Spaces:
Sleeping
Sleeping
class bounceTrait: | |
def __init__(self, entity): | |
self.vel = 5 | |
self.jump = False | |
self.entity = entity | |
def update(self): | |
if self.jump: | |
self.entity.vel.y = 0 | |
self.entity.vel.y -= self.vel | |
self.jump = False | |
self.entity.inAir = True | |
def reset(self): | |
self.entity.inAir = False | |