chat",
page_icon="🎤",
layout="centered"
)
st.title("Hume.ai Voice Chat Demo")
# Load environment variables
load_dotenv()
# Constants and helpers
GAMES_PATH = "prompts/english/games"
EMOTIONS_PATH = "prompts/english/emotions"
TEMPLATES_PATH = "prompts/english/agent/game_settings"
def load_text_file(path):
with open(path, 'r') as f:
return f.read()
def get_game_names():
"""Get list of game folders in games directory"""
return [d for d in os.listdir(GAMES_PATH) if os.path.isdir(os.path.join(GAMES_PATH, d))]
def get_emotion_types():
"""Get list of emotion text files"""
emotion_files = glob.glob(f"{EMOTIONS_PATH}/*.txt")
return [os.path.splitext(os.path.basename(f))[0] for f in emotion_files]
def build_system_prompt(game_name, emotion_type, coplayer, currency, total_sum=None):
"""Build system prompt from templates and user selections"""
# Load base components
environment = load_text_file(f"{TEMPLATES_PATH}/environment/experiment.txt")
game_rules = load_text_file(f"{GAMES_PATH}/{game_name}/rules1.txt")
emotion = load_text_file(f"{EMOTIONS_PATH}/{emotion_type}.txt")
final_instructions = load_text_file(f"{TEMPLATES_PATH}/final_instruction/instruction.txt")
# Build template
template = f"{environment}\n\n{game_rules}\n\n{emotion}\n\n{final_instructions}"
# Prepare template variables
template_vars = {
"coplayer": coplayer,
"currency": currency,
"move1": "J",
"move2": "F"
}
# Add total_sum if needed
if game_name in ["ultimatum", "dictator"] and total_sum is not None:
template_vars["total_sum"] = total_sum
# Apply template
template = template.replace("{", "$").replace("}", "")
return Template(template).safe_substitute(template_vars)
def build_decision_prompt(game_name, coplayer, currency, total_sum=None):
"""Build decision prompt from template"""
decision_template = load_text_file(f"{TEMPLATES_PATH}/final_instruction/decision.txt")
template_vars = {
"coplayer": coplayer,
"currency": currency,
"move1": "J",
"move2": "F"
}
# Add total_sum if needed
if game_name in ["ultimatum", "dictator"] and total_sum is not None:
template_vars["total_sum"] = total_sum
return Template(decision_template.replace("{", "$").replace("}", "")).safe_substitute(template_vars)
@dataclass
class GameState:
round: int = 1
chat_group_id: str = None
user_decisions: List[str] = field(default_factory=list)
ai_decisions: List[str] = field(default_factory=list)
conversation_history: List[Dict] = field(default_factory=list)
emotion_history: List[Dict] = field(default_factory=list)
scores: Dict[str, int] = field(default_factory=lambda: {"user": 0, "ai": 0})
phase: str = "INIT" # INIT, CONVERSATION, USER_DECISION, AI_DECISION, RESULTS, NEXT_ROUND
timer_start: float = None
ai_reflection: str = None # Store AI's reflection
system_prompt: str = None
# Add game configuration
game_name: str = None
emotion_type: str = None
coplayer: str = None
currency: str = None
total_sum: int = None
class StreamlitWebSocketHandler(WebSocketHandler):
async def on_message(self, message: SubscribeEvent):
await super().on_message(message)
# Store chat group ID from metadata if we don't have one yet
if message.type == "chat_metadata" and not st.session_state.game.chat_group_id:
st.session_state.game.chat_group_id = message.chat_group_id
print(f"Chat group ID set: {message.chat_group_id}")
if message.type in ["user_message", "assistant_message"]:
role = message.message.role
message_text = message.message.content
# Create emotion text if available
emotion_text = ""
if message.from_text is False and hasattr(message, 'models') and hasattr(message.models, 'prosody'):
scores = dict(message.models.prosody.scores)
top_3_emotions = self._extract_top_n_emotions(scores, 3)
emotion_text = " | ".join([f"{emotion} ({score:.2f})" for emotion, score in top_3_emotions.items()])
# Add message to session state
content = f"{message_text}\n\n*Emotions: {emotion_text}*" if emotion_text else message_text
with st.chat_message(role):
st.markdown(content)
# Force streamlit to rerun and update the UI
# st.rerun()
# Keep track of created configs
if 'created_configs' not in st.session_state:
st.session_state.created_configs = set()
async def delete_config(config_id: str):
"""Delete a Hume.ai config"""
url = f"https://api.hume.ai/v0/evi/configs/{config_id}"
headers = {
"X-Hume-Api-Key": os.getenv("HUME_API_KEY")
}
async with httpx.AsyncClient() as client:
response = await client.delete(url, headers=headers)
if response.status_code != 204:
print(f"Failed to delete config {config_id}: {response.text}")
def cleanup_configs():
"""Delete all created configs on app shutdown"""
for config_id in st.session_state.created_configs:
asyncio.run(delete_config(config_id))
st.session_state.created_configs.clear()
# Register cleanup function
atexit.register(cleanup_configs)
async def create_hume_config(system_prompt: str) -> str:
"""Create a new Hume.ai config with custom system prompt"""
url = "https://api.hume.ai/v0/evi/configs"
headers = {
"X-Hume-Api-Key": os.getenv("HUME_API_KEY"),
"Content-Type": "application/json"
}
data = {
"evi_version": "2",
"name": f"Prisoner's Dilemma Config {int(time.time())}",
"language_model": {
"model_provider": "ANTHROPIC",
"model_resource": "claude-3-5-sonnet-20240620",
"temperature": 1
},
"event_messages": {
"on_new_chat": {
"enabled": True,
"text": ""
},
},
"prompt": {
"text": system_prompt
}
}
async with httpx.AsyncClient() as client:
response = await client.post(url, headers=headers, json=data)
if 200 <= response.status_code < 300:
config_id = response.json()["id"]
st.session_state.created_configs.add(config_id)
return config_id
else:
st.error(f"{response.status_code} Failed to create config: {response.text}")
return os.getenv("HUME_CONFIG_ID") # Fallback to default config
async def run_chat():
# Initialize client and handlers
client = AsyncHumeClient(api_key=os.getenv("HUME_API_KEY"))
if st.session_state.game.phase == "AI_DECISION":
# Build decision prompt using same variables as system prompt
decision_prompt = build_decision_prompt(
game_name=st.session_state.game.game_name,
coplayer=st.session_state.game.coplayer,
currency=st.session_state.game.currency,
total_sum=st.session_state.game.total_sum
)
config_id = await create_hume_config(decision_prompt)
else:
config_id = await create_hume_config(st.session_state.game.system_prompt)
# Add resumed_chat_group_id to options if we have one
options_dict = {
"config_id": config_id,
"secret_key": os.getenv("HUME_SECRET_KEY")
}
# If we have a chat group ID, use it to resume the conversation
if st.session_state.game.chat_group_id:
options_dict["resumed_chat_group_id"] = st.session_state.game.chat_group_id
# Different prompts based on game phase
# if st.session_state.game.phase == "AI_DECISION_REFLECT":
# options_dict["initial_message"] = {
# "role": "user",
# "content": "Explain your decision step by step, be very short and clear. Consider the emotions you detected and the conversation history:"
# }
# elif st.session_state.game.phase == "AI_DECISION_CHOOSE":
# options_dict["initial_message"] = {
# "role": "user",
# "content": f"""You are currently playing round {st.session_state.game.round}.
# Answer with only one letter.
# Q: Which Option do you choose, "Option C" or "Option D"?
# A: Option """
# }
options = ChatConnectOptions(**options_dict)
websocket_handler = StreamlitWebSocketHandler()
async with client.empathic_voice.chat.connect_with_callbacks(
options=options,
on_open=websocket_handler.on_open,
on_message=websocket_handler.on_message,
on_close=websocket_handler.on_close,
on_error=websocket_handler.on_error
) as socket:
websocket_handler.set_socket(socket)
# Create microphone interface task
microphone_task = asyncio.create_task(
MicrophoneInterface.start(
socket,
allow_user_interrupt=False,
byte_stream=websocket_handler.byte_strs
)
)
await microphone_task
async def handle_conversation_phase():
"""Handle the CONVERSATION phase with timer and chat"""
timer_placeholder = st.empty()
async def on_timer_complete():
st.session_state.game.phase = "USER_DECISION"
st.session_state.game.timer_start = None
st.rerun()
timer = AsyncTimer(40, on_timer_complete, timer_placeholder)
await asyncio.gather(
timer.start(),
run_chat()
)
# Initialize session state
if 'messages' not in st.session_state:
st.session_state.messages = []
st.session_state.recording = False
# Display welcome message
if len(st.session_state.messages) == 0:
st.info("Welcome to the Hume.ai Voice Chat Demo! Click the button below to start chatting.")
# Display chat messages
for message in st.session_state.messages:
with st.chat_message(message["role"]):
st.markdown(message["content"])
# Chat controls
col1, col2 = st.columns(2)
# with col2:
# if st.button("Clear Chat"):
# st.session_state.messages = []
# st.session_state.recording = False
# st.rerun()
# Initialize session state
if 'game' not in st.session_state:
st.session_state.game = GameState()
# # Initialize session state for system prompt
# if 'system_prompt' not in st.session_state:
# st.session_state.system_prompt = build_system_prompt(
# game_name=game_name,
# emotion_type=emotion_type,
# coplayer=coplayer,
# currency=currency,
# total_sum=total_sum
# )
# Show system prompt in all phases
if st.session_state.game.phase != "INIT":
st.expander("System Prompt", expanded=False).text_area(
"System Prompt",
value=st.session_state.game.system_prompt,
height=400,
disabled=True,
label_visibility="collapsed"
)
# Game UI based on phase
if st.session_state.game.phase == "INIT":
st.markdown("### Configure AI Behavior")
col1, col2 = st.columns(2)
with col1:
# Game selection
game_name = st.selectbox(
"Select Game",
options=get_game_names(),
key="game_name",
index=get_game_names().index("prisoner_dilemma") if "prisoner_dilemma" in get_game_names() else 0
)
# Emotion selection
emotion_type = st.selectbox(
"Select Emotion",
options=get_emotion_types(),
key="emotion_type",
index=get_emotion_types().index("fear") if "fear" in get_emotion_types() else 0
)
# Coplayer type
coplayer = st.selectbox(
"Coplayer Type",
options=["another person", "colleague", "opponent"],
key="coplayer",
index=2 # Default to "opponent" which is index 2 in the options list
)
with col2:
# Currency
currency = st.text_input(
"Currency",
value="dollars",
key="currency"
)
# Total sum for specific games
total_sum = None
if game_name in ["ultimatum", "dictator"]:
total_sum = st.number_input(
"Total Sum",
min_value=1,
value=100,
key="total_sum"
)
# Build and display system prompt
st.session_state.game.system_prompt = build_system_prompt(
game_name=game_name,
emotion_type=emotion_type,
coplayer=coplayer,
currency=currency,
total_sum=total_sum
)
st.text_area(
"System Prompt",
value=st.session_state.game.system_prompt,
height=400,
key="system_prompt",
help="The generated system prompt based on your selections"
)
if st.button("Start Game"):
st.session_state.game.phase = "CONVERSATION"
st.session_state.game.timer_start = time.time()
# Store configuration in game state
st.session_state.game.game_name = game_name
st.session_state.game.emotion_type = emotion_type
st.session_state.game.coplayer = coplayer
st.session_state.game.currency = currency
st.session_state.game.total_sum = total_sum
st.session_state.game.system_prompt = st.session_state.system_prompt
st.rerun()
elif st.session_state.game.phase == "CONVERSATION":
asyncio.run(handle_conversation_phase())
elif st.session_state.game.phase == "USER_DECISION":
col1, col2 = st.columns(2)
with col1:
if st.button("Cooperate"):
st.session_state.game.user_decisions.append("C")
st.session_state.game.phase = "AI_DECISION"
st.rerun()
with col2:
if st.button("Defect"):
st.session_state.game.user_decisions.append("D")
st.session_state.game.phase = "AI_DECISION"
st.rerun()
elif st.session_state.game.phase == "AI_DECISION":
st.write("AI is reflecting on its decision...")
# Extend WebSocketHandler to capture reflection
class ReflectionWebSocketHandler(StreamlitWebSocketHandler):
async def on_message(self, message: SubscribeEvent):
await super().on_message(message)
if message.type == "assistant_message":
st.session_state.game.ai_reflection = message.message.content
st.session_state.game.phase = "RESULTS"
st.rerun()
# Run reflection chat
asyncio.run(run_chat())
elif st.session_state.game.phase == "AI_DECISION_CHOOSE":
st.write("AI is making its decision...")
# Extend WebSocketHandler to capture decision
class DecisionWebSocketHandler(StreamlitWebSocketHandler):
async def on_message(self, message: SubscribeEvent):
await super().on_message(message)
if message.type == "assistant_message":
decision = message.message.content.strip()[-1] # Get last character (C or D)
st.session_state.game.ai_decisions.append(decision)
st.session_state.game.phase = "RESULTS"
st.rerun()
# Run decision chat
asyncio.run(run_chat())
elif st.session_state.game.phase == "RESULTS":
# Display reflection and decisions
st.write("### Round Results")
st.write(f"AI's Reflection:\n{st.session_state.game.ai_reflection}")
st.write(f"Your Decision: {st.session_state.game.user_decisions[-1]}")
st.write(f"AI's Decision: {st.session_state.game.ai_decisions[-1]}")
# Calculate and display scores
# ... add score calculation ...
if st.button("Next Round"):
st.session_state.game.round += 1
st.session_state.game.phase = "CONVERSATION"
st.session_state.game.timer_start = time.time()
st.rerun()
def check_timer():
if st.session_state.game.timer_start:
elapsed = time.time() - st.session_state.game.timer_start
if elapsed >= 30:
st.session_state.game.phase = "USER_DECISION"
st.session_state.game.timer_start = None
st.rerun()
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