Fengx1n's picture
Initial DEMO
e53fda1
from copy import copy
from entities.EntityBase import EntityBase
from entities.Item import Item
class CoinBrick(EntityBase):
def __init__(self, screen, spriteCollection, x, y, sound, dashboard, gravity=0):
super(CoinBrick, self).__init__(x, y, gravity)
self.screen = screen
self.spriteCollection = spriteCollection
self.image = self.spriteCollection.get("bricks").image
self.type = "Block"
self.triggered = False
self.sound = sound
self.dashboard = dashboard
self.item = Item(spriteCollection, screen, self.rect.x, self.rect.y)
def update(self, cam):
if not self.alive or self.triggered:
self.image = self.spriteCollection.get("empty").image
self.item.spawnCoin(cam, self.sound, self.dashboard)
self.screen.blit(
self.spriteCollection.get("sky").image,
(self.rect.x + cam.x, self.rect.y + 2),
)
self.screen.blit(self.image, (self.rect.x + cam.x, self.rect.y - 1))