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from datetime import datetime
import importlib
import os
import pathlib
import queue
import random
import threading
import time

from filelock import FileLock
import pygame

from agent.game_agent import game_agent

from provider.OpenAIProvider import OpenAIProvider
from utils.game_utils import seed_everything
from utils.calculate_log import calculate_statistics, extract_scores
from utils.config import Config
from utils.encoding_utils import encode_data_to_base64_path
from utils.file_utils import assemble_project_path, get_all_files, img_to_gif, run_path_construct
from utils.json_utils import parse_semi_formatted_text
from utils.lmm_utils import assemble_prompt
from utils.planner_utils import _extract_keys_from_template
import logging
import pickle

config = Config()


class PlaygroundPipelineRunner():
    def __init__(self, game, level, history_steps, action_file, game_id, stop_event, sample_rate=3, histort_steps=3, params=None):
        print("PlaygroundPipelineRunner init.")
        
        # TODO
        self.output_dir = os.path.join(".", "runs", game_id)
        if not os.path.exists(self.output_dir):
            os.makedirs(self.output_dir)   
        
        games = ["RaceGame", "SuperMario", "FlappyBird", "TempestRun", "PongGame"]
        gamename_to_envname = {
            "RaceGame": "race",
            "SuperMario": "supermario",
            "FlappyBird": "flappybird",
            "TempestRun": "tempestrun",
            "PongGame": "pong"
        }
        
        gamename_to_levelname = {
            "RaceGame": "racegame",
            "SuperMario": "supermariogame",
            "FlappyBird": "flappybirdgame",
            "TempestRun": "tempestrungame",
            "PongGame": "ponggame"
        }
        
        self.histort_steps = histort_steps

        gameEnvConfig = f"config/env_config/{histort_steps}steps/env_config_{gamename_to_envname[game]}_reasoning_{histort_steps}steps.json"
        levelConfig = f"config/level_config/{gamename_to_levelname[game]}/level{level}.json"
        
        config.load_env_config(gameEnvConfig)
        config.load_level_config(levelConfig)
        
        
        self.env_name = config.env_name
        self.game_module = config.game_module
        self.game_class = config.game_class
    
        
        
        
        self.new_input_event = threading.Event()
        self.new_input_event.clear()
        
        self.history_images = []
        self.current_image = None
        self.history_actions = []
        
        self.game_id = game_id
        self.action_file = action_file
        self.stop_event = stop_event
        
        self.save_file = f"{self.output_dir}/game_{self.game_id}.pkl"
        self.step_signal_file = f"{self.output_dir}/step_signal.txt"
        
        if params is not None:
            print(f"Pipeline runner loaded params: {params}")
            self.provider = OpenAIProvider(params)
            self.agent = game_agent(self.provider)
        else:
            self.provider = None
            self.agent = game_agent()
            
        config.extra_config["overwrite_sample_frames"] = sample_rate

    def input_listener(self, event):
        count = 0
        flag = True
        while not event.is_set() and not self.game.over and not self.stop_event.is_set():
            if not self.game.new_action_event.is_set(): 
                if flag:
                    game_info = self.game.get_game_info()
                    self.agent.update_game_info(game_info)
                    
                    self.history_images = [
                        x['image'] for x in self.agent.history[-4:-1]
                    ]
                    self.current_image = self.agent.history[-1]['image']
                    self.history_actions = [
                        x['history_action'] for x in self.agent.history[-4:-1]
                    ]
                    info = {
                        "history_images": self.history_images,
                        "current_image": self.current_image,
                        "history_actions": self.history_actions
                    }
                    self.last_info = info
                    print("In runner:", info["history_actions"])
                    
                    
                    lock = FileLock(self.save_file + ".lock")
                    with lock:
                        pickle.dump(info, open(self.save_file, "wb"))
                    
                    flag = False
                
                if not os.path.exists(self.action_file):
                    continue
                with open(self.action_file, "r") as f:
                    self.game.current_action = f.read()
                    if self.game.current_action == "":
                        continue
                    
                    if self.game.current_action == "model":
                        if not self.provider:
                            print("No provider found, skipping model action.")
                            continue
                        success, response_action = self.agent.execute_action()
                        self.game.current_action = response_action
                        
                    with open(self.action_file, "w") as f:
                        f.write("")
                        flag = True

                print("Input listener get action: ", self.game.current_action)
                    
                self.game.new_action_event.set()
                
            else:
                count += 1
                if count % 5 == 0:
                    print("Input listener waiting for event.")
            time.sleep(0.02)
        
        print("Input listener exit 0.")
        print("self.game.over: ", self.game.over)
    
        self.game.over = True
          

    def run(self):
        
        print(f"{self.env_name} Playground Pipeline Running.")
        
        game_module = importlib.import_module(self.game_module)
        game_class = getattr(game_module, self.game_class)
        self.game = game_class(self.output_dir)
        
        self.game.run(self.input_listener)
        
    def pipeline_shutdown(self):
        self.agent = None