Fengx1n's picture
Initial DEMO
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from pygame import mixer
class Sound:
def __init__(self):
# self.music_channel = mixer.Channel(0)
# self.music_channel.set_volume(0.2)
# self.sfx_channel = mixer.Channel(1)
# self.sfx_channel.set_volume(0.2)
# self.allowSFX = True
# self.soundtrack = mixer.Sound("game/supermario/sfx/main_theme.ogg")
# self.coin = mixer.Sound("game/supermario/sfx/coin.ogg")
# self.bump = mixer.Sound("game/supermario/sfx/bump.ogg")
# self.stomp = mixer.Sound("game/supermario/sfx/stomp.ogg")
# self.jump = mixer.Sound("game/supermario/sfx/small_jump.ogg")
# self.death = mixer.Sound("game/supermario/sfx/death.wav")
# self.kick = mixer.Sound("game/supermario/sfx/kick.ogg")
# self.brick_bump = mixer.Sound("game/supermario/sfx/brick-bump.ogg")
# self.powerup = mixer.Sound('game/supermario/sfx/powerup.ogg')
# self.powerup_appear = mixer.Sound('game/supermario/sfx/powerup_appears.ogg')
# self.pipe = mixer.Sound('game/supermario/sfx/pipe.ogg')
pass
def play_sfx(self, sfx):
# if self.allowSFX:
# self.sfx_channel.play(sfx)
pass
def play_music(self, music):
# self.music_channel.play(music)
pass