Spaces:
Runtime error
Runtime error
# To enable ProGuard in your project, edit project.properties | |
# to define the proguard.config property as described in that file. | |
# | |
# Add project specific ProGuard rules here. | |
# By default, the flags in this file are appended to flags specified | |
# in ${sdk.dir}/tools/proguard/proguard-android.txt | |
# You can edit the include path and order by changing the ProGuard | |
# include property in project.properties. | |
# | |
# For more details, see | |
# http://developer.android.com/guide/developing/tools/proguard.html | |
# Add any project specific keep options here: | |
# If your project uses WebView with JS, uncomment the following | |
# and specify the fully qualified class name to the JavaScript interface | |
# class: | |
#-keepclassmembers class fqcn.of.javascript.interface.for.webview { | |
# public *; | |
#} | |
-verbose | |
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication | |
# Required if using Gdx-Controllers extension | |
-keep class com.badlogic.gdx.controllers.android.AndroidControllers | |
# Required if using Box2D extension | |
-keepclassmembers class com.badlogic.gdx.physics.box2d.World { | |
boolean contactFilter(long, long); | |
void beginContact(long); | |
void endContact(long); | |
void preSolve(long, long); | |
void postSolve(long, long); | |
boolean reportFixture(long); | |
float reportRayFixture(long, float, float, float, float, float); | |
} | |