Spaces:
Sleeping
Sleeping
from copy import copy | |
from entities.EntityBase import EntityBase | |
from entities.Item import Item | |
class CoinBrick(EntityBase): | |
def __init__(self, screen, spriteCollection, x, y, sound, dashboard, gravity=0): | |
super(CoinBrick, self).__init__(x, y, gravity) | |
self.screen = screen | |
self.spriteCollection = spriteCollection | |
self.image = self.spriteCollection.get("bricks").image | |
self.type = "Block" | |
self.triggered = False | |
self.sound = sound | |
self.dashboard = dashboard | |
self.item = Item(spriteCollection, screen, self.rect.x, self.rect.y) | |
def update(self, cam): | |
if not self.alive or self.triggered: | |
self.image = self.spriteCollection.get("empty").image | |
self.item.spawnCoin(cam, self.sound, self.dashboard) | |
self.screen.blit( | |
self.spriteCollection.get("sky").image, | |
(self.rect.x + cam.x, self.rect.y + 2), | |
) | |
self.screen.blit(self.image, (self.rect.x + cam.x, self.rect.y - 1)) | |