import pygame from classes.Dashboard import Dashboard from classes.Level import Level from classes.Menu import Menu from classes.Sound import Sound from entities.Mario import Mario windowSize = 640, 480 def main(): pygame.mixer.pre_init(44100, -16, 2, 4096) pygame.init() screen = pygame.display.set_mode(windowSize) max_frame_rate = 60 dashboard = Dashboard("game/supermario/img/font.png", 8, screen) sound = Sound() level = Level(screen, sound, dashboard) menu = Menu(screen, dashboard, level, sound) while not menu.start: menu.update() mario = Mario(0, 0, level, screen, dashboard, sound) clock = pygame.time.Clock() while not mario.restart: pygame.display.set_caption("Super Mario running with {:d} FPS".format(int(clock.get_fps()))) if mario.pause: mario.pauseObj.update() else: level.drawLevel(mario.camera) dashboard.update() mario.update() pygame.display.update() clock.tick(max_frame_rate) return 'restart' if __name__ == "__main__": exitmessage = 'restart' while exitmessage == 'restart': exitmessage = main()