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from abc import ABC, abstractmethod
import logging
import random
import threading
import time
import pygame
from utils.config import Config
from utils.game_utils import capture
config = Config()
class PygameBase(ABC):
@abstractmethod
def __init__(self, output_dir, name):
"""Initialize the game, including setting up the game board, player, and environment."""
self.output_dir = output_dir
self.last_frame_base64 = None
self.last_frame_path = None
self.clock = pygame.time.Clock()
# Load the level config, should be in Dict format
self.level_config = config.level_config
self.set_level_config(self.level_config)
# pygame.mixer.pre_init(44100, -16, 2, 4096)
pygame.init()
self.over = False
self.score = 0
self.new_action_event = threading.Event() # 用于通知有新动作
self.new_action_event.set()
self.history_frame_base64 = None
self.history_action = None
self.history_action_info = None
self.history_valid_action = None
self.action_in_sample_frames = None
self.invalid_action_count = 0
self.game_frames = []
self.sample_frames = 3
pygame.display.set_caption(name)
@abstractmethod
def step(self, action, dt=None):
"""
Perform one step in the game based on the action taken.
:param action: Action to be performed (could be direction, button press, etc.)
:return: (done: bool, info: Any) Whether the game is over and any additional info, such as score.
"""
pass
@abstractmethod
def human_mode_action(self, event):
"""
Get the action from human player.
:param event: pygame event
:return: action: str
"""
pass
def get_score(self):
"""
Retrieve the current score.
Returns:
int: The current score.
"""
return self.score
def get_game_info(self):
#TODO: history should be managed by agent, not game
info = {
# Last step info
"history_action": self.history_action,
"history_frame_base64": self.history_frame_base64,
"history_action_info": self.history_action_info,
# Current step info
"last_frame_base64": self.last_frame_base64,
"last_frame_path": self.last_frame_path,
}
return info
def init_run(self):
self.step("None", 0)
filepath, encoded_string = capture(self.screen, self.output_dir)
self.last_frame_path=filepath
self.last_frame_base64 = encoded_string
self.game_frames.append(filepath)
self.history_frame_base64 = self.last_frame_base64
self.history_action = "None"
self.history_action_info = "Game Initialization."
self.history_valid_action = "None"
def run(self, input_thread_method, human_mode=False):
print("--------------------------------RUNNING---------------------------------------------")
thread_event = threading.Event()
if not human_mode:
input_thread = threading.Thread(target=input_thread_method, args=(thread_event,), daemon=True)
input_thread.start()
self.init_run()
waiting_time = 0
invalid_action_count_temp = 0
self.new_action_event.clear() # 清除事件,准备接收下一个动作
frame = 0
frame_flag = True
print("self.sample_frames", self.sample_frames)
while not self.over:
# dt = 0.033
dt = 0.01
self.clock.tick(config.FPS)
if not frame_flag:
frame += 1
if frame != self.sample_frames:
step_action = self.history_valid_action
if self.action_in_sample_frames is not None:
step_action = self.action_in_sample_frames
done, info = self.step(step_action, dt)
logging.info(info)
print(info)
print(f"frames {frame} step {step_action}")
if done:
self.over = True
print(info)
break
self.history_action_info = info
filepath, encoded_string = capture(self.screen, self.output_dir)
self.last_frame_path=filepath
self.last_frame_base64 = encoded_string
self.game_frames.append(filepath)
continue
else:
print(f"frames {frame} == {self.sample_frames}")
frame = 0
if not human_mode:
self.new_action_event.clear() # 清除事件,准备接收下一个动作
frame_flag = True
if not human_mode:
if not input_thread.is_alive():
print("Restarting input thread...")
thread_event = threading.Event()
input_thread = threading.Thread(target=input_thread_method, args=(thread_event,), daemon=True)
time.sleep(5)
input_thread.start()
# human_mode
# if not self.new_action_event.is_set():
action = None
for event in pygame.event.get():
action = self.human_mode_action(event)
# print(self)
if action is None or action not in self.valid_actions:
continue
print("pygame base Action: ", action)
done, info = self.step(action, dt)
frame_flag = False
# History
self.history_frame_base64 = self.last_frame_base64
self.history_action = action
self.history_valid_action = action
self.history_action_info = info
filepath, encoded_string = capture(self.screen, self.output_dir)
self.last_frame_path=filepath
self.last_frame_base64 = encoded_string
self.game_frames.append(filepath)
if done:
run = False
else:
print(self)
waiting_time = 0
# 从队列中获取动作
if self.new_action_event.is_set():
waiting_time = 0
action = self.current_action
self.current_action = None
if action in self.valid_actions:
# Valid action
done, info = self.step(action, dt)
logging.info(info)
logging.info("---------------------------NEXT STEP--------------------------")
print(info)
print("---------------------------NEXT STEP--------------------------")
# History
self.history_frame_base64 = self.last_frame_base64
self.history_action = action
self.history_action_info = info
self.history_valid_action = action
filepath, encoded_string = capture(self.screen, self.output_dir)
self.last_frame_path=filepath
self.last_frame_base64 = encoded_string
self.game_frames.append(filepath)
invalid_action_count_temp = 0
frame_flag = False
if done:
self.over = True
else:
info = "Invalid action, which should be one of " + str(self.valid_actions)
print("action:", action,", info:", info)
logging.error(info)
invalid_action_count_temp += 1
self.invalid_action_count += 1
if invalid_action_count_temp == 3:
print("Invalid action for 3 times, take a random action.")
logging.error("Invalid action for 3 times, take a random action.")
action = random.choices(self.valid_actions, k=1)[0]
invalid_action_count_temp = 0
done, info = self.step(action, dt)
# History
self.history_frame_base64 = self.last_frame_base64
self.history_action = action
self.history_action_info = info
self.history_valid_action = action
frame_flag = False
filepath, encoded_string = capture(self.screen, self.output_dir)
self.last_frame_path=filepath
self.last_frame_base64 = encoded_string
self.game_frames.append(filepath)
if done:
self.over = True
# action = input("Please enter your action (left, right, up, down or quit): ").strip().lower()
else:
# History
self.history_action = action
self.history_action_info = info
self.history_frame_base64 = self.last_frame_base64
filepath, encoded_string = capture(self.screen, self.output_dir)
self.last_frame_path=filepath
self.last_frame_base64 = encoded_string
self.game_frames.append(filepath)
self.new_action_event.clear() # 清除事件,准备接收下一个动作
else:
waiting_time += 1
if waiting_time % 120 == 0:
print(time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(time.time())), "waiting for action.")
if waiting_time > 2000 * 30:
print(time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(time.time())), "Waiting for action for 200s, restart.")
# kill input thread
thread_event.set()
input_thread.join()
waiting_time = 0
thread_event = threading.Event()
input_thread = threading.Thread(target=input_thread_method, args=(thread_event,), daemon=True)
input_thread.start()
if not human_mode and input_thread.is_alive():
thread_event.set() # 通知输入线程退出
input_thread.join() # 等待输入线程退出 |