Add 3 files
Browse files- README.md +7 -5
- index.html +1090 -19
- prompts.txt +1 -0
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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+
title: wertq
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+
emoji: 🐳
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+
colorFrom: pink
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colorTo: pink
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,1090 @@
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<!
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<html>
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1 |
+
<!DOCTYPE html>
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2 |
+
<html lang="ru">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>South Park: Кликер Битва</title>
|
7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
9 |
+
<style>
|
10 |
+
@import url('https://fonts.googleapis.com/css2?family=Comic+Neue:wght@400;700&display=swap');
|
11 |
+
|
12 |
+
:root {
|
13 |
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--sp-red: #FF0000;
|
14 |
+
--sp-blue: #0096FF;
|
15 |
+
--sp-yellow: #FFDE00;
|
16 |
+
--sp-green: #00A550;
|
17 |
+
--sp-orange: #FF8C00;
|
18 |
+
--sp-purple: #800080;
|
19 |
+
--sp-brown: #8B4513;
|
20 |
+
--sp-pink: #FF69B4;
|
21 |
+
}
|
22 |
+
|
23 |
+
body {
|
24 |
+
font-family: 'Comic Neue', cursive;
|
25 |
+
background-color: #f0f0f0;
|
26 |
+
background-image: url('https://i.imgur.com/XWQ5BQa.png');
|
27 |
+
background-size: cover;
|
28 |
+
background-attachment: fixed;
|
29 |
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min-height: 100vh;
|
30 |
+
}
|
31 |
+
|
32 |
+
.character-card {
|
33 |
+
transition: all 0.3s ease;
|
34 |
+
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
|
35 |
+
border: 3px solid #000;
|
36 |
+
}
|
37 |
+
|
38 |
+
.character-card:hover {
|
39 |
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transform: translateY(-5px);
|
40 |
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box-shadow: 0 10px 15px rgba(0, 0, 0, 0.2);
|
41 |
+
}
|
42 |
+
|
43 |
+
.kenny {
|
44 |
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position: relative;
|
45 |
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overflow: hidden;
|
46 |
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}
|
47 |
+
|
48 |
+
.kenny::after {
|
49 |
+
content: "О боже! Они убили Кенни!";
|
50 |
+
position: absolute;
|
51 |
+
top: 0;
|
52 |
+
left: 0;
|
53 |
+
width: 100%;
|
54 |
+
height: 100%;
|
55 |
+
background-color: rgba(255, 0, 0, 0.8);
|
56 |
+
color: white;
|
57 |
+
display: flex;
|
58 |
+
align-items: center;
|
59 |
+
justify-content: center;
|
60 |
+
font-weight: bold;
|
61 |
+
opacity: 0;
|
62 |
+
transition: opacity 0.3s;
|
63 |
+
}
|
64 |
+
|
65 |
+
.kenny.dead::after {
|
66 |
+
opacity: 1;
|
67 |
+
}
|
68 |
+
|
69 |
+
.attack-animation {
|
70 |
+
animation: attack 0.3s ease;
|
71 |
+
}
|
72 |
+
|
73 |
+
@keyframes attack {
|
74 |
+
0% { transform: translateX(0); }
|
75 |
+
50% { transform: translateX(10px); }
|
76 |
+
100% { transform: translateX(0); }
|
77 |
+
}
|
78 |
+
|
79 |
+
.progress-bar {
|
80 |
+
height: 15px;
|
81 |
+
border-radius: 10px;
|
82 |
+
overflow: hidden;
|
83 |
+
background-color: #e5e7eb;
|
84 |
+
border: 2px solid #000;
|
85 |
+
}
|
86 |
+
|
87 |
+
.progress-fill {
|
88 |
+
height: 100%;
|
89 |
+
transition: width 0.3s ease;
|
90 |
+
}
|
91 |
+
|
92 |
+
.south-park-modal {
|
93 |
+
background-color: #fff;
|
94 |
+
border: 4px solid #000;
|
95 |
+
border-radius: 0;
|
96 |
+
box-shadow: 8px 8px 0 rgba(0, 0, 0, 0.2);
|
97 |
+
}
|
98 |
+
|
99 |
+
.south-park-btn {
|
100 |
+
background-color: var(--sp-red);
|
101 |
+
color: white;
|
102 |
+
border: 2px solid #000;
|
103 |
+
border-radius: 0;
|
104 |
+
font-weight: bold;
|
105 |
+
padding: 8px 16px;
|
106 |
+
transition: all 0.2s;
|
107 |
+
font-family: 'Comic Neue', cursive;
|
108 |
+
text-transform: uppercase;
|
109 |
+
letter-spacing: 1px;
|
110 |
+
}
|
111 |
+
|
112 |
+
.south-park-btn:hover {
|
113 |
+
transform: translate(-2px, -2px);
|
114 |
+
box-shadow: 4px 4px 0 rgba(0, 0, 0, 0.2);
|
115 |
+
}
|
116 |
+
|
117 |
+
.south-park-btn:active {
|
118 |
+
transform: translate(0, 0);
|
119 |
+
box-shadow: none;
|
120 |
+
}
|
121 |
+
|
122 |
+
.speech-bubble {
|
123 |
+
position: relative;
|
124 |
+
background: #fff;
|
125 |
+
border: 2px solid #000;
|
126 |
+
border-radius: 0;
|
127 |
+
padding: 10px;
|
128 |
+
margin: 10px 0;
|
129 |
+
font-size: 14px;
|
130 |
+
}
|
131 |
+
|
132 |
+
.speech-bubble:after {
|
133 |
+
content: '';
|
134 |
+
position: absolute;
|
135 |
+
bottom: -10px;
|
136 |
+
left: 20px;
|
137 |
+
border-width: 10px 10px 0;
|
138 |
+
border-style: solid;
|
139 |
+
border-color: #fff transparent;
|
140 |
+
display: block;
|
141 |
+
width: 0;
|
142 |
+
}
|
143 |
+
|
144 |
+
.speech-bubble:before {
|
145 |
+
content: '';
|
146 |
+
position: absolute;
|
147 |
+
bottom: -12px;
|
148 |
+
left: 19px;
|
149 |
+
border-width: 11px 11px 0;
|
150 |
+
border-style: solid;
|
151 |
+
border-color: #000 transparent;
|
152 |
+
display: block;
|
153 |
+
width: 0;
|
154 |
+
}
|
155 |
+
|
156 |
+
/* Адаптация для мобильных устройств */
|
157 |
+
@media (max-width: 768px) {
|
158 |
+
.container {
|
159 |
+
padding: 10px;
|
160 |
+
}
|
161 |
+
|
162 |
+
header {
|
163 |
+
flex-direction: column;
|
164 |
+
text-align: center;
|
165 |
+
margin-bottom: 15px;
|
166 |
+
}
|
167 |
+
|
168 |
+
header img {
|
169 |
+
margin: 0 auto 10px;
|
170 |
+
}
|
171 |
+
|
172 |
+
.grid-cols-1 {
|
173 |
+
grid-template-columns: 1fr;
|
174 |
+
}
|
175 |
+
|
176 |
+
.lg\:grid-cols-3 {
|
177 |
+
grid-template-columns: 1fr;
|
178 |
+
}
|
179 |
+
|
180 |
+
.character-card {
|
181 |
+
padding: 10px;
|
182 |
+
}
|
183 |
+
|
184 |
+
.character-card img {
|
185 |
+
width: 60px;
|
186 |
+
height: 60px;
|
187 |
+
}
|
188 |
+
|
189 |
+
#battle-log {
|
190 |
+
height: 150px;
|
191 |
+
font-size: 13px;
|
192 |
+
}
|
193 |
+
|
194 |
+
.south-park-btn {
|
195 |
+
padding: 6px 12px;
|
196 |
+
font-size: 14px;
|
197 |
+
}
|
198 |
+
|
199 |
+
.progress-bar {
|
200 |
+
height: 12px;
|
201 |
+
}
|
202 |
+
}
|
203 |
+
|
204 |
+
/* Цвета персонажей */
|
205 |
+
.stan-bg { background-color: var(--sp-blue); }
|
206 |
+
.cartman-bg { background-color: var(--sp-red); }
|
207 |
+
.kyle-bg { background-color: var(--sp-green); }
|
208 |
+
.kenny-bg { background-color: var(--sp-orange); }
|
209 |
+
.butters-bg { background-color: var(--sp-yellow); }
|
210 |
+
.wendy-bg { background-color: var(--sp-pink); }
|
211 |
+
.randy-bg { background-color: var(--sp-brown); }
|
212 |
+
|
213 |
+
/* Анимации */
|
214 |
+
@keyframes pulse {
|
215 |
+
0% { transform: scale(1); }
|
216 |
+
50% { transform: scale(1.05); }
|
217 |
+
100% { transform: scale(1); }
|
218 |
+
}
|
219 |
+
|
220 |
+
.pulse-animation {
|
221 |
+
animation: pulse 1.5s infinite;
|
222 |
+
}
|
223 |
+
|
224 |
+
/* Эффект бумаги */
|
225 |
+
.paper-effect {
|
226 |
+
background-color: white;
|
227 |
+
border: 2px solid black;
|
228 |
+
box-shadow: 5px 5px 0 rgba(0,0,0,0.2);
|
229 |
+
}
|
230 |
+
</style>
|
231 |
+
</head>
|
232 |
+
<body class="min-h-screen">
|
233 |
+
<div class="container mx-auto px-2 py-4">
|
234 |
+
<!-- Шапка -->
|
235 |
+
<header class="flex flex-col md:flex-row justify-between items-center mb-4 md:mb-8">
|
236 |
+
<div class="flex flex-col md:flex-row items-center mb-4 md:mb-0">
|
237 |
+
<img src="https://i.imgur.com/8ZT7ZQm.png" alt="Логотип South Park" class="h-12 md:h-16 mr-0 md:mr-4 mb-2 md:mb-0">
|
238 |
+
<h1 class="text-2xl md:text-4xl font-bold text-red-600 text-center md:text-left">South Park: Кликер Битва</h1>
|
239 |
+
</div>
|
240 |
+
<div class="flex items-center space-x-2 md:space-x-4">
|
241 |
+
<div class="paper-effect p-2 md:p-3 flex items-center">
|
242 |
+
<i class="fas fa-star text-yellow-400 text-xl md:text-2xl mr-1 md:mr-2"></i>
|
243 |
+
<span id="stars" class="text-xl md:text-2xl font-bold">0</span>
|
244 |
+
</div>
|
245 |
+
<div class="paper-effect p-2 md:p-3">
|
246 |
+
<span class="text-xs md:text-sm block">Уровень</span>
|
247 |
+
<span id="level" class="text-xl md:text-2xl font-bold">1</span>
|
248 |
+
</div>
|
249 |
+
</div>
|
250 |
+
</header>
|
251 |
+
|
252 |
+
<!-- Основная игровая зона -->
|
253 |
+
<div class="grid grid-cols-1 lg:grid-cols-3 gap-4 md:gap-6">
|
254 |
+
<!-- Зона игрока -->
|
255 |
+
<div class="paper-effect p-4 md:p-6 rounded-xl">
|
256 |
+
<h2 class="text-xl md:text-2xl font-bold mb-3 text-center text-blue-600">Ваш персонаж</h2>
|
257 |
+
<div id="player-character" class="character-card stan-bg p-3 md:p-4 rounded-lg text-center">
|
258 |
+
<img id="player-image" src="https://i.imgur.com/JQ6XgGX.png" alt="Стэн" class="w-20 h-20 md:w-32 md:h-32 mx-auto mb-2">
|
259 |
+
<h3 id="player-name" class="text-lg md:text-xl font-bold">Стэн Марш</h3>
|
260 |
+
<div class="progress-bar mb-2">
|
261 |
+
<div id="player-health" class="progress-fill bg-green-500" style="width: 100%"></div>
|
262 |
+
</div>
|
263 |
+
<div class="flex justify-between text-xs md:text-sm mb-2">
|
264 |
+
<span>Здоровье: <span id="player-current-hp">100</span>/<span id="player-max-hp">100</span></span>
|
265 |
+
<span>Уровень: <span id="player-level">1</span></span>
|
266 |
+
</div>
|
267 |
+
<div class="progress-bar mb-2">
|
268 |
+
<div id="player-xp" class="progress-fill bg-blue-500" style="width: 0%"></div>
|
269 |
+
</div>
|
270 |
+
<div class="text-xs md:text-sm mb-3">Опыт: <span id="player-current-xp">0</span>/<span id="player-next-level-xp">100</span></div>
|
271 |
+
<div class="grid grid-cols-2 gap-2 mb-3">
|
272 |
+
<div class="bg-blue-50 p-1 md:p-2 rounded">
|
273 |
+
<span class="block text-xs md:text-sm">Атака</span>
|
274 |
+
<span id="player-attack" class="font-bold">10</span>
|
275 |
+
</div>
|
276 |
+
<div class="bg-blue-50 p-1 md:p-2 rounded">
|
277 |
+
<span class="block text-xs md:text-sm">Защита</span>
|
278 |
+
<span id="player-defense" class="font-bold">5</span>
|
279 |
+
</div>
|
280 |
+
</div>
|
281 |
+
<button id="upgrade-btn" class="w-full south-park-btn bg-green-600 hover:bg-green-700 text-white py-1 md:py-2 rounded-lg font-bold mb-2">
|
282 |
+
Улучшить ($<span id="upgrade-cost">50</span>)
|
283 |
+
</button>
|
284 |
+
<button id="heal-btn" class="w-full south-park-btn bg-red-600 hover:bg-red-700 text-white py-1 md:py-2 rounded-lg font-bold">
|
285 |
+
Лечение ($<span id="heal-cost">30</span>)
|
286 |
+
</button>
|
287 |
+
</div>
|
288 |
+
|
289 |
+
<div class="mt-4 md:mt-6">
|
290 |
+
<h3 class="text-base md:text-lg font-bold mb-2">Инвентарь</h3>
|
291 |
+
<div class="grid grid-cols-3 gap-2">
|
292 |
+
<div class="bg-yellow-100 p-1 md:p-2 rounded text-center border border-yellow-300">
|
293 |
+
<i class="fas fa-utensils text-lg md:text-xl mb-1"></i>
|
294 |
+
<span class="block text-xs md:text-sm">Сырные шарики</span>
|
295 |
+
<span id="cheesy-poofs" class="font-bold">0</span>
|
296 |
+
</div>
|
297 |
+
<div class="bg-purple-100 p-1 md:p-2 rounded text-center border border-purple-300">
|
298 |
+
<i class="fas fa-gem text-lg md:text-xl mb-1"></i>
|
299 |
+
<span class="block text-xs md:text-sm">Тигрида Виид</span>
|
300 |
+
<span id="tegridy-weed" class="font-bold">0</span>
|
301 |
+
</div>
|
302 |
+
<div class="bg-red-100 p-1 md:p-2 rounded text-center border border-red-300">
|
303 |
+
<i class="fas fa-ghost text-lg md:text-xl mb-1"></i>
|
304 |
+
<span class="block text-xs md:text-sm">Души Кенни</span>
|
305 |
+
<span id="kenny-souls" class="font-bold">0</span>
|
306 |
+
</div>
|
307 |
+
</div>
|
308 |
+
</div>
|
309 |
+
</div>
|
310 |
+
|
311 |
+
<!-- Боевая зона -->
|
312 |
+
<div class="paper-effect p-4 md:p-6 rounded-xl">
|
313 |
+
<h2 class="text-xl md:text-2xl font-bold mb-3 text-center text-red-600">Арена битв</h2>
|
314 |
+
<div id="battle-log" class="bg-gray-100 p-3 rounded-lg h-40 md:h-64 overflow-y-auto mb-3">
|
315 |
+
<div class="speech-bubble">
|
316 |
+
<p>Добро пожаловать в South Park: Кликер Битва! Выберите персонажа для боя!</p>
|
317 |
+
</div>
|
318 |
+
</div>
|
319 |
+
|
320 |
+
<div class="flex flex-col md:flex-row justify-center mb-3 space-y-2 md:space-y-0 md:space-x-3">
|
321 |
+
<button id="attack-btn" class="south-park-btn mr-0 md:mr-4">
|
322 |
+
<i class="fas fa-fist-raised mr-1 md:mr-2"></i>Атака
|
323 |
+
</button>
|
324 |
+
<button id="special-btn" class="south-park-btn bg-yellow-500 hover:bg-yellow-600">
|
325 |
+
<i class="fas fa-bolt mr-1 md:mr-2"></i>Ульта (<span id="special-charges">0</span>/3)
|
326 |
+
</button>
|
327 |
+
</div>
|
328 |
+
|
329 |
+
<div class="text-center mb-3">
|
330 |
+
<button id="collect-stars-btn" class="south-park-btn bg-purple-600 hover:bg-purple-700 pulse-animation">
|
331 |
+
<i class="fas fa-star mr-1 md:mr-2"></i>Собирать звёзды (<span id="star-timer">5</span>с)
|
332 |
+
</button>
|
333 |
+
</div>
|
334 |
+
|
335 |
+
<div id="enemy-area" class="character-card bg-red-100 p-3 md:p-4 rounded-lg text-center">
|
336 |
+
<p class="text-gray-500 italic">Выберите противника для боя</p>
|
337 |
+
</div>
|
338 |
+
</div>
|
339 |
+
|
340 |
+
<!-- Зона противников -->
|
341 |
+
<div class="paper-effect p-4 md:p-6 rounded-xl">
|
342 |
+
<h2 class="text-xl md:text-2xl font-bold mb-3 text-center text-green-600">Персонажи</h2>
|
343 |
+
<div class="grid grid-cols-2 gap-3">
|
344 |
+
<div class="character-card cartman-bg p-2 md:p-3 rounded-lg text-center cursor-pointer enemy-select" data-enemy="cartman">
|
345 |
+
<img src="https://i.imgur.com/3tTQxQk.png" alt="Картман" class="w-16 h-16 md:w-20 md:h-20 mx-auto mb-1">
|
346 |
+
<h3 class="font-bold text-sm md:text-base">Эрик Картман</h3>
|
347 |
+
<div class="text-xs">Уровень 1</div>
|
348 |
+
</div>
|
349 |
+
<div class="character-card kyle-bg p-2 md:p-3 rounded-lg text-center cursor-pointer enemy-select" data-enemy="kyle">
|
350 |
+
<img src="https://i.imgur.com/9vGjZQ7.png" alt="Кайл" class="w-16 h-16 md:w-20 md:h-20 mx-auto mb-1">
|
351 |
+
<h3 class="font-bold text-sm md:text-base">Кайл Брофловски</h3>
|
352 |
+
<div class="text-xs">Уровень 1</div>
|
353 |
+
</div>
|
354 |
+
<div class="character-card kenny kenny-bg p-2 md:p-3 rounded-lg text-center cursor-pointer enemy-select" data-enemy="kenny">
|
355 |
+
<img src="https://i.imgur.com/5QYrWQk.png" alt="Кенни" class="w-16 h-16 md:w-20 md:h-20 mx-auto mb-1">
|
356 |
+
<h3 class="font-bold text-sm md:text-base">Кенни Маккормик</h3>
|
357 |
+
<div class="text-xs">Уровень 1</div>
|
358 |
+
</div>
|
359 |
+
<div class="character-card butters-bg p-2 md:p-3 rounded-lg text-center cursor-pointer enemy-select" data-enemy="butters">
|
360 |
+
<img src="https://i.imgur.com/7JvYQxQ.png" alt="Баттерс" class="w-16 h-16 md:w-20 md:h-20 mx-auto mb-1">
|
361 |
+
<h3 class="font-bold text-sm md:text-base">Баттерс Стотч</h3>
|
362 |
+
<div class="text-xs">Уровень 1</div>
|
363 |
+
</div>
|
364 |
+
<div class="character-card wendy-bg p-2 md:p-3 rounded-lg text-center cursor-pointer enemy-select" data-enemy="wendy">
|
365 |
+
<img src="https://i.imgur.com/8vYQxQk.png" alt="Венди" class="w-16 h-16 md:w-20 md:h-20 mx-auto mb-1">
|
366 |
+
<h3 class="font-bold text-sm md:text-base">Венди Тестабургер</h3>
|
367 |
+
<div class="text-xs">Уровень 1</div>
|
368 |
+
</div>
|
369 |
+
<div class="character-card randy-bg p-2 md:p-3 rounded-lg text-center cursor-pointer enemy-select" data-enemy="randy">
|
370 |
+
<img src="https://i.imgur.com/9vYQxQk.png" alt="Рэнди" class="w-16 h-16 md:w-20 md:h-20 mx-auto mb-1">
|
371 |
+
<h3 class="font-bold text-sm md:text-base">Рэнди Марш</h3>
|
372 |
+
<div class="text-xs">Уровень 1</div>
|
373 |
+
</div>
|
374 |
+
</div>
|
375 |
+
|
376 |
+
<div class="mt-4 md:mt-6">
|
377 |
+
<h3 class="text-base md:text-lg font-bold mb-2">Магазин</h3>
|
378 |
+
<div class="space-y-2">
|
379 |
+
<button class="w-full bg-yellow-200 hover:bg-yellow-300 p-2 rounded-lg flex justify-between items-center shop-item" data-item="cheesy-poofs" data-cost="20">
|
380 |
+
<span class="text-xs md:text-sm">Сырные шарики (+5 HP)</span>
|
381 |
+
<span class="font-bold">$20</span>
|
382 |
+
</button>
|
383 |
+
<button class="w-full bg-purple-200 hover:bg-purple-300 p-2 rounded-lg flex justify-between items-center shop-item" data-item="tegridy-weed" data-cost="50">
|
384 |
+
<span class="text-xs md:text-sm">Тигрида Виид (+2 к атаке)</span>
|
385 |
+
<span class="font-bold">$50</span>
|
386 |
+
</button>
|
387 |
+
<button class="w-full bg-red-200 hover:bg-red-300 p-2 rounded-lg flex justify-between items-center shop-item" data-item="kenny-souls" data-cost="100">
|
388 |
+
<span class="text-xs md:text-sm">Душа Кенни (Воскрешение)</span>
|
389 |
+
<span class="font-bold">$100</span>
|
390 |
+
</button>
|
391 |
+
</div>
|
392 |
+
</div>
|
393 |
+
</div>
|
394 |
+
</div>
|
395 |
+
</div>
|
396 |
+
|
397 |
+
<!-- Модальное окно выбора персонажа -->
|
398 |
+
<div id="character-select-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">
|
399 |
+
<div class="south-park-modal p-4 md:p-6 w-full max-w-md mx-4">
|
400 |
+
<h2 class="text-xl md:text-2xl font-bold mb-3 md:mb-4 text-center">Выберите своего персонажа</h2>
|
401 |
+
<div class="grid grid-cols-2 gap-3 mb-4 md:mb-6">
|
402 |
+
<div class="character-card stan-bg p-2 md:p-4 rounded-lg text-center cursor-pointer character-select" data-character="stan">
|
403 |
+
<img src="https://i.imgur.com/JQ6XgGX.png" alt="Стэн" class="w-16 h-16 md:w-20 md:h-20 mx-auto mb-1 md:mb-2">
|
404 |
+
<h3 class="font-bold text-sm md:text-base">Стэн Марш</h3>
|
405 |
+
<p class="text-xs md:text-sm">Сбалансированные характеристики</p>
|
406 |
+
</div>
|
407 |
+
<div class="character-card cartman-bg p-2 md:p-4 rounded-lg text-center cursor-pointer character-select" data-character="cartman">
|
408 |
+
<img src="https://i.imgur.com/3tTQxQk.png" alt="Картман" class="w-16 h-16 md:w-20 md:h-20 mx-auto mb-1 md:mb-2">
|
409 |
+
<h3 class="font-bold text-sm md:text-base">Эрик Картман</h3>
|
410 |
+
<p class="text-xs md:text-sm">Высокая атака, низкая защита</p>
|
411 |
+
</div>
|
412 |
+
<div class="character-card kyle-bg p-2 md:p-4 rounded-lg text-center cursor-pointer character-select" data-character="kyle">
|
413 |
+
<img src="https://i.imgur.com/9vGjZQ7.png" alt="Кайл" class="w-16 h-16 md:w-20 md:h-20 mx-auto mb-1 md:mb-2">
|
414 |
+
<h3 class="font-bold text-sm md:text-base">Кайл Брофловски</h3>
|
415 |
+
<p class="text-xs md:text-sm">Высокая защита, низкая атака</p>
|
416 |
+
</div>
|
417 |
+
<div class="character-card kenny kenny-bg p-2 md:p-4 rounded-lg text-center cursor-pointer character-select" data-character="kenny">
|
418 |
+
<img src="https://i.imgur.com/5QYrWQk.png" alt="Кенни" class="w-16 h-16 md:w-20 md:h-20 mx-auto mb-1 md:mb-2">
|
419 |
+
<h3 class="font-bold text-sm md:text-base">Кенни Маккормик</h3>
|
420 |
+
<p class="text-xs md:text-sm">Случайные бонусы</p>
|
421 |
+
</div>
|
422 |
+
</div>
|
423 |
+
<button id="confirm-character" class="south-park-btn w-full">Начать игру</button>
|
424 |
+
</div>
|
425 |
+
</div>
|
426 |
+
|
427 |
+
<script>
|
428 |
+
// Состояние игры
|
429 |
+
const gameState = {
|
430 |
+
stars: 0,
|
431 |
+
level: 1,
|
432 |
+
money: 0,
|
433 |
+
selectedCharacter: null,
|
434 |
+
currentEnemy: null,
|
435 |
+
battleInProgress: false,
|
436 |
+
starTimer: 5,
|
437 |
+
starInterval: null,
|
438 |
+
specialCharges: 0,
|
439 |
+
inventory: {
|
440 |
+
'cheesy-poofs': 0,
|
441 |
+
'tegridy-weed': 0,
|
442 |
+
'kenny-souls': 0
|
443 |
+
},
|
444 |
+
characters: {
|
445 |
+
'stan': { name: 'Стэн Марш', image: 'https://i.imgur.com/JQ6XgGX.png', attack: 10, defense: 5, maxHp: 100, hp: 100, level: 1, xp: 0, nextLevelXp: 100 },
|
446 |
+
'cartman': { name: 'Эрик Картман', image: 'https://i.imgur.com/3tTQxQk.png', attack: 15, defense: 3, maxHp: 90, hp: 90, level: 1, xp: 0, nextLevelXp: 100 },
|
447 |
+
'kyle': { name: 'Кайл Брофловски', image: 'https://i.imgur.com/9vGjZQ7.png', attack: 8, defense: 8, maxHp: 110, hp: 110, level: 1, xp: 0, nextLevelXp: 100 },
|
448 |
+
'kenny': { name: 'Кенни Маккормик', image: 'https://i.imgur.com/5QYrWQk.png', attack: 12, defense: 4, maxHp: 80, hp: 80, level: 1, xp: 0, nextLevelXp: 100 }
|
449 |
+
},
|
450 |
+
enemies: {
|
451 |
+
'cartman': { name: 'Эрик Картман', image: 'https://i.imgur.com/3tTQxQk.png', attack: 8, defense: 3, maxHp: 50, hp: 50, level: 1, xpReward: 20, moneyReward: 15 },
|
452 |
+
'kyle': { name: 'Кайл Брофловски', image: 'https://i.imgur.com/9vGjZQ7.png', attack: 7, defense: 5, maxHp: 60, hp: 60, level: 1, xpReward: 25, moneyReward: 20 },
|
453 |
+
'kenny': { name: 'Кенни Маккормик', image: 'https://i.imgur.com/5QYrWQk.png', attack: 9, defense: 2, maxHp: 40, hp: 40, level: 1, xpReward: 30, moneyReward: 25, special: "Легко умирает, но возвращается сильнее" },
|
454 |
+
'butters': { name: 'Баттерс Стотч', image: 'https://i.imgur.com/7JvYQxQ.png', attack: 5, defense: 7, maxHp: 70, hp: 70, level: 1, xpReward: 35, moneyReward: 30 },
|
455 |
+
'wendy': { name: 'Венди Тестабургер', image: 'https://i.imgur.com/8vYQxQk.png', attack: 6, defense: 6, maxHp: 65, hp: 65, level: 1, xpReward: 40, moneyReward: 35 },
|
456 |
+
'randy': { name: 'Рэнди Марш', image: 'https://i.imgur.com/9vYQxQk.png', attack: 10, defense: 4, maxHp: 80, hp: 80, level: 1, xpReward: 50, moneyReward: 50, special: "Сила Тигрида Фармс" }
|
457 |
+
},
|
458 |
+
enemyLevelMultipliers: [1, 1.2, 1.5, 2, 2.5, 3]
|
459 |
+
};
|
460 |
+
|
461 |
+
// DOM элементы
|
462 |
+
const elements = {
|
463 |
+
characterSelectModal: document.getElementById('character-select-modal'),
|
464 |
+
playerCharacter: document.getElementById('player-character'),
|
465 |
+
playerImage: document.getElementById('player-image'),
|
466 |
+
playerName: document.getElementById('player-name'),
|
467 |
+
playerHealth: document.getElementById('player-health'),
|
468 |
+
playerCurrentHp: document.getElementById('player-current-hp'),
|
469 |
+
playerMaxHp: document.getElementById('player-max-hp'),
|
470 |
+
playerLevel: document.getElementById('player-level'),
|
471 |
+
playerXp: document.getElementById('player-xp'),
|
472 |
+
playerCurrentXp: document.getElementById('player-current-xp'),
|
473 |
+
playerNextLevelXp: document.getElementById('player-next-level-xp'),
|
474 |
+
playerAttack: document.getElementById('player-attack'),
|
475 |
+
playerDefense: document.getElementById('player-defense'),
|
476 |
+
stars: document.getElementById('stars'),
|
477 |
+
level: document.getElementById('level'),
|
478 |
+
battleLog: document.getElementById('battle-log'),
|
479 |
+
enemyArea: document.getElementById('enemy-area'),
|
480 |
+
attackBtn: document.getElementById('attack-btn'),
|
481 |
+
specialBtn: document.getElementById('special-btn'),
|
482 |
+
collectStarsBtn: document.getElementById('collect-stars-btn'),
|
483 |
+
starTimer: document.getElementById('star-timer'),
|
484 |
+
specialCharges: document.getElementById('special-charges'),
|
485 |
+
upgradeBtn: document.getElementById('upgrade-btn'),
|
486 |
+
upgradeCost: document.getElementById('upgrade-cost'),
|
487 |
+
healBtn: document.getElementById('heal-btn'),
|
488 |
+
healCost: document.getElementById('heal-cost'),
|
489 |
+
cheesyPoofs: document.getElementById('cheesy-poofs'),
|
490 |
+
tegridyWeed: document.getElementById('tegridy-weed'),
|
491 |
+
kennySouls: document.getElementById('kenny-souls')
|
492 |
+
};
|
493 |
+
|
494 |
+
// Инициализация игры
|
495 |
+
function initGame() {
|
496 |
+
elements.characterSelectModal.classList.remove('hidden');
|
497 |
+
|
498 |
+
// Выбор персонажа
|
499 |
+
document.querySelectorAll('.character-select').forEach(btn => {
|
500 |
+
btn.addEventListener('click', function() {
|
501 |
+
document.querySelectorAll('.character-select').forEach(b => b.classList.remove('ring-4', 'ring-blue-500'));
|
502 |
+
this.classList.add('ring-4', 'ring-blue-500');
|
503 |
+
gameState.selectedCharacter = this.dataset.character;
|
504 |
+
});
|
505 |
+
});
|
506 |
+
|
507 |
+
document.getElementById('confirm-character').addEventListener('click', startGame);
|
508 |
+
|
509 |
+
// Выбор противника
|
510 |
+
document.querySelectorAll('.enemy-select').forEach(btn => {
|
511 |
+
btn.addEventListener('click', function() {
|
512 |
+
if (gameState.battleInProgress) return;
|
513 |
+
|
514 |
+
const enemyType = this.dataset.enemy;
|
515 |
+
const enemyLevel = Math.min(Math.floor(gameState.level / 2) + 1, 5);
|
516 |
+
selectEnemy(enemyType, enemyLevel);
|
517 |
+
});
|
518 |
+
});
|
519 |
+
|
520 |
+
// Кнопка атаки
|
521 |
+
elements.attackBtn.addEventListener('click', playerAttack);
|
522 |
+
|
523 |
+
// Кнопка ульты
|
524 |
+
elements.specialBtn.addEventListener('click', specialAttack);
|
525 |
+
|
526 |
+
// Кнопка сбора звёзд
|
527 |
+
elements.collectStarsBtn.addEventListener('click', startStarCollection);
|
528 |
+
|
529 |
+
// Кнопка улучшения
|
530 |
+
elements.upgradeBtn.addEventListener('click', upgradeCharacter);
|
531 |
+
|
532 |
+
// Кнопка лечения
|
533 |
+
elements.healBtn.addEventListener('click', healCharacter);
|
534 |
+
|
535 |
+
// Предметы магазина
|
536 |
+
document.querySelectorAll('.shop-item').forEach(item => {
|
537 |
+
item.addEventListener('click', function() {
|
538 |
+
const itemType = this.dataset.item;
|
539 |
+
const cost = parseInt(this.dataset.cost);
|
540 |
+
buyItem(itemType, cost);
|
541 |
+
});
|
542 |
+
});
|
543 |
+
}
|
544 |
+
|
545 |
+
// Начать игру
|
546 |
+
function startGame() {
|
547 |
+
if (!gameState.selectedCharacter) {
|
548 |
+
addToBattleLog("Пожалуйста, сначала выберите персонажа!");
|
549 |
+
return;
|
550 |
+
}
|
551 |
+
|
552 |
+
elements.characterSelectModal.classList.add('hidden');
|
553 |
+
|
554 |
+
// Установить персонажа игрока
|
555 |
+
const character = gameState.characters[gameState.selectedCharacter];
|
556 |
+
updatePlayerStats();
|
557 |
+
|
558 |
+
// Установить цвет фона в зависимости от персонажа
|
559 |
+
const bgClasses = ['stan-bg', 'cartman-bg', 'kyle-bg', 'kenny-bg'];
|
560 |
+
elements.playerCharacter.classList.remove(...bgClasses);
|
561 |
+
|
562 |
+
switch(gameState.selectedCharacter) {
|
563 |
+
case 'stan': elements.playerCharacter.classList.add('stan-bg'); break;
|
564 |
+
case 'cartman': elements.playerCharacter.classList.add('cartman-bg'); break;
|
565 |
+
case 'kyle': elements.playerCharacter.classList.add('kyle-bg'); break;
|
566 |
+
case 'kenny': elements.playerCharacter.classList.add('kenny-bg'); break;
|
567 |
+
}
|
568 |
+
|
569 |
+
addToBattleLog(`Добро пожаловать в Саут Парк, ${character.name}!`);
|
570 |
+
addToBattleLog("Выберите противника для боя и начинайте собирать звёзды!");
|
571 |
+
|
572 |
+
// Обновить интерфейс
|
573 |
+
updateUI();
|
574 |
+
}
|
575 |
+
|
576 |
+
// Выбрать противн��ка
|
577 |
+
function selectEnemy(enemyType, level) {
|
578 |
+
if (gameState.battleInProgress) return;
|
579 |
+
|
580 |
+
const baseEnemy = gameState.enemies[enemyType];
|
581 |
+
const multiplier = gameState.enemyLevelMultipliers[level - 1];
|
582 |
+
|
583 |
+
gameState.currentEnemy = {
|
584 |
+
...baseEnemy,
|
585 |
+
attack: Math.floor(baseEnemy.attack * multiplier),
|
586 |
+
defense: Math.floor(baseEnemy.defense * multiplier),
|
587 |
+
maxHp: Math.floor(baseEnemy.maxHp * multiplier),
|
588 |
+
hp: Math.floor(baseEnemy.maxHp * multiplier),
|
589 |
+
level: level,
|
590 |
+
xpReward: Math.floor(baseEnemy.xpReward * multiplier),
|
591 |
+
moneyReward: Math.floor(baseEnemy.moneyReward * multiplier)
|
592 |
+
};
|
593 |
+
|
594 |
+
// Обновить зону противника
|
595 |
+
elements.enemyArea.innerHTML = `
|
596 |
+
<img src="${gameState.currentEnemy.image}" alt="${gameState.currentEnemy.name}" class="w-20 h-20 md:w-32 md:h-32 mx-auto mb-2">
|
597 |
+
<h3 class="text-lg md:text-xl font-bold">${gameState.currentEnemy.name}</h3>
|
598 |
+
<div class="progress-bar mb-2">
|
599 |
+
<div id="enemy-health" class="progress-fill bg-red-500" style="width: 100%"></div>
|
600 |
+
</div>
|
601 |
+
<div class="flex justify-between text-xs md:text-sm mb-2">
|
602 |
+
<span>HP: <span id="enemy-current-hp">${gameState.currentEnemy.hp}</span>/<span id="enemy-max-hp">${gameState.currentEnemy.maxHp}</span></span>
|
603 |
+
<span>Уровень: ${gameState.currentEnemy.level}</span>
|
604 |
+
</div>
|
605 |
+
<div class="grid grid-cols-2 gap-2">
|
606 |
+
<div class="bg-red-50 p-1 rounded">
|
607 |
+
<span class="block text-xs">Атака</span>
|
608 |
+
<span class="font-bold">${gameState.currentEnemy.attack}</span>
|
609 |
+
</div>
|
610 |
+
<div class="bg-red-50 p-1 rounded">
|
611 |
+
<span class="block text-xs">Защита</span>
|
612 |
+
<span class="font-bold">${gameState.currentEnemy.defense}</span>
|
613 |
+
</div>
|
614 |
+
</div>
|
615 |
+
`;
|
616 |
+
|
617 |
+
gameState.battleInProgress = true;
|
618 |
+
addToBattleLog(`Вы сражаетесь с ${gameState.currentEnemy.name} (Уровень ${gameState.currentEnemy.level})!`);
|
619 |
+
|
620 |
+
// Заряды ульты
|
621 |
+
gameState.specialCharges = 0;
|
622 |
+
updateSpecialButton();
|
623 |
+
}
|
624 |
+
|
625 |
+
// Атака игрока
|
626 |
+
function playerAttack() {
|
627 |
+
if (!gameState.battleInProgress || !gameState.currentEnemy) {
|
628 |
+
addToBattleLog("Сначала выберите противника для боя!");
|
629 |
+
return;
|
630 |
+
}
|
631 |
+
|
632 |
+
const player = gameState.characters[gameState.selectedCharacter];
|
633 |
+
const enemy = gameState.currentEnemy;
|
634 |
+
|
635 |
+
// Рассчитать урон
|
636 |
+
let damage = Math.max(1, player.attack - Math.floor(enemy.defense / 2));
|
637 |
+
|
638 |
+
// Применить урон
|
639 |
+
enemy.hp = Math.max(0, enemy.hp - damage);
|
640 |
+
|
641 |
+
// Обновить интерфейс
|
642 |
+
updateEnemyHealth();
|
643 |
+
addToBattleLog(`${player.name} атакует ${enemy.name} и наносит ${damage} урона!`);
|
644 |
+
|
645 |
+
// Проверить, побеждён ли противник
|
646 |
+
if (enemy.hp <= 0) {
|
647 |
+
enemyDefeated();
|
648 |
+
return;
|
649 |
+
}
|
650 |
+
|
651 |
+
// Контратака противника
|
652 |
+
setTimeout(() => {
|
653 |
+
enemyAttack();
|
654 |
+
}, 500);
|
655 |
+
|
656 |
+
// Добавить заряд ульты
|
657 |
+
gameState.specialCharges = Math.min(gameState.specialCharges + 1, 3);
|
658 |
+
updateSpecialButton();
|
659 |
+
}
|
660 |
+
|
661 |
+
// Ультимейт атака
|
662 |
+
function specialAttack() {
|
663 |
+
if (!gameState.battleInProgress || !gameState.currentEnemy) {
|
664 |
+
addToBattleLog("Сначала выберите противника для боя!");
|
665 |
+
return;
|
666 |
+
}
|
667 |
+
|
668 |
+
if (gameState.specialCharges < 3) {
|
669 |
+
addToBattleLog("Нужно 3 заряда для ультимейт атаки!");
|
670 |
+
return;
|
671 |
+
}
|
672 |
+
|
673 |
+
const player = gameState.characters[gameState.selectedCharacter];
|
674 |
+
const enemy = gameState.currentEnemy;
|
675 |
+
|
676 |
+
// Ультимейт атака в зависимости от персонажа
|
677 |
+
let damage = 0;
|
678 |
+
let specialName = "";
|
679 |
+
|
680 |
+
switch(gameState.selectedCharacter) {
|
681 |
+
case 'stan':
|
682 |
+
damage = player.attack * 2;
|
683 |
+
specialName = "Сила кофе Тв��ка";
|
684 |
+
break;
|
685 |
+
case 'cartman':
|
686 |
+
damage = player.attack * 3;
|
687 |
+
specialName = "Уважайте мою авторитетность!";
|
688 |
+
break;
|
689 |
+
case 'kyle':
|
690 |
+
damage = player.attack + (enemy.maxHp - enemy.hp);
|
691 |
+
specialName = "Ярость мамы Кайла";
|
692 |
+
break;
|
693 |
+
case 'kenny':
|
694 |
+
damage = Math.floor(Math.random() * (player.attack * 4)) + 5;
|
695 |
+
specialName = "Сила Мистериона";
|
696 |
+
break;
|
697 |
+
}
|
698 |
+
|
699 |
+
// Применить урон
|
700 |
+
enemy.hp = Math.max(0, enemy.hp - damage);
|
701 |
+
|
702 |
+
// Обновить интерфейс
|
703 |
+
updateEnemyHealth();
|
704 |
+
addToBattleLog(`${player.name} использует ${specialName} и наносит ${damage} урона ${enemy.name}!`);
|
705 |
+
|
706 |
+
// Сбросить заряды
|
707 |
+
gameState.specialCharges = 0;
|
708 |
+
updateSpecialButton();
|
709 |
+
|
710 |
+
// Проверить, побеждён ли противник
|
711 |
+
if (enemy.hp <= 0) {
|
712 |
+
enemyDefeated();
|
713 |
+
return;
|
714 |
+
}
|
715 |
+
|
716 |
+
// Контратака противника
|
717 |
+
setTimeout(() => {
|
718 |
+
enemyAttack();
|
719 |
+
}, 500);
|
720 |
+
}
|
721 |
+
|
722 |
+
// Атака противника
|
723 |
+
function enemyAttack() {
|
724 |
+
const player = gameState.characters[gameState.selectedCharacter];
|
725 |
+
const enemy = gameState.currentEnemy;
|
726 |
+
|
727 |
+
// Рассчитать урон
|
728 |
+
let damage = Math.max(1, enemy.attack - Math.floor(player.defense / 2));
|
729 |
+
|
730 |
+
// Применить урон
|
731 |
+
player.hp = Math.max(0, player.hp - damage);
|
732 |
+
|
733 |
+
// Обновить интерфейс
|
734 |
+
updatePlayerStats();
|
735 |
+
addToBattleLog(`${enemy.name} атакует ${player.name} и наносит ${damage} урона!`);
|
736 |
+
|
737 |
+
// Проверить, побеждён ли игрок
|
738 |
+
if (player.hp <= 0) {
|
739 |
+
playerDefeated();
|
740 |
+
return;
|
741 |
+
}
|
742 |
+
|
743 |
+
// Особенность Кенни
|
744 |
+
if (gameState.selectedCharacter === 'kenny' && player.hp <= player.maxHp * 0.3) {
|
745 |
+
const kennyElement = document.querySelector('.kenny.character-select');
|
746 |
+
if (kennyElement) {
|
747 |
+
kennyElement.classList.add('dead');
|
748 |
+
setTimeout(() => {
|
749 |
+
kennyElement.classList.remove('dead');
|
750 |
+
}, 2000);
|
751 |
+
}
|
752 |
+
|
753 |
+
if (Math.random() < 0.5) {
|
754 |
+
const healAmount = Math.floor(player.maxHp * 0.5);
|
755 |
+
player.hp = Math.min(player.maxHp, player.hp + healAmount);
|
756 |
+
addToBattleLog(`О боже! Они убили Кенни! Но он возвращается с ${healAmount} HP!`);
|
757 |
+
updatePlayerStats();
|
758 |
+
}
|
759 |
+
}
|
760 |
+
}
|
761 |
+
|
762 |
+
// Противник побеждён
|
763 |
+
function enemyDefeated() {
|
764 |
+
const player = gameState.characters[gameState.selectedCharacter];
|
765 |
+
const enemy = gameState.currentEnemy;
|
766 |
+
|
767 |
+
addToBattleLog(`Вы победили ${enemy.name}!`);
|
768 |
+
|
769 |
+
// Награда: опыт и деньги
|
770 |
+
player.xp += enemy.xpReward;
|
771 |
+
gameState.money += enemy.moneyReward;
|
772 |
+
|
773 |
+
addToBattleLog(`+${enemy.xpReward} опыта и $${enemy.moneyReward}!`);
|
774 |
+
|
775 |
+
// Проверить повышение уровня
|
776 |
+
checkLevelUp();
|
777 |
+
|
778 |
+
// Случайный дроп предмета
|
779 |
+
if (Math.random() < 0.3) {
|
780 |
+
const items = ['cheesy-poofs', 'tegridy-weed', 'kenny-souls'];
|
781 |
+
const randomItem = items[Math.floor(Math.random() * items.length)];
|
782 |
+
gameState.inventory[randomItem]++;
|
783 |
+
updateInventory();
|
784 |
+
|
785 |
+
let itemName = '';
|
786 |
+
switch(randomItem) {
|
787 |
+
case 'cheesy-poofs': itemName = 'Сырные шарики'; break;
|
788 |
+
case 'tegridy-weed': itemName = 'Тигрида Виид'; break;
|
789 |
+
case 'kenny-souls': itemName = "Душа Кенни"; break;
|
790 |
+
}
|
791 |
+
|
792 |
+
addToBattleLog(`Вы нашли ${itemName}!`);
|
793 |
+
}
|
794 |
+
|
795 |
+
// Завершить бой
|
796 |
+
gameState.battleInProgress = false;
|
797 |
+
gameState.currentEnemy = null;
|
798 |
+
|
799 |
+
// Обновить интерфейс
|
800 |
+
updateUI();
|
801 |
+
}
|
802 |
+
|
803 |
+
// Иг��ок побеждён
|
804 |
+
function playerDefeated() {
|
805 |
+
const player = gameState.characters[gameState.selectedCharacter];
|
806 |
+
|
807 |
+
addToBattleLog(`Вы были побеждены ${gameState.currentEnemy.name}!`);
|
808 |
+
|
809 |
+
// Проверить, есть ли у игрока Душа Кенни для воскрешения
|
810 |
+
if (gameState.inventory['kenny-souls'] > 0) {
|
811 |
+
gameState.inventory['kenny-souls']--;
|
812 |
+
player.hp = Math.floor(player.maxHp * 0.5);
|
813 |
+
addToBattleLog("Вы использовали Душу Кенни и воскресли с 50% HP!");
|
814 |
+
updatePlayerStats();
|
815 |
+
updateInventory();
|
816 |
+
return;
|
817 |
+
}
|
818 |
+
|
819 |
+
// Иначе, восстановить HP и завершить бой
|
820 |
+
player.hp = player.maxHp;
|
821 |
+
gameState.battleInProgress = false;
|
822 |
+
gameState.currentEnemy = null;
|
823 |
+
|
824 |
+
// Обновить интерфейс
|
825 |
+
updatePlayerStats();
|
826 |
+
updateUI();
|
827 |
+
|
828 |
+
addToBattleLog("Вы были воскрешены с полным HP. Попробуйте снова!");
|
829 |
+
}
|
830 |
+
|
831 |
+
// Проверить повышение уровня
|
832 |
+
function checkLevelUp() {
|
833 |
+
const player = gameState.characters[gameState.selectedCharacter];
|
834 |
+
|
835 |
+
if (player.xp >= player.nextLevelXp) {
|
836 |
+
player.level++;
|
837 |
+
player.xp -= player.nextLevelXp;
|
838 |
+
player.nextLevelXp = Math.floor(player.nextLevelXp * 1.5);
|
839 |
+
|
840 |
+
// Увеличить характеристики
|
841 |
+
player.maxHp = Math.floor(player.maxHp * 1.2);
|
842 |
+
player.hp = player.maxHp;
|
843 |
+
player.attack = Math.floor(player.attack * 1.1);
|
844 |
+
player.defense = Math.floor(player.defense * 1.1);
|
845 |
+
|
846 |
+
// Глобальный уровень
|
847 |
+
gameState.level = Math.max(gameState.level, player.level);
|
848 |
+
|
849 |
+
addToBattleLog(`Повышение уровня! Теперь вы ${player.level} уровня!`);
|
850 |
+
addToBattleLog(`Характеристики увеличены: +20% HP, +10% к атаке и защите`);
|
851 |
+
|
852 |
+
updatePlayerStats();
|
853 |
+
updateUI();
|
854 |
+
}
|
855 |
+
}
|
856 |
+
|
857 |
+
// Начать сбор звёзд
|
858 |
+
function startStarCollection() {
|
859 |
+
if (gameState.starInterval) return;
|
860 |
+
|
861 |
+
gameState.starTimer = 5;
|
862 |
+
elements.starTimer.textContent = gameState.starTimer;
|
863 |
+
elements.collectStarsBtn.disabled = true;
|
864 |
+
|
865 |
+
gameState.starInterval = setInterval(() => {
|
866 |
+
gameState.starTimer--;
|
867 |
+
elements.starTimer.textContent = gameState.starTimer;
|
868 |
+
|
869 |
+
if (gameState.starTimer <= 0) {
|
870 |
+
collectStars();
|
871 |
+
clearInterval(gameState.starInterval);
|
872 |
+
gameState.starInterval = null;
|
873 |
+
elements.collectStarsBtn.disabled = false;
|
874 |
+
}
|
875 |
+
}, 1000);
|
876 |
+
}
|
877 |
+
|
878 |
+
// Собрать звёзды
|
879 |
+
function collectStars() {
|
880 |
+
const starsCollected = Math.floor(Math.random() * 5) + 1;
|
881 |
+
gameState.stars += starsCollected;
|
882 |
+
|
883 |
+
addToBattleLog(`Вы собрали ${starsCollected} звёзд!`);
|
884 |
+
updateUI();
|
885 |
+
}
|
886 |
+
|
887 |
+
// Улучшить персонажа
|
888 |
+
function upgradeCharacter() {
|
889 |
+
const player = gameState.characters[gameState.selectedCharacter];
|
890 |
+
const cost = parseInt(elements.upgradeCost.textContent);
|
891 |
+
|
892 |
+
if (gameState.money < cost) {
|
893 |
+
addToBattleLog("Недостаточно денег!");
|
894 |
+
return;
|
895 |
+
}
|
896 |
+
|
897 |
+
gameState.money -= cost;
|
898 |
+
|
899 |
+
// Случайное улучшение
|
900 |
+
const upgradeType = Math.floor(Math.random() * 3);
|
901 |
+
let upgradeAmount = 0;
|
902 |
+
let upgradeStat = '';
|
903 |
+
|
904 |
+
switch(upgradeType) {
|
905 |
+
case 0: // Атака
|
906 |
+
upgradeAmount = Math.floor(player.attack * 0.2) + 1;
|
907 |
+
player.attack += upgradeAmount;
|
908 |
+
upgradeStat = 'Атака';
|
909 |
+
break;
|
910 |
+
case 1: // Защита
|
911 |
+
upgradeAmount = Math.floor(player.defense * 0.2) + 1;
|
912 |
+
player.defense += upgradeAmount;
|
913 |
+
upgradeStat = 'Защита';
|
914 |
+
break;
|
915 |
+
case 2: // Макс. HP
|
916 |
+
upgradeAmount = Math.floor(player.maxHp * 0.15) + 5;
|
917 |
+
player.maxHp += upgradeAmount;
|
918 |
+
player.hp += upgradeAmount;
|
919 |
+
upgradeStat = 'Макс. HP';
|
920 |
+
break;
|
921 |
+
}
|
922 |
+
|
923 |
+
// Увеличить стоимость улучшения
|
924 |
+
elements.upgradeCost.textContent = Math.floor(cost * 1.3);
|
925 |
+
|
926 |
+
addToBattleLog(`Улучшена ${upgradeStat} на ${upgradeAmount}!`);
|
927 |
+
updatePlayerStats();
|
928 |
+
updateUI();
|
929 |
+
}
|
930 |
+
|
931 |
+
// Лечение персонажа
|
932 |
+
function healCharacter() {
|
933 |
+
const player = gameState.characters[gameState.selectedCharacter];
|
934 |
+
const cost = parseInt(elements.healCost.textContent);
|
935 |
+
|
936 |
+
if (gameState.money < cost) {
|
937 |
+
addToBattleLog("Недостаточно денег!");
|
938 |
+
return;
|
939 |
+
}
|
940 |
+
|
941 |
+
if (player.hp >= player.maxHp) {
|
942 |
+
addToBattleLog("У вас уже полное здоровье!");
|
943 |
+
return;
|
944 |
+
}
|
945 |
+
|
946 |
+
gameState.money -= cost;
|
947 |
+
|
948 |
+
// Лечение 50% от макс. HP
|
949 |
+
const healAmount = Math.floor(player.maxHp * 0.5);
|
950 |
+
player.hp = Math.min(player.maxHp, player.hp + healAmount);
|
951 |
+
|
952 |
+
// Увеличить стоимость лечения
|
953 |
+
elements.healCost.textContent = Math.floor(cost * 1.2);
|
954 |
+
|
955 |
+
addToBattleLog(`Вылечено ${healAmount} HP!`);
|
956 |
+
updatePlayerStats();
|
957 |
+
updateUI();
|
958 |
+
}
|
959 |
+
|
960 |
+
// Купить предмет
|
961 |
+
function buyItem(itemType, cost) {
|
962 |
+
if (gameState.money < cost) {
|
963 |
+
addToBattleLog("Недостаточно денег!");
|
964 |
+
return;
|
965 |
+
}
|
966 |
+
|
967 |
+
gameState.money -= cost;
|
968 |
+
gameState.inventory[itemType]++;
|
969 |
+
|
970 |
+
let message = '';
|
971 |
+
switch(itemType) {
|
972 |
+
case 'cheesy-poofs':
|
973 |
+
message = "Куплены Сырные шарики! Используйте их для лечения 5 HP в любое время.";
|
974 |
+
break;
|
975 |
+
case 'tegridy-weed':
|
976 |
+
message = "Куплена Тигрида Виид! Даёт +2 к атаке постоянно.";
|
977 |
+
gameState.characters[gameState.selectedCharacter].attack += 2;
|
978 |
+
break;
|
979 |
+
case 'kenny-souls':
|
980 |
+
message = "Куплена Душа Кенни! Может воскресить вас при поражении.";
|
981 |
+
break;
|
982 |
+
}
|
983 |
+
|
984 |
+
addToBattleLog(message);
|
985 |
+
updatePlayerStats();
|
986 |
+
updateInventory();
|
987 |
+
updateUI();
|
988 |
+
}
|
989 |
+
|
990 |
+
// Использовать предмет
|
991 |
+
function useItem(itemType) {
|
992 |
+
if (gameState.inventory[itemType] <= 0) return;
|
993 |
+
|
994 |
+
const player = gameState.characters[gameState.selectedCharacter];
|
995 |
+
|
996 |
+
switch(itemType) {
|
997 |
+
case 'cheesy-poofs':
|
998 |
+
player.hp = Math.min(player.maxHp, player.hp + 5);
|
999 |
+
addToBattleLog("Использованы Сырные шарики! Вылечено 5 HP.");
|
1000 |
+
break;
|
1001 |
+
case 'kenny-souls':
|
1002 |
+
// Обрабатывается в функции playerDefeated
|
1003 |
+
break;
|
1004 |
+
}
|
1005 |
+
|
1006 |
+
gameState.inventory[itemType]--;
|
1007 |
+
updatePlayerStats();
|
1008 |
+
updateInventory();
|
1009 |
+
}
|
1010 |
+
|
1011 |
+
// Обновить статистику игрока
|
1012 |
+
function updatePlayerStats() {
|
1013 |
+
const player = gameState.characters[gameState.selectedCharacter];
|
1014 |
+
|
1015 |
+
elements.playerImage.src = player.image;
|
1016 |
+
elements.playerName.textContent = player.name;
|
1017 |
+
elements.playerHealth.style.width = `${(player.hp / player.maxHp) * 100}%`;
|
1018 |
+
elements.playerCurrentHp.textContent = player.hp;
|
1019 |
+
elements.playerMaxHp.textContent = player.maxHp;
|
1020 |
+
elements.playerLevel.textContent = player.level;
|
1021 |
+
elements.playerXp.style.width = `${(player.xp / player.nextLevelXp) * 100}%`;
|
1022 |
+
elements.playerCurrentXp.textContent = player.xp;
|
1023 |
+
elements.playerNextLevelXp.textContent = player.nextLevelXp;
|
1024 |
+
elements.playerAttack.textContent = player.attack;
|
1025 |
+
elements.playerDefense.textContent = player.defense;
|
1026 |
+
|
1027 |
+
// Добавить анимацию атаки
|
1028 |
+
elements.playerCharacter.classList.add('attack-animation');
|
1029 |
+
setTimeout(() => {
|
1030 |
+
elements.playerCharacter.classList.remove('attack-animation');
|
1031 |
+
}, 300);
|
1032 |
+
}
|
1033 |
+
|
1034 |
+
// Обновить здоровье противника
|
1035 |
+
function updateEnemyHealth() {
|
1036 |
+
const enemy = gameState.currentEnemy;
|
1037 |
+
if (!enemy) return;
|
1038 |
+
|
1039 |
+
const enemyHealthElement = document.getElementById('enemy-health');
|
1040 |
+
const enemyCurrentHpElement = document.getElementById('enemy-current-hp');
|
1041 |
+
|
1042 |
+
if (enemyHealthElement) {
|
1043 |
+
enemyHealthElement.style.width = `${(enemy.hp / enemy.maxHp) * 100}%`;
|
1044 |
+
}
|
1045 |
+
|
1046 |
+
if (enemyCurrentHpElement) {
|
1047 |
+
enemyCurrentHpElement.textContent = enemy.hp;
|
1048 |
+
}
|
1049 |
+
}
|
1050 |
+
|
1051 |
+
// Обновить интерфейс
|
1052 |
+
function updateUI() {
|
1053 |
+
elements.stars.textContent = gameState.stars;
|
1054 |
+
elements.level.textContent = gameState.level;
|
1055 |
+
}
|
1056 |
+
|
1057 |
+
// Обновить инвентарь
|
1058 |
+
function updateInventory() {
|
1059 |
+
elements.cheesyPoofs.textContent = gameState.inventory['cheesy-poofs'];
|
1060 |
+
elements.tegridyWeed.textContent = gameState.inventory['tegridy-weed'];
|
1061 |
+
elements.kennySouls.textContent = gameState.inventory['kenny-souls'];
|
1062 |
+
}
|
1063 |
+
|
1064 |
+
// Обновить кнопку ульты
|
1065 |
+
function updateSpecialButton() {
|
1066 |
+
elements.specialCharges.textContent = gameState.specialCharges;
|
1067 |
+
|
1068 |
+
if (gameState.specialCharges >= 3) {
|
1069 |
+
elements.specialBtn.classList.add('bg-yellow-500', 'hover:bg-yellow-600');
|
1070 |
+
elements.specialBtn.classList.remove('bg-gray-400', 'hover:bg-gray-500');
|
1071 |
+
} else {
|
1072 |
+
elements.specialBtn.classList.add('bg-gray-400', 'hover:bg-gray-500');
|
1073 |
+
elements.specialBtn.classList.remove('bg-yellow-500', 'hover:bg-yellow-600');
|
1074 |
+
}
|
1075 |
+
}
|
1076 |
+
|
1077 |
+
// Добавить в журнал битвы
|
1078 |
+
function addToBattleLog(message) {
|
1079 |
+
const logEntry = document.createElement('div');
|
1080 |
+
logEntry.className = 'speech-bubble';
|
1081 |
+
logEntry.innerHTML = `<p>${message}</p>`;
|
1082 |
+
elements.battleLog.appendChild(logEntry);
|
1083 |
+
elements.battleLog.scrollTop = elements.battleLog.scrollHeight;
|
1084 |
+
}
|
1085 |
+
|
1086 |
+
// Инициализировать игру
|
1087 |
+
initGame();
|
1088 |
+
</script>
|
1089 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Formandl/wertq" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
1090 |
+
</html>
|
prompts.txt
ADDED
@@ -0,0 +1 @@
|
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стиль кликира должен быть одаптирован под экраны мобильный устройств а также цветовая схема должна быть как в сереале южный парк дизайн должен быть привлекательный доброжелюбным и интуитивно понятным
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