from classes.Spritesheet import Spritesheet import pygame class Font(Spritesheet): def __init__(self, filePath, size): Spritesheet.__init__(self, filename=filePath) self.chars = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~" self.charSprites = self.loadFont() def loadFont(self): font = {} row = 0 charAt = 0 for char in self.chars: if charAt == 16: charAt = 0 row += 1 font.update( { char: self.image_at( charAt, row, 2, colorkey=pygame.color.Color(0, 0, 0), xTileSize=8, yTileSize=8 ) } ) charAt += 1 return font