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from pygame import mixer | |
class Sound: | |
def __init__(self): | |
# self.music_channel = mixer.Channel(0) | |
# self.music_channel.set_volume(0.2) | |
# self.sfx_channel = mixer.Channel(1) | |
# self.sfx_channel.set_volume(0.2) | |
# self.allowSFX = True | |
# self.soundtrack = mixer.Sound("game/supermario/sfx/main_theme.ogg") | |
# self.coin = mixer.Sound("game/supermario/sfx/coin.ogg") | |
# self.bump = mixer.Sound("game/supermario/sfx/bump.ogg") | |
# self.stomp = mixer.Sound("game/supermario/sfx/stomp.ogg") | |
# self.jump = mixer.Sound("game/supermario/sfx/small_jump.ogg") | |
# self.death = mixer.Sound("game/supermario/sfx/death.wav") | |
# self.kick = mixer.Sound("game/supermario/sfx/kick.ogg") | |
# self.brick_bump = mixer.Sound("game/supermario/sfx/brick-bump.ogg") | |
# self.powerup = mixer.Sound('game/supermario/sfx/powerup.ogg') | |
# self.powerup_appear = mixer.Sound('game/supermario/sfx/powerup_appears.ogg') | |
# self.pipe = mixer.Sound('game/supermario/sfx/pipe.ogg') | |
pass | |
def play_sfx(self, sfx): | |
# if self.allowSFX: | |
# self.sfx_channel.play(sfx) | |
pass | |
def play_music(self, music): | |
# self.music_channel.play(music) | |
pass | |