Fengx1n's picture
Initial DEMO
e53fda1
import pygame, sys, os
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/..")
from game.supermario.classes.Font import Font
class Dashboard(Font):
def __init__(self, filePath, size, screen):
Font.__init__(self, filePath, size)
self.state = "menu"
self.screen = screen
self.levelName = ""
self.points = 0
self.coins = 0
self.ticks = 0
self.time = 0
def update(self):
self.drawText("MARIO", 50, 20, 15)
self.drawText(self.pointString(), 50, 37, 15)
self.drawText("@x{}".format(self.coinString()), 225, 37, 15)
self.drawText("WORLD", 380, 20, 15)
self.drawText(str(self.levelName), 395, 37, 15)
self.drawText("TIME", 520, 20, 15)
if self.state != "menu":
self.drawText(self.timeString(), 535, 37, 15)
# update Time
self.ticks += 1
if self.ticks == 60:
self.ticks = 0
self.time += 1
def drawText(self, text, x, y, size):
for char in text:
charSprite = pygame.transform.scale(self.charSprites[char], (size, size))
self.screen.blit(charSprite, (x, y))
if char == " ":
x += size//2
else:
x += size
def coinString(self):
return "{:02d}".format(self.coins)
def pointString(self):
return "{:06d}".format(self.points)
def timeString(self):
return "{:03d}".format(self.time)