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import pygame | |
from scipy.ndimage.filters import * | |
class GaussianBlur: | |
def __init__(self, kernelsize=7): | |
self.kernel_size = kernelsize | |
def filter(self, srfc, xpos, ypos, width, height): | |
nSrfc = pygame.Surface((width, height)) | |
pxa = pygame.surfarray.array3d(srfc) | |
blurred = gaussian_filter(pxa, sigma=(self.kernel_size, self.kernel_size, 0)) | |
pygame.surfarray.blit_array(nSrfc, blurred) | |
del pxa | |
return nSrfc | |